Gamers can be a strange breed, you know? This is an industry that’s founded on technological innovation: it’s a beautiful blend of computing and entertainment. I don’t know about you, but I love this hobby because it never stands still: the games we play, the consoles we use – they’re always evolving. Compare the original PlayStation to the PS5 and look at how far we’ve come.
I found the reluctance to accept PSVR from a select number of players confusing, then. Don’t get me wrong: I understand there were real issues with the hardware and its library, but I also got a sense some felt their traditional gaming habits were being threatened by the existence of a headset. That confused me, because I see virtual reality as additive – and revolutionary at that.
Look, I’m a big believer in VR, but I don’t want to live my life with a screen millimetres away from my eyes – sorry, Mark Zuckerberg, I just don’t. However, I think the experiences that you can have in VR, as was proven by the rudimentary PSVR, are unparalleled and extraordinary: the ability to exist within an entirely different world is the epitome of what this industry has been building towards.
I remember playing The Elder Scrolls V: Skyrim VR for the first time. This was a game I was intimately familiar with on the PS3, and so the fact that I was now able to exist within familiar spaces was actually quite emotional. I knew these buildings, I knew these streets – I’d seen them before, but not like this. It felt a bit like looking up a place on Google Maps, then visiting it in real-life.
And that’s despite PSVR’s well-documented issues, including a cumbersome setup process, ancient motion controllers, and an inconsistent, lighting-based tracking solution. PSVR2 will not only solve these problems, but it’ll also do it at a much higher degree of fidelity, working in tandem with the PS5’s established advantages, such as the SSD.
There’s talk of how the new headset could leverage foveated rendering, which will effectively reserve computational power in order to focus on the objects your eyes are looking at. This will make graphical detail even richer, which in turn will make worlds more believable. Consider what I just said about Skyrim on creaking technology, and then take it to the next level.
Apparently Sony has been telling publishers and developers that it’s over bitesized proof of concept experiences: it wants to deliver AAA content in virtual reality. There have been examples of this already: the likes of Hitman 3 and Resident Evil 7: Biohazard are absolutely extraordinary with PSVR. Imagine visiting worlds like Horizon Forbidden West.
Sony clearly faces challenges with PSVR2 beyond convincing a stubborn fanbase it’s a sound investment: the pandemic has made manufacturing as many PS5 consoles as it had expected impossible, and who knows what kind of impact it’ll have on headset production. The price, with the controllers included, will also be high.
But it’s a price I’m willing to pay. For me, this is an industry built on escapism – the ability to exist somewhere else entirely. When I think of all the advantages that the PS5 experience offers – the SSD, the haptic feedback, the resistant triggers – and then all the improvements touted for the new PSVR headset, I’m confident this is going to deliver the true next-gen experience of 2022.
Are you eager to learn more about Sony’s new PSVR headset, or are you over this technology already? Are you still expecting the device to launch in 2022 at all? Strap yourself in courtesy of the comments section below.
Comments 87
I’ll be stalking all the usual places awaiting it’s preorder release date and be preordering it the second it becomes available. Same way I did when I got my launch day Ps5. I won’t be one of those inept whining babies crying about i StiLL cAn’T gEt A pS5. It’s gunna kick ass
It's going to be awesome!!!
I just can't wait for PSVR2.
The cumbersome setup and the blurry visuals have relegated my PSVR set to the drawer, but it has given me some of the most impressive experiences of the last generation.
PSVR2 seems to solve everything that needs to be solved. I hope backward compatibility will be by default though...500$/€ would be well deserved!
I've had PSVR now since Christmas 2017. My wife got it on sale or I wouldn't have it. My biggest gripe with PSVR has always been that I get motion sick rather easy during walking sequences in games. So I'm not sure if I'm going to be on board with PSVR 2 or not. It has some milestones it has to hit in order for me to jump on board and at least one of them will take time after release.
What will it take for me to buy PSVR 2?
Time will tell. I feel the original PSVR is a tech demo to what PSVR 2 will be and that's primarily due to a lack of software that I found truly engaging for it coupled with motion sickness.
