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Topic: Metaphor: ReFantazio Thread

Posts 21 to 40 of 59

Ralizah

Unsurprisingly, the game is technically underwhelming. Looks like a PS3 game, and often runs like one too.

Curious to see what happens with those open world-y areas on Steam Deck.

[Edited by Ralizah]

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

Yagami

I can´t wait to play this. I only played the demo up to the first boss and haven´t really watched any promotional material or read any reviews, so I can go in as blind as possible.

Though it´s a bit of a shame that the ingame 3d graphics look pretty mid, considering P3 Reload managed nail its visuals in that regard. It reminds a little me of Fire Emblem Three Houses.

Yagami

Yousef-

@Ralizah slightly unrelated cuz this is more of a general note, but steam deck being so unable to ketchup with current hardware made me realize it isn’t the mustard race I expected it to be. Not that I’m shocked, I’ve learned to manage my expectations with stuff. But it’s definitely made decide to upgrade to a different rig sometime in the future, and it’s why I reverted back to having my series as my main system again despite initial plans.

How to reach me out: 👇👇👇👇
Discord: yousef. (All lowercase with fullstop at the end)

Ralizah

@Yousef- Always best to keep expectations reasonable. Games that struggle a bit or don't run particularly well on current gen consoles probably won't have an amazing time on a wildly less powerful handheld.

I do keep a more powerful PC as a compliment to it, although I rarely use my PC for demanding AAA games. Still good to have around for games that just aren't good experiences on the deck, though, like Returnal, Final Fantasy XVI, and Dragon's Dogma 2.

Thankfully, reviews seem to suggest that Metaphor is largely a good experience on it, and my experience with the updated demo confirmed that. Town got a bit choppier, but that's largely because I went above a 30fps cap, since it held to 45fps most of the time.

[Edited by Ralizah]

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

HallowMoonshadow

I didn't realise Metaphor was running on the Persona 5 engine til that digital foundry video so that was interesting @Ralizah. I'd just assumed it was unreal engine like P3 Reload.

I'm not that much of a FPS snob unless it's really REALLY bad... But it is surprising how... Bad Metaphor seems to be running? Seems they needed a bit more time in the oven to polish it up and get everything optimsed properly.

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

Nei

Ralizah wrote:

Unsurprisingly, the game is technically underwhelming. Looks like a PS3 game, and often runs like one too.

That's basically what it is. I am most probably going to love the game (adored the demo) yet I fail to comprehend how such terrible visuals made less headway than the performance mode of FFVII Rebirth, an optional mode that actually runs that beautiful game at 60fps LOL
Here we have the worst of both worlds with dated visuals and poor frame rate. Great optimization, Atlus! XD

[Edited by Nei]

Never belligerent but always uncompromising.

Ralizah

@HallowMoonshadow Like they said in the video, this engine really doesn't seem to be up to the task of running more demanding games. Metaphor runs fine in pretty much all the spots that are small and tightly designed, like in the Persona games, but larger areas suffer. This is an engine that was arguably limiting back on the PS3.

I'm hoping they move development over to Unreal Engine or something else going forward. P3R looks and runs great.

I know it was originally a Switch game, but SMT V: Vengeance honestly blows this out of the water in terms of performance and environmental density (also an UE game, as I recall).

@Nei I think big Square-Enix JRPGs get judged according to AAA standards, whereas Atlus titles are closer in budget and presentation to the stuff you see from Falcom (so on the higher end of the AA spectrum).

I dunno. Honestly, FFVII Rebirth looks like everything I want from a modern Final Fantasy game, so I'm annoyed it didn't do as well as I'd hoped.

But yeah, issues aside, Metaphor is fab and I'm really loving my time with it.

[Edited by Ralizah]

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

NapoleonDynamite

I have played the prologue demo of this game. I didn't have any serious issues with it. Aside from being not very good at the game. I think I will purchase it.

NapoleonDynamite

Pizzamorg

Preloading right now, my body is ready.

Life to the living, death to the dead.

Enriesto

Still going through the demo, loving it. Is everyone splitting different archetypes in their early game? I’m going full ham two warrior archetypes with protagonist as mage

Enriesto

Bentleyma

Drives me nuts that you don't unlock trophies for anything you did in the demo!

Bentleyma

PSN: Bentleyma-

Ralizah

@Enriesto There'll be a lot of back-and-forth in terms of switching archetypes to suit the needs of the moment, I'm sure. I have my boy as a healer at the moment.

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

Bentleyma

Okay, so it turns out that the trophies for meeting the contact in the North Border Fort and completing the Nord Mines unlock once you finish the Regalith Grand Cathedral.

Bentleyma

PSN: Bentleyma-

Ralizah

Played for an hour tonight and got deep into the Catacombs. This is REALLY scratching my Persona itch tbh.

