@Ulverstonian I thought Until Dawn was not too bad, as well, even though it wasn't my usual gaming cup of tea, either. What ending did you get? I think ,unfortunately, most of the characters died during mine 😂. Feel free to use spoiler-tags for those who haven't played it, yet.
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
I started up Star Wars Outlaws and so far I’m enjoying it. I’m still in the opening section so it’s way too early to pass judgment. I’ve heard that the game gets much better after you get further along and it opens up, so I’m optimistic.
So far the game feels less like ‘Assassin’s Creed: Star Wars Version” and more like “Open World Uncharted: Star Wars Version”, but even the Uncharted comparison doesn’t quite fit. Whatever it is it scratches a certain itch — cover shooting, stealth, narrative driven, Star Wars romp.
I’m approaching it like I’m playing as a female Han Solo, as I think that’s what they were going for. Not the most creative choice to make, but Han is my favorite Star Wars character so I don’t mind at all. Also, after playing as a young Jedi in Fallen Order and Survivor, I don’t mind putting aside the lightsaber for a while.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Glad to hear you're enjoying your time with 'Outlaws' ,Did you finish RE4 Remake in the end? What were your impressions?
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
I'm really into Alan Wake 2 and I think I got pretty far now.
Remedy really mastered the perfect blend of weird and creepy with a bit of goofiness sprinkled on top for my taste. Loved it in Control and it might be even better here.
Still not a huge fan of the jumpscares though! lol
Also enjoying the Night Springs DLC, which provides some comedic relief between the tense parts (I like that the entry points are located at different spots within the main game).
I’m on the verge of completing Kingdom Come Deliverance 2. I’m at the final point of no return and have every trophy up to this point. I should have the platinum in the next couple of days!
@Kraven well done and JCBP 😁 I didn't play it for a couple of days, but I'm getting back to it, and i'm only a little bit nervous about a massive patch coming out in a few days 🙈🙈 I've had no major bugs, just some occasional flashing light. But big patches are always a touchy time when you have a massive hundred hour play-line and only the PS cloud to rely on for backups 😬😬
When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎
@BlAcK_Sw0rDsMaN Yes! I had a blast with RE4. I left a few impressions over on the “Games you’ve recently beat” thread. Suffice it to say, I liked it even more than I thought I would. I’m not sure if it supplants RE2 Remake as my favorite of the series but I think it’s close!
“We cannot solve our problems with the same thinking we used when we created them.”
Happy new ZZZ patch day. Not had a lot to say on this game in a long while really, not because it is bad, but the opposite. It has become my comfort blanket, each patch I jump in, get the new character, complete the new missions and then I'll see you on the next one.
This new patch though definitely has me thinking about the future of the game. Firstly, the absurd oversaturation of certain classes / elements continues and remains kinda frustrating.
But more than that, every patch now seems to be expanding more and more this idea of off field units. To people who don't know, the idea is you have a party of three, and one of those units isn't ever really intended to be controlled. You switch to them, proc some kind of ability, swap to a unit that is designed to be actively on the field, and the character you swapped off can do something automated off the field while you actively control the other one.
Its a cool concept, but I kinda wonder at what point we're just gonna hit critical mass with this idea, given all three of the new characters all lean into this mechanic. A few patches ago, Astra already already kinda turned the game into a bit of C/F with you constantly swapping in and out active units to keep the buffs active, which was then double downed upon with Evelyn, but since the two of them were a pair, it didn't seem a problem, as it gave them a set of mechanics and style of play that would be (mostly) unique to that pairing.
But now we have three more who are all their own version of this mechanic, are we gonna hit a point where you have a full team of three where you want none of them active on the field for more than a single second? Cause that sounds... not fun to me?
I was playing Kingdom Come Deliverance 2 and enjoying it a lot but then the 1.2 patch came out and broke the game. The main story quest I was currently playing is broken now and can't be completed, so I can't progress the game. So disappointing. I have to find some other game to play, until they fix the bug.