I enjoyed PSVR but it was a pain in the ass to use. So many wires! I played a few games at the start but I found the cartoony games to be the best (Moss, Dino Frontier, Astro Bot etc.). I still have about 10 PSVR games that I bought in the sales that I’ve never played. I just don’t find it comfortable to wear and the resolution was quite poor/fuzzy (less noticeable for cartoony games). The ancient Move controllers and lack of thumb sticks really held the games back too. Teleporting everywhere just wasn’t fun. And even though I still kept my PSVR thinking I’ll go back to it eventually, I never do.
All of these issues could be fixed for PSVR 2.0 but I’m not sure I’d jump onboard so quickly next time.
Gonna get half-life Alyx !!!
All it does is scramble my brain.
Hitman 4 choking people haptic feedback and resistant triggers. 🤪
I enjoyed my time with PSVR but I have long since stopped using it. Higher numbers and iterative improvements isn’t going to be enough to get me to jump back in.
If there’s a game I want to play and can’t play in the other way I’ll probably get it. But I’m passed the novelty of the existing games in VR.
I never had a PSVR and at this point I'm probably too spoilt by PS5's general convenience to even try the old model - I'm very interested in the new one though, especially optimistically assuming it will play classic PSVR games too.
I love my PSVR and look forward to trying the new one at some point. I do hope that a decent number of the original PSVR games get updates to take advantage of the new hardware though.
Given I have limited time to play, I had to decide on just one platform to own. PSVR2 made the choice of getting a PS5 for me. Nothing amazed and thrilled me last gen more than Astro Bot Rescue Mission. Nothing even came close. With better motion controls I doubt I’d ever choose 2d flat window mode ever again for most games. So, yes, I’m massively excited for PSVR2. It’s where next gen begins for me.
As someone who gamed from the 70s and been in and around the scene....I found PSVR to be an incredible device. It has that new innovation that I felt I needed as gaming has become very stale in terms of ideas and designs...but..... I also suffer vertigo and motion sickness and this really restricted my use. The excitement VR gave and games like Astro Bot....wow Astro Bot...reminded me of how amazing Mario 64 was on its release...it felt refreshing and blew this experienced gamer away, a glimpse of what can be done...
Now if Sony can make VR2 shine with pristine image quality, a way of lowering motion sickness ....support it with a variety of AAA and indie games...cut the wires back and give us strong controllers in hand , like a glove ?... Then I will be there day 1... I would tell anyone to play Astro Bot, Blood and Truth ,Res 7 and London Studios Demo ....and games like Blur?(was that the name?)...Drive Club VR... The potential is clear to see....There are other excellent titles too by the way.
Did he say strap in, or strap on?😖
Can't wait! I loved PSVR and if the next gen can cut down on those wires, it'll be awesome.
@Uncharted2007
Apparently Sony are pioneering haptic technology that connects pulses on the skull to avatar momentum in various directions, and this is meant to ground the movements in such a way as to reduce motion sickness. Various studies into such things show an improvement apparently. Not sure how much, but Sony seem to know reducing the motion sickness some people feel isn’t only a software design issue, but can also be accomplished in part through their hardware.
Personally I just want a fully featured competitive driving game in PSVR 2. Hopefully GT7 does this.
That’s got to be a system seller surely!?
Sammy, this article is incomplete without any discussion of motion sickness. I cannot play in VR for more than five minutes without getting quite ill — sometimes it’s less than 30 seconds. While I have always been prone to motion sickness, a friend of mine — who never suffered from it before — has had the same motion issues in VR as I did. So, as others have stated, unless Sony has found a way to curb motion sickness substantially, I cannot invest in such a technology again.
And this is someone who has been wishing for VR for like 30 years.
