We’re in the eye of a video game adaptation frenzy, but Tomb Raider has always been well ahead of the curve. During the peak of its early 2000s popularity, Angelina Jolie signed on to star as the well-endowed archaeologist Lara Croft, in a movie that would buck the trend of game-related Box Office busts and gross over $250 million worldwide. It was followed by a sequel and, more recently, an Alicia Vikander reboot – cementing the action adventure series as a true cross-media property.
This animated instalment feels like a no-brainer, then – a collaboration between Legendary and Netflix to help bridge the gap between Crystal Dynamics’ recent trilogy and whatever it’s been quietly concocting next. Tomb Raider: The Legend of Lara Croft’s plot blurs the lines between the vulnerable Lara found in the most recent games with the strong and capable heroine from the original PS1 trilogy; that means there’s still a lot of handwringing over the star’s selfish, isolationist personality – but also plenty of acrobatics along the way.
The first episode, with a running time roughly 10 minutes longer than the remaining seven that follow, is a little stodgy and, dare we say, dull – as a flashback shows the protagonist discovering a non-descript box in Chile with her mentor and family friend, Roth. It then skips forward to the present where, wrestling with her demons at the infamous Croft Manor, she decides to do-away with her father’s stolen archaeology possessions – only to find the aforementioned artefact swiped from under her nose.
A globe-trotting story ensues which takes Lara from London and China to France and Iran, with all of the touristic spectacle you’d expect along the way. The visuals are largely adequate, although there’s an overemphasis on cheap-looking CG in some spots, which wouldn’t look massively out of place in early PS2 games, like The Angel of Darkness. There are a lot of set-pieces which fiddle with perspective, and they remind us of the ballroom shot from Beauty in the Beast – ground-breaking at the time, but dated today.
The animation’s largely fine, though, and we like Lara’s design here: she’s got jacked arms and massive shoulders, exactly what you’d expect from someone who spends her life scrambling around death pits. Hayley Atwell, who’s taking over from actress Camilla Luddington, also does a great job of bringing more maturity to the character – even if her performance is rarely ever remarkable.
It’s the supporting cast we’re still not keen on: the hulking top-knotted goody two-shoes Jonah returns from the games, and is as forgettable as ever. Zip, a character first introduced in Tomb Raider Chronicles, makes a surprise but largely uneventful return – acting as a kind of Q-type character, offering technical support for Lara from afar.
The villain, Charles Devereaux – who’s voiced by Richard Armitage – is perhaps the only interesting supporting character, and it’s through his parallels with Lara that the story finds its thrust. Without spoiling some of the twists, he’s effectively the victim of an illuminati-like cult similar to Trinity from the games, and is on the road to revenge. The aforementioned artefact – which contains a precious green gem – is stage one on his plan, but in true MacGuffin fashion, there are three more jewels to find, which can be combined like the Chaos Emeralds or Infinity Stones.
Unlike the largely grounded content of the recent trilogy, this animated adaptation dives head-first into the paranormal, leaning on Chinese mythology to create all kinds of supernatural scenarios. In one episode, Lara needs to take on a spirit fox composed of the shadows of dozens of different animals – and the series finale, which we won’t spoil here, will prove a rousing affair for long-time fans of the franchise.
Despite these set-piece spectacles, though, we couldn’t help but roll our eyes when the heroine acted selfishly and then started weeping about it later. While we understand the character needs depth beyond her parkour and problem-solving, her complaining can get irritating – especially when, honestly, her own thoughtlessness is almost always to blame.
Still, with the majority of the episodes running for little more than 20 minutes, there’s no real time to get too bogged down – and outside of the aforementioned first episode, the story really does start to move. There’s a great episode midway through the series where Lara and Jonah are forced to explore a tourist spot in China, and the writing really has fun with this, refreshingly exploring the protagonist’s lighter side.
