@KratosMD I'd say I'm pretty unbiased, never had a Snes or a Nes, had a 64 and loved Ocarina and Goldeneye, 1080 was good. Don't think I played many other games on it though. Second hand GameCube which didn't get much use beyond Wind Waker. Did love my Gameboy with Pokemon Blue. Happen to think the Switch is a truely awesome console.
It's not like I haven't followed them all these years though, I have an interest in all gaming.
@KratosMD Yep you pretty much summoned up how I feel nicely.
While yes Nintendo is free to do what they want I and I am know of alot of people who grew up with Nintendo feel the same way. Don't get me wrong I have a soft spot for Nintendo as will but the direction they have been going it feels like they have abandoned their core audience which is gamers. It seems like they don't even try to compete with Sony and Microsoft anymore and for what was once the king of the video games it's sad to see them go in the direction their going. When Sega introduced the Genesis did Nintendo go OMG the have blast processing ok let's bring out cardboard robot suits and pianos that will beat the pants off of Sega. No they didn't they countered them with games like DKC, Super Mario Yoshi's Island, Final Fantasy III, Mega Man X and the list goes on.
It just seems that the moment Sony and MS came into the picture Nintendo just lost their purpose that they were content on being the laughing stock now of the gaming world but honesty for me enough is enough. As I said if they want their future to be cardboard robot suits and silly stuff like that fine doesn't mean I have to support, and it doesn't mean it doesn't hurt turning my back on a good friend that brought me years of good memories.
RetiredPush Square Moderator and all around retro gamer.
Based on all of the melodramatic posts in this thread, Nintendo must have announced that they're canceling all of their upcoming games and are just making cardboard toys from here on out.
It's too bad. I was really looking forward to Metroid Prime 4 and the new Fire Emblem.
I love how because someone doesn't agree with others and can see the truth i.e. not being blinded by nostalgia they are melodramatic. I never said they weren't going to make games, just games with gimmicks that only a small portion of their fan base has any interest in.
RetiredPush Square Moderator and all around retro gamer.
@KratosMD@Tasuki The last thing I am is blinded by nostalgia. I've been through most of it, from the original GameBoy and later the N64 until the Wii U. If you want me to list all the mistakes they've made, all the sub-par games, and all the stupid gimmicks, I can easily do that (though it's going to take some time). But if that makes my opinion more ''valid'', it's a bit silly isn't it?
Look, their current line-up is looking pretty bleak. I don't care about Fire Emblem, and I've said enough about all the lazy, overpriced Wii U ports. Kirby and Yoshi don't look bad, but at €60 I can easily leave them. Anything that's remotely excited is still more than a year away, and I'd be the first person to admit that I'm sitting on the edge of my seat waiting for them to announce something good in the near future that's more than a ''now in development'' announcement.
Nonetheless, I don't think that's the result of Labo, and I don't think that team would've been capable of developing a Metroid game in the first place, so I don't see it as a waste of resources. As for the direction they're currently heading, we don't know. We don't know what the other peripheral is they're talking about. Could be some VR Aim type thing that's quickly forgotten about after its launch, we don't know. Like the others said, the games are still coming. And provided they keep announcing new games like they did before, I don't see the problem. The only issue I have is that Nintendo likes to announce games a few months before they release, making it difficult to say what the rest of the year is going to look like. So all we can do right now is just wait and see.
@Kidfried It's still early. I got you confused with KratosMD I think. So I'm sorry if my reply seemed a bit off as well!
On the topic of the actual line-up itself. Bayonetta 3 and Metroid aren't 2018 titles unfortunately. But hey, at least a Metroid game is coming. It's been way too long since the last one.
I don't understand the pricing of their 2D platformers. That's not to say a 2D platformer can't be €60. But they look so generic. Woolly World cardboard edition and another Return to Dreamland. The only difference is that Woolly World was €45 on the Wii U and we got a unique looking Kirby game for only €40! I loved those budget titles back then. But I'm not a huge fan of those franchises. I'll bite for a budget price, but I'd rather wait for a price drop when they're €60. Now a new DK, I'd get that day one for sure. Not the Wii U port though, I already own it.