@Uncharted2007 great post, I would have written near exact thing as you. I was so excited when psvr first came out and got it on preorder. Price wasn't the issue, I was willing to pay anything (within common man's grasp) that would revolutionion the gaming industry. When it arrived, I was like a kid in a candy shop, bought a whole bunch of games too to kickstart this new love affair. Unfortunately, that's when the romance ended, motion sickness and visual graphic quality just made it impossible for me to enjoy games and ruined the 'immersive' experience'. I have loads of PSVR games now now, mainly due to the monthly frees given and try them every so often but still this setup is wasted on me
When PSVR 2 is launched, I'll be saving my cash this time round and try before I buy and if that isn't possible then I won't buy
Sony, fool me once shame on you, fool me twice, shame on me
I love vr, its definitely not going anywhere, but there's also no threat of it replacing standard gaming altogether. Vr can only be played by most people for a limited time, because of motion sickness, fatigue, or just general need to have some contact with the real world eventually.
Maybe i'm just out of touch (which is possible) but i think the metaverse seems a bit far fetched. Nobody wants or even can 'live' in vr. As for NFTs and their supposed place in the metaverse... I really have no idea, just smells like pyramid scheme to me.
That said, I do love good VR games and cant wait to see what the future is for them.
Wish there was a way to test these out without needing to buy it or having friends😂😂 as I get bad motion sickness and this would be a massive waste of money if I physically can't use ps vr.
The new resolution will be great. PSVR is still the only affordable VR set sadly. PSVR2 sounds great, but I don’t know how much I’ll be able to spend on it. Also, I really hope it works with PC. That would corner the market and make it an incredible purchase.
I owned 2 PSVRs, sold one and just recently bought an Oculus Q2 for the family. Yeah, I’m buying a PSVR2.
@GorosBat You can take motion sickness pills.
I've had PSVR since launch and my biggest issue with it are the amount of wires it needs when setting it up and the blurry resolution. If PSVR 2 addresses these issues I can see myself using the headset a lot more than what I have been doing.
@Balosi I get terrible motion sickness after an hour or so despite playing on VR headsets since 2017. I get it so bad most of the time I end up getting sick.
Loved PSVR. Well worth the cost. Still playing it today. Lots of great games and compared to PCVR, easy setup.
Both in 2016 and still love it to death.
I always knew the first PSVR was essentially a beta. I liked what I demoed, but it was too held back by its aging hardware. I've waited patiently for v2 and I'll be there as early as I can be.
I'm extremely excited.
I loved my psvr but it's weak controls mainly the use of the move controller was always a sore spot. Controls never felt fluid while playing with move controller I've tried games like Skyrim, walking dead saints and sinners and fracked each time I thumb my way through some opening segments get frustrated at the controls and either switch to the duelshock or put the game to the side.
it feels unnatural to play a game that isn't a driving game with a duelshock. That improved with the underutilized aim controller which still had terrible tracking and drift however the lack of adoption meant I didn't really get much use our of it besides a few really Great games and one not so very good release by sucker punch.
Basically all I want are good controllers I'd be over the moon if Sony just dropped a psvr move controller with a left analogue stick to let me walk I hate holding the left controller at a angle I want to steer to and pressing move to go forward.
My wishlist for psvr2 is simple get the controls right and I'm all in optionally I'd like backwards compatibility and a chance to play the games I've brought over the years with real controls but they may not happen without developer intervention but bigger publishers may go back to offer it Bethesda in Skyrim as a example
Love vr but going wired again means waiting for a sale down the line instead of day 1 for me
@kingbreww why come here just to be an *****?
Oops i meant POS.
I don’t need to know anything about it,. I’m all in and I’ll preorder it the moment I can.
Easily my most anticipated thing in gaming right now.
Removed - trolling/baiting; user is banned
i can't wait to see the future of vr on the ps5. i actually really enjoyed the games, along with the little extras. being able to watch 3d movies with the headset was a nice add on. one thing i miss though is they removed support for vr on hulu which was pretty fun. i wish they added that type of feature for any streaming videos , being in a home or theater is a nice touch. would love to see them add something like that to games as well if they don't support vr. have like a game room you play games in.
