If you was to do a quick google search you'd find that this game had a release back in 2011. So why am I doing a review now you ask? I came across this game a couple of weeks ago and in truth Id never even heard of it before. I turned to my friend Andi, who is almost an encyclopedia on JRPG's, and even he hadn't known of its release either. At £8 I thought I might as well pick it up and give it a try. When I realised just how unknown the game was, in the UK at least, I decided I would write a review for it. There are reviews available for Trinity on mainstream sites like IGN (although a quick look brings up an error page so guess not on IGN lol) but I always find they dont quite give Eastern games a fair crack of the whip. My Otaku blog on the other hand deos seen as we play these kind of games all the time! Another reason was that its Omega Force. A developer famous for Its Warrior's series of games. How could I resist the prospect of trying out an RPG by them? So sit back and find out just what a JRPG tuned for a Western audience is like...
Features: The standout feature for the game that makes it differ from most JRPG's is its real-time combat system that, with it being developed by Omega \Force, is somewhat reminiscent of an early Dynasty Warriors title in feel and the battles happen with the dungeon itself rather than within a secluded section like other JRPG's. You could say it is more similar to Western RPG's like Kingdoms of Amalur in this regard. Almost everything else in the game though is as close to your usual JRPG offerings as it could be. The game features quite a large world map, but it isn't free roam unfortunately. You point & click on exactly where it is you would like to go and the game zips you there. There are a large amount of different towns, and dungeons to explore one you've got quite far into the game, and each town contains a few places to visit. An adventurers Guild is the most important as you will be getting most of your quests here and will return there once completed to collect your rewards. A mages guild is available for purchasing potions & items while a shop in the town is where you would go to buy/sell weapons & armour etc. Each town contains a Tavern and these are almost as important as the Adventurer Guild. In a Tavern you can also recieve quests but you can also talk with the punters. With the game featuring Elves, Dwarves, Humans, and a vampire-like race known as Darkenith, there are usually heated conversations between species (due to their resentment of each other) which help flesh out the backstory of the universe a little more. There is also an Arena you can visit. Completing battles here gives you XP and Items/equipment but also ranks up your Arena level. One you fill the level bar enough you'll be able to enter 'cups' which give decent rewards and allow arena battles afterwards with more powerful enemies (also unlocks a trophy each time) So what about the dungeons? Well, there are numerous, each with there own theme and most feature more than one area within to explore. Quests are always located in these and most of the ones you'll be given at the Guild will be fetch/protect/hunt quests. It tends to not deviate from these 3 core quest structures. The dungeons will become easier to clear once you start meeting the other characters which will later form your party. You play as Areus at the start before later being joined by Dagda and then Selena. Each character has their own skillset & weapon set to advance due to their own unique play styles. A characters class, or soul as the game names it, can be changed and new abilities learnt so new techniques can be mixed together. Want to be a fireball throwing, Ice mist spewing swordsman? Well, you can be if you like. Each of the three characters are playable and can be suitably mixed within ther 'souls' to suit your play stayle when you switch. XP is earned in the usual manner by defeating enemies & completing quest. These skill points can then be used to upgrade the abilities within your soul. Weapons can also boost your stats and come with numerous abilites themselves (same with amulets n the like that can be equipped) Weapons & equipment can be bought from shops, but there also loot drops by enemies to beef out your loadouts. Your probably wondering why I haven't mentioned the story yet, considering the stroy is one of the key aspects of an RPG. That would be mainly due to it being probably my frist gripe with the game. Ill admit the opening cinematic drew me into the game. An Emperor geos mad after hearing a prophecy of his demise and has his pregnant daughter murdered and executes his son himself in an attempt to massacre his sons family n stop the prophecy from happening. The game begins with you playing as Areus , who's father was executed while you escaped, when he's older and fighting in the Arena to make himself more powerful to one day take on the Emperor. Sounds good? Well lets just say nothing else of note happens for the rest of the first chapter which took me 10 hours to complete. The story picks up again from Chapter 2 onwards but the huge lull beforehand is baffling. The quests you do and snippets of story you see will do nothing to hold your intrigue from the opening cinematic and you will feel your interest wane. I guaruntee it. Its an incredibly missed oppurtinity for me as the opening cinematic really was good enough to invest me into the story. As I said though, it deos pick up from Chapter 2 onwards: so If your still with the game by then it deos get more interesting. If you was to invest heavily into the game then it could last you up to about 50 hours, although if you dont do much in the way of side quests n the like your looking at no more than 20!
