@RogerRoger I really enjoyed Peace Walker when I played it back in the day on my PSP (one of only a few games I actually had) and always wondered how well it translated to console.
It was obviously designed to be played in short bursts so I can imagine it getting annoying on console but it laid the groundwork for how MGS5 played as well, as well as introducing the Mother Base and Fulton system too obviously!
I seem to remember you could actually recruit Kojima too
I don't like Peace Walker at all except for two things. One, the villain is called Hot Coldman, which is so ridiculous that it deserves recognition. Two, the theme music is absolutely radical.
@RogerRoger I guess part of that gap pre-boss fight was that the game encouraged multiple attempts at them as I seem to remember you got items from boss fights to build/upgrade your own Metal Gear mechs that you could send out on missions.
@RogerRoger Wow the piace on Metal Gear Rising was in my opinion a very well written article. Thanks for sharing your thougths with us. I can state that after reading a few posts in this thread that I get an urge to pick up a copy of the Metal Gear HD Collection to play and beat Peace Walker which is something I likely would do if I was not so deep into the Resident Evil franchise for the moment… That said might try to get an copy of the game at some point anyway.
@johncalmc The most bizarre thing with Coldman is that he was casually revealed in a cutscene as the top CIA strategist that planed operation Snake Eater. I always assumed that it was the guy Snake refused to handshake in the end of MGS3 and was killed by Ocelot in PO but it was Hot Coldman...
@RogerRoger The grinding and the unbalancing of boss battles are the worst parts of Peace Walker. I thought that they would give you an easier option in the PS3 port but nope!
In more positive things the game looks and played great on a PSP, this theme song is very good, the monologue of Big Boss in the end when he sounds like a madman is excellent, even though Paz spitted nonsense in the previous scene and spoiled the other games. The main theme liked above is excellent!
The story semi-connected with me. Snake still has some sort of obsession with the Boss, even though he doesn't in PO making the games feel not connected. Also, it was way obvious that Paz was a spy and nobody thought to check her, even though Snake and Kaz have their suspicions. Meh, I guess putting a 16 year old girl (even though she is 21 pretending to be 16) in a love box with Snake is enough... You literally can't make this stuff up.
Edit: If I am not mistaken the linked Big Boss speech is that last time we heard Hayter in the series? A good sent off since in some dialogue in PW both Snake and Kaz sound kind of bored?
@belmont To be honest, I still just assume it's that guy, and I pretty much just ignore Peace Walker and The Phantom Pain. They're both totally unnecessary and actually just make the story worse, I think.
I find it very cool how MGS5 came to be. How the developers successfully developed the game to run on so many platforms. I wonder how many people were involved in the development team, what their schedule looked like, things like this often pop up in my head.
Are also a bit curious about what all the relented developers are working on these days given how Komija production was “restructured ” after MGS5 was released.. Maybe a few have moved on to working on other ambitious Japanese games like Nioh and Elden Ring to name a few.
@RogerRoger I was playing and loving MGS5, I put about 120 hours in it and was having loads of fun until all of a sudden I just wasn’t anymore, the bottom comes up quick!
@RogerRoger So what did you think of the TRUTH on this subsequent playthrough? It’s been a while since the game was trending, so my recall might be tainted, but I remember quite the outcry of how the game ends and specifically that whole TRUTH reveal. I think most of the criticism had been about the abruptness of the conclusion and the feeling of the plot being wrapped up in an unsatisfying and poorly fleshed-out manner. I don’t know.
For me, this game came out at a time when I was not burdened by a large backlog, so perhaps was more forgiving of large time-sinks that didn’t end well. I wasn’t active on Push Square, so I wasn’t really “in the know” about background development drama. I had a vague sense of the Konami-Kojima breakup, but I didn’t know that the game‘s development was hamstrung and that there was a whole unrealized Act that Kojima intended to make for the game but ran out of time/patience/funding/contractual obligation or whatever. So by playing the game on release, with no prior expectations, I really felt the TRUTH reveal was well done and quite impactful to me. I really enjoyed the ending and it sort of blew me away.
But I’ll be the first to admit that I don’t have a deep understanding of the MGS-verse and its tangled web of narrative. Part of that is probably because I was missing the MGS2 piece to the puzzle, I don’t know (sheesh, I need to go back and finish that… I’m pathetic 😅). Nevertheless, MGS5:TPP’s ending felt really satisfying to me, and the TRUTH was a gripping moment in my memory. I wonder if I replayed the game whether I’d see much more of the cracks in the foundation of the game, it’s message, and it’s dramatic conclusion.
This has me thinking about the wider issue of whether sometimes as gamers we know too much background, and it ruins the experience. The wealth of information readily available probably subconsciously biases us against our games (and movies, TV, and other media we consume).
“We cannot solve our problems with the same thinking we used when we created them.”
Watching a digital foundry video about MGS 4 emulation and I just found out that if you shake the DS3 it resets your camo! How on earth has this passed me by for 15 years?
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