@Deljo if it was wireless that would mean it was being run by the power of whatever computer is in the headset. Which is small. Having a wire means it’s powered by the Ps5 itself. Including it’s SSD👌
If it is similar or better than the $300 Occulus Quest 2 and can connect to mobile and PCs I think it can be a decent hit. I would probably buy it. I think VR is cool.
That said, I think VR is a big distraction for Sony which imo needs to focus on (1) getting adoption for their existing tech (3d audio, dualsense, os features) and (2) improving their existing PS5/PS+ user experience and less on making games and development for what will certainly be a niche product. It’s not clear to me what it gets Sony.
@lolwhatno it was super necessary 👌
I dunno about it. I get migraines from 3D movies. If VR is more intense than that, I’ll puke my guts out.
No one I know personally has a PSVR. I hope Sony gets some units set up as demos in stores so I can give it a shot. To see if I can tolerate it or if I have to run outside and puke in the parking lot.
Bought PSVR day 1 excited that a boyhood dream had finally been realised. Crushingly disappointed as got badly motion sick, never happened before. After googling the problem just dipped in slowly for a week but saw no improvement. Returned for a refund.
While I understand small steps have been made, I understand there isn’t a solution yet. I feel if this isn’t solved or experiences have to be either short or limited then this technology is dead in the water for another generation sadly.
Developers at Nintendo say that they find VR in its current form an unsocial experience, so they wait. In fact, it‘s the opposite of couch-coop, which is the basis of their highly (financially) successful Mario Kart. I think as long as there is no clever, social AR approach, these kind of gaming will remain niche.
Got PSVR day one, and have loved it, but the move controllers left me wanting more, also lack of racing games, so got myself a Ryzen 7 2060 gaming laptop, and the quest/Quest2 and rarely use the PS5, that's more used for the free 6 month AppleTV subscription,
I hope at the very least GT7 will work with PSVR1, otherwise it will just sit in the cupboard, and will definitely be getting PSVR2, and hopefully will go under the scalpers radar
@lolwhatno ay man, I’m just being myself as are you. If anything is moderated as being unacceptable then it is what it is. That is my version of being friendly. We all have one and are entitled to it
@lolwhatno all good bro. Don’t apologise too much. I am a bit of a d*ck and I know it haha. But I mean what I say and say what I mean and I have no tolerance for sooks (not talking about you btw). You’re all good. Have a good one 👌
I bought the PSVR on launch day but sold it when I bought my PS5. I think there’s a tonne of potential in VR but the first gen PSVR just was a bit too early, tech wasn’t good enough. Pixilated graphics and unreliable head tracking made the experience not good enough.
But I have high hopes for PSVR2 though.
Day 1 for me, still use my PSVR, I have left my Pro setup as my VR machine so I don't have to keep messing with the wires.
There are some awesome experiences even though the hardware is slightly limited. Astro smashed it out of the park and there has to be a second one with this bit of kit.
Have to mention Star Wars Squadrons and Ace Combat 7, both the stuff of dreams growing up, I mean you can fly around with all the pew pew sounds looking around the cockpit and see other air crafts around you - very special.
Never going to happen but Microsoft Flight Simulator in VR would be off the scale.
Day 1 purchase, without a doubt!
Resi psvr was my favourite game on the PS4 cannot wait for inside out tracking and just bigger AAA titles for the new device. I think I read it will be backwards compatible with the older vr stuff so I hope it is. Definitely a pre-order.
@doctommaso The psvr is an older tech - the Quest 2 has no motion sickness as the refresh rate, clarity, graphics and responsiveness are now so high. The psvr2 should be even better.
So discussion of motion sickness in a 2021/22 article is more akin to asking why a comment about cleaning the dirt out of a mouse ball wasn’t included in a review of a Razor gaming mouse.
The Quest 2 is incredible with outstanding graphics - so if the psvr2 can improve upon this and use the power of the ps5, it should be awesome.
@Max_the_German Easy solution, duct tape four virtual boys together into the ultimate, social torture device.
Stopped using my psvr when I got the oculus ,all those cables are annoying as hell to set up and just get in the way ,plus the controllers are garbage never track correctly,if the psvr2 has more than one cable I won't be interested, otherwise its a day one preorder.