Started playing Ghost of Tsushima: Director's Cut. I was planning on upgrading to the PS5 version as I own a physical copy of the PS4 version of the Director's Cut. But then I remembered that the game is available on PS+ Extra, so I decided to take advantage of my subscription and play the PS5 version through that. That saved me €10!
Played it for about an hour and it's awesome so far. The visuals are gorgeous and the combat is so satisfying. I'm also experiencing it with Japanese VOs and it's decent enough, although I still feel like the lip-syncing is a bit off even though this feature was added in the PS5 version. Either way, I'm really enjoying this game and I can't wait to play more!
@LtSarge I played with the Japanese audio and can't imagine playing the game any other way; the Yakuza games have made me much prefer to use it where possible. That said, I did feel I was missing out a little bit when NPCs were chatting away and there weren't any subtitles to let me know what the background dialogue was on about.
The DLC is really good if you've not played it before with some beautiful areas. There's some little PlayStation nods in the region too, plus I seem to remember a set of armour you unlock there offering something a bit different for combat too.
@Thrillho Same here, but unfortunately Japanese audio feels like an afterthought here compared to the Yakuza games. Like you said, there are no subtitles for the background dialogue. And like I mentioned earlier, lip-syncing still feels a bit off. Not to mention that the voices don't really fit the characters in my opinion. I don't know, I've never had any issues with the Japanese audio in Yakuza but in GoT, it feels wrong. Even playing the game in English feels wrong, so there really isn't a best option. Maybe I'll get used to it over time.
I haven't played the DLC as this is my first time playing the game but I'm looking forward to experiencing it as well! Speaking of which, can you get access to the DLC during the story or does it happen after you're done with the game? If there's armour to unlock, then I'd rather do the DLC as soon as possible in order to use the armour in the base game as well.
@LtSarge I don’t remember the lip sync being such an issue after the upgrade but it was pretty bad before!
From memory the DLC can be available during the game (I played it having already finished the main story) but the story makes most sense to play after finishing the main game.
@Thrillho@LtSarge The DLC is available after you've traveled to the second part of Tsushima Island. This is marked by completing Act 1 and the mission "Shadow of the Samurai. I see some people reccomend starting it after finishing the main campaign though.
I yet to start it myself, but do want to before i get to the sequel. Which will most likely won't be anywhere near it is released.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
I played the Iki Island DLC just last year and it does feel like it is made to do after the main game, although it lacks its own end titles, so by the end of the story it just stops, which is a little jarring when playing it as a standalone story.
I think it would also fit in to playing it mid game, but you'd have to find a specific point where it feels right to canonically spend a few weeks/months on another island. And I cant recall if there are any good story moments to go and do that or not.
Really good game, of course, but they still have lessons to learn to make Yotei reach its potential in terms of gameplay in the open-world, side questing and map marker clearing being a little close to "bad ubisoft" in design. Oh, and the roaming enemies are a little (extremely) trite too 😅
Stunning game though, and can't wait for more 😁
Definitely recommend getting that DLC consumed, @JohnnyShoulder
I beat Genichiro Ashina in Sekiro this afternoon. Thoroughly elated at the victory. Got the goodies that accompany the success and feel completely able to take on the next challenge after a well-deserved rest.
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
@Thrillho@JohnnyShoulder@Ravix Thanks for the info! I'll hold off on starting up the DLC until I'm done with the main game.
@Ravix If I'm going to be honest, Ghost of Tsushima is probably the most copy and paste I've seen from PlayStation Studios. It's literally an Assassin's Creed clone! It's absolutely a good game, but when talking about games that reuse formulas, then it's baffling how Sony gets away with it and not Ubisoft.
@LtSarge yeah, it is an interesting one. I think the tone is maybe the only reason people don't dunk on if for that more often. AC struggles with tone and Ghost is overall a lot more mature. And the silly parts in Ghost, of which there certainly are some, are maybe a bit better and don't stand out as much.
I'd argue that some of the gameplay loop (outside of combat) is actually worse than the modern AC games, as they are kind of new to doing it, especially the way guards patrol the world and the camps not being quite as well designed for clearing in interesting ways, for a few examples.
It's certainly a better movie than an AC game though, as AC games are so convoluted and this is more grounded.
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