It's pretty difficult to be genuinely disappointed by a game these days - what with huge marketing campaigns, multiple trailers, 'let's plays' and dozens of readily available professional opinions distilled to even a single page easily found online.
But what have your biggest gaming disappointments been?
A whole game?
A boss?
An ending?
For me - we can head back to the relatively peaceful winter of 2008...
My PlayStation 3 was rocking the likes of Time Crisis 4, the blindingly pretty Haze and the promise of The Force Unleashed was beginning to feel hollow.
All of that paled to insignificance though - as I had recently acquired the most impressive console I had ever (and still) owned. The NTSC-J PlayStation 2 Slim Cinnabar Red model SCPH-90006CR. Beautiful, tiny, quiet and just ran and ran for hours on end, no crashes or grumbles - all on a regular figure 8 plug with no external power brick.
I'm a sucker for a good (and sometimes bad) shmup! I'd buy PAL games if I could, but I'd begun buying a few NTSC-J titles that I'd been coveting for a while. Fairly quickly adding the likes of Espgaluda II, DoDonPachi and Raiden III to my collection.
I'd read rumblings that my favourite MedaDrive shmup, Thunder Force IV was getting a NTSC-J only PS2 sequel (I still don't own V ). This became confirmed, so off to Play-Asia I went and pre-ordered Thunder Force VI.
Winter arrives and so does Thunder Force VI. It's here, in hand and real . The box art is... OK - no problem, it's just box art; the rear screen shots look a little muddy, but again - it's just the picture on the box.
At this point, my hopes of Gradius V level of love and care are still high. This could still be a stunning, engaging and celebrated swansong for Thunder Force...
...alas. Thunder Force VI remains my biggest gaming disappointment.
Graphically, the presentation rarely veers from serviceable. The front end is pleasant and in game, the ship models, enemies and backgrounds are largely pleasing - though the style of explosions suit neither a late PS2 game or the rest of the art style in general. I'd read that some shmup alumni had been drafted to work on TF6, and some of that shows. Movement, control, breadth of weaponry and a general fan service are where the game shines - though the whole thing does feel like product born of an intended fan service rather than a sequel. It bears that neon familiarity of oh so much 1980's inspired content that we see today - designed to please and evoke nostalgia.
Musically, TF6 is a bit of a damp squib, it's been a while since I played - as I just thought of this as a topic - but I recall being singularly disappointed with the lack of 'tunes'.
Bosses and fighters from the series do delight - and therein lies a big part of the problem with the game:
Thunder Force VI is really easy. It's also really short. Instead of the things from the previous games in the series being little nods and bonuses contained within TF6, they are TF6 - it feels almost like a tech demo, a show reel to show just how a Thunder Force game could be realised on PlayStation 2 hardware.
A single run, even at hardest difficulty will cost you no more that 25 minutes - without using a continue. Within a very short space of time, you have seen and heard all that the game has to offer, the best of that being getting to pilot the Rynex again through the same stages. Damned shame.
@kyleforrester87 I get that with 8. I'd never encountered the series or even played as deep an RPG since A Link to the Past.
I had the demo for 8 on my PC at the time and just couldn't deal with how different it all seemed!
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
Hmmm ... there are many games I would consider over rated, but this is a slightly different question. Disappointment doesn’t necessarily imply the game was bad - just that it didn’t live up to lofty expectations.
As such, the game that comes to mind would be No Man’s Sky. I hate to pile on this game which received so much vitriol. I know that the developer has gone above and beyond to correct some of the game’s shortcomings. And the game as it stands today has been enhanced quite a bit. Unfortunately you never get a second chance to make a first impression, and when I booted up NMS I was expecting to be blown away for hundreds of hours of space exploration bliss. Well, after about 15 hours I just grew tired of it. I have never gone back to it and I have mentioned elsewhere on this site about how I tried to sell it back about a year ago and all they were offering was like $2 so I have kept the game. So maybe one day I’ll put it back in and try to wash the bad taste out of my mouth. But until then, it remains one of my gaming disappointments.
@Th3solution The writing was on the wall with NMS, I felt. Some of the comments from the designers may have been misleading but I long argued prior to launch that it would be unlikely to engage players long term given the procedurally generated world. I did get it at launch but was quite apprehensive.
Actually, I ended up enjoying it more in the end, and the game seems better than ever now.
@kyleforrester87@Th3solution
Sadly - there certainly was some misleading (the online banner on the box, for example) but I'd never felt I wasn't getting what I expected with NMS.
The difference from NMS as it is now and launch is almost night & day though.
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
@kyleforrester87 Yeah, I was a little too quick to buy into the hype of the trillions of possibilities of the game, etc, etc. Many like yourself were more realistic about expectations. When I pre-ordered the game I remember the girl at the store saying that she wasn’t planning on buying it because she thought it would get boring too quickly. I was surprised to hear that from a hardcore gamer and GameStop employee. That should have been my first warning to temper my expectations.
“We cannot solve our problems with the same thinking we used when we created them.”
@KALofKRYPTON it did have online functionality day one, to be fair. And the developers said it was unlikely you'd see anyone. I think they had good intentions there - they wanted to add to the feeling that you were in a shared universe. Perhaps they incorrectly assumed the universe was so big we'd never know otherwise? Of course some people (rightly) jumped on them for that.
