
In an unprecedented move, Sony will axe Concord on 6th September, just two weeks after the high-budget first-person shooter released. This multi-million dollar blunder goes beyond disaster – it’s an absolute embarrassment, and will forever be a stain on the format holder’s record. PlayStation’s always had first-party flops, but this product was so utterly rejected by its audience and the industry at large that it gives us a glimpse into an organisation utterly out of touch. It’d also probably put PS Studios boss Hermen Hulst under the microscope – if he hadn’t already been prematurely promoted to co-CEO.
As it happens, the ex-Guerrilla managing director will probably escape most of the blame here, as ire will instead be directed at disliked executive Jim Ryan, who departed the company earlier in the year. However, Ryan would have only been responsible for signing the cheques in this excruciating incident – this was Hulst’s baby through and through.

He said as much in 2023, when PlayStation acquired developer Firewalk Studios. “We continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways,” the Dutchman wrote on the PS Blog. Concord would go on to connect players in new and innovative ways, of course – as it was met with a level of disdain and indifference on a scale we’ve never seen before. Analysts suggest the title may have sold as few as 25,000 copies, undoubtedly making it PlayStation’s biggest ever bomb. Even forgotten forays like Kill Strain lasted six or so months.
It’s worrying that Sony allowed this product to reach the market at all. There would have been focus testing and extensive analysis behind-the-scenes, and apparently no one on a six-or-seven figure salary was able to pick up on the problems. The platform holder, instead, doubled down: spare a thought for poor upcoming Amazon Prime television show Secret Levels, which has an entire episode inspired by the universe of Concord. The release will have been offline for three months by the time that airs.
Pay your respects to Haven, too, the Canadian studio behind the widely disliked Fairgame$ – another title signed by Hulst. This co-operative shooter was announced alongside Concord last year, and was criticised much harder than Firewalk’s FPS. It simply can’t reach market without an extensive post-mortem; whoever has been championing these projects internally is going to need to take a long, hard look at the direction they’re steering the company because this ain’t it.

In fact, with the exception of Helldivers 2, the firm’s whole live service push looks like it’s in tatters right now. Pulling the plug on Concord this quickly, without any rescue attempt, will have consequences. Why should you trust Sony with your money and, more importantly, your time when it axes releases so ruthlessly? Yes, this underlines just how profoundly awful the sci-fi shooter has performed, but it’s a stench that will stick to all of the firm’s future multiplayer products – especially those that have turbulent starts.
Firewalk says that it’s exploring its options, but that’s a euphemism and we’re sad to say the studio will likely be shut down. While we hate to see talented developers out of work, we don’t think the developer itself can entirely be absolved of the blame. To our knowledge it made the experience it wanted to make, and that doesn’t automatically entitle it to success.
But this game is symptomatic of wider problems within the PlayStation hierarchy. Hulst’s rapid rise to the top is giving us pause, especially when his hit rate thus far includes the acquisition of self-destructing studio Bungie and the biggest flop in PS Studios history. He, along with his advisors and subordinates, have a lot of soul searching to do over the coming days.

Sony needs a cash cow, because its single player games are costing too much and taking too long to make. The mistake it’s made is trying to force the initiative on a fanbase that’s disconnected after years of being kept in the dark. For the enthusiasts reading Push Square, Concord is more than just an uneventful hero shooter: it’s emblematic of an organisation at odds with the demands of its most committed players.
Astro Bot’s inevitable acclaim will help heal wounds this week, but the soul searching must continue behind-the-scenes: PlayStation needs to find a way to fix the frayed relationship with its fans, otherwise we don’t see this tug-of-war with its most engaged players coming to an end.
What lessons do you think PlayStation needs to learn from Concord? Does it need to up its communication with enthusiasts? Should it lessen the emphasis on live service – and how will it account for spiralling budgets and escalating development cycles if it does? What do you think this means for Fairgame$, Marathon, and other upcoming projects? Unpack it all in the comments section below.
Comments 310
They most certainly did not stick the landing.
Well it looks like Push Square has changed its tune fairly quickly, hopefully Sony will do the same.
Jeeze that's some harsh words from PushSqaure! You guys really didn't like this one did you?
I hope Sony "unback" live service games unless they are free. Counterstrike worked, team fortress worked and many others did because they started free, gathered the feedback, listened to people and then charged for.extras. Starting paid only and premium killed it.
The pursuit of live service games should be done and Sony needs to really think about what they want their studios to focus on.
Concord will always be special to me since it got me through a long period of my life for the last two weeks
Wow, i think we know who should play the Joker in the next Batman now
@colonelkilgore Out of interest, what tune has been changed?
This ps5 first party generation is not good as ps4.ps3.ps2 and ps1.the games takes less time.naughty dog have not made a new ps5 games yet.let that sink in.its ridiculous more single player games sony.that is what you are legendary for.word up son
@get2sammyb you now seem to recognise that the PlayStation gamers have spoken on this by not buying Concord and not playing it. When I mentioned that a message akin to this was the best thing that could happen to modern Sony recently (from my perspective anyway) you seemed very defensive of the game itself, multiplayer games and Sony’s efforts to permeate the GaaS sphere. Under a week ago and you’ve already forgotten?
It's a mediocre game with no stand out features or unique gameplay. People love to say that the live service model is the problem but that's not it.
Helldivers showed that live service can be done correctly.
It's not a good game, that's the problem. It looks average, it plays slowly and the character design is abysmal.
@colonelkilgore I believe Concord's failings are multifaceted, with Sony's disconnect with its fanbase being one element of many.
However, I think the company's decision to axe this game in two weeks signals a much bigger issue: how did this game ever make it to market with this being the outcome?
@get2sammyb oh it’s multifaceted alright… you don’t see a failure this monumental with just one facet! 🤣
"Concord would go on to connect players in new and innovative ways, of course – as it was met with a level of disdain and indifference on a scale we’ve never seen before"
Good gawd almighty 😂
I think that the mockery and rejection by the “industry at large” was a big factor in its downfall. As was the dev’s wanting to charge up front in a world of childish entitlements. As vocal as I am, and those like me, that we don’t want more of this repetitive sandbox multiplier nonsense, especially as a live service, I can’t look at revenue figures and say Sony are wrong for making games like this. Especially when the gameplay is, apparently, very good. Sure, go back to the less vocal and more traditionally appealing male and female characters, but not much else was wrong.
Publishers, movie studios, networks, websites need to go back to providing content people want and not try to dictate what they think people should have. Give the people what they want and the product will print money.
And ffs stop classing all criticism as toxic fandom and blame, even moke and insult (!) regular folk who feedback their annoyance. If your product fails it's only your fault.
As a PS VR2 owner, I wonder how many smaller VR games London Studio could have made with the money it cost to make Concord!
In all seriousness, they're trying too hard to create an artificial zeitgeist. It simply doesn't work like that. If they really wanted to create a successful live service game they should have employed a large number of small dev teams on small budgets to create lots of live service titles with solid gameplay and foundations, then released them on steam, before investing more heavily in the ones that gain some momentum.
There's something so simultaneously arrogant and naïve about the way Sony have approached this push for a massive money maker. It's so sad that all these wonderfully talented people have wasted years of their lives making games so devoid of any creativity. It's like watching a beautiful stream come to a complete standstill and slowly turn stagnant.
I wouldn't be surprised if Sony even footed the bill for it to be featured in the Amazon show
Bloodborne, days gone 2, factions 2, sly Cooper - there's a couple of ideas for Sony to get cracking on whilst working on new IPs. And maybe announce games a little earlier rather than a beta weeks before release to test the water
Time to old yeller FireWalk. Let Media Molecule and Haven perform the act as a reminder.
Or flipside, let bend studio take their anger out on them as their game sold 8+ million copies and got grief over it
Say what you want about single player games costing too much and taking to long to make. That's entirely on the industry to provide better tools. But PlayStation is known best for being a single player platform, except for Socom.
Maybe bring back Socom as a free to play shooter and charge for cosmetics. That's the best option.
They need to greenlight a trillion Astro Bot games and they’ll be saved
This is really bad. Like catastrophically bad for Playstation. Seeing SIE on the box has always indicated a seal of quality, an unmissable experience - and it's what drove the momentum from the end of the PS3 generation, through PS4 (winning them the spectacular market share for that gen), and is what has driven the sales of PS5 to date.
But if you cannot rely on Sony first party any more (even in this one instance), then that starts to build doubt amongst consumers, and they might not rush out to buy the next AAA exclusive. And given how Sony has behaved this generation, it might impact the transition into a theoretical Playstation 6.
Through the poor communication, lack of a product roadmap, failure to hype up the core with proper showcases, Sony have shown themselves to be out of touch with their core customers. It's damaged my enjoyment of gaming this generation, that's for sure. The magic has gone to be replaced by soulless, corporate greed.
I feel like PS4 generation was a success due to the legacy of the likes of Shawn Layden. He warned about this happening. And everything now seems to be coming home to roost.
Jim on the otherhand was a business man without a clear passion for gaming. And we'll have to see with Hermen Hulst. A nice guy - but im not sure if he is a leader - he has a lot of work to do to prove he is the man for the job.
Ultimately the Sony magic we once knew, is gone. Whereas we used to see sprinklings of originality from the likes of Japan Studio (who - whilst their titles didn't sell big numbers - they eclipsed Concord, particularly when you take into consideration the reduced development time and production costs), now Sony seems to have lost sight of its roots and what made them who they were. They only see pounds, dollars, euros and money. Whereas before they had heart
Sony CANNOT blame anyone but themselves. They have been told by their customers time and time again what they want. But they have chosen to stop listening. They need a massive turn around - starting this month - to reassure customers and win back ailing support for the platform.
Because as it stands currently - it's not only fairgames and marathon that look set to fail - but also the likes of the until dawn remake, PS5 pro etc. Sony really need to get back to looking at the general mood in the gaming community because it doesn't look great right now
I really hope that when Sony reflect on this whole mess they recognise that the problem doesn't solely sit with Concord. It feels like the wrong game launching at the wrong time. When SIE has stubbornly refused to speak to it's customers in a meaningful way - for years at this point - this does feel like a backlash against wider issues at play. If the game had dropped in a small gap amongst some of Playstation's bigger single player IP, and there was clarity that Sony is still investing in the types of games that it has become known for, there is a chance this would have been received more positively. SIE need to sit down and really take the time to listen.
Concord was always facing an uphill battle - particularly as one of the first live service titles to release. If Sony wanted to test the waters of live service, there were so many existing ip crying out for a new lease of life that could have been considered (for examplSocom, MAG, Killzone, Resistance, Warsaw, Starhawk Twisted metal).
Not every product is a success. I knew instantly when I saw the original trailer for this that it was going to end up being just another live service annoyance in a market filled with them.
For anyone who enjoyed it, I'm sorry your enjoyment got cut short and I hope you get a refund even for your physical copies. But this impending failure was just so blindingly obvious.
I hope Sony learns from this L and focuses on the things that made PS an amazing platform. Sadly, they probably will not.
That said, bring on the adorable Astro Bot! PRETTY sure that isn't going to be a failure.
Maybe forget the live service stuff and bring back PlayStation Home with a full storefront. You could also bring a full version of EverQuest back to consoles. People love EverQuest.
The article is saying that "Sony are out of touch with what people want" yet what is it that people actually want?
More single player games means more big budgets because the audience is conditioned to expect best in class visuals and presentation and that costs.
Look at the reaction to the first Spider-Man 2 trailer where you had people saying "it doesn't look next gen enough".
For better or worse Sony were looking at adding variety to their 1st party portfolio, that was the point of buying Haven and Firewalk in the first place, so you can't blame Herman Hulst for giving his support to Firewalk because what's he supposed to do?
There are a myriad of issues at play here and there need to be SEVERAL heads rolling for this. Seriously.
First off, what build did Hulst play that got him excited? Because Perfect Dark on N64 had a more robust multiplayer suite than Concord does.
What mechanic or gimmick was so innovative that it was worth buying the entire studio for? There's nothing in the game that separates it from the blandest of shooters. It was an also ran at launch.
Much has been said about the character designs, but it cannot be looked past just how fundamentally poor they are from a core design perspective. The entire art department or those approving the designs seem to have never once designed characters for a shooter of this nature. Beyond the use of "woke" terms, they just fail at fundamental levels much deeper than character pronouns.
The business side of things also failed miserably by thinking this was ever going to find a place in the market as a $40 title when its biggest contemporaries are free.
Plus, who decided they were going to keep everything under wraps until a mere 4-6 weeks prior to launch? Games of all types these days launch in some alpha or beta form and then take YEARS of community play, feedback, and data to perfect their systems and mechanics. Meanwhile, Firewalk and those approving their tactics decided this was SO GOOD that it needed nothing of the sort. It's mind boggling how ANYONE saw that as a good idea given everything else.
It is a catastrophic failure at MULTIPLE levels of the organization, both within Firewalk and Sony itself.
All this while TLOU Factions gets canned, Twisted Metal never sees the light of day, and who knows whatever else didn't get funded or supported (such as ACTUAL potential multiplayer titles players actually ask for like Killzone, Resistance, Wipeout...) so that the market could be witness to THIS, of all launches.
Helldivers 2 was an absolute anomaly (and is itself quite a huge mess if you pay attention to it). Nothing else from this Live Service era has done anything of note. Sony needs to do some clearing of house, not just searching of souls.
Say what you will about Concord, but it looks far better than Fairgame$.
Herman Hulst was chief for the live service push, huh? Gotta wonder if Concord will come back in any capacity in the future. Hopefully Herman can remember the things that made him successful in the first place.
@AdamNovice Support and fund titles that players have been asking for, perhaps? If I were them, I'd start there.
@DualWielding There’s a 100% chance that every episode of that is some form of paid advert. The choices of game are so obviously coming from a board room.