Hope they take some cues from this for P6. Somewhat older cast, more balanced combat difficulty, etc.

@Bentleyma Good to know. It seems like Atlus was careful not to hide any trophies behind content in the prologue, at least.

[Edited by Ralizah]

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

Pizzamorg

Funnily enough the difficulty for the content immediately after the demo ends feels like it ramps sharply. Like all the balance effort went into that demo. Played the demo on normal and it felt great
Dropped the main game to easy as I was just getting frustrated. May turn it back up again later.

Life to the living, death to the dead.

Ralizah

I like the flexibility involved with this game's twist on Personas, which make them more of an interchangeable class system. Of course, characters seems to have certain proficiencies regardless, but I feel like this is going to allow a lot of great tactical options in the future.

Not as big a fan of going back to three different types of physical attacks again, but oh well. I like everything else about the game so far.

Just completed the first major story arc around 10 hours in,

@Pizzamorg I think that's just the beginning of the game being easy. Difficulty feels very nicely balanced so far. Perfectly satisfying on Normal. Akin to SMT V, where you can blow through enemies if you know what you're doing, but still have to stay on your toes.

[Edited by Ralizah]

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

Pizzamorg

I also want to stress, having to play on a lower difficulty isn't a problem for me, I still get to enjoy the mechanics of boss encounters etc Just in a way that doesn't feel quite so gruelling and brutal. It was just more of an observation because it was like the game ticked over from demo to main and it was instantly way too hard for me 😂

Not got as far with this as I had hoped cause Diablo 4 really got its hooks in me in a way I didn't expect coming back. I have loaded up Metaphor on the Deck though to steal a few extra hours on it here and there. Have to say squashed down onto the Deck screen it looks very similar to me to Three Houses. Got that non-existent Nintendo Switch AA 😂

I am enjoying it though for sure. It is basically more Persona, but I like Persona, so that's fine me. Tackled a dungeon I missed in the demo because I didn't realise it would be as easy to access as it turned out to be. Spent some time in the desert area outside of the first city. Much like with Persona it gave me a few days to do whatever I wanted with, and I really appreciate the option to go online and see what other people would choose to do as I would be so lost otherwise.

Only thing I am feeling a little overwhelmed by right now is the Archetype system. One boss had clear mechanics like "don't use x type class" against this guy that gave me clear focus on what classes to use on everyone, but beyond that, I'm not grasping great what a good Archetype decision is considered to be.

Maybe it is in the menus somewhere and I'm just not seeing it, but at a glance I don't feel like its clear who has what affinity for what class, what the downside of classes are over others, and maybe there are neither and its intentionally open to allow you to slap whatever combo of Archetypes you wanted on your Party without penalty, but I wouldn't mind some direction even if it was optional.

Like I swapped Strohl to the Monk class cause I was constantly running out of MP and there are currently no ways to get MP potions beyond finding them in dungeons and this decision felt like a good one. But I've kinda been jumping around on Hulkenberg and the Protag cause it is not clear what archetype for them is considered a good or bad choice. I'm currently running Hulkenberg as a Warrior, because I seem to run into way more enemies that are resistant to magic than physical attacks, and the combo move Bamboo Splitter wrecks bosses and then I usually have the Protag on the backline as a support class providing buffs or heals. I think this is good?

And if you are wondering why I didn't leave Strohl as the Warrior and make Hulkenberg the Monk, well it was mostly cause when I changed Strohl I was still experimenting with her base class but realised I didn't care for it all that much. Best part about it is if you put it on the Protag he can deflect attacks in the overworld so one hit doesn't necessarily send you straight into a disadvantageous turn based battle.

Life to the living, death to the dead.

Nei

Pizzamorg wrote:

Like I swapped Strohl to the Monk class cause I was constantly running out of MP and there are currently no ways to get MP potions beyond finding them in dungeons

I am just pointing this out because once it hit me the game became much simpler: if you choose mage as your MC archetype, fast battles (real time combat vs weaker enemies) will refill your MPs. It's kind of OP.
Also the water merchant at the market in front of the Cathedral sells a limited amount of MP replenishing stuff.

I have finished the first narrative arc, loving the game so far, especially strategizing with archetypes and team attacks. Not a big fan of some the status alterations and their names as they can get a bit convoluted. "Oh, now Strohl has anxiety so I cannot use my archetype skills and the enemies will not lose their action points if they attack him".

Also: gotta love Grius' plan. I found it hysterical. No, but seriously: at this point just try to kill the man by shooting poison in his mouth with a water gun.

[Edited by Nei]

Never belligerent but always uncompromising.

Pizzamorg

Oh is that party wide @Nei?! I thought it was just the person running the archetype only. That's a game changer for sure. Also thanks for the tip with the merchant didn't even think to go there to be honest, I just went to the lady who sells all the potions. Weird they aren't in the same place.

Life to the living, death to the dead.

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