@R1spam Most of my deaths have been more a matter of poor visual perspective issues rather than poor timing, but there has been a couple instances where you need to be timely with a jump or activity, but nothing exotic, so hopefully it doesn’t get worse later on because I’m not a fan of prolonged timed jumping sequences
“We cannot solve our problems with the same thinking we used when we created them.”
I really enjoyed my time with Little Nightmares when I played it at around the time when the 2nd game came out. There is one level later on which I found truely horrifying.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@JohnnyShoulder As far as the horror/creepiness aspects, the game seems to be doing a good job. I think the design choice of not having any beginning tutorial adds to the feeling of anxiety that the developer is going for. I was really creeped out in the early room that you go through where you have the beds to hide under and that nightmarish thing come in looking for you. Truly unsettling.
I noticed the game is rated “T” for teen here in the States, rather than “M” for mature, which most horror games would usually be “M”, and so I was curious how they were going to make a scary game yet have it be rated “T”. And I think mainly it may have to do with the lack of gore and brutality that the game has. The death animations have so far been pretty tame and do not feel grotesque or shocking, yet the environments themselves are what puts you on edge. The lack of fear of dying is what probably keeps it from being truly legitimate horror. Contrasting it with Limbo or Inside which were rated M because although the games were no more creepy feeling than this, when you die in those games it will show your head being lopped off or being impaled by a spike or splatting on the ground, etc.
Anyways, it’s good to hear that although it’s not rated as Mature that there are still some really horrifying things to come.
“We cannot solve our problems with the same thinking we used when we created them.”
Finished The Prison which was pretty good actually. The atmosphere’s brilliantly creepy without resorting to cheap jump scares and the puzzles were clever and not too demanding yet. A couple niggles with the camera angle making it difficult to judge some jumps but other than that I’m enjoying it quite a lot.
Have finished the first 3 chapters now. Man, this game is creepy.
I liked the third chapter more than the second. It was still disturbing, with really weird imagery. But it was less frustrating, even if there was a few sections I had to play over and over because I didn’t know what to do. There is still quite a bit of frustration in this game. But the more I play it, the more I realize that’s probably purposeful to create stress and anxiety in this horror-lite game. The slightly imprecise and floaty controls and the difficult 3D depth perspective make for many deaths that heighten the tension.
“We cannot solve our problems with the same thinking we used when we created them.”
Finished the game now. I didn’t realize how close I was to the end. The game is quite short in content, it took me close to 8 hrs though because of certain sections with repeated dying and a few obtuse puzzles.
The game is well crafted though and most of the puzzles are clever once you figure them out.
The sections where you encounter enemies are another thing though. Really frustrating at times. And like I said earlier, I realize that’s part of the point of the game to create internal tension (which the game does in spades), but a few encounters went a little too far into the aggravating department. Again, much of this is not only finicky controls and perspective, but slight “cheap” traps.
The game is a real mind f*%k. Really, really sinister and unsettling. They nailed that aspect. I’m slightly freaked out at how things evolved.
Which brings up the thought — I think the marketing for this game is off the mark. This is a proper horror game, despite its ESRB/PEGI rating. It really is the stuff of nightmares. Knowing nothing about the game, I went into it thinking it was a kids or family game. I know the title doesn’t pull punches with the word “nightmare” but the cute little yellow guy and the the imaging just seemed to give me the sense it was going to be a fun little platformer. No so much.
Overall it’s a really good game though. I like to be scared every now and then and it’s not often than I’m caught by surprise by a game, given that we have previews, reviews, and trailers and showcases aplenty which show a games entires story before you even play it. So in that sense, I’m glad I went in blind. I do recommend the game for those on the fence about it.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Yeah the enemies as well as the lack of depth perception which made the platforming more difficult were my main issues with the game. It's definitely a title that I would have loved if they had just made things more straightforward.
I reckon it’s probably time to move on with the next game, it’s been longer than I planned due to current events!
As I said before, The Last Guardian was so close to winning the last vote so it seems only fair for that to be the next game. Shouldn’t take us too long and then we’ll play Resident Evil 4 in the run up to Halloween.
Really a unique game, The Last Guardian is. The more time passes since my playthrough, the more I appreciate its greatness. It’s does things no game has done before or since.
Those looking for something different from the same ol’ shooter, platformer, open world sandbox, rpg, Souls-like, etc, etc… name-the-recycled-genre…, give TLG a try. It’s not for everyone, but if you appreciate games as an art form and can step out of a comfort zone, then it’s well worth it.
I’d play it again if I had the time.
“We cannot solve our problems with the same thinking we used when we created them.”
