Played a bit more Code Vein and I made my way through the City of Falling Flame which was probably my least favourite area of the game so far. At least I beat the boss first time!
@Foxy-Goddess-Scotchy Ha ha - yes, I have given up on that particular platinum notion. Life is too short and I don't have the skills to do it. The Silkson demo was cool but it literally dropped you into a boss fight with no time to get used to the controls so it was a rather 'brief' demo for me!
@Thrillho Well I just found the path of pain after getting a bit through The White Palace and... nah. The White Palace is too hard for me. Took me two hours to get to the third bench plus lots of swearing. I'm not great at platformers as it is... Going to try and keep at it as I want to get the true ending. I only have that, a couple of charms and the final Colesseum fight to do before the final bosses. However given my progress in The White Palace, probably another weeks work!
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
Still on the last of us part 2, I'm near the end of the game now I'm guessing and honestly it's been a roller coaster of emotions while playing. I've absolutely loved it, and I replayed the first just before Christmas to refresh my mind and I was thinking it would be hard to top this but honestly it's come very close.
Also still grinding through the division 2, enjoying this alot more than I thought
Played a bit more Code Vein and I made my way through the City of Falling Flame which was probably my least favourite area of the game so far.
Ha ha I felt the exact same @nessisonett. The next area's much better and fairly normal bar one mechanic that can be a little troublesome depending on how you play.
I don't think we have much longer left of the game from the sounds of things thanks to Mido's reveal after the Emily/Successor Of The Claw fight...
Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"
@Rudy_Manchego I guess you know about the “pogo” technique of attacking down to bounce off enemies/obstacles? (I’m sure you do but the game never tells you about it!)
The Path of Pain is certainly not for the faint hearted and I completed it out of pure stubbornness.
You don’t need to do the colosseum or get all charms for the “true” ending; you just need the item from the White Palace (and the accompanying piece) to obtain another item which gives you the ending you’re after.
@Ralizah@nessisonett The story vignette's in Dragon Quest IX are really quite lovely, and easily some of the strongest in the entire series. Its story has become rather overlooked; I think the lack of proper party characters is what led to the game's reputation, but it's more than made up for in other areas. The job system is pretty well developed and has a lot of depth. I remember spending hours grinding with liquid metal slimes to max them all out. Although Dragon Quest XI has a better overarching story and party characters, I'd say the individual tales in each town are better in DQIX. It's a very beguiling game.
Dragon Quest VIII's world was wonderful to explore at the time. Having a large, to-scale map was extremely impressive on the PS2 given that the Final Fantasy games had opted for smaller, interconnected areas and FFX was essentially linear.
Just killing abit of time while i wait for Hitman 3 by going through my PlayStation Plus and games with gold backlogs. I finished The Walking Dead Season 2 on Xbox 1 now i'm Playing the Detroit Become Human and i'm enjoying it so far wish i would have gotten to it sooner
@Foxy-Goddess-Scotchy Yeah, the art-style will definitely help DQVIII in terms of the presentation. I've also heard it's quite the looker if you emulate and upscale it.
Kinda surprised it only ever received a re-release on 3DS (the version I played; more content, but the music is worse than the PS2 original because it didn't use the orchestral version... not that the OST was all that good to begin with)
@mookysam I can understand VIII's openness being impressive in a time when open world games weren't really a thing, although I think it's another example of game design that hasn't aged well at all, considering it doesn't really do anything with its openness. It's essentially just as linear an experience as XI, except there's a lot more time wasted stumbling around needlessly large environments.
...now that I think about it, that exact description could be applied to Xenoblade Chronicles as well.
I really don't understand why the series is so popular (Especially in japan) to be bloody honest.
Everyone seems to complain about the music within the games @Ralizah and it's so archaic/simple/retro in it's storytelling.
I'd have half a mind to say it's mostly down to that guy's (I can't remember his name in the slightest) art style lifting it up from mediocrity. I'm not the biggest fan of his artwork either...
... No I'm not sure why I'm even considering replaying DQVIII to be honest either
I'd have thought with it being so well loved they'd have easily got a remaster out on ps4 (Or even as a PS2 Classic) for some easy cash...
Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"
Don't worry, I don't like Akira Toriyama's art-style either. Especially in Dragon Ball, where all of his characters have simplistic faces combined with hyper-detailed ears, which really bothers me. With that said, some recent games have... softened the harsh edges of his style, IMO.
I actually really like the music in DQXI S, even if it's kind of... limited in range. What's there is strong and used well, though. The story is simplistic, too, but strong plot beats and charming characters carry it through for me. I really need to get back to it and complete the post-game story content (which is actually a significant chunk of the game, from what I've heard), but I'm one of those people who is really terrible about getting back to a game if I put it down after the end credits role.
