I had always planned to watch PsychOdyssey. I'd been aware of it since the start of 2023, and only heard good things about it, but it just kinda faded into the background. Recently, though, when me and my partner were stuck for something to watch, I remembered this documentary and suggested we give it a shot. Having now seen all 32 episodes, I can safely say it's the best thing I've watched in ages. If you've any interest in how games are made, you need to watch PsychOdyssey. It's practically required viewing.
Created by 2 Player Productions, which previously documented the creation of Broken Age in a series called Double Fine Adventure, this is a similarly comprehensive look at the development of Psychonauts 2. The series begins by recounting how the original Psychonauts came to be, then kicks things off proper just as work begins on Psychonauts in the Rhombus of Ruin, the PSVR stopgap. From there, PsychOdyssey runs chronologically through every step of Psychonauts 2's production, from the very first notes in Tim Schafer's notebook all the way to the finished game.
It's an astonishing achievement. Filmed in Double Fine's San Francisco studio over seven years, it's by far the most insightful look at how a game gets made. You see countless meetings about level design, characters, and art; numerous staff members joining and leaving the studio; troubles with funding; extremely WIP footage of the game at every stage of its development; demoing at E3; and so much more. Every step of the journey is captured, and it's a fascinating fly-on-the-wall perspective that's all too rare in the industry.
I loved it from start to finish. What I love most about PsychOdyssey is that it's more than just a making of Psychonauts 2. Obviously that's a big part of the documentary, but it's more about the people building the game, the creative process, and how the studio collaborates to craft a very complex thing. It's very real, and very honest.
Without spoiling too much, I admire how willing it is to show the low points as well as the highs. Here's a game that's a sequel to a much beloved cult classic that's close to Schafer's heart, and being developed by a combination of team members who've been at Double Fine since the beginning and new hires with their own ideas. There are clashes, not everything works out, and it can get surprisingly emotional.
That being said, it's not just some huge bummer; there's a lot of laughter and positivity throughout the series. The warts-and-all approach presents viewers with a surprisingly turbulent development process that sees Double Fine go through a publishing deal imploding, being acquired by Xbox, the cancellation of E3 2020, and of course, the COVID-19 pandemic. Even through all of that, as well as difficulties with staff, meeting deadlines, and ensuring the game is "Psychonautical" enough, it's amazing how optimistic and positive the team remains. It's pretty inspiring.
The only reason you might not want to watch it is if you haven't played Psychonauts 2 yet, as the documentary is obviously full of spoilers. However, before you let that deter you too much, I'll say that I hadn't played the game before watching PsychOdyssey, and I wasn't bothered by what was shown. Much of what's discussed and displayed is of course a huge work in progress, and some of the things you see don't make it into the final game. If anything, I feel as though the insight will enhance my time with the game itself; I'll be able to put a name and a face to nearly every aspect, down to even the camera system.
The entire thing is free to watch on YouTube, and it comes highly recommended. Again, if you've any interest in game development, it's the most incisive and transparent documentary on the subject you can watch to date. I'd also argue that even if you're not particularly interested in how games get made, it's still a compelling and well-told story of a team's multi-year journey to see something through. Get this watched.
Have you seen PsychOdyssey? Do you agree with Stephen, or are you incorrect? Tell us what you think in the comments section below.
Comments 17
Heard of this documentary before but didn't want to give it a try because 32 episodes seems like a lot but I'll be sure to now! Beautifully written mate π
I want to watch this and I am sure there is some GREAT stuff in there but at 20+ hours it's a serious undertaking and a tough sell. But this helps!
Will definitely check this out, I too was a bit put off by the 32 episodes but having watched the 'Double Fine Adventure' I was hoping for more of the same as that was excellent and it seems just that
@Mostik @themightyant @Cherip-the-Ripper We watched one or two episodes most nights for a couple of weeks or so. It is a long series but so worth watching, and definitely doable if you pace it out.
I watched this after it was mentioned on one of Last Stand Mediaβs shows (I forgot which one), and I absolutely loved it. It was fascinating getting behind the scenes of a studio.
One of the more interesting parts was when Double Fine first got acquired by Xbox and they had Matt Booty come and visit the studio. It was cool to see Schafer push back on Booty's attempts to curb any moonlighting on other projects in order to preserve the spirit of the team.
@Quintumply That is basically my gaming time. Sadly too much to play, watch, read, listen to and never enough time, something has to give. I try and balance it all out but gaming usually wins, i'm decades behind on TV/movies etc.
@themightyant You could always hold a controller while you watch, it'll be like you're playing a Hideo Kojima game
@Quintumply LOL. If I get drunk and carry empty take away boxes round the room we can play Death Stranding IRL while watching.
Binged it as soon as it was released, excellent drama series π
@Quintumply would you recommend any specific episodes to watch? As like some others I donβt have the available time to watch all
@PsBoxSwitchOwner To be honest, I wouldn't. As with a lot of series, I think if you were to cherry pick specific episodes, you'd lose out on so much context. My recommendation is to start at the start and watch it through to the end β or at least, see whether you're interested enough to carry on.
I totally understand it's a long series and not everyone can set aside the time, but it's so worth it if you can make it work.
I'm only a couple of episodes past amnesia fortnight, I watch like one a month but it's fantastic! It doesn't pull any punches either. As the team have been embedded for so long, the dev team just forget they are there.
Started this a while ago, it is indeed well made, but ultimately stopped watching as it is way too long.
If they made a 1 hour version I'd be more interested.
I loved the Amnesia Fortnight shows as well and this documentary really is amazing.
I'd say that if you genuinely take gaming seriously as a hobby you owe it to yourself to watch it.
@Kidfried Haha, well I also really liked Get Back, so maybe I'm just a fan of these long form, fly on the wall series.
I guess the biggest difference between that and PsychOdyssey is the structure. Get Back has three episodes of two or three hours each, covering a time span of roughly three weeks. PsychOdyssey has 32 episodes of anywhere between 20 minutes and 90 minutes each, covering a time span of roughly seven years.
Get Back is a more beat-for-beat look at what occurred during the band's practice sessions and preparing for their album. PsychOdyssey tells a story that spans a much longer stretch of time, so naturally it's more edited down (apparently they captured around 5,000 hours of footage). Most of the documentary is candid footage but it's peppered with talking heads too.
They're quite different documentaries in some ways, but both are pretty raw looks at creative people collaborating on an artistic project. Both are worthwhile in my book, but such an in-depth series about how game development operates is so rare.
This is on the list now. I love documentaries, especially about music and video games (I will always recommend Netflix High Score and (I think, NoClip?) about Hades, which is superb
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...