Well, I will say I am enjoying the new MP map. It's great for rifles and LMGs. Got alot of kills in on domination with the Lewis LMG. Going to try War out today some more. As for some of the changes they did my biggest gripe was changing the molotov cocktail scorstreak from 2 to only having 1. They also upted the points you get for kills and doing objectives which is nice cause it brings the the scorstreaks into play. That seriously was one of the things missing during the first beta, scorestreaks.
In all this is definitely wetting my appetite for the full game this November.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki Scorestreaks are weak anyway. I also hate the Division system - its such a BIG step back - like the game in General. Its really reduced the flexibility, the choice and of course, the ability to tailor classes to specific modes, maps and most importantly, play styles too. The Pick 10 system wasn't broken and, if anything, was one of the biggest strengths and changes that CoD introduced over the years. In many ways, its less inflexible than CoD4 was...
The new map is awful - its head glitch city - so many 'low' barriers for people to stand behind camping to pick off anyone trying to be aggressive. The increased score in Domination has also ruined the Objective based nature of that mode - A lot of people - especially on the new map, just want to 'slay' to get their Score streaks and head glitch anyone who tries to play the objectives - no ambition to get Capture points at all... Even TDM has become far more T-D-ous with the increase to 100 score limit. That score works well in the fast paced games of the previous few years but now you are 'lucky' to finish a game before the time runs out. The quicker the match, the quicker the match bonuses and rewards - no doubt some version of 'keys' or salvage will be implemented.
All in all, I really think this game is not great, not great at all. I just hope Zombies at least will give me a reason to keep playing - at least SW:BF2 looks like its made 'significant' improvements over the last iteration and it does 'War' better than CoD does too...
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@BAMozzy I didn't expect you to like this game honestly given what you said in the past. In all it just sounds like CoD is just not your cup of tea, which is fine having different likes dislikes is always a good thing. It just seems you prefer Sci Fi FPS like Halo or Battlefront over military ones like CoD and Battlefield.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki That's not true. I have every CoD sine CoD4 and all DLC in every game (except W@W) and all the BOTG games on both PS3 and XB360 too. I think I reached Max prestige with most weapons in gold/diamond or whatever the 'highest' camo was for each weapon and groups. I also have a number of Battlefield games - although the last was Battlefield 4 - Hardline sucked and BF1 is far too shallow and I prefer the more modern settings that DICE moved too.
I really dislike Halo's MP and all the other bouncy floaty Arena shooters too - I also don't think much to Destiny's Crucible either. Halo was all about the Campaign for me - one of the Reasons I couldn't bring myself to buy Halo 5. Admittedly I enjoyed both Killzone and Resistance too and whilst they are 'sci-fi' they were also very much 'Boots on the Ground' and very similar to the CoD/BF games of that time - just thematically different - although Resistance also had some unique weapons with a secondary function. The Bullseye, for example, could fire as a rifle but if you used the secondary fire option, it basically fired a tracker dart that all the 'primary' fire bullets would track too. That being said, it was still a 'Boots on the Ground' game with a lot of similarities to CoD as a LOT of FPS games did last gen.
I really didn't like Advanced Warfare - Sledgehammers first solo CoD game because they 'messed' the flow and relegated the 'gun on gun' action to being a 'secondary' thought with the bigger focus on 'movement' and ability to avoid that 'gun on gun' action. The movement also contributed to far more occurrences of being shot in the back rather than actually engage in combat. CoD has always had 'some' verticality - buildings with 2-3 stories where people could gain the height advantage, but these vantage points were limited to a window or two - which meant that if you were trying to attack these areas, you would be aware of those few vantage points but with AW, you had an almost 360 area where people could be positioned - thanks to the ability to basically get on almost every rooftop. Something that BO3 and Infinite Warfare corrected and why both of those 'flow' much better. The gun on gun action is also a priority but the advanced movement allows for much faster pace, much better flanking opportunities, and more tools in your arsenal to deal with Campers and Head glitchers.
Its only been since 'Titanfall' that I have actually played and 'enjoyed' a MP FPS with 'double jumps' and/or Wall running and I can only name 4 that I have actually 'enjoyed' - two of those are CoD and the two TF games.
The problem with this isn't the 'sci-fi' element, not at all as I would HAPPILY of played this if it was a 'modern military' shooter in the vein of CoD4 or BF4 IF it had the flexibility of the Pick 10 system and much better map design. I admit I am not fond of the antiquated weapon set but the only AR worth using is the STG (a Favourite of mine in W@W) and its very SMG dominated too - especially as that is the only class that has Silencers. The score streaks are also very weak - another reason this game can't compete. Earning a fighter pilot that can't kill in one 'hit' on its singular and very quick pass, the paratroopers that , at most, get 1-2 kills but can easily be taken out by the opposition if they shoot the parachutes - even the UAV can be shot out of the sky by an SMG in seconds and its not exactly 'cheap' to earn compared to other CoDs.
As I said, its not the fact this isn't 'Sci-Fi', its just a 'BAD' CoD. I would rather play CoD4:MWr and whilst I know I was critical of that, most of that was because of the improvements that CoD made having learned from their mistakes. Those 'mistakes' were understandable at the time - it was the 'first' to implement the staples we have come to expect from CoD. Its no surprise that a number of 'perks' for example, either disappeared or changed to attachments - like Steady Aim to try and reduce those people that run around hip-firing sniper rifles. I would rather play Black Ops 1-2, MW1-3 even Ghosts than this mess. The only thing going for it in my opinion, is the fact its better than Advanced Warfare - Just!!!
I just hope Zombies is great. The early look seemed OK - much darker than even Treyarch's so fingers crossed they don't mess that up as well - like they did with 'exo-zombies' in AW.