But yeah, Dragon Quest on NES is the prototypical JRPG. The early entries of the series largely defined the parameters of the genre. The charm of the series for people is that it has never really lost that old JRPG feel to it. Final Fantasy is barely recognizable from entry to entry, but DQ will always be the same. It's JRPG comfort food, basically.
@Ralizah After replaying Mario 64, I'm a little hesitant to insist anything is impressive by modern standards! I do overall prefer the linear, funnelled path of Dragon Quest XI, even if it lacks the spectacle VIII did back in the day. The raft of QoL additions and improvements make the whole package feel so fresh and modern despite its more classic style of RPGing, that it would honestly be difficult to go back to the original PS2 DQ8. As for Xenoblade, I tend to enjoy exploring environments, but did get a nasty shock when I stumbled into some sort of spider lair off Gaur Plains and my party got wiped out after a valiant battle attempt. So that sort of put me off going off the beaten path.
I'd recommend playing the post-game stuff in 11. There's actually some significant story events reasonably early on, and that felt like quite a natural place to leave it. I didn't go back and do the rest for around six months. Aside from that it's mostly a "retelling" of the second act, getting powerful weapons and stuff to prepare for the super boss and true ending, so while there is some repetition here and there it's largely enjoyable.
@Foxy-Goddess-Scotchy The music varies in quality from game to game, and I found XI's to be one of the weaker ones, but they are always nicer sounding in the symphonic suite CDs. VII has quite a good score. The main problem in the games themselves is there are usually only a dozen or so tunes and a small handful are repeated over and over, so they lack the variation of something like Final Fantasy.
@Foxy-Goddess-Scotchy Yeah, the Crown of Sand was really quite good I thought. Mostly because it felt very Soulsey with the one main path and some great shortcuts. I’ve made it three for three with the last few bosses beating them in one go as well, here’s hoping I keep it up but I’m not confident. I also switched to Yakumo’s Oni Bane weapon instead of the Zweihander which is seriously great. The scaling is better plus it swings faster.
I picked up an FMV (full motion video) bundle in the current sale, and played through The Complex. It's about a group of people working in a high-security nanocell laboratory, known as The Complex. Naturally, problems soon emerge. Troublemakers are after the nanocells, and these cells could be deadly if anyone were to be exposed to them.
It's an FMV game, so the visuals are live action footage, with actors acting out each character. The dialogue choices every so often are the only gameplay element in this game, so don't expect any quick time events or puzzles or object interaction that some other story based games have.
It took me about 1 hour 20 minutes to reach an ending. It was a fairly bad outcome, so I'm eager to play again another night and try to get a better one. There's around 8 or so different endings, though I don't know yet how similar or different they are to each other.
It's not the greatest of stories, but I'm having fun with this game. I've rather fond of FMV games, and more generally story based games involving choices.
@Thrillho Oh yeah - I can pogo (it's my favourite enemy killing technique) but you are right, never explictly stated to do it. I just suck at timing on platforming. Currently stuck trying to pogo off of the unkillable enemies while avoiding the saws. It's just going to be trial and error. I want to fight The Radiance to get that ending so will do this eventually. From a game design perspective, I'm not sure the White Palace is fair as it really is dependent on skill and is a big step up on other platforming areas (but if you have Hiveblood etc, you can kind of cheat it). But hey, there we go.
On the other end of the spectrum, I loved the first two Colleseum fights. Did the first two first time though the third is longer (got nearly to the boss) but I just seem to do better.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
@Rudy_Manchego The colosseum fights are great but the third one is a step up and then has a unique boss at the end.
I quite liked the plat forming but you’re right, it does come a bit out of nowhere to suddenly need to do the White Palace. I don’t remember struggling too much but maybe that’s because it’s all relative after doing the Path of Pain! I hope you make it through though.
Trying to finish Crash 4 is giving me similar vibes at the moment...
I’ve made a start on Assassin’s Creed Odyssey. It’s pretty good so far although I do miss a couple of features Origins had and the setting isn’t quite as memorable. The naval combat also just feels a little off, like the firepower is so low that it’s practically Series 1 Robot Wars. The graphics are blinding as well, even turning HDR off then the sun washes out everything. It is good fun though, the conquest battles are a cool addition and I like having a bit of player choice and the ability to fail quests, even if it’s not massively fleshed out.
Ha ha I'm still being stubborn and using the Executioner's sickle @nessisonett! And yeah I quite liked the crown of sand area as well (Especially after the City of Falling Flame).
I'll be pretty impressed tbh ness if you manage to get past the next boss first try. I've had to abandon my low level run entirely (I'm level 60 now) thanks to this next boss and it has easily been the hardest fight for me so far. No doubt me being stubborn in trying to use the same blood code, weapons and the likes just shifting gifts and partners every few attempts
Really quite enjoyed it though despite it taking me so goddamn long to do 😅
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