@colonelkilgore not to mention their preview of concord that called the game great and their preview of Marvel Rivals that deliberately said it was not as good as Concord
@AdamNovice Prety much all the games on my shelf are single player. Yakuza. Final Fantasy. Persona. Spider-Man. Disgaea. NiER. Assassin’s Creed to an extent. Death Stranding. Metal Gear. Dragon Quest. Visual novels. Mass Effect. The Last of Us. Hell, I’m enjoying the HALO SERIES right now, of all things. Never played them before (in the middle of Halo 2 atm) and the single player campaign is pretty decent.
I own physical copies of all of those. I’ll own a physical copy of Astro Bot, too.
I’m not a multiplayer kind of person, other than WoW (for my sins, done with that one!), FF14 and (when the urge strikes me) Helldivers 2. Other than those, single player story driven experiences are what I crave in my gaming.
I hope I’m not alone, and I hope Sony and Microsoft figure this out. Nintendo already does for the most part, with games like the Zelda, Mario, Bayonetta, and other series they have created/have the rights to.
I'm all here for @get2sammyb dropping some truth nukes.
Regarding Firewalk, I only see two paths for them:
1. They get shut down pretty soon.
2. They get gutted and become a support studio within PS Studios.
Despite what the studio director's corpo speak, there is no way Concord is coming back in any capacity. The IP has way too much stink on it now. And it's even less likely they'll ever be given another chance to work on a new game. PlayStation would have to be delusional beyond belief to fund yet another 4-5-year project from this team. No way. Not a chance.
I'm rooting for them to make one of these gaas games work, and in the past I would have said they don't need to communicate much to me other than the next two or three games, but in this case clearly community feedback was needed.
I don't believe they should be restricted to making single player games, but something has gone seriously wrong here.
That said, I still love Helldivers and I'm eager to see the Horizon online game too.
Sony has a disconnect with its user base, Communication is key, its as simple as that.
Just scroll back up and look at the weird, shiny foreheaded, red faced, blue chinned apeman and tell me who thought that was an appealing, or promising, character design?
And everyone likes Beast from X-men, so it's got nothing to do with him being a blue gorilla man.
Knack 3 not looking like such a bad idea now!
And here I was thinking it was all Jim Ryan's fault, I do miss the days of Sony just focusing on big single player games, I really do hope this is the point for all game development, I will also say It's not too late to pull the plug on this Fairgame$ because that will do way worse then Concord
@dskatter That's fair enough because that's your preference. I just don't like this mentality that Sony now can't make anything other then single player games and that any new IP can't be multiplayer only, I just think that's close minded from a lot of people.
@MFTWrecks You say that IPs like Killzone and Resistance should come back but who's making it?
Insomniac are busy with Spider-Man and Wolverine and Guerilla are all in on Horizon and other studios would rather make their own IP, Sony rarely hand off IPs to other studios away from the original creators.
At this point Xbox and PlayStation are like the two stooges. Just when one seems like it's created the greatest self destruction in history, the other scrambles to outdo them. It's giving a good name to mobile gaming at this point.
Also, Sammy, Rob, do you remember when you defended Jim and Herman from me all those times, reminding my how much success they were bringing? [Insert Tidus laugh here]. Ha. Ha. Ha. Good times, you jokesters, good times......
The difference between Sony in the PS4 era and Sony in the PS5 era is hubris. Plain and simple. They got too comfortable dominating That generation, just like they did with the PS2, hence the disastrous launch of the PS3.
STOP making games based on industry trends or greed and give the PlayStation fans what they've ALL been asking for for years now:
(1) New Infamous
(2) Uncharted 5
(3) The Last of Us 3
(4) Spider-Man 3
(5) More info / release date for Wolverine
(6) Official announcement for the stand-alone Venom game
(7) New Resistance
(8) New Little Big Planet
(9) Official announcement for Santa Monica's new game
(10) Bloodborne 2 or Bloodborne remaster
(11) Ghost of Tsushima 2
(12) I'm sure I'm forgetting some, maybe but come on Sony WTF have you been doing? We're 4 YEARS into this generation this Fall! Let's F#ck!ing Go Already!
@AdamNovice I don't think every title has to be some big, grand, boundary pushing tech showpiece, but things that are interesting, or feel a little unique to play, yes. Plucky Squire is looking like an incredible game, and people are excited for Astrobot. Neither requires life-sim like graphics, but they'll do well. Possibly cost less to develop, too! The problem with Concord is that it was neither interesting, or innovative, live-service or not.
@TrickyDicky99 yeah but they only get a cut if those profits. Probably hoping to have multiple live service games that they own where they can keep most if not all the profits.
@playstation1995 we are in year 4 of this generation and I’m already worried by lack of games and innovations. I understand games are taking longer to make and cost more but this has to be very disappointing generation. It seems that Insomniac is only one carrying this generation so far
I don’t need flashy graphics for every game. Give me some PS2 era Ratchet & Clank games and I’ll buy them all.
Sony waste so much time, effort and resources trying to hunt a white whale they’re never going to catch. They’ve lost their creative drive and imagination.
This gen has been an absolute bust. Astrobot is the only decent game to come out of it.
Overreaction much? Sure Concord flopped, but in 3 days Astro Bot is out. Absolutely no one thought Concord would be a success which I guess Sony should be blamed for, but to suggest they need to take a long hard look at themselves is ridiculous.
If you think Sony needs to do this, should XBox fold?
Again, ridiculous.
Ditch the live-service multiplayer cash-grabs, reel in the massive budgets and size of single-player games, and focus on some smaller projects that use existing IP’s in fun new ways. Nintendo’s new Zelda is a great example. Probably not that expensive to make given the graphics, but new and innovative, and likely going to sell like crazy.
Yeah, Sony needs to have some serious come-to-Jesus conversations.
@AdamNovice I’m all for new IPs, single player or multi, as well as new entries in existing ones.
Imagine making a new Infamous game as a PS5 native game. Or Twisted Metal. Or even freaking Syphon Filter! Sony has so much under their belts that it’s a no-brainer.
And then we see Bungie pillaging the past to make Marathon, which is completely unrelated to the original game series. This is how you do NOT bring back previous games.
I respect Sony. I’m a fanboy, and have every gen PS they’ve ever made. It’s hard for me to cast aspersions on Sony in general.
They done effed up and need to take some important steps to fix things.
@ear_wig Exactly! The new Zelda uses the exact same engine/assets from the Link's Awakening remake from a couple years ago. And Nintendo is going to sell 20 million copies of it.
I think Sony's major issue is it doesn't understand the PC market in general. It has built a loyal following of console players and has thought it can copy and paste it to the pc. It's clear Helldivers' success was more luck than anything.
Concord didn't do well both PS and pc but I think the reaction to the steam charts on release and the beta killed any hope for salvation. Sony is getting involved in a market where they need to adapt if they want consistent success. If PC players were like Playstation players they would just play on the PS.
@Chrisathickson Concord cost more to make that Astro Bot and let's face it Astro Bot will be a modest success at best especially in this very very crowded month. Also launching it the same day as W40K Space Marine 2 (3 day early access starts then) is certainly a choice.
@dskatter I agree a lot with what your saying and I would love to see some of these games come back (I've beat the Playstation AllStars revival drum way too many times) but I'm also a realist and I just don't think that there are studios out there to do that.
@J2theEzzo You say that but we don't know how much Astro Bot cost to make, just because it's bright and colourful doesn't necessarily mean it was cheap plus cameos from some 3rd party IPs won't have been cheap to get the licence for either. People thought Hi-Fi Rush was a AA level game but it actually had a AAA budget.
@AdamNovice
Live service push wasn't wrong, its the way they did that was wrong.
It is almost like the ones responsible to deliver reports forgot to do basic market research, figure out what genres were strong within the platform, which one could trend, who is the target demographic and so on.
If this was done properly, I doubt Sony would buy the studio or better, if this was done properly Concord would be a very different game.
I think everyone could see this game crashing hard a million miles off. It may not even be a bad game, it was just a game nobody wanted. Anyone interested in a hero shooter is already so deeply invested in what they have, turning their head would be impossible, especially at 40 quid. Who in their right mind thought that price was a good idea when already established titles are free to play.
Not every game has to be a mega budget triple A. Give us the Tokyo jungles, ico's, astrobots. Give us those crazy weird double A games that turned out to be sleeper hits. The true hidden gems for any console are those little nuggets that pop out of nowhere and take a chance.
And when it comes to triple A's, listen to your market base. We want a Days Gone 2. Give us a bloodbourne remaster. Give us another infamous.
And when you have them, tell us about them! No more of this deafening nothingness. Show people what you have in the pipeline. Because when all you have is silence and concord, you end in a mess like this.
@Pat_trick Hear Hear! Hit the nail on the head. Dismally bland game, with no unique selling point, launching at a too-high price, whilst offering very little substance. Any one could have seen this coming, but you'd never get the 6 figure salary for telling them to can it.
We need Patapon to save Sony.
Time for a showcase to give fans some good news.
I think it is Hulst yeah.
Hastely promoted as mentioned here, I actually think that although Guerilla have a very good technical team, their games have always been pretty poor in the character, dialogue and story department. Something that Hulst never managed to turn around in his time in charge.
And then he was promoted over and over again, in spite of this. I'm sure you can point to guerillas sales as being a good team with a good leader but I just don't think they make very good creative decisions. Both of their major franchises just chase current trends (first person shooters, then open world games) but never perfected the genres they were chasing.
And now, Concord fails, a game pushed by Hulst...a game that fails in the character department, is chasing current trends in 2024 (live service hero shooter) and has a poor story. Sound familiar?
Once this is relaunched and bundled with PS Plus, people will enjoy and hopefully it’ll flourish.
If it’s a fun experience, gamers will play 👍🏻🤙🏻
@SleeplessKnight Nintendo can afford to make so many games on the cheap because they have a lot of historically successful IPs and they don't have an audience that's conditioned to expect games with state of the art graphics. That's been the issue since the PS3 era whenever Sony have put out a game that doesn't have a realistic or cinematic like art style they don't tend to sell well.
It’s an obsession with growth, growth and more growth. Sony left all their fans expecting massive single player extravaganzas, because that has been their bread and butter for many a year, but maybe they should keep with that formula but drop the scope a bit. Focusing on things like Spider-Mans story and reeling in the open world missions a lot would perhaps mean that a cheaper product that still has ultra high quality could reach market. God of War Ragnarok could easily have been split into 2 games and made the series become the trilogy points that so many wanted with more flashing out of the story. Same could be said for Horizon. Don’t get me wrong, I feel overloaded when it comes to Sonys titles and in turn I never feel like I am not getting my moneys worth, but chasing the live service dream is just not worth these risks when their single player games are what put Sony in its dominant position. Firewalk will likely be shut down, and I am not surprised that they will as they really aren’t going to be trusted again after this absolute mess of a release. Some of their developers are extremely Toxic and really don’t follow the leads of Sonys other great studios like Santa Monica and Naughty Dog. I mean, attacking the fans because they didn’t like Concord is beyond crazy. Also, 8 years of anyone’s life is too long to be making a game that is this much out of touch with what gamers want. Sony should have stayed with the partner process with the studio and seen how it panned out before taking on a studio that simply didn’t fit with Sonys ways. I expect FairGame$ to look a lot different when it finally rears its head again and most likely it will be free from the get go, just as Concord should have been. Sony needs to release Betas way further back than a few months from launch of a title also. And they need to listed to the fans. Running headlong into a release because Herman thinks it was amazing shows he ain’t got a clue about these kinds of things and I worry that he will do more damage than this to the Sony Brand. They should have also released a beta for Factions 2 aswell. That is another huge outlay of cash that won’t see a recoup of funds. The least they could have done is allow the fans to try it out and let them Know what they thought of the game. In the end, we keep the PlayStation brand healthy with our purchases. It’s a mess right now and I really hope that Astro Bot is a giant success. That would certainly show the bigwigs what we all want. And it doesn’t have to cost hundreds of millions to get there!
@AdamNovice Yeah, I was thinking licenses were probably the 1 thing where it'd hit Astrobot hardest. All I really mean though, is I think people are more open to fun "gems" than just getting the same old stuff again, with a new skin. Case in point, I loved Spiderman, borrowed Miles Morales and have yet to play Sliderman 2. I imagine when people say it doesn't seem next gen, they don't just mean visuals, but actually... it's just ps4 Spiderman, with added features. I'm not sure what game I'd truly consider a solid generational leap ahead!
@SleeplessKnight I think a lot of your suggestions here are really poor. Just more of the same slop.
will someone please think of The Professor, probably been signed off with stress already
@Mordath17. Yeah at least the games.especially first party games was coming real fast for ps3.not in ps5 generation.and sony raising psplus is just horrible.and jack tretton and Shawn layden was so good at sony.word up son
It's not like Sony consistently picks poor projects to fund. They did make a poor decision with the live service stuff. You can't deny that. But right now, they are doing absolutely the right thing, by taking Concord offline, refunding literally EVERYONE who bought it, and re-examining how they can best position themselves with this game. If this was a consistent error that Sony made, they'd be in the place that Xbox is in right now. The best thing they can do now, is cancel the other live service stuff they have in the pipeline. Games like Marathon that are going to tank just like Concorde did, and other similar games. Hopefully when they examine this, they'll see that nobody wants them.
@AdamNovice And maybe that's part of the problem. If developers like Naughty Dog and Insomniac can't possibly be bothered with building new titles in their collections of IP, then Sony as the Ip holder needs to find someone who is competent to make them.
Or they can keep coming up with market-defining titles like Destruction AllStars and Concord.
Do you honestly believe letting IP rot on the shelf is better than handing the titles off to passionate developers who can bring new entries to market?
Look at how Nintendo partners closely with a myriad of studios to bring its classics to market. Why is Sony not doing the same thing?
