Nice, thanks Nicky and AgentCooper.
I will try and start this week, just finishing up Tunic.
Just looked at the trophy guide and there are a few missable trophies, most revolve around talking to NPCs and you need to play on immortal (apparently there can only be one...and that person is you so git gud).
@AgentCooper Ok, sounds good. I’ll start downloading. 15-20 hours sounds like something I can handle. The common sentiment I’ve heard about this game across the board is “it’s actually pretty good”, and for some reason really flew under the radar. Which is actually perfect for Game Club, imo. Discovering the hidden gems out there.
I am really not an FPS person, but since this is magic, maybe it will fool my brain into thinking it’s something else. 😅
“We cannot solve our problems with the same thinking we used when we created them.”
Started Immortals of whatever today and have just started chapter four I think.
Really impressed, not sure what I was expecting but not this so it is all a nice pleasant surprise, so far.
Immortal difficulty doesn't seem very difficult, again so far at least.
@CaptD I’ve not got a chance to start yet and not sure when I might. We have holiday on the 4th (we won’t say anymore about that, ahem….) so maybe I’ll have time then.
Good to hear it’s not that hard, because I suck at FPS. And when I saw some of the gameplay footage it looks like a lot is going on. Lots of bright shiny lights. 😄
“We cannot solve our problems with the same thinking we used when we created them.”
@CaptD I’m at that spot right now — just finished Ch 3, and I’m playing on the standard difficulty (Magni, I think it’s called) and I’m kind of regretting not starting it on Immortal difficulty, as it’s not been too difficult so far. The boss at the end of Ch 3 was the hardest challenge and I beat it on the first try with still half of a health bar remaining.
————
The game is really good though. It’s just as people have said — better than you would have expected. It’s like Kena: Bridge of Spirits in that regard, a surprisingly solid product for a studio first game. Impressed with Ascendant Studios. There are a few of the occasional AA level quirks and awkwardness from time to time. The storytelling isn’t as smooth as I would like, and the voice acting is hit-and-miss. The game runs well though and I’m playing in VRR and getting 50-100 fps according to my TV. The menu design and level designs all feel very polished.
I really like the art style and the setting. I had just been pondering game settings and how many have been overdone lately (I made an associated thread to discuss that deeper) and this setting feels fresh; not so dark and edgy. Although it clearly borrows from other properties — it feels like Lord of the Rings (with the Sauron rip-off main baddie), with Dr. Strange in the style of magic, with BioShock-like plasmids shooting from your hands, and maybe even a little Harry Potter/Hogwarts Legacy feeling of the color magic combat. It also reminded me of playing Infamous with the magic shooter mechanic. But as far as setting, if anything, the whole medieval castle backdrop with dragons and also magic welding is most similar to the setting of FF16. But it does definitely feel like its own thing.
As I have said, FPS are usually not my thing, but this has been really fun so far and I look forward to more.
Edit: also, I was probably over two hours into it before I realized my DualSense changed colors when I switched magic types.
@Th3solution
I've just completed the game and I never noticed the controller colour.
A good game, not great and very much AA 7/10 type of game.
I liked most aspects but some were just annoying especially late game where the enemies have insane health pools and it is a war of attrition, whilst I didn't die too many times (really only a handful on Immortal difficulty) some fights just went on and on although this might have been my fault for picking that difficulty as I suspect it might have been intended for NG+
Also I wish the select weapon was a bit more distinct as I often selected the wrong weapon, this was down to the colour not being too promonient plus my character was wearing green rings which confused me in the heat of battle....of course I could have just looked at the controller.
I liked the world design although some areas were too dark, the characters were pretty good and some quite funny dialogue and cutscenes.
Overall a good effort by the studio which would have only improved had they not been closed down, as with these fair to middling games, they need to get the pricing right and EA are infamous for not doing that.