The only reason I think SW:BF2 will be my MP of choice in the upcoming year is not because of the 'sci-fi' setting, but because it looks like it will be much more fun, better map design, more variation and even their 'war' type mode - something that CoD:WW2 has basically copied from Dice, is better designed. I admit that 'War' could well be a mode I play - depending on how it works with other maps but there is still far too much that they have got wrong with this - and its not just the BOTG but map design, score streaks, 'divisions/create-a-class' and restrictions that has that affects the ability to build classes to a variety of playstyles and game modes too - something that CoD has excelled and expanded on ever since they first introduced it back in CoD4.
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Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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@BAMozzy Well I know this round they fixed the score system so scorestreaks are a bit easier to earn and the Recon Plane can't be shotdown by SMGS anymore.
I don't know I can see why someone might prefer the pick 10 system but as you said it was flawed like giving people the ability to hip fire a sniper rifle. I think divisors is interesting but so far I can't say if I like it better then pick 10 system or vice versa.
I don't know maybe I just don't see the problems with this game as you do, of course I really didn't get into CoD till BO2 and then again it was just casually and I didn't play Ghost or AW. I guess maybe if I did play CoD from CoD4 and see the evolution I would see the flaws.
I understand how you feel though it's kinda why I don't play WoW anymore so maybe it's the same thing with CoD for you as it is with WoW for me, to many casual players playing it now and as a result they dumb the game down (not that anyone is dumb mind you just an expression) and just make it where anyone can get kills and such with out much thought.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki The Pick 10 system wouldn't allow you to hip fire snipers because 'steady-aim' stopped being a perk and became an attachment - the laser sight. It was one of the things that 'changed' from CoD4:MW that was 'broken'. As I was trying to say, that the 'create a class' from CoD4 has evolved and why many of those perks disappeared because they 'could' be used with things like sniper rifles. Steady Aim is no longer a perk and Sniper Rifles don't have Laser Sights to help with hip-fire accuracy - that's what I was referring to about how the game evolved from the 'mistakes' it made in CoD4. It was new and innovative to offer up a create a class system and of course the kill streaks too. Because it was new, they probably didn't think about the community abusing that 'freedom' and picking a perk like Steady Aim' to run around hip firing sniper rifles. By the time Pick 10 came along, Steady Aim had gone and replaced by an attachment that could not be equipped on snipers.
Pick 10 is balanced and didn't force you to equip things - like Pistols or grenades if you don't 'want, need or use'. If you wanted 2 grenades for example, that cost 3pts but more often than not, unless playing a game like Domination or Hardpoint, grenades are not often that useful or seen. That then reduced the grenade spamming that we saw in CoD4 and now in WW2. If you wanted to build a Stealth class with Pick 10, its possible and with EVERY weapon so you are not limited to picking SMG's for Silencers or having to pick Mountaineer for 'dead silence' and 'Ghost' but cannot then use a silenced weapon - this affects you from being able to make the perfect build for Search and Destroy for example. Flak Jacket as a perk is great for Domination and Hardpoint - because those modes suit explosives more but you can't equip that unless you run with the Division that has explosive resistance and therefore should carry an LMG. You can't for example, run a stealth class with explosive resistance to flank around the enemy and try and capture their home point or build a dead silent and Ghost rushing class with a silenced SMG to try and get in behind the enemies who are camping/head glitching/spawn trapping your team. Its so restrictive and like I said, the score streaks are weak and pathetic, the maps are very poorly designed too.
If it wasn't for the visuals, this game would probably sit somewhere between CoD4 and W@W in terms of when it feels like it was released. The only reason I feel it's slightly newer in feel to CoD4 is because it has more score streak choice and more attachments but W@W still has the edge because it has better scorestreaks and better Map Design. Its almost as if Treyarch took WW2 and made W@W out of the ashes - reverting back to a much better create a class system. That's how dated it feels, how much of a backwards step I feel Sledgehammer has taken with the franchise.
Its not about the 'movement' although, as I said that helps deal with campers and increase the pace of the game. Pick 10, better map design (which could also help with the pace of 'boots on the ground' combat too, better and more rewarding score streaks etc could still have really worked well within the WW2 theme. War in itself isn't a 'bad' mode either and an interesting 'new' (to CoD) mode which, if handled right across ALL maps - not all following the same 3-4 stages, along with the Pick 10 etc (you could build a class especially for this mode without feeling like you have to swap classes with each stage - whether defending or attacking. You could build a 'specific' class to be 'good' at all stages.
I could go on but it really isn't just the BOTG or the WW2 setting.
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
I played for a couple of hours and got my butt handed to me but still enjoyed it. I haven't put any real time into a COD game since the first black ops. I felt pretty rusty. I spent most of my time in the "War" mode and found it the most fun.
@Splat Yeah War mode is alot of fun, and don't worry I was getting my butt handed to me tonight as well to the point I was getting frustrated and mad at myself so I had to quit. I need to practice aiming quicker that's what it comes down to it for me.
Hope you enjoyed it man.
RetiredPush Square Moderator and all around retro gamer.
Have not played a Cod since MW3/ Blackops 2 and knowing they were getting stale I finally managed to get out of it by that point... Played the beta tonight as World at War was my favourite, and gameplay reminded me of that. Just don't think it has got much better, the map I played War on was really small and it just hasn't changed you seem to be only able to go 3 ways and don't really like how your cut off from most of the map too. The spawning is still as dodgy as ever. Honestly could go on about stuff I don't like but really wanted to like it as I wouldn't mind it for the campaign and zombies again but we'll see. The game just made me think multiple times the stuff I could do if I was playing Battlefield and made me want to play that more than this game.
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Topic: Call of Duty WWII --OT--
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