And please, truth nukes? PS reviewed this as a 7/10, this is just bandwagon jumping
Sony are really all over the place this generation.
The ps5 console hardware is a huge success and dominating pretty much every market, but then you have psvr2 which seems to just be on life support and feels like it has been abandoned by Sony. Especially true after the announcement and release of a pc adapter that doesn’t even support the headset’s usp - foveated rendering and eye tracking.
Helldivers 2 broke steam records when it launched on ps5 and pc, then concord followed, was closed down within 2 weeks of going on sale and will be remembered as the single biggest flop in video game history.
Returnal 2 was an amazing new IP that launched to critical acclaim from studio housmarque games and was a hugely ambitious follow up to their previous ps4 game resogun. A studio that has managed to exceed expectations and ship an absolute aaa banger. There have also been some well received sequels from insomniac with spider man 2, Santa Monica studios with god of war ragnarok and horizon forbidden west from guerrilla games.
However, Naughty dog, arguably Sony’s flagship studio, have shipped 2 games on ps5. One of these being a remake of a remaster of a ps3 game, and the other being a remaster of a game that thanks to backward compatibility already ran at 60fps on ps5 and still looked pretty much identical to the remaster. They also had their live service game, factions, cancelled. To date, we have absolutely no idea what the studio is working on.
This Sony generation has been a rollercoaster of ups and downs in my opinion.
@J2theEzzo I don't disagree at all I want variety and Sony to make games in all sorts of genres it's why I wanted games like Concord to succeed because I fell off Overwatch but I was happy to see what a Playstation studio can do with the genre but sadly most others don't have that same outlook which just saddens me if nothing else.
Hilariously my Twitter post from two weeks ago saying I was playing Concord has just been like by one of those sex bots that plague the app now... there's a joke there somewhere lol.
This needed to happen. I'm hopeful that more executive heads will start to roll because of this and less frontline workers. The working class should not be punished for poor leadership.
@AdamNovice There are studios to pump out things like Concord and Dustborn.
Imagine if those devs were used for good instead of bland crap.
I know that description is harsh, but damn if it isn’t accurate for a lot of stuff.
"criticised Fairgame$ – another title signed by Hulst."
Hulst needs to either take a pay cut to make up for the 200+ million (if we add what the studio cost and the game) hole he left PlayStation in or he needs to be demoted and possibly return to Guerrilla. If any of us failed this badly in our jobs we would be fired and blacklisted, he needs to take responsibility!!
@dskatter Yeah but it was their own IPs and was what they wanted to make. I can't imagine that there are many studios out there who can do the best job at bringing some of these IPs back.
I honestly think the best thing PlayStation could have done for its live service push is completely off the table now.
But I genuinely think if Sony had bought Mihoyo instead of Bungie in 2022 (if Mihoyo was willing to sell), then PlayStation would be in a much, much stronger position these days.
However, I don't think that is realistic anymore — or good for the industry at large.
Stuff like this is only going to push developers and big companies like Sony into the "mobile game design" even faster. Despite what we here think, those games take so little effort and make so much money it's not even funny.
Why make an AAA game when a simple money loop mobile style game can make 10x as much money with a fraction of the design cost.
But can you blame them? Monopoly Go made 3 billion dollars in a year(ofcourse they spent crazy money marketing). But so many games easily cover their costs with the high turnover mobile design. What company wouldn't want that kind of money? Simply put the risk vs reward scale has changed.
@MFTWrecks You use Nintendo as an example but they have so many IPs that they have done nothing with too, not everything can be made so things will get left behind it's inevitable.
Oh how I disagree with this article, because it skips over the fact that the game was in production for 7 years before Sony acquired Firewalk Studios. This game was coming out regardless of the acquisition (would people still blame Sony if they didn't acquire Firewalk?) and post acquisition any comment from Sony execs could be chalked up as PR Spin to improve excitement around the game. We also don't know exactly why Sony acquired Firewalk Studios - was it because of Concord? Was it because of the staff (ex-Bungie and Activision vets)? Was it all of the above? So to write an article that tries so hard to pin the failure on Sony, Ryan and Hulst just looks like a poor shot.
Also can we please have some perspective, Concord flopped but it doesn't mean Sony is cooked or that the generation is a write off, if all you is play is exclusives then your just limiting yourself.
@DennisReynolds space marine 2’s early access starts on the 5th so a day before. Verdict is still out on that game though as Saber’s track record is really hit or miss. Reviews are supposed to come out tomorrow so we will see how much this will affect Astrobot which I think will sell really well as it has been a while since there has been a good 3d platformer
I don’t disagree with Sony wanting a live service game or two to keep the dollars rolling in at a steady clip. If profits from those endeavours helps fund the big AAA narrative experiences I prefer then I’m all for it.
If I were sat in the executive suites at PlayStation I’d be thinking along these lines:
1. Start the hype train sooner out from release. Gauge customer reactions and adjust.
2. Show off what differentiates the game from what’s already on the market. Helldivers 2 kicked off because we hadn’t seen that sort of Co-operative, horde-mode, extraction style game with such a strong theme before. Concord by contrast looked derivative of OW, GotG, and (once we actually got into the betas) had no game modes we hadn’t played before.
3. Give a few hints as to what single player games are in the works. PlayStation faithful are feeling like there’s nothing for them here anymore because PS is keeping its cards too close to its chest. Xbox is putting on shows that are being praised and generating hype by showing off things that won’t be released for months or years. (And I look forward to playing many of those on PS!)
I can't say I have faith FairGame$ will do any better honestly. I really think if Sony wants to get back into the shooter space they need to revive something like a Killzone or Socom.
Let's just take Killzone for example. What did Killzone have that Concord did not? A campaign for one to immerse players in the world the game is set in before jumping into multiplayer. It also provides the game with something of worth in case there isn't a huge player base for multiplayer, which is important if your asking for money up front. Concord just assumed people would care about the world and characters right off the bat and didn't bother with a single player mode. They tried to pull an Overwatch, the problem being, Overwatch was made by Blizzard. Blizzard already had a built-in loyal fanbase to start with. Concord did not.
What else did Killzone have? A cool world with a cool look to it. The Helghast look cool. Helgan was a cool setting that looked interesting compared to much of the competition. Concord has frankly unlikable characters in a world that just looks kinda bland. No one wants to spend time there because it isn't interesting.
Concord did have good gameplay... but because it lacked the above two things it didn't really matter.
I'm not saying Killzone would be a guaranteed success. Nothing is in this industry besides maybe GTA. However I can guarantee a Killzone revival would have survived longer than two friggin weeks. There isn't a doubt in my mind.
@thefourfoldroot1 I think the gameplay was fun and so were the characters, although mostly kinda blandly designed. They didn't seem to pivot to try to hype up the game or improve from beta criticism. It got so much unneeded hate and it was really sad the way people acted.
It was mostly scratching the itch I hadn't gotten from other similar games after leaving OW2, which my wife and I played a ton of OW1. But, no budge on offline modes, no new skins to get excited for, and the maps felt a bit too big on some of them. Most skins were color swaps, the cosmetics were also bland, and the cool animations were put online instead of doing more of those in-game. I wish it got a better shot, but they seemed resistant to changing things, unfortunately.
I wonder if it's too late for them to sneak a cheeky Concord reference into Astro. They could have a bot dressed as one of the characters, floating face down in the water.
Sony will not learn anything from this disaster. They will fire some lower people and move on. The meetings will include blaming a toxic gamer space and that gamers are idiots. I'm sure they are already working on the next live service games.
Since Sony's games-as-a-service will probably fail miserably, I'm guessing we'll see Sony games coming out on PC on Day 1 very, very soon (maybe some even on Xbox as well).
Totoki wants to see the profits. Releasing a game that cost 200, 250 million to make just for one platform doesn't seem like a very smart business system. Sony probably counted ($) on these live service games and it seems clear to me that that's not going to happen, so the money will have to come from somewhere else.
Either we will see that, or Sony increasing the price of their games to 80 or 90 dollars.
I really wish Sony would actually deep in their back catalogue and do something with the numerous dead IPs they have just sitting around.
Resistance, Infamous, Socom, Twisted Metal, Killzone, Syphon Filter. People lambast Nintendo for not putting out a new F- Zero or whichever, but at least they haven't abandoned nearly all of their older IPs.
And getting rid of Japan Studios was such an L move. They may've not sold the best, and they didn't always have bangers on their hands, but they they always were a part of the weird and quirky part of PlayStation that is lacking now. (E.g: Jumping Flash, Ape Escape, LocoRoco, Soul Sacrifice, Puppeteer)
I think it is very telling how excited so many people were at the State Of Play about Astro Bot and no one cared about Concord.
Thank god I am not into that multiplayer live service ***** which has poisoned gaming in recent years. Especially Playstations legacy will always be its single player games and their forced obsession with live service is really annoying. Remember what made you the greatest gaming brand in the first place.
But yes the rising costs for single player games is also concerning. I am all for the greatest cinematic quality but the costs and in turn the prices for games is becoming pure insanity. I can't actually afford to buy games at launch anymore and this is the first time in 25 years of Playstation gaming I ever have to say that. Especially with Inflation hitting us players (meaning everything is more expensive but we do not actually have more money to balance that out) I fear that gaming becomes an elitist hobby or forces gamers to indept themselves over consoles, games and gamepads.
"Concord would go on to connect players in new and innovative ways"
Yeah its called a mutual hatred
I gravitated to the PS FOR those single player games, Uncharted, Killzone, Resistance, GOW, The Last of Us, Spiderman, Infamous, Ghost of Tsushima, I'll even add games like Resogun.
Yes, some of those games had multiplayer. However it wasn't a GAaS or Live Service. They were single player games with usually a fun multiplayer component to it.
I understand there is a wide variety of vendors which includes live service games. However a company has to almost be lucky to launch a successful one. Seems like for every 1 successful live service, there at least 5 flops. All these executives seem to just be chasing the money.
Suicide Squad and Concord were panned for so long before release, and it seemed like the executives were just going to push through and launch the games, believing none of the negative hype was real when I reality it shouldn't have been a huge surprise that the games failed.
Removed - unconstructive
@PloverNutter The 5th? Nice suits me. Previews have been really strong so i'm expecting gold.
@Crecca Activists? Dude the mascot of Overwatch is queer and the most acclaimed game of last year and this gen has a cast of horny pansexuals. Concord flopping has nothing to do with it having LGBTQ+ characters just like Black Myth is barely being played by western players despite how much people like you harp on about it.
Big MISTAKE Sony,big mistake!
If Sony has more bombs like this, they will be releasing first party games on Xbox, not just PC.
I think the lesson will be in Astro bot. A game developed with a modest team, that doesn't need to be the worlds biggest looker and will go on to sell millions.
They need to control costs and make... let's say AAB games that can broaden to more genres than just open world and shooter. People do want more than just those two genres.
Quite the scathing write up from Push Square who 10 days ago wrote "Concord - Live Service Debut Beats the Hate with Stellar Presentation and Good Gameplay" and gave the game 7/10.
Wow you need to step back from resetera because you’re making the site a mini me of that ridiculous,over the top and miserable site. Yes this was a massive bomb but all well everybody moves on just like they do when movies that cost hundreds of million bomb or trades in sports don’t work ***** happens. It’s also disappointing Sammy says Firewalk will be closed like some resetera console warrior or miserable poster instead of having some optimism that they will get another shot at something which I believe they will because I don’t think Sony wants that bad publicity of shutting down a few years old studio who they just bought three years ago and released one game. Sony has been delivering bangers every year since the ps5 launched and they about to have another in three days with Astrobot so take a step back and chill over a mp game bombing as if it’s the first or last one that will hell Sonys stock didn’t even take a hit from this announcement that’s how much it f**k all means
@Dman10 lol good one helldivers 2 being a massive hit earlier probably helps cover this bombing
Evey PlayStation studio needs to adopt Insomniacs method of making games in my opinion. In the last decade they have made six high quality games (not including the VR stuff they did). Some with big budgets and some with smaller budgets. Sure none have been universal 10/10 masterpieces but they've been so high quality that they will sell and be masterpieces to somebody. They have to stop putting all their eggs into one basket hoping it becomes a massive success. We've seen time and time again that smaller and cheaper games can be massive successes.
Imagine this scenario. Naughty Dog has 70% of their staff working on their next triple A IP. The other 30%? In smaller teams working on smaller titles with smaller budgets. Team A is working on a Last of Us prequel starting Joel and Tommy. Using TLOU2' engine making a ten hour adventure for $40-50 (Hell if they reworked Factions and put it on there they could charge $60-70 for all I care). Team B is working on a new Jak and Daxter game. Doesn't need expensive graphics technology or high quality voice acting. Just amazing art, funny dialogue, and great level design. Charge $30-40 bucks for this eight hour adventure.
It could work. And you have studios not getting worn out working on the same thing for 3-7 years.
Are Sony not allowed to make mistakes on games every now and then? I mean this is probably their only first party game to fail massively. Their consoles sales are strong and third party support has never been better, they have gave us a new VR and Portal devices. Plus we have Astro Bot coming up and HellDivers 2 was highly successful.
Yet there's too much focus on Concord failing right now, once Some AAA single player games come out next year people will forget all about this.
@UltimateOtaku91 For whatever reason, Sony isn't making upcoming Single Player games known to the public so most people are assuming that Sony isn't making any games anytime soon so that made Concord get extra flak. For me, it's a mid game with a bad business model in a bad timeframe. All companies take Ls, ***** happens sometimes, even if it's kinda avoidable.