Gameplay: As I alluded to in the previous segment, the combat system is real time. Its also really satisfying. Attacks can be mapped to the Square, Triangle and Circle button while block is on L1 and a dodge/roll is place on RI. Combat is fast and frantic with multiple enemy types participating in the combat, At times NPC's also join the fray. Your character can be switched freely during the battle with a press of the R2 button. Each character has their own style of play: Areus plays like a Mage, Dagda a Warrior and Selena an Assassin. When you are not controlling a character they are controlled by AI, so they are always taking part in the battles with you allowing for quicker hot-swapping. The ability to seamlessly switch characters during the real-time combat unsures that it remains frantic and allows for tactical play. While the animations during combat could be more fluid, it deosn't otherwise detract much enjoyment. When in a fight a meter will be filled which will unleash a 'Soul Burst' attck with a press of the L1+R1. This works similar to a mosou attack on warriors games and works well when you are overwhelmed by emeies but it also serves another useful purpose. The boss battles in this game are another strong point. Each will need to have their weakness found to ensure victory. When the boss completes an attack, a circular ring appears over them on your HUD that gets gradually smaller, changing from a Yellow to Red before it dissapears. If you manage to hit your enemies weakness while this target is available, it will change to Blue. Once this happens if you deal enough damage, the enemys defense will shatter, literally. During this 'break' mode you damage the enemy far more than usual. During boss battles this is a must! Once you have their health down to a low level, and you have all 3 members in your party, You can then access a Trinity Attack when the appropriate symbol appears over the enemy. It acts like a finishing move and rewards you with health boosts and extra XP. The combat system is easily the best part of the game and you may, like I did, find most other aspects a little lacking. Quest structure deosn't deviate from the few (fetch/protect/hunt) that I mentioned earlier and the lack of dungeons (half a dozen at most) during the first chapter can make the game seem a tad repetitive. With the dungeons also being a tad linear, there is almost no exploring worthy of mention so the game fast becomes a contant barrage of quests. The most glaring issue, for what is considered a JRPG, is no crafting. Yep, No crafting whatsoever. There is no way to create your own equipment & Items, which further pushes you into doing constant quests to earn money to buy a particular item you like. The gameplay can get repetitive during those first few hours but thats mainly due to how the game itself is structured. The combat system may be enough to keep you coming back though as its an incredibly solid aspect of its gameplay, but be wary.
Graphics & Sound: You shouldn't be going into this game hoping for sweeping, colourful vista's akin to the likes of Oblivion as your not going to get it. What the developers have managed to do on a shoe-string budget is commendable though. At times, when its canvas-painting effect kicks in, it can look quite nice. While there are parts to its engine that look quite good, notably the lighting that streams through cracks in cave walls and tree branches, most aspects can look a little sub-par. Character models are good, but texture work n the like can be a little 'Ps2' at times. I guess a good point to this is that the framrate is rock solid. It never once seems to drop down to a level that impacts the gameplay, keeping it slick. There's nothing that stands out on the game from a graphical standpoint though, Some of the boss characters can look quite detailed but it has distinctly average look to it. The canvas-painting effect that overlays the screen (mainly when standing stationary) deos alleviate this issue somewhat and the art style helps to create an image that could pass for a European medieval painting. The art style for the game is also another negative for me personally. The Producer has gone on record as stating that Trinity is a JRPG tuned for a western audience. Now you guys have already read how thats had an impact on gameplay, and for me it also impacts its visual design. While Eastern & Western RPG's both seem to have their own style, this tries to sit in-between and appeal to both. For me it fails. It deos lean more towards a Western RPG style, but even then it still comes across as bland and lacking character. A bland art style married to an average engine deosn't exactly help to try and immerse oneself into the game. The soundtrack, however, picks up some of the slack at times. The score is sweeping and dramatic when it needs to be, the music that kicks in when a boss character is defeated is suitably epic. It's just that its certainly nothing new or surprising though for anyone who's played a fair few dungeon crawling Western RPG's, but it's everything you could want in a fantasy game of this type. The voice acting, on the other hand, is far more sporadic. The acting ranges from passable to painful as characters come and go in the plot cinematics that pop up every now and again. If the game had a larger budget, many of these issues with itself on a technical level could have been improved. Consider me underwhelmed on the aspect of its Graphics & Sound.
Conclusion So what can I say here? Well, I commend Omega Force for trying to create a JRPG for a western audience. The problem is that in doing so, the JRPG aspects of the title come across as being a little underdeveloped, especially the lack of a crafting system. At times the game comes across as unfocused and its structure suffers somewhat leaving it to feel a little repetitive. While I didn't like its art-style, the fantasy styling will appeal to those fond of Western RPG's without a doubt but its technical shortcomings should also be something to be cautious of. While it deos have its shortcomings, the combat system for Trinity is actaully really good, superb even. But alas, games are a complete package so even a few notable parts of greatness cannot stop the inevitible. While I can't say Id recommend this game, If you see it cheap (around £10/$10) you could do a lot worse. If your mindful of the shortcomings Ive pointed out then the combat system may be enough to keep you entertained and you could get some enjoyment from the game.
I hope you've enjoyed the review! While its not been a game to enjoy like Project Diva was, hopefully if you come across Trinity in the shops you'll have a better idea of whats in store I may do a review for EDF 2017 Portable on Vita next seen as there's no review here and Im a little hyped from the Ps4 EDF announcement too! If theres a paticular Niche or JRPG title you'd like to see given a fair crack of the whip by me or someone from the Otaku blog then lt me know and Ill see what I can do. otakugamersuk.blogspot.co.uk
Ahhh, I remember this game. I was tempted by it at one point, and even in the demo the combat was a lot of fun. Thanks for another very in depth review!
Never heard of this game before. Some elements sounds promising others not so. I might get this in the future just because the combat sounds really fun and I don't mind the PS2 graphics and wierd art style so its ok for me. I just want some gameplay and it seems that it delivers in that side.
Never heard of this game before. Some elements sounds promising others not so. I might get this in the future just because the combat sounds really fun and I don't mind the PS2 graphics and wierd art style so its ok for me. I just want some gameplay and it seems that it delivers in that side.
Thanks for reading If your looking at the combat system as its core gameplay then it does indeed deliver. Its just a shame the rest of the game doesn't quite match up. Like I said though there is fun and entertainment to be had if your mindful of the games other shortcomings. The 'Ps2' graphics aint too bad. The game seems to aim for a canvas-painting look and it does certainly hit that. As for the art style, I just didn't find it quirky enough I tend to enjoy JRPG's with quirky art styles but Trinity's came across a bit too medieval Europe for my liking lol Others will no doubt like it, just not for me.
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Topic: User Review - Trinity: Souls of Zill O'll
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