@KratosMD Well, going back to your previous post, I think that the January presentation of last year, and the games like ARMS and 1-2-Switch pretty much confirmed we were going to see more 'gimmicks' and games with different controls. I never bought the Switch thinking I was buying a 'hardcore' handheld gaming tablet. It's a Nintendo console after all, they're always going to do something silly. And yes, maybe more than Sony or Microsoft would do, but I don't think it means that they can't release good (traditional) games in addition to their Labo projects and whatever else they have planned.
Like I said, I want to see what the other peripheral is before I can make a comment on it. I also think it would be backwards for Nintendo to focus too much on the gimmicks when it's clear that games like Mario and Zelda outsold 1-2-Switch several times. They know what people want. Or at least, I'm willing to give them the benefit of the doubt for now.
@Kidfried The crazy thing is, Tropical Freeze was €50 when it came out on the Wii U. And it became a Selects title later in the Wii U's lifespan, and those were definitely not more then 30 IIRC. Though, I must admit, it's an amazing game. And I would've paid €60 for it in hindsight, had it been priced like that, and provided I knew how good it was.
But you're right, when a game like Shadow of The Colossus remake is €40, I find it hard to convince myself to put €60 down for Kirby.
The thing with Labo is that it seems you're paying more for R&D than actual.. gameplay. Now, I know we haven't seen all of it yet, but it seems to be nothing more than a few simple mini-games. And the robot game, yeah.. there seems to be no depth at all. It's just smashing stuff from what we've seen so far.
I love how because someone doesn't agree with others and can see the truth i.e. not being blinded by nostalgia they are melodramatic. I never said they weren't going to make games, just games with gimmicks that only a small portion of their fan base has any interest in.
Great. Care to point to any? Because, of the few first-party games we know are coming, none of them are "games with gimmicks." I mean, I'm not stupid, I'm sure we'll get a weird experiment or a party game here or there, this IS Nintendo, but so far their output on the Switch hasn't exactly been filled with weird gimmicks.
Nobody in this thread is "blinded by nostalgia." Aside from being a fan of the NES/Gameboy in the early 90's, I'm a fairly recent convert to Nintendo (around the end of the Wii/DS era), so I have no 'warm fuzzies' clouding my thoughts. I was primarily a Sony gamer for most of my life.
It's the people who keep missing our points that are being extremely ludicrous right now. "Nintendo is still making other games for the Switch" Yeah thanks for the newsflash guys, we know. Thing is I'm not myopic like you and only look at what games are coming in the following months. I'm looking at what games are coming beyond this year. So far Labo was only one thing. Then Nintendo announced they would be making more. That's a legitimate reason for concern, especially given their history. I keep saying this but people don't seem to care because apparently I'm being melodramatic, even though Nintendo themselves keep fueling us with more information regarding their business plans.
You're pointing at one side-project explicitly aimed at children and are declaring that Nintendo is "going back to its gimmick roots." You "thought they had changed, but apparently they haven't." If that's not a melodramatic reaction, then I don't know what is. Nintendo has ALWAYS had this creative, toy company side to them, as far back as the NES. They're ALWAYS going to target people beyond the core gamer demographic. That means nothing in terms of their actual software development philosophy for first-party games.
@KratosMD Like I said, this means nothing in terms of their actual software development philosophy for first-party games like Zelda, Pikmin, Mario, etc. Stuff like Odyssey and BotW and stuff like Labo and whatever other peripherals they release can co-exist on the same platform.
@KratosMD ''Project Giant Robot [...] was supposed to be a regular Wii U game.''
It always looked like a weird gimmicky tech demo.
@Ralizah I love those games, but they're way too infrequent. As if every entry spends a good amount of time in development hell. Pikmin 3 was supposed to be a Wii game, and from Miyamoto's wording, the fourth one could've released on the Wii U if they wanted that to happen.
@Ralizah As of now the games don't have gimmicks. You all aren't seeing what I am saying. Right now yes there are no gimmicks but give it a few months, a year and there will be. Nintendo just can't help themselves.