@DennisReynolds I'm not talking about the game I'm talking about the developers. Clearly the people making games like these would rather be doing other things. Overwatch is successful because it's a good game with well designed characters, not because of diversity. The developers clearly knew what to do, and how to put things they like in a game while also providing a fun product that isn't pushing an agenda. You an blow hot air all you like but numbers don't lie. People can smell this ***** and avoid it. Your comment proves that gamers aren't bigots we just want good games. If characters are queer that's fine just don't make it the focal point
Worst playstation generation by far.
@Blofse tf2 and cs go didnt start out free, only became f2p many years after
@Mordath17 PS5 makes the PS3 look really good (as it should because the PS3 is under-appreciated!). I really miss old sony, they started going downhill towards the later years of the ps4 generation with the advent of Jim Ryan at the helm (that fanboys swore was the best thing to ever happen to playstation, LOL) and moving their HQ to california. fanboys couldn't see it then but hopefully they do now.
Just let Japanese run PS already.
They are actually gamers too besides being biz execs. All these current execs may be bosses at Fortune 500 companies but they are absolutely clueless in running a gaming company.
Concord is a catastrophic failure.
Even Playstation All-Stars Battle managed to sold 1 million copies but for Sony they still counted the game as a failure.
But like i said in Concord flop news, i hope Sony learned a huge and important lesson from Concord failure.
It's time for Sony to scale down their project for their 1st party studios and start pumping quality AA games. They can't survive if they only making AAA games where one flop means a big layoff or studio closed down.
@Crecca serious question. How many people didn't buy the game because of the pronoun stuff? I think it's also unneeded but I like to believe the main turn off was the game being mid and 5 years too late.
@Crecca Tracer being queer is a pretty big focal point and Blizzard were proud of that yet she's the face of Overwatch and a iconic gaming character of last gen. Larian pretty much sold BG3 on the fact you could f**k everyone and everything with its entire cast constantly being horny for each other 95% of the time. Concord bombed because its another live service hero shooter that offers nothing new and costs $40, its cast could all be straight cis white male and females and its fate would be the same. You people need to stop with this culture war BS its so tired and warn out at this point.
@47Levi You know what i love about pronouns? A certain crowd think its a new invention and don't realise by calling themselves male or female they are subbing to pronouns themselves. They think pronouns was a Non Binary invention and don't understand humans have used it since the words male and female were invented. A game having pronouns has been a thing in every game that has you pick a male or female character, Elder Scrolls was doing this from the off.
@get2sammyb https://www.pushsquare.com/previews/ignore-the-haters-concord-is-a-good-ps5-shooter-we-cant-wait-to-play-more-of
LOL! So, how much did you guys get paid to lie to your readers like this?
@colonelkilgore I believe you were referring to this.
@DennisReynolds fairs mate just my opinion. Hope I didn't come off rude, it's never been something I cared too much about. If I did, sorry.
@puddinggirl That preview was done by Aaron Bayne, this article is by Sammy Barker. Are you suggesting everyone in the website must share the same brain? So that means Aaron & Sammy must like the same music, films and enjoy the same foods? 🤔
Removed - inappropriate
To be fair, remember when the biggest complaint against PlayStation was that they "didn't have any multiplayer games".
So they've now gone and made some but during that time people have decided that they actually don't like all these Mulitiplayer games anymore. The moment "game as a service" is mentioned, you have people who will automatically dislike the game and hope it fails before even seeing it.
That HH image is INSPIRED!
@UltimateOtaku91 Sony could afford a mistake if Concord budget wasn't $100-200 million which is enough to greenlight a couple of sequels / remake from Sony classic IP's that the fans keeps asking for.
This is why Sony 1st party needs AA games. They can't keep only doing AAA games where the risk is very high with one flop and it's game over for the studio.
Of course they’re out of touch. The characters were intentionally ugly, someone wanted to make ugly things seems cool and was allowed to push that in a 200M project. The audience was suppers to like Concord despite being spat on.
This will hopefully be a slap of reality for Sony that these things are dangerous. I’m genuinely glad Concord is such a failure because Sony needed this message on many levels.
Factions 2, please rise from the dead!
Even as an add-on the last of us 2 remake... ps plus it!
@Dalejrfanfreak lmao wokeness had nothing to do with it but keep on believing that nonsense people play ow it has soo much wokeness it has it do it cost money there is plenty of other games like Concord out there that are free culture war bs is so tiring
Wow. Folks are really riding the wave of this flop (and what a flop, granted) but outside of Concord, Sony have released some excellent quality and well selling games this year, one of which is a live service title, that also holds the same price point. I’m not defending this poorly calculated risk, by the way. I just don’t think it’s Sony’s death knell either.
@47Levi I mean even one is too many at this point. Honestly probably thousands at least.
@Gremio108 Astro Bot GOTY if they do this.
@DennisReynolds I mean that certainly didn't help. But to ignore the fact that they lost potentially thousands of sales pandering to an audience that didn't show up is also a massive factor here. And I agree they really do need to stop it is tired and worn out. I just want fun games not propaganda. BG has options it's not just one sided, same deal with overwatch. You should also change your user name. Your no Dennis you're more like a Gail the snail
Hulst and anyone associated with him need to go.
@Enigk EVERYONE LISTEN TO THIS GUY
This might be one of the worst articles I've ever read on this site. Completely emotionally driven and completely backtracks on all the defending of this title. Also full of assumptions on who did what and what's going to happen with the studios and future titles.
Sony have done the correct thing in refunding everyone who bought it. Most publishers wouldn't bother.
What sensationalist crap
@Dalejrfanfreak
LOL wut?
@get2sammyb "However, I think the company's decision to axe this game in two weeks signals a much bigger issue: how did this game ever make it to market with this being the outcome?"
They selfishly thought people will still buy it. They always put zero weight onto gamers opinions, because they think we, who disagree, are tiny minority.
Whole problem of Sony is their desperate chase for another milking cow (GaaS) sacrificing what is vital fo them (singleplayer). They followed voice of Syrene...
It is complete nonsense singleplayer games are more expensive and takes too long to make. Assassin's Creed were released every year and sell like bread. No one needs dozens of 200+ hours long games, but dozens of simple fun games even if they are 40 hours long.
They should calm down everybody (devs) and stop thinking that their game MUST be bigger than others. Quantity doesn't mean quality!
Focus on fun, not on "it must fit to everybody" and money. When there is love, money comes. When there is chasing something, money leaves.
Gaming world needs to take a break and breathe for a while...
And this is part of the reason I like this site. You guys are not afraid to brutally criticize things PlayStation does at times.😎
@SleeplessKnight at this rate of game development, these titles must be planned for ps6
I miss the old Sony. Everything start to fall when games started to go to PC.
PC gaming is all about mods, benchmark, stupid early access online, but games.
Concord if it was a wider audience appealing game then as target as it was of audience, more distinct as 8+ years games change, audiences are comfortable by then, regardless of live service model people may not be into, regardles of challenge of Sea of Thieves vs PS5 sales & way they handled content to on a 1 console/1st party (besides PC) GAAS can work it's just HOW.
Nothing wrong narrowing to a certain audience but is that audience large enough those interested? It shows in sales, wishlisting, may have when cheap, never cared, PS+, etc.
Besides beta, besides streamers/their audience/people that follow groups, besides whatever else was said to listen/ignore & buy/play/enjoy those that do. Besides audience ceiling of GAAS/MP people are comfortable with/tried beta & didn't like it.
First of all THEY DON'T NEED A LOT OF MONEY TO MAKE THESE GAMES. THEY CHOOSE TO! Is what I'll start with.
Do people want better graphics sure, also gameplay/story/level design & more, but they don't have to listen/don't think broad enough of design either (anyone that applies to besides higher ups expectations yes). Cloning vs 5-7th gen competition was better of game design features not copy paste game design/reskins.
If coding/engine staff want it that's on them not audiences that seek graphics. They make those decisions to push RT, & more core elements to games besides animators, artists, designers & more doing their parts.
Whatever execs/pub staff/HR also say.
The core staff & their roles make the product happen of most of the product in the end besides MTX/DLC etc. Whoever oversees it can say whatever, audiences as well. Who makes a product is the one that makes it end up that way in the end.
If these studios want to waste 300+ mill on their games by all means. Cutscenes, well known or any voice actors don't have to be a thing, they don't have those aspects of presentation. They can easily go with in-game moments. They can easily go for different artstyles, different audiences to sell to while still going wide audience enough.
They make these decisions. People can say oh audiences don't know what they want. In some cases that is true, but those vocal enough/those making suggestions know what they want, play games a lot of their life, go back to retro games not always for nostaglia (I don't) & just want games to be better.
Journalists have their place as well.
I've made it clear how I feel about games even ones I'm not going to play that are live service, that are RPGs or other types of games.
I give suggestions. Journos see games more than we do, yet don't see the future coming?
People do take trailers too seriously in some cases yes, I never do I wait it out, get them cheap & buy what actually interests me, or play demos, but when some marketing is CGI trailers, big budget whatever, or safe trending not distinct competition but garbage were going to call it out, only showing so much, only so much articles say is all we can go on as we customers & don't get hands on unless a demo. Marketing/Indies games that are few percent interesting as well.
Concord has quality but lacks appeal/understanding.
My Foamstars suggestions aren't good but make my point of distinction for a game I didn't play. I cared.
I don't hate GAAS/MPs. But I give pointers how games could be better, why audience target with Foamstars/Concord are very different audience sizes, with Destruction Allstars why would a vehicle combat game appeal to a trending audience. Idiots.
I wonder if Concord released on PS5 only if it would have done better. What am I saying… it couldn’t have done much worse. I think the lackluster PC reception and beta were a turn-off for console players to try it.
@Dalejrfanfreak I swear, some of you clowns find a way to blame “wokeness” and “DEI” for everything bad in the world. What did wokeness do to cause Concord to fail? What did wokeness do to cause God Of War: Ragnarok to be uber successful but not as successful as the first game?!
Honestly, you types give yourselves far too much credit. No one gives a 💩 about your crying. Every game you named is a massive success and you think wokeness caused them to fail. Get over yourself!
I think they should have done an early access on the game and gathered feedback and see what they could have done to improve it. They could have gone free to play instead of shutting it down. Not saying I would have played it tho as I'm not into shooting games.
@AhmadSumadi I don't think people who use the word woke in a negative way, know what the word means.
@get2sammyb @NEStalgia im going to do my best to say this correctly. Something i think this site has ran with and not ran enough with is one Xbox is dying with it’s games coming to PS and the other being Sony running at 4% profit margin.
Let’s get the easy one out of the way. Xbox is not doomed cause they are bringing what would have been multi plat games to multi platforms. You want to talk about companies wanting and needing cash cows. How’s a list of Minecraft, COD, Diablo, WOW, DOOM, Overwatch look as just a few of the cash cows they have. Google makes Apps for iPhone and android, yet they still make a Google branded phone in the pixel. Sure it sells much less than the other phones. But in the consumer electronics field today it is hard to keep your services, apps, games etc etc locked to a walled garden. Unless your name is Apple or Nintendo. Now onto Sony. This site runs at times with Xbox is doomed and leaving the business, which would hurt Sony more than help it, and for SURE hurt its fan more than help them.
Sony running at 4% profit and having investors pull major investments into their projects is HUGE! Sony is not a 3 trillion dollar company that can afford to make the mistakes Xbox does. They have to get it right, cause they don’t make cheaper games like mobile and Nintendo. They can’t bet on the wrong horse like a concord more than 2-3 times before it impacts them greatly. However what they always can’t do is simply only cater to the fans that want 300 million dollar single player games that buy the game beat it and never play it again or loan it to a friend or trade it in. Spider-man 2’s sales number’s look much better than they are cause it was bundled with hardware during the holiday push. Marvel taking their cut further hurts. Sony needs a cash cow or 2 if not 3 to have a lot of monthly money coming in or they could find themselves needing other platforms and not 6 months to years later. I suspect that will change and soon, as in like before PS6 or shortly into its life span. I understand we want the games we want, but business wise Sony has taken it on the chin a few times now in the PS5 era. I don’t want to over exaggerate it, but with the lack of profits their first party is bringing in, they have to continue to the live service push. They can’t make Spider-man 12 and God of War Tokyo and expect investors to support games that makes back pennies on the dollar. They are in a tougher spot then the internet and journalists like to paint. Forget about Xbox leaving the gaming space and ask what does Sony have to do to get their profits up. My solution is to condition their fan’s that they might see single player games come in 2 waves. The first wave might be 10-12 hours at $40-$50 bucks and the second wave finishes the story at another $40-$50 bucks. Yes meaning $80-$100 dollar single player games but giving them that revenue up front in a shorter time to continue the project.
Sorry for the long reply, but things need to change for Sony and it’s been this way longer than just the failure of Concord. The push for live service must continue, but they need to find a person or team that can identify better in that genre, it also don’t help Sony that MS has largely bought up many of at the time available teams that make successful live service games. Leaving Sony in a spot that has them betting on a concord. Cause we know Epic ain’t selling Fortnite , so who does that leave Sony to secure?
@riceNpea modern gaming, make a product that doesn't appeal to the majority, expect them to buy game anyway then berate them when they don't buy game.
2024 got game devs calling the people they're trying to sell products to "talentless freaks" but it's those dastardly gamers that are the horrible one's 😒
@CutchuSlow pretty sure people did give them feedback months before launch and they ignored it
@47Levi Oh i wasn't aiming that at you i was more adding to what you said.
@Crecca Didn't you hear i'm woke? I explained to the Gang why 2 seasons back 😂😉
Soul searching? It's a video game!
Sure, Sony needs to consider the direction of their MP live service initiative, but I guess I just don't care about this all that much? They payed for and released a dud. It happens, they hopefully learn, and we move on?
I think it's ridiculous talking about their legacy forever being tarnished. Every dev and publisher has their share of bombs, deserving or not - most of the reviews seemed to think Concord was more fine, than awful.