@Palleon I love the ease of use of the quest just slap it on and go,no fighting with cables for 30 min and then trying to get those wands working correctly.
Second best experience in gaming or tech for me. Playing since they Atari. Mario 64 and that 3d gaming aspect. Astro bots just up with the best in Platformers. Put it behind Mario Galaxys games and Super Mario World. And even Wipeout still shocks me to this day when just sat in the cock - Pit looking around.
But am more looking forward to the PS VR 2. Of cause upgrade in graphics etc. But the vast number of games coming. That's when I"ll buy a PS5. ✌
I really want this to release in 2022 but I'm doubting it very much. We don't have news about it for a while and I'm sure Sony wants to focus on making PS5s more than making VR2
@kingbreww a lot of peeps did pre order ps5 but got a bag of rice inside instead of ps5😔
@AFCC I would say November 2022 for sure. Sony are already experimenting with an 8k VR headset but that's years away from release but PSVR 2 will have a 4 k resolution which will be awesome
I feel Spring 2022 PSVR 2 event and fall/holiday 2022 release seems likely for PSVR 2. Sony likes to showcase most of a year's PS studios lineup before the year starts unless new hardware is involved but all we know at this point in time for PS studios in 2022 after March is GoW Ragnarok.
So I think GoW Ragnarok releases September or earlier and then October - December is PSVR 2's time to shine.
Motion sickness is a real thing unfortunately, and the main reason why I couldn't get my coop friends to play VR with me.
I think it will help if you ease yourself into VR instead of going straight for the more intense experiences though:
Week 1: "Stand in place" games like Beat Saber and Superhot.
Week 2: Teleport and click-turning games with blinders on, many games have these options. Doom VFR and Skyrim for example.
Week 3: Racing and flying games, where you sit still in a moving vehicle. Wipeout VR or Dirt Rally are good ones.
Week 4: Finally, full movement games with smooth turning, like Skyrim, RE7 and Firewall Zero Hour. You are now fully VR-compatible!
@kingbreww exactly the same as me, psvr has been one hell of an awesome ride. as soon as psvr2 is up for pre-order I'm there, credit card ready -l don't care the cost! I'm hoping an announcement is coming soon, along with announcements of gt7 and resi8 to be compatible.... 😃
@themightyant did u try different customisation options? Im a big vr gamer but always need snap turning on to not feel woozy, since figuring that out i can be lost in a game for hrs. if u pick up a next gen headset id say play arournd and find out what will work for u,. Everyone is different of course. My first 2 weeks i felt slight nausea but got over it for good.
For everybody rightfully pointing out the motion sickness issues, two things:
1.) The motion sickness effects DO lessen and eventually disappear with repeated exposure. Start with games that are less motion sickness-inducing (anything with less movement) and slowly work your way up to the RE7s and Wipeout Omega Collection-type games.
2.) Take dramamine. Yes, I'm serious. Its an over the counter cheap medicine with no side effects that will eliminate motion sickness. Has to be taken BEFORE you play.
Hope they do something to address this issue with PSVR2. I've had family members literally vomit with motion sickness after their first 30 minute play session in VR.
@vapidwolf1
You are in luck! PSVR2 is confirmed to connect with only one USB Type C cable.
Not sure if they will still require a separate processing unit like the original set though...
@Max_the_German
There are some fun couch co-op experiences in PSVR. It usually revolves around one player with the headset on and the other watching the television and relaying information to the VR player.
The Playroom VR and Keep Talking and Nobody Explodes are good examples.
Its a different take on couch co-op but surprisingly fun. And for traditional co-op games... well that's when you take off the VR and boot up Mario Kart. VR is just a supplement to traditional gaming, not a replacement (as the article mentions).
My honest input regarding VR:
The barriers to entry (cost) are too high. There are too many wires and setting it up correctly is obtuse and borderline impossible in some homes. The games - with a few exceptions - are technical demos. The Move controllers are laughably old technology at this point, and the motion tracking and control schemes requiring these are horrendous.