Played a little more through the weekend and am now in Chapter 7. It’s nice to have opened up fast travel, but I probably need to resist the temptation to go back since most of the previously unreachable areas need the grapple and it will be more efficient to wait until I get that and just power through the prior areas. I’m such a sucker for going back and forth to areas once I unlock a skill, only to find I will still need to come back again with another skill later. Grrr…
I enjoy most of the mini-puzzles where you have to shoot the different colored crystals to open a door and access a chest. Some of them have been tough, but most can be figured out in a few minutes.
Probably my least favorite activity so far is trying to shoot the little colored glowing dot that flies around in the air. It’s basically like trying to swat a housefly in mid-air, and that’s just no fun at all. It does give a small number of XP so makes it worthwhile though.
Still having a good time with the game though. It will satiate my FPS hunger for a while. It’s actually scratching the Borderlands itch for me, even though it has a very different art style and the guns in that are more varied, to me it still feels and plays like BL when in combat. The weapon and ability systems are a bit complex, which is nice to keep things fresh, but I find that I forget to use certain magics and skills in the heat of battle. Such as the R3/L3 power move, which I think I’ve remembered to use only once since I’ve obtained it. 😅
@CaptD Did you mainline the game and then start backtracking after you completed the game and had all the powers and skills unlocked? Or go back and forth throughout the entire playthrough piecemeal each time you got a skill? Or did you even return to prior areas to access the hidden chests and such?
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution
I mainlined the game and once I had completed it then I went back for the chests (some I had already opened but only if they were on/visible on the main path) and also the portals/shrouds (I left pretty much all of these alone). I will say that I did do quite a bit of exploration mainly for the documents so I did find quite a few chests.
I too enjoyed the mini puzzles but the odd one was quite annoying especially one in the lava section, the same is true for the shrouds.
There were a couple of skills that were blank in my skilltree at the end of the game and these were found in a couple of portals, one would have been helpful in the game (timebursf) but I think I mostly took the right approach to the game.
Ps. I have platinumed Immortals and left my thoughts regarding the platinum in the Trophy thread.
@AgentCooper I won’t vote yet. However I will submit Samurai Warriors 5 as a suggestion. Can verify it’s on the subscription.
How to reach me out: 👇👇👇👇
Discord: yousef. (All lowercase with fullstop at the end)
Bluesky: yousef7
Email: [email protected] (don’t worry, it’s my non-private email for chatter)
PSN: Kat170499
You can contact me just to say hi.
@AgentCooper I can get behind Samurai Warriors 5 as endorsed by Musou expert @Yousef- . It would be a genre we haven’t dived into for Game Club, which to me is what GC is all about - playing games we might otherwise not have tried and sharing thoughts with the community.
Furthermore, I’d still put a few of my prior suggestions out there as I still want to play them, namely True Colors, Uncharted 2, and Deliver Us the Moon.
These having garnered limited interest in the past, I’ll inject some new ideas and see if anyone bites; new suggestions might suggest include:
FF7 Reunion: Crisis Core
Gotham Knights
Child of Light
Tales of Arise
Nier Replicant
Those last two might be pushing the playtime a little far, as I think the ideal GC game would be less than 30 hrs, and probably better to be closer to the 15-20 hr mark so people can easily add it to their usual games to play. But I will offer these to the community, also willing to consider others.
“We cannot solve our problems with the same thinking we used when we created them.”
On a separate note, I haven’t had time to return to Immortals of Aveum. I’m about 10-12 along and then got hooked on Dark Souls and can’t seem to pry myself away the last two weeks. I was really liking the game though. And now I’ve been away long enough that I’ve lost some momentum and am close to reaching that point of no return where I go “now where am I and what was I supposed to be doing?” and decide to give up on it. But fortunately, the game has very clear objectives posted on the screen with a tracker, so I hope I can jump back in soon (hopefully before the end of July). I reckon I’m close to halfway, so should be able to dust it off if I can get a couple nice long dedicated game sessions. Farming souls has been more enticing though 😅. And honestly, the lack of a ‘save everywhere’ mechanic in Immortals has discouraged me from playing in short bursts, otherwise I would have been pecking away at it an hour at a time, like I’ve been doing for DS2.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution child of light is a fantastic game. Played it when it came out. Can verify Ubisoft are absolute morons for shutting down UbiArts! Uh, I mean, verify it’s on ps plus. Yeah that’s what I meant.