Last, I just can't get worked up about Sony that much. Concord and Fairgame$ and Marathon and Helldivers 2 are not the reason we don't have more singleplayer games. It's because Sony's teams are perfectionists and their dev cycles are like 5 years now. They need to revise the scope of their internal games.
@Jrs1 People have glazed Sony so much this is the outcome, they won't listen when practically everything gets labelled a "masterpiece" if it's got a Sony first party tag on it.
@Dalejrfanfreak "horizon forbidden west didn’t do as good as the first one, God of War Ragnarok not as good as the first, same for the last of us part 2."
In fairness, these have nothing to do with diversity and everything to do with the unwritten law of (high profile) sequels - they will rarely match up to the first entry, especially when they're a straight-shot continuation. With a sequel you're retargeting the same audience who bought in the first time, but in the case of a hit game that audience is generally going to shrink - people who didn't enjoy the first, decided that it was just "okay" or simply didn't finish it for whatever reason are much less likely to come back.
God of War '18 sold so well because it was a new take on the franchise; Ragnarok sold less (though still plenty) because, for better or worse, it was more of God of War '18.
No way. Ryan had his hands all over this, as he spearheaded the whole shift to live service. I'm still convinced Sony fired him once they realized taking this route was a huge blunder.
@Dalejrfanfreak "Sony let DEI wokeness into their games and now nobody wants to buy them"
The sad part is your post sounds like sarcasm but it's not 😅
As I had said before Baldur's Gate 3 had pronouns (used in the way you guys hate) and more LGBTQ+ options than any other game. Did it go broke? No! it completely dominated last year in every field, no game came close. If a game is great people will buy it no matter how many thousands of pronouns or gay characters it has.
Bring back Shawn Layden! Playstation was on fire during his tenure and it really felt like they understood gamers. Hit after hit, good business decisions, press conferences which gave us exciting gaming reveals, funny jabs at the competition, and of course Kevin Butler. It certainly wasn't all perfect, but it was a damn sight better than the experience under Jim Ryan, and now Herman Hulst. What Sony needs to do is have a killer Showcase to get us all excited for the future. Astro Bot should provide a bandaid in the meantime but currently the future of PS is shrouded in shadow and fans are getting tired of their current strategy.
@madmaxrules Your comment painfully hit my heart.
Agree with the sentiment of this piece; Hulst is definitely a slightly worrying ceo. I love killzone but shadow fall was extremely poor, and I like Horizon but it does feel like a franchise that's a little stagnant and with a main character that's not very endearing.
Also very true that the lack of discussion about their single player offerings is really begin to annoy
Sadly this is the worst PS gen by far for me. Game development is longer than ever, studios has to pump remasters and GaaS games with questionable quality, so they can fund SP projects. It's not what fans of the brand want at all.
Things will get only worse with constant layoffs and studio closures if one game don't make enough profits.
Oh, and i'm baffled PS5 Pro is coming. For what lmao, there are barely any PS studios games out this gen and the handful available run with rock-solid 60fps.
Sony should really get zipper back onto socom or a ps5 version of M.A.G.
Lot of people saying of sony does just this or that. Give us socom! Give us mag! Killzone! Those games werent sellers. Do you really think we the people here are the target? Ofcourse not. We are the obsessive few, coming to gamesites is NOT the mainstream.
Remember the poll for the streaming device? It was negative as Heck on this site. And it still is a succes.
The problem is not concord. Or Sony. It is the whole industry. Xdefiant is almost dead as well for example. Dont companies realise that people are invested in Fortnite, wow, ff14 et al? You are not gonna pry them away from that with anything. To much time invested already.
Look at helldivers. In the beginning it was fun, something new! And the numbers have dropped like a stone.
I understand why they try, cause big money! But the ship has sailed.
Ah good. The over reaction as always.
Occasionally a game flops. It happens. The company soaks it up, takes the loss and moves forward.
MS had redfall release to ridicule, the videos of bugs etc. Phil even thought it would review much better. It didn’t and they moved on.
Companies get it wrong sometimes. It’s not even that Concord was a mess. It released in a good Sony state, they just lacked elsewhere.
On the other end of the scale, games like HD2 did much better than expected.
Luckily Sony can bounce right back with Astrobot and the upcoming Lego game. Once again slightly different than the ‘usual’ Sony games, so let’s see if people want these.
If they release a Bloodborne remake or remaster for PS5 and PC, all would be forgiven.
@PsBoxSwitchOwner 8 years in development only to be removed 2 weeks after launch is a bit more than a flop, particularly as it was billed as being the poster boy for the live service strategy Sony has hitched their gaming business to.
Its clear that until a COD comes out they need a steady stream of income and now this time COD is on Gamepass let's see how that effects sales on PS and overall total income. I mean what was it before in the leaked report during the FTC case they earned £800 million from COD which funded Spiderman 2 and Horizon 2???
But as for Helldivers 2 you could also put that on his back as well as the former CEO who stepped down at Arrowhead. It was supposed to have a PSN account system which would have made the game not available in those blocked countries now anyway but they clearly wanted to cash in and add it later but the backlash has stopped that. It also means far less revenue has been coming since those have been blocked what with purchasing credits if you wish to buy with real money
Its why I believe Microsoft wether you like it or not from a business stand by point is doing the right thing. End of the day business is business and money talks and keeps shareholders happy and decisions wether they are not liked by gamers is a tough one to pull and make them swallow
I totally agree with @Flora2122 the generation has been awful. They have been riding the goodwill they generated in previous gens. They can do it though because Xbox has such an inferior offering.
How can you produce games that are in fashion when it takes 8 years to make them? Sequels have a natural audience built into them, but when a new game is made to jump on the bandwagon, how can you be sure that will be the bandwagon the audience is chasing in almost a decade gone by?
It feels the AAA games industry is too big and lumbering to be successful any more.
I'm glad that people are finally realising that they can't put all the blame on Jim Ryan... and give Hermen a pass. I have to say, his record is not looking great, and I think the problem is he was seen as a Sony- Phil Spencer... but, he's not engaging the customer base, nor are his decisions seemingly that sound (and I suspect he's a little too 'politically oriented' as well based on the sudden shift in vibe since 2019; and a little Hollywood star-struck to put it politely).
@DualWielding you can bet that Sony invested a lot of money on the Amazon show... I mean, why else would ANYONE make a show about Concord? Because it was being funded by Sony is why. This is yet another example of the current management team thinking that they are cross-media moguls, just because of TLOU... and all the other focus on TV and films. Problem is - the wake up call won't be heard, under the chorus of "toxic fan-base"
There's a lot of doom and gloom here, especially about the idea that Sony have moved away from their traditional single-player model towards live services. I get that, but it's important to remember that their three most high-profile live service projects - Concord, Fairgame$ and Marathon - are all from studios that weren't part of Playstation until recently and that have never delivered single-player games for Playstation.
Factions complicates this story a little bit, because that was definitely an instance of a traditional single-player studio trying to pivot towards live services, but fortunately that experiment has been abandoned.
Ironically though, people now seem to point to Factions as an example of a project that Sony should have gone through with, while that was literally the only known instance of a high profile single-player Playstation studio moving their focus away from their tradition. Why on earth do we suddenly see that as a good thing?
I have no problem with Sony trying to complement their single-player offerings with live service projects, if they're coming from newly acquired studios. In theory, beyond the resources spent on it, nothing is lost in terms of single-player studios, provided those are allowed to continue as before. With Naughty Dog back to focusing 100% on single-player, I'm optimistic enough that that is the case.
As a last remark, one thing I've seen mentioned and I absolutely agree with: Sony should look to complement their AAA offerings with some smaller projects, like Nintendo does with Super Mario Wonder and Zelda: Echoes, either with original IP or linked to their existing IP. There's just so much to win with that strategy: improve the release cadence, tell new and original stories that wouldn't fit in AAA projects, try out unique and interesting gameplay concepts that are too high-risk for the big titles and keep the fans happy. Really wish they'd do more of that, but fortunately we're at least getting something along those lines soon with Astrobot.
@AdamNovice I totally agree that Sony needs to diversify it's game's portfolio - hell, a year ago everyone was criticizing Sony for only putting out the sad Dad third person games now... and the reality is, if they lose the monopoly of their store front, they might actually be in some serious financial problems without live service bucks (which might be sold on their own store-fronts). The problem is - they seemingly don't have the sense of a 10 year old in terms of knowing what makes a fun and engaging game these days. I don't know if it's a generational shift, but even their 'tried and true' SP experiences are starting to go south very quickly, buried under their own huge budgets, poor writing/concepting, and political messaging. As much as I don't like the MS model (and in particular GP), I think they might be making an astute move... and they certainly seem to get multi-player and live service.
Focus less on GAAS crap and go back to what they’re good at. And more games like Astro Bot!
Sonys Microsoft arc 😭
I know that they have the new Astro Bot game coning out, but have Sony/PlayStation shown off anything new coming soon? Something to get gamers excited and hopefully forget this disaster.
I am very out of the loop with gaming atm, but I remember a time where we seemed to always know what was coming in the next 6-12 months? I know they shot themselves in the foot a few times by accounting games way to early but they did become better at it.
@Oz_Who_Dat_Dare with how long it takes to make games now, I am always amazed that in one generation, Naughty Dog churned out Uncharted 1,2,3 and The Last of Us! We even got 3 Infamous games, 3 Resistance games, 2 Killzone games etc...
You could see the shift starting to happen during the PS4, but Sony had more Studios to fill gaps.
The whole Concord fiasco thing is the very small tip of a very large Iceberg when it comes to Sony / Gaming Industry, like how is taking 5 - 7 years and spending hundreds of million dollars per AAA game anyway sustainable? You spend all that time research and dollars just to end up with a beige 8 - 12 hour cookie cutter sequel?
I feel like the AAA gaming industry is a few years away from completely collapsing on itself, and I dont know if thats a bad thing tbh No company should be spending hundreds of millions of dollars and creating 1 singular game, its just insane, perhaps maybe after Concords dust has been settled, it might force companies like Sony to re-assess how AAA games are made, most people just want a decent game to play with a good interesting story, you dont need to spend hundreds of millions to do that.
@crossbit what un-written law are you talking about (in terms of sequels)? The problem is either they intentionally created barriers (by thinking their art was more important than sales), or didn't innovate (eg SM2 was literally more of the same, but with worse writing), or just become boring (I liked HZD, but HFW was just a junk story and intentionally made Aloy even MORE ANNOYING). Ragnarok was ok... but also suffered from no innovation, and a pretty boring story/cringe writing).
PS4 was the peak for PlayStation in recent times... and to be honest, I have no interesting in re-playing any of my Sony PS5 games. There's something off about the entire management team IMO. And that's a real worrying sign for Sony (who is paying 100's of millions for games that they are just bloating beyond all belief to make them feel worth the price), and just not selling copies.
The issue here is that they keep making these games in an already oversaturated field. They are nothing special from games already released and will not pull players off what is currently established. Direct attention to other genres that need it... Not another MP PvP shooter.
@ZeD Yep - that slow tempo of games (and the astronomical budgets) make me very worried for the sustainability of Sony. And now, they seem to be flitting all over the place, trying to just throw S**t at the wall to see what sticks. Which is fine, I guess... if you've got plenty of wall (which they don't). Their current tempo means we'll be lucky to get a major game each year...
Edit - and no, other than the 'likely' Ghost 2 and eventually Wolverine.... nothing. Death Stranding is all well and good, but it's second party, and well, just Kojima. At the end of the day, Sony has long ago lost any interest in actually making it's customers excited... because advertising costs money; and they thought we'd just buy whatever was put in front of us.
Is it really surprising that this happened. People have been saying for years that this whole development of 10 live service games was dumb. In a time when they should have been doubling down on a variety of single player titles they are floundering right here. Just watch as these other live service games crash and burn. The fact that they decided to release this game, who nobody wanted, while cancelling Factions that was actually anticipated on the words of Bungie, who are also struggling, should tell you enough.
@TrickyDicky99 Amen. Their PC strategy watered down the brand for short term profits. Instead of taking care of their loyal fanbase they micromanaged a toxic PC elitist group of people that you can't make happy no matter what.
@Oz_Who_Dat_Dare we are 4 years into this current generation cycle and we have yet to see anything original from Naughty Dog. Since the PS3 days, I always saw them as "the PS Studio", the ones that really showed off the hardware tech. It has been Insomniac Games doing all the current leg work in this generation.
It is a real shame. They do have some great talent at their studios but they all seem to be working on huge budget games that will not see the light of day until 8 years after concept.
Just glad there are plenty of Indie games to fill the gaps
When their mission changed from 'For the Players' to 'For the Shareholders' it all started to unravel.
I didn't even know this game had released. Not that it makes any difference, nothing about it appeals to me.
Bungie, concord, fairgame$ - what a disaster. Sony need to stop this obsessive desire to find gaas shooter success and get back to what they’re good at.
PS1, 2, 3 & 4 were all successful without these trashy games. Stop alienating your core fan base Sony.
Unreal Tournament 99 redux complete with full mod support on all formats. It was done before.
@AdamNovice People want less SBI in their games
@Pranwell Probably the most balanced take I'll read on Pushsquare today.
People like drama, and Sammy knows how to stir it up to get engagement.
You can bet there are people in the company asking the questions about how this happened right now, but they don't stop the huge sales success or the desirability of the PS5 and its games. It does show they have at least one higher up who can't smell the BS when its in front of him, and you need better instincts to drive this business. For the rest of us, it's business as usual playing great games.
People keep saying that live service/ online multiplayer games aren't what gamers want, when in fact that is where the vast majority of revenue comes from. Money talks. The likes of us who post on Push Square aren't the target for live service games.
I'm happy with high quality single player games, but that's not what the masses are spending on.
The failure here, however, was charging for a mediocre game when its (better) competitors are free, with loyal player bases. It makes Anthem look successful!