There’s plenty of actual tomb raiding, too – although some of the combat set-pieces can be anticlimactic, so don’t expect any extended animated fight scenes. We did find the payoff to some of the major plot points a bit abrupt, but it makes for breezy viewing – and, honestly, we’d rather this than the series overstay its welcome.
So, all in all, if you’re looking for a brisk globetrotting animated adventure, then this should more than adequately meet your needs. We sincerely hope this is officially the end of Lara’s origin story now; by the conclusion of this series, her demons have been purged, she has some familiar weapons, and she’s got bigger biceps than those meatheads who live in your local PureGym. This show does a good job of moving the character’s story arc forward, and now we’re eager to see what Crystal Dynamics has been cooking for consoles.
Tomb Raider: The Legend of Lara Croft will be available to stream on Netflix from 10th October. Will you be watching the next phase of the heroic heroine’s next journey? Are you enjoying this recent flurry of animated and live action video game adaptations? Find a mythical gemstone in the comments section below.
Comments 43
Any questions, let me know!
Jonah was my favourite character from the reboot. Underused in the 3 games I felt, he's a great companion. Good to see him showing back up here although sounds like he's underutilised again.
Bit of a badly timed opening phrase.
Just watched the first episode. I find the psx era Lara rather grating, and should have just been left in the dustbin of one dimensional characters. As you said so well "goody two shoes" Jonah sounds like a broken record as Laras conscience and zips Humor never lands.
The scene where she's tailing a thief through a completely empty city shows that there wasn't much budget or effort put into it either.
@ScarletSpidey That's fair, I've edited that.
@LordAinsley I don't understand how anyone could like Jonah, but each to their own. He's in this a lot and it's the same voice actor.
@tameshiyaku I do think it gets better after Episode 1. I was also ready to give up on it after the opener.
What is the circumference of her bicep?
@get2sammyb That's good of you. Glad you got I was being intentionally combative.
@MUG3NHC Pretty big, I assume. If she ever needs someone to take an accurate measurement, I'd be more than happy to volunteer my services.
Sounds like a solid enough time. I'll give it a watch. I'm really looking forward to the next game. I loved the reboot trilogy and am excited to see where they go with it.
Looks like Abby from TLOU2. Shame
@McTwist Yeah it's weird, her face looks weirdly masculine here and I can't explain why.
Hopefully Jonah dies. Or just falls in a hole. Forever.
Look up the people behind this show and you'll understand why Lara looks so masculine. Another character ruined for the 'modern audience'
@Blaze215 Can't agree with this at all! She looks like someone who spends her time rock climbing and sprinting away from danger.
If it helps, there are several scenes where she wears pretty dresses — and even one where she's in the bath.
The character design is good.
@get2sammyb if you like the direction the creators have taken that's fine. It's obvious that a lot of people like to watch attractive characters. It shouldn't be controversial it's why most actors/singers are conventionally attractive. I and many others do not find this new Lara attractive. If you do that's cool too. There's is a growing trend where creating attractive women in games/cartoons has become problematic to certain ideologies and I'm not a fan of this direction.
I see the pictures of Abby, where's Lara? Did you put some TLOU2 screenshots up by mistake?
Removed - unconstructive
So this is a continuation of the recent trilogy, and also a prelude to the next game being worked on? I assumed there was more of a reboot going on with that.
If that's a masculine body type I may have questions I need to start asking myself as a supposed straight male.
More related note... I didn't even realize this show was a thing. Definitely will check it out at least. I liked new trilogy Lara anyway.
It's a shame second Alicia Vikander movie got canned.
@naruball yup totally agree 👍
I like the art style from what I've seen, I hope the bad CGI bits aren't too frequent.
@ThomasHL No I don't believe that it is this specific isolated instance that bothers people. It is the pattern of this kind of design choice that has been happening for many years now and a lot of people are tired of it. If Lara's design had been more feminine and conventionally attractive a certain other group would be complaining about objectifying women. So sometimes you need to fight fire with fire.
