@Splat oh yeah π€¦ββοΈforgot about that haha. What was that actually like? As my only knowledge of the first games was trying Dark Arisen a few weeks ago for a very short burst just to find out that DD2 was definitely going to be my type of game π
@Splat oh yeah π€¦ββοΈforgot about that haha. What was that actually like? As my only knowledge of the first games was trying Dark Arisen a few weeks ago for a very short burst just to find out that DD2 was definitely going to be my type of game π
It was basically an end game huge dungeon with more fearsome enemies than in the base game. It was pretty great.
Maaaaaaan, exploring this game is fun. I have so much gear stacking up for different builds (found 4 new bows, armour, staffs and all sorts just from this one small area of map) the party is getting a bit heavy now so I really need to get back to the city, but Tim Roth has just alerted me to a new cave on a route I'd taken before (info from someone elses world, which again, is very cool) so here we go again π
I do like my current pawns but I might have to send them back just to impart all of the exploring knowledge on their masters π
Aaaand I've realised there's a mechanic I wasn't aware of, as enhancing items showed a different symbol somewhere else. Fascinating π
@Ravix Thanks pal π The warrior class is what I will be going for, yes. It's just a shame that the percentage of the sword dropping from specific enemies so low.
"Loneliness was an unsatisfied thirst for illusion" - Kobo Abe
Being a spearhand has given me a reason to hire tank pawns, and I've been running with a mage and a sorcerer class side by side for a good while now too, just to punish my framerate as much as possible with multiple spells popping at once π
@Black_Swordsman I wouldn't worry about percentages, for Lifetaker you just have to follow a Lion guy for a short time very early on and then visit him again at some point.
The other weapon I don't know as I've not even encountered those enemy types yet π±
But as it encourages switching classes there's going to be parts of the game where you will probably be using a bunch of other stuff too
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
I think I've come to a point where I've literally exhausted everything to do in the opening area/vernworth π (obviously some stuff that I'll have missed hidden away, and there's a few caves I'm leaving for later)
But I have nothing left in my quest log within the local area, the few inhave are fpr checkpoint town and beyond, and I've explored the "first" map endlessly, and now I just have to sit and wait for Brandt to get back to me. I should have left myself one quest to do in the meantime π maybe I can visit Wilhelmina as she mentioned something ambiguous, and I imagine I'll be leaving the city soon for a very long time for some epic exploring even further afield.
I should probably take a port crystal with me when I do depart, but I set it up at the quest location that wasn't starting (found a way to start that if anyone else struggled btw. Pick up the girl who wants to learn magic and plop her outside the house so her grandparents can't hear her asking) so hopefully I can grab the last book from Checkpoint Town and quickly do that before any epic adventuring really kicks back in so I can take my crystal with me lol.
In Pawn news, it seems Tim Roth has been on some adventures of his own. First one of note rather than the standard stuff you see was one Arisen who "sought companionship" often, and Tim Roth looking to learn from that experience π π
we must visit more whorehouses in future as this is what he knows now..
Uh has anyone noticed a bar fight breaking out in the stardrop inn? There are these two ladies that hate each other. I thought I accidentally aggroed them the first time but nope was nowhere near and they start slapping each other. This game is nuts. Also I got suck on the opposite side of the map because a griffin decided to leave a fight while i was on his head. I killed him and got him to go down but it was a very harrowing moment.
Taiko is good for the soul, Hoisa!
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@Ryu_Niiyama ahhh, I left my Griffin story a few pages back (comment #48) it was very harrowing as you say π
As for a bar fight, weirdly yes. But it was a woman and a man, she was slapping and he was throwing fists. I tried to break it up by picking up the man, but the woman kept slapping his ass π I then picked up the woman, and the man kept punching her ass π and when I put her down he knocked her out π± but then she got up and it just continued, Captain Brandt didn't seem to care, so I left them to it π
When it seems you're out of luck.
There's just one man who gives a f*************ck
βοΈπ‘π
Good Lord, the Augural Flare spell for sorcerer is so bloody powerful. We was fighting a drake and things weren't going our way when my main pawn, Nysterica, fires of her Augural Flare and finishes the drake off in one. It had 3 whole life bars left! I was gobsmacked.
