@JohnnyShoulder So is the head on the right meant to be wise, condescending to the stupid-looking figure on the left, as if to say - yes, but there is far more to it than that, or even, yes, but it is wise to want Dark Souls with a horse?
I'm gonna buy it as soon as I can as it IS a FromSoft game. Theres no way as I wasn't going to... I've bought all the other souls games after all (Well except Sekiro) and enjoyed them all (some more then others).
Nothing wrong with wanting a bit more info on it and how it really differentiate itself though as at the moment it does feel a bit "Now that's what I call Music Dark Souls"
... Which I'm more then ok with as Dark Souls 3 is basically the greatest hits of DS 1 with a dash of 2 and bloodborne thrown in with it being my favourite of the entire bloody series
@lolwhatno I actually enjoy going back to FromSoft trailers and just reflecting on how many late-game bosses or even endings to a game they show. It makes absolutely no sense when you first see it, but once you go back and rewatch you are just amazed at how much they give away, yet don't spoil the actual game.
@lolwhatno haha yes! I feel the same way every time I think of Bloodborne. Something about their worlds just feels so immersive and spectacular yet daunting, making you want to see them all over again!
@TheBrandedSwordsman I’ve spent some time with the trailer and it’s quite good. I’m not the level of FromSoft disciple that many are, but you can’t deny their expertise with dark fantasy and creature design. Really great. A lot have commented on how similar it looks to Dark Souls and Bloodborne, and I suppose that’s correct, but there definitely seems to be enough going on in the gameplay department to seem like it’s own thing. I do like how the story and lore seem to be a little more overt this time around and it seems like it might be a little easier to follow.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Also, the story being a bit more explicit this time around might make it a bit more accessible for people such as yourself? Plus would you say it looks like high fantasy rather than dark fantasy like some have said or would you say that the reverse looks to be true?
"Loneliness was an unsatisfied thirst for illusion" - Kobo Abe
@LieutenantFatman What are your thoughts on the trailer, Lieutenant? If you haven't seen it yet, I highly recommend watching it on Youtube. There is a link I posted somewhere in this thread on one of the preceding pages.
"Loneliness was an unsatisfied thirst for illusion" - Kobo Abe
@TheBrandedSwordsman
Looks great, I'll be there on day one, assuming I have a PS5 by then. Looking forward to seeing more. I'll be interested in the co-op and pvp side of things, I always get carried away with that. Especially did in Bloodborne.
@TheBrandedSwordsman I’m undecided at this point when or if I’ll pick it up. It does seem at first impressions to be more approachable from a narrative point of view. The difficulty is an interesting quandary since I assume this will have the same FromSoft high difficulty but there seems to be an emphasis on making more avenues to play — there is stealth in the trailer, as well as more magic than is typically presented in From games. Also horse combat. But still swords and shields. So, the added options would suggest an easier difficulty to me, since it means more techniques to exploit the enemy. I could be totally wrong though.
I’m not an expert on differentiation of fantasy subgenres but my gut tells me this game is dark fantasy, the creepy multi-armed enemy and the dark atmosphere substantiates that. Definitely Bloodborne was more dark fantasy with the lovecraftian horror elements. Dark Souls might be closer to typical high fantasy, but even then, high fantasy to me is all about dwarves, elves, dragons, mages, etc. More like Dragon Age, Skyrim, Game of Thrones, or Lord of the Rings.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution This quote, from the interview in the link above appeared to be particularly pertinent for you, my friend:
"There are two things we wanted to really concentrate on with this topic you brought up. One is the ease of understanding, the level of understanding the players have of the story and the narrative and we feel like, because this is a game that's based around its characters, this is a lot easier to understand, a lot easier to approach in that sense. So it's less abstract. While the player-character themselves is, as you might be familiar with other games, a little more nameless, a little more of a blank slate for the player to project themselves onto, other characters will provide that sense of depth and that sense of color and multifarious motives and ulterior motives that are going to keep them engaged and keep them second guessing as they explore through the world." - Hidetaka Miyazaki
"Loneliness was an unsatisfied thirst for illusion" - Kobo Abe
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