@riceNpea They could have asked Bluepoint or similar to remaster Bloodborne/PC version and made millions upon millions, instead they gave us this, haha, idiots.
@Deityjester it's a tactic straight out of Disney's playbook.
@mkr same with TLoU Factions MP, if it had to be an online MP game.
A classic example of "stick to what you know".
Perhaps they shouldn't have listened to Bungie and instead gone ahead with TLOU Factions as their first major "live service" title. It's ideally suited, and at least there's a lot of fan interest/demand for it... a ready-made audience of (probably) at least a million.
They also need to realise that not every single player game they make needs to be a AAA cinematic blockbuster. They could get smaller studios to make cheaper alternative games tied to their bigger franchises... for example, what about a Broken Sword style adventure featuring Nathan Drake's daughter Cassie, sold for £20?
They have a captive audience for some of their bigger franchises who will buy almost anything. Use that. Stop trying to force yourself into an already saturated market where you have no experience. If you are going to try that, use an existing franchise that people are already interested in... perhaps Concord would have fared better if, for example, it had been a game set in the Killzone universe.
>Sony needs a cash cow, because its single player games are costing too much and taking too long to make.
Author is part of the problem. Single player games do not cost too much and don't take any longer than rubbish like this.
They spent $200m on this live service crap. That could've probably paid for another Uncharted game.
@Paranoimia No one wants live service games with battle passes, paid skins and all the other shady selling tactics that go with it.
"Sony needs a cash cow, because its single player games are costing too much and taking too long to make."
Its called smaller titles. Not every single player game needs to be Horizon or God of War. They funded the PS4 games through extensive remasters of old PSP and Vita titles and smaller games like PS All-Stars.
The PS5 has thus far been a letdown for those of us who loved Sony's quirky, smaller titles and its older franchises. WipEout HD proved that quality can be done on a budget and Omega sold 2.5m copies. Loads of PS3 games still languish: why not do a 4K remaster of Calling All Cars or Super Rub-a-Dub with loads of new levels? Remasters of Motorstorm?
Most of the best games that I've played these last few years haven't been from Sony so I'm not that particularly fussed.
I'm just in awe how Sony went from the PS4 generation, one of the best gens and first-party exclusive libraries I have ever seen, to this. The console wars don't matter, but they were in first, and it wasn't even close. Nintendo was face-down in the dirt with the WiiU and Microsoft fumbled the switch from Xbox 360 to the next gen. Look where we are now. Nintendo dusted themselves off, took the bar, and effing sprinted with it, creating possibly the greatest console with the most successful game libraries of all-time. Microsoft continues to fumble, but has a half-decent upcoming release schedule. And Sony? Just, how? They are directionless. Almost every single PS5 game has been either a re-release or sequel riding on the PS4 generation's coattails of originality and creativity. For myself, the PS5 generation has been the most uninspiring and disappointing generation I've experienced. What's the point of ever getting a PS5 Pro or a PS6 if this is what we can expect from Sony?
The failure of Concord will send a message to all big publishers who want to bet on a game as a service type of game that they should be free to play, or it will fail spectacularly.
Hopefully Sony also sees how outdated their business models are on gaming.
1. They have the worst subscription out there with PSN+ compared to all other publishers who have day 1 exclusives on their premium tiers and offer the ultimate deluxe editions in those plans. Sony is the only one that doesn't and gives you a measly few hour trial if you are lucky. Most people who have PSN, have it out of necessity and not because they actually want to subscribe to what the service offers.
2. Sony is the only big publisher who still hasn't released a free to play first party title. All others have at least or more of these games out (Microsoft, Ubi, Epic, EA, ...). Sony will have to realize that people don't buy into these games anymore like it is 2018. As seen with Concord, they rather kill and refund a game than make it actually free.
3. Sony doesn't have any big hitters this whole year of games where they got famous and big for. Stuff like God Of War, Spiderman, Last Of Us, Uncharted, Horizon etc. But they do have PlayStation Pro coming, but without first party exclusives to show off the reason to buy this hardware.
4. They did have a custom controller and a TV shop episode lined up for something generic as Concord, but didn't have one for Helldivers2, a PVE game from a third party studio that did something very original and took them by surprise.
They really should do better market analysis and focus on their strengths instead of chasing new uncertain ones.
Well, I see only one mistake here, stop with this 10000th fortnite copy. People are fed up with that.
But still, many games doing great, others comming and already destined to make tons of money and we are focused on this. Well, not every one can be so great. Why people enjoy complaining.
@evasdf the beta was free I believe, I was playing CS 0.2 onwards.
who's going to read a comment all the way down here? but I'm still throwing mine into the bottomless abyss anyway.
single player narrative games are why I bought a PS5.
I thought the Concord beta was okay - very polished presentation and Overwatch-adjacent gameplay. But the data and market research must have told them they were onto a dud - especially asking players to fork out £30-40 for the privilege.
SEGA's most expensive ever game (in the region of $100m) will never see the light of day, because someone was brave enough to can it. Hyenas - a live-service FPS - was quietly touted for most of its 5-year development, before the publisher killed it, citing 'low potential for profitability'.
They cut their losses and sucked up the potential embarrassment BEFORE a potentially disastrous release and significant additional marketing, manufacturing + shipping costs - so why didn't Sony? The evidence must have been there. Even if it was purely anecdotal, that should have worried them enough to investigate/test further. Willing something to happen against the odds isn't the same as working through and overcoming the (numerous) barriers to success.
Why haven't you mentioned Sony are giving full refunds to anyone who has bought the game or spent money on micro transactions?
That's what happens when you don't release Knack 3 and instead focus on things people dont want
It's almost 2025 and there is nothing ahead other than Wolverine when it comes to single player games.. By this point in PS4 generation, games like Ghost of Tsushima, Last of Us 2, new God of War, Days Gone were already announced.
@Czar_Khastik I love your comments 😂
the concerning thing is their research seems to be leading them to the wrong choices. they cancelled Last of us factions 2 i can tell you with no market research at all factions 2 would have succeeded due to the IPs popularity and it being different than alot of games out there. now how long and how big multiplayer factions would be is a different matter but it was an infinitely better bet than Concord
@Zemo55 sigh They have, yesterday in the main article with over 400 comments, maybe read it.
@Skywardx the thing thats even more concerning they decided to buy the studio in 2023 when they must have known full well what Concord was. what were they thinking ? let alone cancelling it they doubled down and thought it was so good we'll buy the studio
baffling
@trev666 Hopefully they will give the studio a second chance. Let them do a singleplayer storybased shooter. That could be great.
Man, this looks like a playstation's hater post...
It's insane that they cancelled factions 2 when the original game in it's archaic form still has an active player base. I might re-install it cause in all seriousness i need some good multiplayer fun.
Eh, they seem to be profitable overall. Flops happen. Lots of armchair business experts on the internet. When Astrobot releases people will be saying otherwise.
@Zeke68 I think Firewalk will just become a support studio
Sony really need to get a grip and listen to us players. They need to move away from their obsession with live service games. It not what the majority of players want.
@AdamNovice I don't understand either why people think that PlayStation can't be successful at both single player & multiplayer games. A wide variety of games helps make PlayStation & it's hardware a success in the future. People expected Helldiver's 2 to fail also but was a hit. I don't get PlayStation fanboys!!!!. They hate on PlayStation multiplatform strategy. But Sony explains it needs the money from multiplayer to make great single player titles but fans complain & want them to fail. This could drive Sony into adopting a similar strategy as Microsoft. Big games like Spiderman 3 & Wolverine could become fully 3rd party just to claw back the money they've lost from the disaster I call the Jim Ryan era.
@waynesworld "It's almost 2025 and there is nothing ahead other than Wolverine when it comes to single player games"
If Insomniac leaks is right, Wolverine could be delay for 2026 and next year will be for Venom or maybe the other around. Outside that, there's Death Stranding 2 and possibly Phantom Blade 0 and Lost Soul Aside. Big chance Sony could showed what they have for next year at this month SoP / PS showcase. Let's wait and see.
But in the meantime, you should try to enjoy Astro Bot, Lego Horizon, Silent Hill 2 remake, and whatever 3rd party games that catch your eyes.
"By this point in PS4 generation, games like Ghost of Tsushima, Last of Us 2, new God of War, Days Gone were already announced".
Comparing with PS4 isn't fair considering PS5 was released in the year of covid that messed up many things including video games development. PS5 even had a long shortage because covid messed up semiconductor chip production.
@cragis0001 I would love for Playstation to do it's own Path Of Exile/Diablo-ish kind of game.
I would love if they made a killzone MPgame with "modern" combat, not this cartoon hbtq+-0 crap.
I would love if they did a multiplayer Driveclub 2 with original team.
But over everything else, where the F is Bloodborne 2!!??
Some games take off some games flop, unfortunately that's the nature of the video games industry and the entertainment industry in general, every thing you create is a risk. It's good for Sony to have single player games and multiplayer games, just this one didn't hit well with gamers as it was a wrong choice of genre I feel.
Successful online games like Genshin and Fortnite are making BILLIONS! The thing with Concord is it just looks so indistinguishable, and from what I've heard, everything about it is (was?!) just mediocre.
@nitraM I was hoping the game would do okay but as I've written on other forums, it really is looking like the wrong company tried to do this live service push. First and foremost, know your audience.
PS' main audience are those that adore single-player grand AAA experiences, to then go against that is only going to gut your support and alienate the audience as you are not listening to them. I want more variety and so do others but it's clear there are better ways of achieving that than simply copying what is already out there in an over saturated market. That is what I think.
@trev666 I think TLoU Factions was canned due to quality issues/lack of fun though? If it's that clear the game is bad and can't be saved, no market research required
Agree that Sony should take a long, hard look at how this all happened.
But maybe games journalists should also take a long, hard look at themselves and the role they played in this, too?
@ZeroSum the fact that Sony had a good hard look at this studio and game and still bought them isn't a good look either. I'm not sure anyone could say Sony isn't responsible for this debacle in any capacity. They also pushed for the $40 price point when there was clearly little to no interest in the game. All of these decisions scream out of touch board members in charge of something beyond their understanding
@Skywardx it was canned because ND could not give up their resources to support the game
@8bitOG there are aspects of the game that are good but I agree, on a whole it is not a compelling product and is not a worthy output from a studio for Sony to turn their heads at it. However, I think it is the studio experience and the expertise from them that led Sony to buy. Also, look at their purchase of Bungie, they have been deceived in the past and it has clearly happened again IMO
@Skywardx Everyone that tested the alpha of Factions said it was the most fun MPshooter they played. But as @ProfessorNiggle said, they couldn't commit the entire studio to support if for years and years to come. They want to do LoU3 and the other game they are making right at this moment.
That is one hell of a unprofessional "article" from someone who never made a game and doesn't know how the game industry works. Yes Concord failed. Sony is giving their customers they money back (I have never seen that done by a publisher). They already canceled about 6 MP/GAAS studios after Jim left so I think Hermen went to see what was there and scrapped. I guess Concord was too close to the finish to not try it.
Lets make one thing clear, the game itself looks and plays great. It's not a broken mess like Cyberpunk or Redfall. It just didn't stick like Helldivers 2 did.
@Zeke68 all those games are great ideas & sure would sell a ton. Well maybe after the success of Elden Ring & now Black Myth:Wu Kong. Sony will look at Bloodborne 2
@cragis0001 Hopefully
@Czar_Khastik And the comment of the year goes to .... xD
@Zeke68 with the success of Elden Ring it would be crazy of Sony not to finance a sequel.
Haha yeah, with the immense flop of not one, not two, not even THREE live service games in the last six months or so, Sony really does need to take a step back and think.
When Astro Bot sells millions within the few few weeks, let's hope they finally actually get their heads out of their asses and start doing what they do best: Making MEMORABLE singleplayer games. If not, well... my patience with the company has nearly run out, if they don't take this chance to make more singleplayer games and less live service crap then i'm out. And i'm fairly certain i'm not the only one either
@Tielo .... Or people are simply sick and tired of the greedy ass business sense/tactics of Sony and their ***** live service games?
Sony is giving you a full refund for your purchase, so the question in the article about why you should trust Sony with your money is ridiculous in that context. Sony isn't stealing your money. They do need to have a serious post-mortem in regards to Concord, but your money isn't being mishandled and the insinuation is disgusting.
@cragis0001 Yes! Personally I always thought they would sneak out BB2 'before' Elden Ring, but...no.
@Maubari So you point the finger at Sony? Not that certain greedy company that pumps out a new CoD every year?!!! Reaaaallly?!!?
I think now more than ever, is when they should re-enter the portable space and rebuild some trust with both their fanbase and developers.
Make a stand-alone portable, hire devs to make smaller games that don’t rely on PS5 or whatever the newest terafloppy thing is that also eats up resources and therefore raises costs.
I just don't think Sony can do decent multiplayer stuff these days, Concord failed hard, cancelled the multiplayer last of us and since Sony brought Bungie Destiny 2 has been losing money, players and getting worse reviews
@Rog-X I mean both of them!!
@Zeke68 @ProfessorNiggle @Skywardx I was canned because bungie didnt like the long term monetization of factions 2.
Naughty dog didnt have to run the game they have already made it then get a studio like Firewalk to run it and make content for it. leaving naughty do to make LOU3
@trev666 that isn't true man. We've seen the articles explaining it. Yes it is part of it that Bungie came in and said the live service aspects needed tweaking but that wasn't why it was shut down. ND loved the project and wanted to get it out so they weren't giving it to another studio and PS didn't explore that option of giving it to another studio, though I think they should have.
It was ultimately cancelled due to ND not wanting to focus solely on the development and maintenance of the live service game and not focus on their new IP and other games.
If only the long term monetisation needed tweaking then that is a small thing to fix rather than ultimately flushing $200m+ of funding and development and marketing away.