@Blaze215 While I generally agree with you, I do find it quite immersion breaking when I'm playing as Lara, Aloy or Chloe in Uncharted and they're scaling a cliff with their bone-thin arms with the same effortlessness as Nathan Drake—even though such a feat would be physically impossible for him as well. Or how these petite women can just as easily take down multiple trained men in armed or unarmed combat. So giving Lara a strong upper body actually makes more sense to me. She might not be as attractive to most guys who don't prefer women with ripped arms, but she still has a clear feminine figure.
@naruball "and if you look up the people who have an issue with these characters, you understand why they have an issue with these characters."
That broad brush works both ways. See: Stellar Blade.
I actually forgot about this show coming out soon. Meh, doesn’t sound like something I can't save watching on a rainy day.
Also, I have nearly the same question as Orpheus79V. Is this connected to the S-E trilogy, the upcoming Amazon game/shared universe project, or is it its own thing? I haven't bothered checking up the details. @get2sammyb
@xDD90x accidentally Nathan Drake doesn't look like Jean-Claude Van Damme either.
@xDD90x Sure those are fair points. I do agree with them to an extent. I just don't believe realism and immersion are the reason these designs keep cropping up. For example Abby in tlou2 was ripped, in a post apocalyptic world where nutrients would be scarce and there is no way a woman could look like that. I believe the same ideology that designed her is why Lara is the way she is
@Blaze215 You're probably right, unfortunately.
Holy sh#t, it’s dude raider (astrobot reference)🤭
@Orpheus79V @Coolmusic It continues Shadow of the Tomb Raider, but it's meant to bridge the gap to the next game.
Shut the hell up, Sammy and write this article! https://www.psu.com/news/concord-free-to-play-rumours-surface-as-firewalk-updates-pc-game-files/
We need two hundred comments pre-installed too!
(Just kidding)
Removed - flaming/arguing
@get2sammyb : Understood, thanks for the reply!
Removed - flaming/arguing
What is with the comments section on this site? We used to discuss the product itself but now everyone seems too focused on some stupid American culture war nonsense. Woke this, unattractive/ scantily clad female that. Every comments section decends into it now and it is usually the same few people. It must be genuinely exhausting.
On more relevant matters - I'll give the show a watch. There are an abundance of good animated shows available right now and I'm all for it.
Just finished Castlevania which is absolutely sublime.
is Sam on the show?
@DualWielding Not really, but she's mentioned a lot.
@Jey887
While I agree 100 per cent with you, is it really so hard to make a good game without violence, without gender or sex of any kind, without politics, without animals, and, of course, without complicated game mechanics and story? Like.. Pong 2. When's it coming!?
@Blaze215 Abby lives in a football stadium full of food - and a gym. She's also hellbent on revenge.
In other words, she has both the resources and the motivation to get into the shape she's in.
There are a lot of unrealistic things in "The Last of Us" games - Abby being buff isn't one of them. It makes total sense within the world of the games.
God forbid a woman who regularly engages in high-intensity, full-body exercises be depicted as having a bit of muscle on her.
Anyway, this looks interesting. I really need to play the recent trilogy first, though.
@Sondheimist @Blaze215 interestingly the nutrient thing was kinda my only issue with Abby being that buff. Sure there's food, and a gym, but it's a militarized zone she's living in. Ostensibly they are rationing food so it's gonna be hard to consume the necessary calories to build that much muscle. After all we do see her when she is young. A little tomboyish sure but frankly, there's nothing there leading us to believe she's a future Ms. Olympia. And while we don't know her mother, just going by her father... meh, I'm not seeing where this is coming from genetically either. So I always felt they went a little overboard on Abby but it's certainly not a deal breaker. Just thought they made her that way as to contrast Ellie and also so as to really help punctuate how much she must have suffered there at the end.
★★★ "The visuals are largely adequate" - Sammy Barker, Push Square.
Btw I did some parkour through the pitfalls and death traps of TLOU2 references, not unlike Lara herself XD. Still have to play that.
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