@JohnnyShoulder I haven’t touched the game in a few days but I’m just milling about with Aerith and her kid pals. If the section heading to Wall Market isn’t that great then it just sounds faithful to the original to me! Honestly, looking back on it I’m really not a big fan of a lot of Midgar but I appreciate some of the more expanded sections here than others.
So, I ran around completing a variety of side-quests, got way too invested in mastering a dart board minigame, and then ran into a group of thugs who I proceeded to mercilessly batter. Honestly, this game has as much Yakuza in its DNA as FFVII.
@JohnnyShoulder Yeah, when I was playing today, I heard Wall Market as "Wal Mart" as well. Made me do a bit of a double-take.
@jdv95 That is a good point about feeling a bit more attached towards Aerith.
@nessisonett I only remember bits from when i played it 20 odd years ago. Certain sections I have a bit of a flashback.
@Ralizah It only just clicked what they were talking about when I got to Wall Market. I thought it was some kind of subliminal product placement or something lol.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@nessisonett Yeah, I'm not a fan of on-rail sections like that either. I was rolling my eyes at the baddie and all his innuendos at Cloud, too. I think Cloud looked how I felt - like, whatever man just get this over with.
@JohnnyShoulder Wow, I’m sure glad they’ve included it. The monster design’s been a bit lacking for me, the original game had some truly wacky monsters.
@Arugula Don’t get me wrong, certain parts have felt like a great modern reimagining of the original game but other parts have left me feeling like it’s getting dangerously close to every other 2010s Squeenix project. I’m not a big fan of the clearly marked monster zones near Sector 7 and Aerith’s house that are generic brown coloured rock piles. They lean just a tad far into the FFXV-esque 50s diner aesthetic on occasion too. I liked the Resi 2 remake but they did cut a lot I guess.
I'm enjoying the game thus far, even if some of the padding is obvious. The world is incredibly well-realized, the combat is well-thought-out and very fun (if challenging), and while the game is extremely linear, it's not so to an absolutely sickening degree like most of FFXIII was. I also really like how they're developing the rest of the Avalanche crew (which is going to be emotionally devastating if the major story beats stick close to the original).
Having a motorcycle sequence this early in the game makes me wonder how they're planning on changing the climax, though.
RE2R would have been almost perfect if it hadn't entirely omitted the original's zapping system features. The remake simply doesn't incentivize replaying the game as much as the original did. It's still an amazing fusion of old and new design elements, though, and, imo, is what the series should strive to be going forward.
Finished it about half an hour ago. Really don't like how it ends up in terms of story and gameplay. I love it right up to when you get to Aeris in the Shinra building, then it veers off in some strange places. The slog early in the game that's made up of the train tunnels, platforms then the 2nd reactor is outdone by a horrendous, never-ending area leading to the finale.
@nessisonett I've really liked the enemy designs so far. Like much of the game i think they have stradled the old and new almost perfectly. The only things I don't like so far is the moment when you are forced to walk/not explore, and the npc's who seem like they cast offs from Fallout 4. But those are very small niggles in the grander scheme of things.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@nessisonett Yes, I can see it too...and I am not a fan of his direction. That said I am enjoying 7R a lot, most of the time it is good, then sometimes it just WORKS and becomes incredible. But XV was a much more ambitious game in many ways, this feels more like (extremely nice) smoke and mirrors.
@Ralizah Roche was bonkers. In a good way. I loved that part! And yes everybody is so thirsty lol
Wall-Mart (LOL) was the best part of the game so far, just an incredible night. And I have to say I enjoyed the very FFXIII-esque section getting there: the atmosphere was brilliant, the music was perfect and I just wanted to fight and level up my materia. This is also a FF13 remake in a lot of ways.
I also liked the mini puzzles mechanics huh guys, Idk what to tell you guys - this game got it -and I am not even a huge FF7 person (love it of course but more of a 5 and 12 fan)
i finally got a new copy (to replace my broken one) of FINAL FANTASY Crystal Chronicles: The Crystal Bearers for the Wii, it's even still in it's Wrapper
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
One thing that is kind of annoying with the combat in FF7R is how much weight is put into staggering the enemies. I don't that by itself, but it's kind of dumb that in boss fights the meter resets itself after any little cutscene during the fight (which is normally around the point you're about to fill it up).
Things I've learned about this game in the last 24 hours: press triangle to be taken straight to the save menu from the main menu. Also if you press the touch pad during battle it will bring up the access menu, which allows to view enemies strengths and weaknesses. Which was well handy during the boss I just beaten as it kept shifting which element it was weak to.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Things I've learned about this game in the last 24 hours: press triangle to be taken straight to the save menu from the main menu. Also if you press the touch pad during battle it will bring up the access menu, which allows to view enemies strengths and weaknesses. Which was well handy during the boss I just beaten as it kept shifting which element it was weak to.
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