@trev666 That's not what Druckmann said in an interview after they canned it. The long term monetization was only part of it, the rest was "we didn't want to tie up all our resources in a 10-year plan for one game only".
That sounds like he was only talking about Naughty Dog's "resources", doesn't it?
*Bah, ProfessorNiggle beat me to it
@ProfessorNiggle A very dumb decision to can a game rather than hand it off to another studio to run it. imagine if Firewalk was running faction 2 now rather than wasting time and money on this that would be a completely different story than this failure
@Rog-X So you mean M$ hasn't been greedy before that, like since 1995??
TLOU Online
Bungie
Concord
The 6 live service games cancelled
Yep its a complete and utter disaster at Sony with its live service push
Here is my two cents.
Going all in and making major investments on games as service is simply foolish. In the Games as Service model it seems like you either make it big or you deliver a bust. The risk/reward cost/profit gap seems to be far to large to be spending major capital in trying to crank out these things.
I'm not an analyst and I don't have figures in front of me - but it seems like I see more and more stories of these kinds of games flopping hard.
Get back to what you do best Sony. Keep cranking out single player narrative driven games. If you want to diversify - look into the Splitscreen couch co-op narrative driven game market which is rather slim pickings these days.
But for the love of Pete - stop dumping money into these games. Get back to what you do.
The lesson quite simply is... a much needed dose of humility for SIE's upper echelons of management.
Sony doesn't need to take a long hard look at itself, the ENTIRE entertainment industry does.
It's not just Concord, it's Rings of Power, Acolyte, The Borderlands movie, The Marvels, I could go on and on.
The entertainment industry is making products for investors, not customers. They don't have a target audience, they are not making products for demographic that wants to buy their games, watch their movies, stream their shows.
They have hired talentless and selfish people to write, create, and produce this content. It's across the board because the entire industry has bought in to a bunch of nonsense drummed up on social media by people who don't even care about what they are making.
Sad to read about Bungie. We should be getting excited when they are working on a new game. But that's the industry isn't it? So many of the old guard have changed so much that they are only a name these days. I mean even Rocksteady who are of a more recent generation are not the same anymore.
@trev666 I hugely agree but who's to say the launch and content produced/developed by ND wouldn't have been levels above the latter content produced/developed by latter developer leading to the player count to hugely drop after say season 1 of ND content. These things got to be considered when approaching a live service release.
Which clearly wasn't the case with Concord, because as soon as that game was even teased years ago, it had negative connotations to it. When gameplay was shown people wanted it to fail before giving it a chance. Sony let that game crash and burn as far as I see it. Anyone with eyes could see that it needed a pivot, another year in the oven, a new element because people did not want to pay $40 for what they saw as an Overwatch clone.
How did we go from PS4 with single player focused bangers to the mess that is PS5. When you’ve had so much success doing narrative driven storytelling why change course so dramatically.
For the first time in 20 years I’m considering switching back to PC gaming and leaving consoles behind. Sad times. Unfortunately I think the gaming industry is mostly now run by people that have zero passion or real interest in gaming. Half of them probably don’t even play games.
An overly dramatic article written for an overly dramatic fanbase. The live service market is incredibly hard to crack but one that Sony needs to pursue regardless. It was always going to be a shotgun approach as almost all of these games, regardless of company, die fairly quickly. Remember how much everyone liked The Finals? And then we stop hearing about it a month later. I never played concord but I guess the gameplay was good (as pushsquare loved to preach). People didn’t react well to it and so it goes, on to the next try.
@Maubari Now you are getting your panty's in a knot for nothing as games like Helldivers 2 and Concord are a fixed price with nothing of what you mentioned. Even Gran Turismo can be enjoyed with buying cars and the tracks are free.
Would I like them to release more single player games, yes and I pre-ordered Astro Boy to prove it.
This will be the last time the Japanese Sony elders ever allow American Leftists waste their time and money. And it's a great thing.
@Tecinthebrain It looks very different from deception or, at best, being misleading. Otherwise, the the concept of lie won't exists since everyone just have different opinions.
What are the chances that the author actually likes the game a lot to write that article? And how out of touch he is to tell the readers that people are wrong because they are "haters"?
@Pranwell this, i’m sure playstation would recover from this, you don’t have to hate playstation forever because of one bad game
@B_Lindz if you don’t like so much, why not switch over, it’s just one game
just be glad, they refunded the money, they shouldn’t have but they did it anyway
@RudeAnimat0r
... You do realise Sony has released at least two of these stinkers by now, yeah? Both Foamstars and Concord were their handiwork.. and both flopped immensly. And yet, they keep insisting that live service is the future and that they want to keep pursuing it. Yeah, Sony's future is screwed. Their legacy might also be, if they dare to turn ratchet and clank or uncharted into live service multiplayer crap.
i think people should take a look at themselves, i mean we’ll getting upset over a game flopping, there’s other games out there and sony will try more live service games in the future, if you don’t like you might as well just worship a different console
@Maubari you need to calm down a bit, you might give yourself a heart attack, and if you hate it so much, just go ahead and leave, you give some of us a bad rap, because you act like spoiled brats
@Maubari Foamstars was a Squeenix game, one that I suspect Sony took a chance on, hoping it could be their Splatoon.
Sony is a company. Their legacy is whatever people choose to remember about them. Their legacy could still be the PS3 launching for $600 and being impossible to program for.
Every platform holder makes huge gaffes. It basically runs in cycles, ie. the WiiU, or Xbone "game sharing". The point is, I think anyone being overly invested in this or Sony's "legacy" is silly :shrug:
Although, after that response, I guess I'm silly too 🤪
Man I read this whole blathering thing for the line about characters that could be found on PornHub and it must have been edited out! Disappointed!
@2here2there I'm hoping not but you could be right.
@LordAinsley What are you talking about?! The games I mentioned are highly requested by the community and are also guaranteed multi-million sellers. PS5 is severely lacking in "PlayStation Identity" titles - or titles that people associate with the brand. PS4 had an abundance of those games, PS5 needs more Period.
@AdamNovice True to an extent. However along with the upcoming Astro Bot series like Ratchet & Clank, Jak & Daxter, Little Big Planet, Ape Escape, Sly Cooper and more could all be approached in the same way as Nintendo where they don't try to push the limits in terms of visual fidelity, thus having shorter development time/cost.
@Old-Red @Rob_230
Both of you summed up my thoughts on all of this and more - couldn't have said it better. Well done!
@SleeplessKnight I disagree that going back to the uncharted well for the 7th time or whatever is a good idea.
And the fps story genre is practically dead and buried.
God of war you could argue was the exception to the rule but id argue they vastly changed the tone, gameplay and story depth of those games when they did the soft reboot.
Jim Ryan's management was very positive for Playstation...
We see how terrible Playstation state is when we need GTA 6 to save the brand.
@Maubari If PlayStation end as console, I'll go full Nintendo.
If Nintendo ends as a console, well, maybe it's time to retire from gaming. But I'll never go to PC. I like videogames, but I don't like to spend so much just to play games. $900 just for a decent GPU is nuts, in my country is even worse, because a decent one is about $1200 or more.
I don't work with computers and I don't see why I should spend too much money on a gaming PC, so it's like I said: if consoles are dead, then It's time to move on from this lobby or stay with retro gaming, something that I already can do in my tablet.
The reason I like playstation is because their exclusive single player games, now they port all their exclusive games to pc for a short term quick buck, and focusing on live service games.
What even is playstation anymore, before it's the only place to play big budget movie like games like uncharted 4, ghost of tsushima, god of war ps4, etc, now it's just a console you bought because you don't want a pc? What a downgrade.
@Vault_Mcfly Maybe at that time steam will make steam deck 2 and steam console 2 with good enough specs, so you can play steam games with console-like ease of use. The steam deck oled is expensive in my country though, it's the same price as ps5 slim disc.
@HonestHick I'd argue slightly differently. Sony doesn't need a cash cow, and Sony doesn't need a live service push, and it's that thinking that made Jim drive them off a cliff and go in search of a bigger cliff so deep they arrive in China, where they're now clutching a gilded goose.
You can't "invent" that kind of success, and you can't keep shoveling money into the gold rush hoping to strike a hidden deposit. Sony already has what it needs. 30% from the majority of the cash cow spend by being the default place to play those.
What Sony needs to do is whatever it takes to remain the #1 place for the average joe to play those games and take 30% off the top simply for existing. That's their bread and butter now. That was Nintendo's bread and butter in the 80's too.
What Sony needs to not do is stop shoveling obscene amounts of money into statement pieces believing that's going to magically grow their market. Microsoft is playing publisher and neglecting their platform entirely. Sony is playing publisher, but pretending their platform is the only place that matters. Yeah they do PC now too, and they'll push into that more. But they have as clear a policy on PC as Microsoft does on PS. Both of them need to get their schidt together, define a plan, a sustainable plan, and stop relying on trying to confuse the consumer as to what they're getting as a means of retention.
You want people to buy PS? Tell them why they should buy PS. It's not just to get access to 5 $300M games. You want people to buy an Xbox? Tell them why. It's not just "because Game Pass." OTOH witholding the ever smaller handful of games as excluuuuuuuuuusives isn't the trick today either. Spending 8 years and hundreds of millions for an excluuuuuuusiive that only a handful of customers buy isn't a successful publishing strategy. It may secure platforms, but it secures it by losing potential money and in increasingly large amounts. And buying up 3rd party games to make them excluuuuuusives is just sleazy and eventually people will resent it, and even if they don't those games go to PC because even MS doesn't have the pockets to buy up games that sell 10M units in a week mostly on PC in China.
MS's problem is they don't care about the platform because, why should they? They ARE the alternative. Sony's problem is they are the default platform for most people today, but they have no strategy or momentum to remain that way other than possibly being the only boxed hardware option which won't last forever as handheld PCs and the like move into their turf (heck, even Meta with Quest is a very competent console if you like headsets. I'm using mine FAR more than my PS5 OR XSX right now. And it even has Game Pass................)
PS tried to be Nintendo and failed. Then they tried to be Xbox/PC and failed. Now they don't seem to know which way to go and need to reinvent themselves. Concord was the mushroom cloud over the illusion.
Nintendo gets away with loss leading exclusives because they spend next to nothing making them. I don't think Sony can get away with a $10M budget game driving their hardware. Astrobot is cute but he's not a yellow rodent.
@Vault_Mcfly IDK about pricing in your country but in the US it's $300 for a 4060 which is better than a PS5....... yeah "great GPUs" by PC enthusiast standards are $800-1600, but console players really overestimate how powerful these consoles are. They're simply not. By the leaked spec even the PS5 Pro will be less powerful than the $800 GPUs. More expensive overall? Yes. But people tend to not balance the scales of economies well.
I'm not saying it's not necessarily pricier, at least the initial out of the gate cost, nor am I saying PC gaming is for everyone, there's definitely the tinkering and know-how factor that won't be for everyone. But it's not always right to write it off on cost alone, as people REALLY overestimate the hardware equivalent of these consoles. PS5 was a mid-range PC back in 2020 built against 2019 hardware. It's been left in the dust for a long time by PC hardware at the low end of the cost spectrum. Yeah if you compare PC hardware price vs console equivalent price on day and date of the console launch the console is a great bargain. However if you compare off-cycle generation (I.E. your PC generations start and end in the middle of console's generations) the console is not that great a value. Still cheaper than a total PC, but the total PC can last 2 generations and a pro with just a GPU change, and the console GPUs are nothing to write home about and the console CPUs are pure garbage tier. Day and date there's no price contest. Over a 10-12 year cycle with all costs summed? There may be no price difference at the end, and console may even end up costlier if not going for "XTREME" PC hardware.
Again, not saying PC is or should be for everyone. All enthusiasts? Maybe. The masses? Heck no. At least not yet. But the write-off on cost, for enthusiasts that know they'll be dedicated to gaming for the long haul need to calculate total cost of ownership over a 10, 20 year period rather than just the day 1 costs. It's not as big a gulf as it appears.
Alright, this game flopped for a myriad of reasons that combined into a perfect storm. But I see a lot of people pretending that the culture war had nothing to do with it. You may keep your head buried in the sand, but money talks. The pendulum is surely already swinging within Sony, and I'm glad future games will eventually lose that early 2020s stench.
@NEStalgia I don't think consoles are a superpower machines, I just know for my gaming they're enough and bring me enough joy. Why pay more if a console that is cheaper offers a lot of fun? just because internet loves to say that PC is better?
Here we have another well-articulated article by @Sammy, complete with nuance and introspection. This is not some superficial hot take. Thanks, Sammy. It’s articles like this that keep me coming back to Push Square and make me a proud member of the community.
Demote Herman and put somebody with a soul in charge again - a Layden or Tretton.
@Vault_Mcfly Yeah, nothing wrong with that, of course. PC is absolutely not the right choice for everyone. But cost isn't necessarily the main reason why, as it's not necessarily more expensive over that 10-20 year period for a dedicated gamer buying Pro consoles and the like, depending on hardware. In my case, I was console in the retro days, then PC, then couldn't stand PC costs or annoyance anymore, went back to console, promised I'd never go back to PC, and now the 9th gen has been so awful I ended up heading back to PC lol.
@SleeplessKnight how about a new getaway, mod nation races, MotorStorm, the Puppeteer, wipeout or buzz so many IPS they have Let Die
@NEStalgia lots of great points made as always and i largely agree with most of what you said. We know it’s vital to Sony to have PS remain the mainstream worldwide box for the 30%. I 100% agree. But lot’s of that money goes into development of hardware, software, networks, servers etc etc. cause Sony is a company that carries debt. So they are not cash friendly from project to project across their whole company. I still believe they must continue to diversify their portfolio of titles and live service must be one of the ones they do not give up on completely. I am not saying push out 4-5 at the expense of their bread and butter titles. Which Jimbo looked to be doing. But the cash cow that is a popular live service game would do them well. Plus make the console for players like me more interesting. PS4 started to bore me bad with action/adventure title after another after another. But yes you made some great points as i knew you would. I am hopeful we get to see what Sony studios have been working on cause we all need to see what the back half of this gen is going to look like for them.