All that said, VR is the only "new frontier" in gaming for me. Everything else has been done and is now just small, iterative upgrades year after year. VR is the only place new experiences are being offered, and some of those "technical demos" I mentioned are truly eye opening in the potential that is there.
VR is in its infancy. PSVR is the equivalent of the original Playstation - ground zero. Despite all the limitations of it currently (or maybe because of them), the ceiling of where it can go is so high. Put another way, we can be reasonably sure the Playstation 6 won't be that big a leap over PS5. PSVR 2 sounds like it will be a massive bound over the original (akin to the jump from PS1 to PS2). Imagine what a PSVR 3 will look like.
Not to belabor the point, but we are still in very, very early days and this is a truly "new" gaming experience, and where else can you get that?
@UnlimitedSevens Yes, this sounds reasonable to me. And still: I think that AR, when done correctly, has a much bigger potential for gaming. But nobody has found out yet how to do it right. Will it be Apple, Facebook, Google? Probably not. Maybe a company which perfected motion controls, AR RC cars and video gaming with cardboard is the one.
One thing that I suspect has kept many folks from delving into VR thus far isn't a lack of interest, but rather two semi-related factors: cost and competition. Just as many people only have the financial ability to support a single (maybe two) consoles and/or a PC, there's a choice laid out before them as to which platform might offer them the most value for their money should they invest in a VR setup. Right now the PC is probably the hand-down winner, but again, many folks currently don't have a machine capable of effectively running VR games. Sure, some VR systems like Oculus Rift may be in part self-contained, but their game libraries are still relatively small and hit-and-miss. And as the article mentioned, PlayStation still has a long way to go to really justify an additional high-dollar purchase (it's always, ALWAYS about the GAMES), and while Microsoft is rumored to be considering something VR/AR-related, it's almost certainly a long way off still.
VR is essentially another console investment. For some dedicated (and more financially well-off) gamers that might not be a deterrent, but it's absolutely a barrier for many others, especially when relatively few games truly take advantage of and have become showcases for the technology (say, in the way Half-Life: Alyx does).
While it may not be the solution that Sony, Microsoft, or other major manufacturers may prefer (or will ever implement), I personally think that cross-platform compatibility is essential to growing and sustaining VR (just as the lesson has been learned with regard to cross-platform gameplay as of late by the industry), and that means both software AND hardware. Are most folks going to invest in both an Oculus Rift AND a PSVR? Not likely. But if either was completely compatible with the other's platform(s) and games, it would literally be a game-changer for the industry. Better to have half of a pie from new consumers by sharing an emerging market than no pie at all, after all.
@fR_eeBritney I upgraded to a ps4 pro specifically for PSVR and it made most games a lot nicer to look at. Also on the mk 2 headset it's just one wire (which splits into 2 inputs) connecting to the box, so it's also not too bad. My issue seems to be my body heat... Maybe I have something wrong with me but I have to wait a while to use the head set otherwise it steams up constantly.
I think the tech is great, and looks like it could be a lot of fun, but my PSVR sits in a box because 1) I can't play for more than 15-20 minutes at a time from the motion sickness and 2) I really, really, REALLY have a hard time playing 1st person games. Doing a few 3rd person games in cinema mode made it more tolerable, but I've determined that 1st person type games are just not for me. I hope everyone else gets a ton of enjoyment and use out of it, and I think the tech behind it all is really neat.
@Profchaos In Immortal Legacy you use the buttons and it moves where you're looking. Which game makes you point the moves where you want to go xD
@Max_the_German Nintendo are definitely now the kings of local multiplayer gaming (as well as mobile), but all other platforms have pretty much ditched it and PC never really had it, so other than having MMOs (which there is one coming by name of Zenith to current PSVR) it doesn't need to do it, gaming survives with single player and online. There will always be a market for co-op sofa gaming but it isn't necessary to offer.
@Palleon Not at all, it talks of the current tech and compares it with rumours of the next gen. Included in this article are common complaints and so it is actually relevant to mention Motion sickness as it is definitely a common complaint of current gen.