@AgentCooper Cheers, gives me time to focus on the important things like this club 😂
@LN78 Yep, I’m pretty sure that a 1.0 Blu-Ray is the key to playing in 60FPS on PS5. The fact that the PS4 Pro struggles to play that version at even a solid 30FPS actually shows just how much beefier the PS5 can be.
A bit late, but last night I finished Little Nightmares. What a cool, but very creepy game. At first it reminded me of Limbo and Inside, but after the first level I found it way more scarier. I am not a big fan of horror games but the ‘playing with your childhood fears’ is really well executed. Especially the scenes were you have to hide under a bed or you’re being chased got the heart rate up 😅 without resorting to cheap jump scares. The controls were OK. I only encountered one or two instances were I died multiple times because of awkward positioning or movement. All in all I had a great experience and I’m glad I played this game. This is what I love about game club, because I wouldn’t have played this on my own.
I played and finished the Last Guardian when it came out. I loved it, but for me SOTC is still the undisputed number one. Playing the whole game with the same creature felt less impressive than discovering and scaling all the different collosi. The upside was that you really get to bond with Trico and that there were more interesting environmental puzzles.
@AgentCooper The controls definitely take some getting used to. I remember struggling with them and also sometimes with the camera. The Boy feels a bit ‘floaty’ and inaccurate to control, and of course the control of Trico is the most hotly debated part of this whole game. When I was playing the game, what was repeatedly preached to me was the need to treat Trico like a real animal; in the sense that she’s not going to follow commands perfectly and has her own thoughts and ideas. It drove me nuts how I’d tell her to do something and she’d wander off and ignore me sometimes, but then sometimes she’d obey. That’s probably the number one issue that I had with the game and I gradually grew to tolerate it.
Moving The Boy around and his soft controls were easier for me to get accustomed to. I think that’s partly just a symptom of game mechanics at the time.
But, as you allude to, the overall package with the wonderful setting, the unique ideas of the game, and the general charm of it all makes these issues feel less annoying.
“We cannot solve our problems with the same thinking we used when we created them.”
When are people wanting to start Resident Evil 4 for Halloween? It’s a decently chunky game if I remember right, and that’s discounting lost progress due to dying. Obviously we’ll be wanting to actually be playing it during true spooky season but it depends on people’s schedules when to get started.
I won't be playing RE4 as I finished it earlier this year, but I will participate in the discussions. But yeah it's definitely the longest Resi game I've played so far. It took me over 20 hours to finish it. So I recommend you guys start playing it ASAP if you want to finish it this month.
There's also the story DLC that's included in the PS4/Wii versions that will take another couple of hours.
I’m not sure if anyone is wrapping up The Last Guardian, but I’m pretty much ready to start RE4. I play games slow though, so a 20 hr game can take me a month whereas most people can do it in a week or two.
“We cannot solve our problems with the same thinking we used when we created them.”
@nessisonett I'll sit this one out. I'm wanting to play the remake when it comes out and have everything be fresh. I've also still got to get round to last guardian, I'm away just now but I've wanted to play that game for a while. Shadow of the Colossus didn't hit for me quite the way I expected given the hype so curious how I'll take to it. Have a lot of other folk been playing it?
@AgentCooper The Last Guardian is certainly a game that you need to be in the right mindset for. It’s a chill game, in general, although it has its moments of combat and puzzle solving that can require concentration. But the overall pacing and style is quite artistic and contemplative that it might come across as boring if you’re needing something quick to blow off some steam or get your fix of exploding virtual objects.
When the mood strikes, you’ll probably really appreciate it, but if the timing isn’t right then you’re apt to be left with a bad impression of the game. Which would be a shame since I do think it’s a real hidden gem in the PS4 library.
“We cannot solve our problems with the same thinking we used when we created them.”
With Halloween being two weeks away after the weekend, I reckon we’ll start Resident Evil 4 on Monday then. Resi 4, 5 and 6 as a bundle are currently in the sale for the same price as just buying Resi 4, at least in the UK. You can get it physically for about £12 on Amazon too. While I’m sure some people will be a bit unsure about playing this when it’s being remade soon, the other remakes have differed enough from the original game that it’s worth playing both!
@AgentCooper I can definitely relate. When I’m really busy or really stressed out (…when am I not? 😅) I sometimes just need “comfort food” style gaming. Sometime familiar and relatively mindless. With my recent crazy schedule I’ve been finding that solace in racing in circles with GT7, but I could see the allure of just creating chaos in an open sandbox would also be a refreshing escape and easy to jump in and out of.
“We cannot solve our problems with the same thinking we used when we created them.”
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