In recent times it's Mafia 3. There's bits of that game that are absolutely superb (the cutscenes, story, & atmosphere), but the gameplay is mostly repetitive dross and needed a huge pair of editorial scissors to cut a lot of the garbage out of it. It's still not a bad game overall, but it just could've been great.
Not a particular game itself, but one of my biggest gaming disappointments is how The Getaway franchise has been absolutely wasted and thrown away. The first game was one of the strongest PS2 exclusives, Black Monday was ok but failed to make any improvements, and then obviously when Getaway for PS3 got cancelled it was a huge shame. Every year I hope they'll ressurect those plans but each year makes that seem more unrealistic.
Finally, Tony Hawk's Pro Skater 5, which was a complete joke right from the start.
@kyleforrester87 It did, but the box says 'multiplayer' I think - Murray didn't do enough to climb down from that, and Sony clearly wanted to sell as something significantly more than it was. My experience of watching everything Murray was putting out were right in line with what I got from the game.
@roe Wasn't The Getaway slated for PSVR? Or am I wrong there?
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
Watchdogs - looked so promising and not just from the graphics. I could have dealt with the apparent downgrade in graphical quality, but it was the gameplay i was more disappointed in. Such a bore to play and with a drab leading character.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
South Park The Fractured But Whole. Great game, but not what I wanted after the Stick of Truth.
Ni No Kuni 2. Loved the first game, but I really disliked this one.
Too grindy, forgettable characters & no Studio Ghibli.
Those are two that stand out to me. Hard to be genuinely disappointed unless I’m already invested in the series.
Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece
Oddly, Wolfenstein: The New Colossus. I loved the New Order and Old Blood and was hyped for the full sequel. While I thought the story was better and it looked/sounded great, I thought the gameplay and level design was inferior to the original. I thought that game wanted you to play stealth but didnt design the levels that way. It made it frustrating in places.
It is a good game, I played it through but I was just possibly too excited for it.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
South Park The Fractured But Whole. Great game, but not what I wanted after the Stick of Truth.
yeah i agree with you on that one, TFBW wasn't as good as Stick of Truth and i think the issue was they completely changed the game play and battle systems, SOT's was perfectly fine and they should have stuck with that
anyway for me Metal Gear Solid V: The Phantom Pain was a huge disappointment, it had weak story and weak characters, something that MGS had in past games was strong, albeit silly characters and i'll be honest the switch to an Open World was also a bad decision, MGS worked better as a linear experience
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Shantae: Half-Genie Hero: I backed this one as soon as it went live on kickstarter, but this game was incredibly shallow, easy, and lacking in character compared to the other games in the series. Cripplingly disappointing.
Zero Time Dilemma: It's definitely not a bad game, but also nowhere near as well-written as the two previous entries in the series. Between the questionable story logic and the weird, stilted "movie style" presentation... yeah, I was disappointed.
Corpse Party: Blood Drive: I platinumed it, as I absolutely love this series, but... it was a bad game. No ambiguity about it. The engine had issues, the gameplay was annoying, the new characters sucked, the story was very different from previous games,and there was way too many weird moments that took away from the game.
Currently Playing: Kawaii Deathu Desu (Steam Deck)
Mass Effect 3 by far for me. It had nothing to do with the ending, I just thought that most of the game from the very beginning was a major letdown and the consequences of choices made from the previous games felt rather meaningless. I did like Traynor, though.
I appreciate games these days can cost an absolute fortune to make. Even so, when a game is very clearly released unfinished with seemingly at least a 3rd of the game content not there as the developer ran out of time & money, it's very frustrating to see. Even more so when reviews online don't bother to mention this.
Metal Gear Solid 5 and Final Fantasy 15 are obvious casualties here, huge game names, an incomplete game pushed out the door. The first gave up on the last third of the game's missions and simply had you repeat old missions on much higher difficulty. The latter, where to start? Most noticeably, half the story seemed to be missing, corners cut everywhere. And the characters you meet, there's no real chance at getting to know any of them. And of course seeing certain parts of the story clearly signposted for dlc was poor form.
@LieutenantFatman in FFXV's defence (and being a huge FF fan take it how you will) BUT the game HAD to be released at that point otherwise Square would have been in breach of contract with both Sony and Microsoft
yes there was mismanagement behind the scenes and i won't deny that but keep in mind they also had to scrap the build they was working on because of issues with the game engine and while they could transfer some assets over they pretty much had to start from scratch and only had a few years to work on the version we got the DLC episodes were never going to be finished in time for release either for pretty much the same reason
still i enjoyed it's release version, did i feel there could have been more, sure but i was still satisfied with what we got
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
On Bond, the Craig games (Quantum of Solace and Blood Stone) were actually pretty good I thought. Agent Under Fire and NIghtfire were decent too. From Russia With Love was probably the best Bond game outside of GoldenEye.
I remember seeing the first trailer for Legends. The hype was real! Read a few reviews and skipped it.
Enjoyed the first Killzone at the time - it was pretty quickly surpassed though. I think I had Fire Warrior not long after, and that was a blast!
PSN: KALofKRYPTON (so you can see how often I don't play anything!)
Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)
"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker
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Topic: Biggest Gaming Disappointments
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