As a kid I had no concept of what a roguelike was, so I remember being so stressed out playing DR and having side content constantly unlock and then it vanishing almost as quickly as it appears.
It is pretty refreshing playing this now with the knowledge I have that you aren't expected to have a perfect playthrough on your first try and I am not sure if a perfect playthrough is even possible in general.
Just following the story and seeing what you discover in the mall along the way is probably the most fun way to play this the first time around. Going out of your way to save everyone and discover all the secrets in one go on your first try is probably going to just make it a more frustrating experience than it needs to be.
It also helps they've made getting survivors back to the security room at least a little less annoying. There are still occasions where survivors just fall too far behind and its kinda more annoying to fight your way to them than to just push on with the ones you still have left. But letting some of them is sorta expected so don't stress if its not worth fighting your way back to them.
I also think once you clear this once, you can restart with all your upgrades and levels intact I think a reviewer said. So if you are gonna treat this as a roguelike and each playthrough a run, you are going to have an easier time each time as Frank gets stronger and you start to memorise where certain things are in the mall, or how certain things sequence or when they unlock, so you can plan and navigate through it all. Its a design I just couldn't appreciate as a teen, but as an adult I really admire. Kinda feels ahead of its time in that regard.
@Pizzamorg you’ve described it incredibly well, that is definitely the appeal of DR in general. : D
Yes in NG+ all your levels, inventory and moves are maintained. Actually not just NG+, ANY point you die and restart a playthrough it’ll be like a NG+.
That last paragraph is exactly what is : D yeah DR is great like that. I honestly didn’t even have the rogoulike comparison as a point of reference, but it does become apparent after a decently lengthy session and some basic knowledge of the game : D the DR series is pretty cool the voice acting in this remaster/remake is pretty stellar the OG was great but it’s awesome seeing a new take on this : D it makes me hope for a DR2 version which is my favorite in the series and who knows maybe they’d even bring back DR3 with newer features and a proper multi platform release. That game is starting to feel slightly outdated even by its year’s standards xD.
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Discord: yousef. (All lowercase with fullstop at the end)
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I see they've made tweaks to navigation too, its better but not perfect. The arrow sucked. But you still can't permanently get rid of the Psychos in the outdoor area making traversing that area just as irritating as I remember (the song is a banger tho), especially with survivors. The shortcuts still exist, but you have to memorise where they all are cause the navigation won't update to suggest you use shortcuts, it'll always try and make you go outside.
@Pizzamorg just the mere addition of multiple points is great although kinda wish they’d allow you to select more than 3 objectives but I suppose even modern games will place arbitrary restrictions, some things we never grow out of 😂
The arrow wasn’t bad in my eyes and I feel less negative towards it because it’s understandable they COULDNT make it good because they’d risk having a crazy taxi lawsuit because Sega sillily patented the crazy taxi arrow so no one can use it and I guess Capcom found out the hard way hence we got the arrow we have 😂
Imagine the crazy taxi arrow being there tho that would’ve been really damn cool and add to the the arcadey aesthetic of the game
That said that, as a total DR glock, I still gotta agree the one thing I’ve never quite liked about the OG were those outdoor inmates you couldn’t kill, a new a few blokes who lost their save file because of them and didn’t realize their danger till it was too late 😂 i think inconvenience as a game mechanic is not something that’s as inherently detrimental as people make it out to be but you gotta draw the line somewhere even in my eyes 😂 I never actually viewed these games as that difficult to begin with so I can assure that unnecessarily difficulty is not something i necessarily welcome per se 😅
What you added there about navigation not updating to accommodate new shortcuts is a pretty great catch tho and something i almost missed ngl 😅 they def co*ked up on that one
How to reach me out: 👇👇👇👇
Discord: yousef. (All lowercase with fullstop at the end)
Bluesky: yousef7
Email: [email protected] (don’t worry, it’s my non-private email for chatter)
PSN: Kat170499
You can contact me just to say hi.
How to reach me out: 👇👇👇👇
Discord: yousef. (All lowercase with fullstop at the end)
Bluesky: yousef7
Email: [email protected] (don’t worry, it’s my non-private email for chatter)
PSN: Kat170499
You can contact me just to say hi.
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