@Th3solution Not read the rest of the thread, I tend to only to once I've finished with the game.
Damn it, I thought the pigeons were going to be the main antagonist in the game and were going to hold New York to ransom. "Pay the money or we poop all over every vehicle window."
Done a few of the Taskmaster challenges, quite like the combat ones, the bomb ones were ok, did not like chasing the drones at all.
Cheers for advice on the suits and gadgets, i was aware of that but prefer to unlock stuff which suits (no pun intended) the way I'm playing and I'm actually using rather than geared towards obtaining trophies. So come the end of the game is there is still stuff to unlock and I have activities left to do which I haven't enjoyed, I will stop playing rather than grinding and my experience of the game be marred.
@JohnnyShoulder No worries — your sentiment about not worrying about trophies and just focusing on game enjoyment is a good one. I usually draw the line at trophy hunting when the enjoyment stops, but I usually enjoy the meta-game in its own way.
In fact I played Spider-Man without the intent to get the platinum and only discovered in the latter stages of the game that I was so close to the platinum that I could fairly easily just mop up the last icons and the trophy came fairly naturally so long as I just did that one plan to focus on unlocking the suits first.
I’ll be interested to hear how you get along with it through the last half.
“We cannot solve our problems with the same thinking we used when we created them.”
So I got past Act 2, the prison break section from one E3. I'm surprised that is so late in the game (story is at 76%), i just assumed that was from early on in the game. And now there are more activities unlocked, which are just more of the same of the other activities but harder. A bit of more variation would have been good. Oh well, I suppose I can ignore those for now and just do the story and side missions and I'm in the mood to do them.
The story, traversal and combat is what hold this game together. Most of the rest just feels like padding to extended the length of the game, something which I'm not a great fan of.
@Arugula I think they are good storytellers - but also that they were tasked to bring in a game that held enough content on the disc not to get roasted, but also have enough left over for dlc.
Other than the Spider-Man specific gameplay, Second Son plays out almost exactly the same, but I'd say is about two thirds the length of Spider-Man. Which was fine I thought - but the marketing push alone for Spider-Man would've meant massive losses if people's impressions of the game were that it was great but 10 hours long... With paid dlc to follow.
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
@Th3solution
It is. When you factor in the gameplay loop of previous Spider-Man games, The Amazing Spider-Man 2 specifically (the majority of the traversal, combat, street crimes and side activities are the same/similar) - it's easy to see Spider-Man as a bit 'paint-by-numbers'. It's a testament to the polish of the package and aggressive marketing that it isn't.
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
@KALofKRYPTON It’s a testament to Sony as a publisher that for every iterative “comfort food” type of game they produce like Marvel’s Spider-Man and Days Gone, there is a non-conformist Concrete Genie, Dreams, or Death Stranding.
Then there are the in between games like Horizon and GoW that don’t necessarily break new ground, but they have unique and innovative concepts baked in just enough to make them unique for the hardcore like us, but approachable for the more casual market.
“We cannot solve our problems with the same thinking we used when we created them.”
The story really does pick up in the final third. I really like the boss fights in the third act, although they did feel a bit samey in how you tackle them. The Electro & Vulture[ fight was a particular highlight, swooping round a construction site at night with electricity zapping everywhere. A spectacular sequence and it was a joy to play.
Another mention must be paid to the voice acting which is excellent, they bring real emotion an depth to some of the scenes.
Finally was able to site down this weekend and play Miles Morales, which I enjoyed alot. It felt like the perfect companion piece to Spider-man. I played it on a PS4 slim which I use now that my launch day PS4 has been retired. Anyway it looked just as good as Spider-man did on my launch PS4.
As.for the story I thought it was just as good as Spider-man but just a bit short IMO. Honestly I think this should have been more DLC for Spider-man but I understand why Sony went the route they did. When I do eventually get a PS5 I will be getting this game again for that to see all the improvements.
@RogerRoger Yes I did but it was awhile ago. I moved a few years ago and my PS4 went into my son's room because his friends have PS4 while most of mine play on Xbox. That's mainly why it took me till this weekend to play Miles that and I wanted to finish up a few games on Xbox before jumping into it.
RetiredPush Square Moderator and all around retro gamer.
@RogerRoger@Voltan Right which is why I said that it made sense selling Miles separate rather then as DLC. They may have been able to get away with it on PS4 selling it as DLC but then it just would have confused people.
RetiredPush Square Moderator and all around retro gamer.
I think going the Lost Legacy route on Miles was definitely a better option
I think there's enough game there and definitely a different enough story where it doesn't feel like it could be part of the original game without it being relegated to something like an epilogue chapter, which would still feel pretty out of place given its actual length as a game
Miles Morales is different enough in terms of story alone that it can stand on its own. The Christmas aesthetic and Miles' differentiated power set with his venom sting powers and bioelectricity stuff are even more reason it can feel mechanically different but built on a familiar foundation
@RogerRoger it does feel like it's own story most of the time, it's the length that made it feel more like DLC to me but again as I said before I can see why they did what they did.
RetiredPush Square Moderator and all around retro gamer.
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