If anyone wants a wild thrill ride: accept a timed quest whilst you're already on a timed quest, and make sure it's right on the other side of the map, too π
Actual insanity. I had three days to do one quest which was to
collect some evidence of foul play by a noble. Thankfully me and Sven are good buddies so part of that started easier. But Gathering the rest was more obscure
and during this second phase of looking I spoke to a noble that also needed my help, and I thought "oh, I can probably do that" as I was itching for some combat, not knowing quite how far away from my initial quest it would send me.
So then I had to prioritise that quest, and was wildly chasing Tim Roth across the map π (thank-you to whomever took the route to this quest so my pawn knew where to go as the final part of the journey is very misty and we had to go at some great pace) fighting large monsters and undead most of the way, between mad sprints, all the while not knowing how long I had left to get there to make sure the people survived.
This eventually led me to where I had to be, where there was a tough fight against a new enemy type, except it wasn't a tough fight, and my level 5 theif got in there stun locking and insta dodging whatever this foul fiend could muster, and my rented sorcerer hit a meteor at one point, which helped π
It was the headless Knight, apparently, and it pops a shiny trophy for beating it. I've had a research and other people seem to have struggled with taking it on underlevelled and advise letting it escape.
so I'm thinking that maybe theif kind of trivialises some fights as I'm just rushing in draining it's health bars and it doesn't even stand a chance.
Anyway. By this point I maybe had until the end of the day to get back to finish my investigations π I did manage it, Brandt helped a touch in locating some more evidence, and I had all I needed so I showed him. But then quest took quite a nice dramatic turn as I went to show the other involved party, and in the end I'm pretty sure there was a slight bug as it only let me turn over the one less good piece of evidence to the second person, even though both were in my inventory, so the item that got left at the end scene (you'll know what I mean if you've done it) was the significantly weaker piece of evidence, which kind of killed the tone of the whole affair π
It was great drama though, and an epic scene. Captain Brandt did make me feel a bit bad about my decision in the end, but in games I just have to see that content, I can't leave it alone based on some "moral" decision π
The following is side story conclusion spoilers, so you know... Restrain yourselves if you are unfamiliar with the evidence gathering quest in Vermund
The guy was definitely scum, but I don't think there was a way to actually turn him in for the crimes, as his position was too close to Disa. So the only option available was the good old eye for an eye. I maybe could have distanced myself, but then I wouldn't have seen the full story through.
So there we have it, one very murdered Allard and me and Wilhelmina leaving a scroll on his body saying how he bribes merchants to get more power as we escape into the night πππ rather than leaving the one that implicated him in the murder of her parents, the murder that got him control of their business and started him on his path to power and corruption.
I've since realised my error. Slots for handing over items in quests are specific to each individual item, so if you hover over one slot it only shows you the item that can go in that one slot π€¦ββοΈ which is fine when you are handing over multiple items and actually know about this feature. But if you don't, you just see whichever item happens to be in slot one and other than that your quest inventory appears empty.
I really love the lighting in this game. It is subtle but adds so much to the world, especially adding to the feel of night exploring, candlelit rooms, or forests in day time. It seems to highlight dust and mist really well, too.
@Splat haha! because I started: Fighter>Spearhand>Archer>Thief I'm literally never pressing L1 to dodge as thief now, and it is a wasted mechanic on me.
I can't wait to get back to fighter or spearhand tbh. I want to climb a few more big monsters and get the hang of gut and run though, that's a cool move. I did unlock the counter parry into a throat cut, but not sure on the limit of which enemies you can use it on. Any idea if it has a variation for big stuff, like a parry into a weakspot gouge?
Beat the game in around 40 hours. I know I missed a bunch of stuff, including stuff like the Magic Archer that I was really looking forwards too. I thought I had found it when an NPC lead me to an Elvish village towards the top of the map, but I saw every quest in that village to completion and it did not unlock, so I have no idea where that Vocations is unlocked.
Honestly not going to do a full review on this because I fear it will end up like my Banishers review, but this is very much another game to me where there is a magic 15 - 20 hours here and then a lot of filler on top that sours the experience with every hour which passes. I thought the lack of conventional fast travel really took away more from my experience than it added, as I didn't really like this game's bland visual design and lacking variety in enemies.
@ravix Didn't have one. Never got to the big city. Got to lvl 15 just wandering lol. Of course right before the city I climb a mountain and get stuck at an invisible wall or death. Back to lvl 3.
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