Huh, glad you’d suggest Shmarten 2- I mean Uncharted 2. Great game. Excited to hear your thoughts on it. I used to own it digitally but I bought a physical copy out of fear in case something happens to my psn.
Yeah I suggested SW5 because I felt it would make for a great conversation piece. (And frankly the other musou options on ps plus are kinda… un-good). It’s a complete reboot. Revamped roster and gameplay and hey, watchu look at that, even has aging! Our other convo comes full circle! Yippie!
How to reach me out: 👇👇👇👇
Discord: yousef. (All lowercase with fullstop at the end)
Bluesky: yousef7
Email: [email protected] (don’t worry, it’s my non-private email for chatter)
PSN: Kat170499
You can contact me just to say hi.
@Yousef- oh wow…. That’s Shmarten? 😂🤣
I had no idea. I was trying to figure out what series that was code for! Nutella is Nate! I feel like I’ve had a revelation! My stroke is cured!
And to be clear, I’ve played all the Uncharteds, including 2 (and 4) but only once, each at the time of release, so it’s been a while. Well, I started a replay of the series 2 years ago and played UC 1 again and loved it but in my memory UC2 is the pinnacle. Followed closely by Lost Legacy. I really want to experience them all again in their remastered/remade formats.
“We cannot solve our problems with the same thinking we used when we created them.”
As we approach the end of the month, I took some time to play more Aveum yesterday. I finally have the grapple skill, so lots more is opened up. After a couple weeks away from the game I was a little rusty and so died my very first encounter, but the game is forgiving with respawning right back where you were.
If I have any other new feedback about the game, it would only be the criticism of too much lore being crammed into a small game like this. And that is definitely not an issue unique to this game, many games get too needlessly complex with their backstories. It’s understandable with an 80 hour open world RPG, but a smaller game which is focused on quick combat and a steady stream of linear story beats, I don’t know why we have to get a new piece of the world’s history with strange names and places that we’ll only really see or read about once. The core story here feels straightforward, but yet we often get random exposition. Perhaps they felt like this was going to be the first in a franchise and were setting things up for a whole series of games where some of these figures, places, and prior events would be pertinent and interesting, but for now it feels like needless gobbledygook that I just glaze over. Which, again, is often an issue with most fantasy games in make-believe lands.
Just wondering if you ever got to start the game @ZeD ? If so what do you think of it?
“We cannot solve our problems with the same thinking we used when we created them.”
I played it for a grand total of 17mins @Th3solution.
I think the voice acting got on my nerves so I ended up playing Outer Worlds and Avatar this month.
Will give it another go tonight as I have been looking for a new game to play on my Portal
@ZeD I agree that the voice acting and characters in general aren’t great. I actually think the protagonist VA does a decent job with the script he was given, even though he’s a Marvel-styled Star-Lord type of Gen-Z quipster. The main companions and wise quintessential mentor character aren’t all that charismatic, but there’s enough to hold it together between fun shooting encounters and puzzles. I’m not sure how it will do on the Portal. I haven’t tried it on mine since it’s such a dynamic and quick paced game, at least during combat. I have the VRR enabled and it frequently goes above 100 fps, which of course the Portal can’t do. Also the HDR is great with all the bright colors and the Portal can’t do HDR either. So I’ll be interested to hear if you do try it there. My Portal isn’t hardwired so I get stutters periodically and just know this game wouldn’t be ideal for my setup.
How was Avatar? That’s a game that basically fell off the face of the earth two weeks after release. It looked pretty nice in videos, but there’s too many games right now for me to have invested any legitimate interest in it. I’ve never been into Far Cry, and I guess it’s FC with an Avatar coat of paint?
And Outer Worlds was one I started and never finished. I liked what I played but just fell off for some reason after a few hours.
“We cannot solve our problems with the same thinking we used when we created them.”
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Topic: 🍁 PUSH SQUARE GAME CLUB 🍁 | November | The Plucky Squire ⚔️
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