@Perturbator Personally this worked for me Thumper, Moss and Astro Bot first, then Paper Beast with teleporters, then I platinumed a game called Contagion VR with click turning and then moved on to free turning in L.A. Noire. I played stuff like No More Heroes in between but don't think I needed to, was quite used to it. Also tried Rigs and Squadrons in between but I'm still reluctant to try them again as they are too intense.
@lolwhatno well both of us were undoubtedly rude. Not sure mine was unnecessary. No reason to come on here with the very first comment - a day after Christmas no less - and start insulting people who've 1) done nothing to you and 2) have simply had the misfortune of being unlucky. Like that had what to do with PSVR?
Anyway if that makes me the bad guy whatever i guess. There's just very little of value in the original comment. Also it's just so uninviting. Hence my response. Honestly neither should be up but here we are.
@Jayofmaya Thumper might be a bit intense for some people to begin with. I am lucky enough to never get really VR sick, but RE7 did make my head feel a bit heavy... until I turned of the motion blur.
@Palleon While that may help many with milder forms, true motion sickness has to do with your brain recognizing you are not actually moving, while your eyes are telling you otherwise. There would have to be some way to stimulate your inner ear directly (pretty much impossible currently) or possibly through haptic technology applied to your skull to simulate physical movement. So probably you should stop giving snarky arrogant responses when you know nothing about true motion sickness.
@Perturbator I think what made Thumper easy, though, is it's like Moss and Astro in that you're watching the avatar and not in 1st person. I did a level a day and damn was that last one hard... Haven't yet done RE 7 but looking forward to it!
I just got the quest 2 and I’m now all in on vr… I’m going to have a hard time with any unit that you have to have wired to a console. If the price is sub $300 or it is much more powerful than the quest 2, then I’ll be interested
I’ll be honest I fell of PSVR after about a year, because there was too much to do to set it up.
When I’m gaming I just want to get in. I take my switch or PS4 out of rest mode in like 3 seconds it’s a whole commitment with PSVR.
Having said that…I’ll be there day 1 for PSVR2. Astro bot, RE7 & especially Tetris Effect are just incredible in VR. I wish there was a way for people to experience it.
Once you go VR you’ll never go back.
I got an Oculus Quest 2 a couple months ago. I can't imagine having to be tethered by a wire. Unless PSVR2 is wireless, I'll skip it like I skipped the original.
@lolwhatno so you're fine with people treating others however they feel like as long as that's how they are irl? I don't think that's how it should work but agree to disagree i guess.
@lolwhatno honestly the only thing that bothers me is you defending someone who went out of their way to taunt an entire segment of the website with no provocation whatsoever.
Just seems undeservedly generous. I'm typically respectful of everyone on here. But if someone is gonna come on here and start mocking other members, well, they aren't due much respect in my book.
Me want psvr2. Ok bye.
I loved PSVR at the time, but having now got used to a Quest 2, I don't think I can go back to wired VR for a lot of things. If it's a game I play while sat down the whole time, sure. For stuff like Beat Saber, Super Hot and Pistol Whip though, going back to cables would be very hard.
Oculus Air Link is pretty impressive, and I wonder if Sony could still end up giving us a wireless headset that still uses the processing power of the console in a similar way.
Witch game is that on the picture? With the crowbar. Skyrim?
@lolwhatno No worries and yeah i don't mind the discussion but it's not exactly paramount.
I agree "defending" was a strong word though, for the record. It's more like your comments betrayed a hint of nihilism. Which i can totally relate to but in this case both the haughtiness and denial of reality (packaged neatly in their original comment) hit a nerve. Not to get too deep here but man could the world use a little less of both of those things.
Anyway... very much looking forward to the new PSVR lol.
I personally can't wait to see what they do, I still love my VR even on the PS5 - I just can't get rid of Beat Saber and Resident Evil
My only wish is that they make it so the pads are interchangeable, being a baldy I learned the hard way that sweat destroys the pads and leaves bits of it all over your head!
@get2sammyb This article aged well
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