@Dampsponge Agreed
@AdamNovice Nintendo have some franchises that showcase well that just because there's been a long gap between entries doesn't mean there isn't an opportunity for a comeback to work out.
A good example of this is Pikmin which has had franchise gaps as long as 10 years yet the franchise has grown such that the newest entry (2023's Pikmin 4) turned out to be the best selling game in the franchise.
Remasters/remakes would be a good way to bring pre-PS4 franchises into the spotlight.
@Korgon sadly killzone didn't do enough sales , as much as i would love to see it return , horizon zero dawn alone has outsold the entire killzone series.
the ps5 launching during a pandemic didn't exactly help either though. i'm sure if everything went a lot smoother , we would have seen a lot more games come out by now. if the rumors are true , i think you'll see a lot of announcements along with the ps5 pro soon.
@Vivisapprentice Barry Keoghan?!
@thefourfoldroot1 a lot of people seem ***** entitled when it comes to the price. I thought $30-$40 price point was fine with none of the mtx or battle pass nonsense. Still…speeding up the games baseline speed and making the character designs a bit more orthodox (if not pc) can go far. I’m afraid that this title may not have a chance to re-launch though since in a lot of people’s minds, it’s an utter pos.
@TomasVrboda that is a reputation it needs to dispel and go back to being closer to the console they “only does everything”. the ps3 days were golden despite the many mishaps in the mp space (eg probably not helping to sell more units of exclusives when trying to go up against cod at the time).
@Dampsponge motorstorm and/or driveclub revivals would be good. It’s too bad driveclub was never able to recover from its launch woes.
@DogPark it’s a different article. I lol’ed when I saw that bit it’s the honest truth.
@NEStalgia like i said, if you don’t like so much, just go to a another console, they need live service games to make money and if you’re so worried about a company that doesn’t listen to us half the time, just stick with nintendo, since you believe nintendo can do no wrong, and astro bot would be successful anyway regardless if concord was successful or not, i’m not defending anyone, it’s just that we shouldn’t get too upset over spoiled milk, i moved on from it already.
also for everyone else, just play games you don’t have to act like playstation killed your families or something
@Dodoo most of us don’t even care so don’t lump us with you guys
@jrt87 we don’t care, and honestly we don’t want people like you back anymore anyway, just stay on your pc, and don’t complain on here everytime.
we need to stop worshipping companies if we act like this everytime there’s a flop or a decision we don’t like
i’m defending anything, it’s just i don’t see why we should waste energy angrily commenting on sites like this, it’s not sony is looking at these.
i’m tired of this site, you guys are too toxic
@HonestHick I think at this point more money goes into making games than designing hardware. Even Mark Cerny more or less confirmed that with saying hardware designs come faster than software now, and with far fewer people working on it. And he's maybe the only person that actively works in both. Yeah Nvidia and AMD have much harder time on chip design but that's just contract work for Sony.
Networks, well that's on monthly recurring payment so that's paid for directly. The real problem today with that games used to be cheap to make to sell expensive hardware. Now hardware is cheap to make to sell expensive software. And most hardware buyers aren't even interested. The games became a separate market from the hardware, and that's where Microsoft overcompensated and Sony, well, made Concord.
I still don't think finding a cash cow game is what Sony needs to be doing. Yeah it would be great for them to have one, but at what cost of trying to find one that may not happen? A game will need to be very special to dethrone the existing ones. Who could forcefully manufacture that? No one. It's gambling at best. Even helldiver's the biggest success yet seems short lived. The cash cows were established during PS3 and aren't getting moved aside easily.
@NEStalgia it is crazy to think hardware now is easier. I remember watching that Mark C interview about hardware choices. Thats a good quote to bring back up. Not sure what their answer is . Sony just said today they don’t have enough IP or fresh idea’s. Seems odd to admit. They have a lot of unused IP that i think they think don’t sell enough to revisit. Interesting times ahead. Maybe they really don’t have many fresh new story idea’s. Could this mean the PS5 rides off with more remasters and remakes? Time will tell.
I hope they learn from this. The market is saturated with online multi player shooters. Who thought this was going to be any different?
Give people what they actually want and they will buy it. This'll hurt sonys pride alot more than it will hurt us though. It will be forgotten in a few weeks.
Basically kiss capcoms ass and stay best buds with them, keep giving us great horror games and open world games, quirky indies and great platformers. Xbox is utterly in their pocket, and Nintendo are almost a different market.
This is all fascinating, but I'm currently nearing another 1000 glorious hours in a 2015 zombie game. I've spent plenty on cosmetics and dlc expansions and all have improved my enjoyment of the game immensely. Sony can do what they like as long as they don't take away my Dying Light.
@playstation1995 We need the old PlayStation back more experimental smaller projects. When is the last time we saw something like a Dark Cloud not every game need a 100 million budget. Looks at these small indie games like vampire survivors they somehow seem to blow up.
@Flaming_Kaiser. I agree with with you.im still dissapointed with sony for closing down japan studio.it was a excellent studio.word up son
@Blofse Except the model they chose to copy was Overwatch, which did charge for access for its entire life (up until OW2), promising constant updates, new modes, characters and maps, all of which Concord took on as well. The issue is, in the intervening 8 years, the model has changed so significantly that even F2P hero shooters offer all that and more, feature big IPs and crossovers, and still fail to get a footing. Concord, using an outdated support model, uninteresting character designs, and unclear vision as to how to get support, had no chance.
“ Should it lessen the emphasis on live service – and how will it account for spiralling budgets and escalating development cycles if it does? ”
Yes they should. They could try generating revenue the way they used to, by putting out AA, lower budget games that don’t have to have cutting edge graphics and £100m+ budgets. They could maybe try doing what Nintendo do and padding out their schedule with a healthy diet of remakes and remasters which cost less to make. They’re certainly sitting on enough dormant franchises.
@Flaming_Kaiser Problem is Sony already fired everyone that could make those smaller projects and all they're left with is their glorified Ubisoft setup + Asobi.
@HonestHick It's bizarre. Microsoft is the bottomless pockets company that complains it can't compete in platforms. Sony's the default monopoly and......complains it can't compete in software.
Nintendo doesn't need a console OR software and would still dominate selling plushies and overpriced coffee.
It goes back to "are consoles dying" at this point we have a behemoth "losing" and saying consoles don't work. We have the default monopoly console claiming they have no ability to make compelling software anymore. IDK if consoles are dying but they sure as heck aren't alive.
There's truth to it though, the whole industry, like Hollywood is out of ideas. I think most of the creative ideas of the medium have already been tapped, and the talent no in the industry was raised on a steady diet of that content and can't see outside it the way the old school trailblazers had no preconceived notions of anything because it didn't exist yet. Maybe gaming is just bottling the same old pacakge in new wrappers from now on. New kids every 18 years, the old is always new to someone.
VR is still for now the frontier, but of course nobody is making money in it so it's spiraling down in its own way. Still, Quest has some good games coming. Who'd have thought Facebook would make a better console than Sony or Microsoft? Or maybe we knew ever since Farmville.....
"Sony needs a cash cow, because its single player games are costing too much and taking too long to make."
Ooor. Go back to a model where smaller, cheaper titles can be made more frequently to prop up the company and add diversity and variety to the catalogue in between the massive blockbusters. But actually promote them too and accept that some might not make the money back ten-fold on pre-orders alone.
I love the God of Wars and the stuff Naughty Dog puts out but expecting every game to be those levels and then gain the sales those levels warrant is insane and not working.
@NEStalgia i agree that consoles might not be dead but they don’t feel alive. That has been a perfect statement to this whole generation so far. It just feels stale.
@HonestHick For MS it makes sense. They're not making "consoles" to excite and they never were except the oddball 360. They're making to-spec easy to use bespoke budget PCs in a console form factor to bring PC games to the masses. And that really is a great product concept (horrible marketing and mismanagement aside.)
In Sony's case, they forgot who they were. In reality I think Ken Kutaragi is who they were and once he was out, they lost their identity and just toggled around figuring out who to emulate. PS3 still did great but it still had his input and Hirai's quick thinking. Sony's PS4 identity was the mega blockbuster moviegames, but that's not actually financially sustainable. So what's their identity now? Nothing really. The other budget PC in a box but with better marketing. I don't feel they know where they want to go at all, they just want more money. Yeah, they'll have more blockbusters in a year or two. But can they have more after that? Can they FUND more after that? Do they even NEED to as the default budget PC in a box everyone buys and spends money on?
Today, everyone's a PC gamer, they just don't know it yet and their PC is carp.
Then again, Hulst thinks PC gamers will buy a console for FOMO, and he thinks PS consoles are pushing PC gaming to new heights. Which is ironic because the stagnancy of consoles is the reason PCs can last a decade with nothing but a GPU upgrade these days when they used to be obsolete in 2-3 years.
@Ogbert That's just silly talk. They should make 20 more games like Concord and see if one sticks a landing. 9/10 gaming CEOs agree!
Let the indies make those cheap little games no one cares about, those are way below the standards aceptable to a prestige brand like Sony. Poncle, Hello Games, Nintedso? Nidnento? Whoever they are? Those cheap game makers will never be able to make Firewalk or Bungie level profits!
Good to see this honest reaction on Push Square.
It’s what I’ve been saying for years here already, but which a lot of fans here were flaming me for: Sony has lost its sight of what made it great. Its suits are just focussed on infinite growth, ever since the PS4 became a success in its first years and the wrong people got promoted.
This is not an incident. All GaaS games released by Sony so far have been horrible, which consists of 60% (!) of Sony’s investments of last year. But also the PSVR2 has been an utterly disaster, where adopters must feel that they’ve been ripped off. We could have seen it coming, with the earlier example when Sony abandoned the Vita incredibly quickly. And then there’s all the price increases on services and the hardware itself. Absolutely unnecessary, when you look at their turnover and profit figures, but they did it anyway “because of the economy”. I believe they did it because they could.
Sony can’t be trusted, it has become a horrible company. And the suits are to blame. Especially mr. “I am obsessed with growth.” 🤮
https://www.pushsquare.com/news/2023/02/sony-shakes-up-corporate-ladder-by-promoting-exec-obsessed-with-growth
@Deityjester oh was there a beta for it? What was wrong with the game, I don't really know much about it.
@jrt87 i’m in denial, no you’re in denial, you have to understand that playstation has to do live serivce games to get make money for more single player games, for you, there’s a dark cloud over playstation, and if you don’t like it, just worship pc and nintendo to satisfy your own entitled desires, just don’t come back to us, we don’t need your fanboy whining, and that goes for everyone.
@NEStalgia i agree that the PC in a console box is a great concept. I really think the next Xbox will look more like the OG Xbox than what we have seen lately from 360- Series. Man if it loads steam and runs God of War. The internet will be going crazy wild with fan boy dumbness.
Sony lost their way some for sure. I freaking loved the PS1-PS2 minus the controller. Come on you knew i was going to say that. But PS4 bored me outside of God of War reboot. Disliked that controller also. PS5 right now is just ok if i didn’t have a Series X also. But with owning them both i just play on the more comfortable controller.
I agree at this point everyone is a PC gamer and it ain’t about to flip back to the Cell processors ever again. PC gaming is here to stay. It just now comes in a lot of different skins and forms. I mean i might look into the Steam Deck 2 whenever it comes out. Unless the Xbox handheld is just too good to pass up.
Then Nintendo is a mobile console with Nvidia. Man i hope the switch 2 uses some of its specs to focus on FPS. I mean Nintendo don’t care all that much about graphics, so put a little effort into performance and that thing will be a nice experience.
@HonestHick Yeah people celebrate the 360 as the best Xbox but while that's true, it was also a weird misstep that in a way is what cost them any real strategy and their meandering since. The mission was put a pc gaming box under TVs and get PC games into the console space. It succeeded. Then out comes 360 that's a bespoke console like a PlayStation. It derailed the original mission they've drifted ever since.
Nintendo used to be all about fps in the Wii and wiiu era. It's only because the switch is so weak they stopped caring about fps suddenly. I'm sure they're own games will. Except Game freak.
@NEStalgia i agree while i loved the 360. I have it tied with the Super Nes as my old time favorite console. It was for sure a drift away from the PC in box approach they had with the Xbox. I mean it worked in a lot of ways. They were still responsible for bringing PC titles that never used to be on console. So that was a great thing. Looks like the next Xbox will be just that, a skinned PC with PC storefronts.
PS right now is getting some love from me. Astro Bot is by far the best game i have played in a long long time on PS. It’s so well made it’s not even funny. I haven’t found a single thing wrong with it yet. I started playing it Saturday morning and i can’t stop saying this is how games should be. Fun and polished.
Yeah i believe Nintendo will have 60fps on their Switch 2 titles. They will have loads more tech and power in Switch 2 to take advantage with. Breathe of the Wild touched up for Switch 2 would be nice!!
Live Service games need to stop because they're crap. If they insist on forcing their live service crap on people make it free to play. So- called hero shooters are useless and are just Call of Duty multiplayer clones. Hermann needs to be sacked because he was all in on this live service garbage and anyone at Sony who's in charge of pricing the consoles especially in Europe and their subscription overpricing needs to be dumped too. Whoever in charge of Playstation at the moment and their strategy this year needs to be fired really. I think the only positive they've had this year is Astrobot. The Playstation brand is being damaged badly by Sony and their greed, their censorship, pushing out multiplayer garbage that nobody wants. They started off well with the PS5 but it's been a really bad couple of years I think.
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