RetiredPush Square Moderator and all around retro gamer.
@Octane Right, which is why I think we'll hear about it. It should already be basically complete. I'm betting Nintendo has a lot of software held back to pad out their 2018 lineup.
@Tasuki I mean, they do have gimmicks right now. SMO even has something suspiciously similar to Wii waggle controls. The games are still high quality, though, and the gimmicks aren't hugely integral to them. There's no reason to think that trend won't continue.
– Some of the custom toys Nintendo showed off included an electric guitar and a basic game of electronic tennis
– Toy Con Garage uses simple “building blocks” to let you program your devices
– They’re essentially “if-then” statements
– When you open up the program, you can select from a number of blocks based on input options for your Switch’s controllers
– Then connect them to other blocks based on output options.
– Ex: you can connect the left Switch controller’s B button (input) to the right Switch controller’s vibration feature (output)
– By doing so, whenever you press B on the left Joy Con, the right Joy Con will buzz
– This is how Nintendo Labo users will be able to expand beyond the six types of cardboard creations included in the Variety Set or the one included in the Robot Set
– Ex: Instead of making a piano, you can make a guitar
– Or instead of making a toy car, you can build a little cardboard man who falls flat on his face
– You can mix and match different programs’ functionality—using the fishing rod to play music
– You can even add extra Joy Cons to build even more elaborate programs
And the potential, as I was saying when I noted the visual programming and bug testing features to follow and test your creations as you build them, have just exploded into creative, programming, engineering and other educational forms.
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@YummyHappyPills ''Exploded'' means Nintendo gives away a copy of UE4 with every Labo kit, that's not the case. ''simple “building blocks”. They’re essentially “if-then” statements'' means it'll still be limited. I mean, you're limited to pressing a button and/or touching the screen to make a Joy-Con vibrate. That's all they can do. You can replicate the falling man and the bug. The other kits require software, because they're played on screen with the use of Labo. And unless Nintendo gives you software creation tools, you're limited to the simple stuff.
It also explains you can recalibrate what the effects of the controllers are, or remap them to other Toy-Con, for instance controlling the RC Car with the motorcycle Toy-Con. I imagine you can also influence the IR Camera.
Plus, to get a little programmer on you here, if statements, while rudimentary, are very powerful. In video games and software they are the core of determining whether an action is registered, most commonly in video games - inputs.
The range of inputs on Nintendo Switch are huge. They also mentioned tweaking a homemade guitar to play cat noises, and so on so forth. With the creativity of a child, which as the Cybermen would say is a source of infinite potential compared to slowed down adult brains, and some cardboard, even something simple like HD Rumble reprogrammed could lead to any number of vehicles, sexual things (We all know its coming dammit), and honestly with a little work I could probably make a drone.
Yes, really.
Use the touch screen to control the HD Rumble, and adapt the RC Car. The RC Car as we know uses the IR Camera as a camera you can actually see through on the screen, this has been confirmed (Also useful for searching under cupboards in more tiny configurations!).
So what if you made a cardboard drone, and attached little motors that would react to the HD Rumble being activated, that would trigger fans to lift the drone. Being cardboard it wouldn't even need to be that powerful. Then you can use the IR Camera to see around from above.
In fact I just looked it up, you could actually do this.
There are little batteries dubbed "Bolt" that are energy harvesters. They charge energy via vibrations. So if you rigged one to a motor and small fan, and used HD Rumble, you could power a lot of things, in a form more efficient than batteries. It's really small charges and requires around 120Hz to charge in terms of vibration force, which HD Rumble as you know is VERY capable of hitting if something like a microwave can charge them.
They can only power small things, but in theory it could power a small motor for a short while.
Hell I'm gonna try this now. I'd need to find something like it that is commercial available....but I wanna try it now.
EDIT: So the exact viability of an energy harvester to power a motor isn't a known quantity, but in theory I could then also use a simple vibration sensor, or find some way to just use vibration to spin a fan on its own.
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