@themcnoisy Well, I think Mario games have always been fairly easy, and they aren't really known for their puzzles, so figuring out what to do next was never very difficult, even in 64 and Sunshine.
But yes, the game is surprisingly easy, except for a few moons, like the jump rope one and the Koopa races.
I will admit how easy the game was is what made it fun for me. After playing something like CoD, or Shadows of Mordor, I could just pick up Mario Odyssey and just enjoy the game and not have to think much. A nice game to just relax too.
RetiredPush Square Moderator and all around retro gamer.
I much prefer Sunshine, to be honest. Most of the shines were unique and you always had actual objectives. They weren't just something you stumbled upon like they are in Odyssey, and the setting and the music and the level design and everything is all really great. (It was all good in Odyssey too, just not as good IMO) Plus, the game holds up very well visually.
It might partly be nostalgia, but there's something about tropical settings in Mario that I really love. That's partly why the Seaside Kingdom was probably my favorite one. I was kind of disappointed that it's always dusk in that kingdom after you fight the boss, though. It seemed so much more bright and cheerful when it was day.
Sunshine had the perfect difficulty balance, imo. It was somewhat challenging, but not to an infuriating degree. Unfortunately, the secret levels in that game just feel poorly designed, the blue coins aren't fun to look for, and the voice acting... was ill-advised. And, of course, it also had an unsatisfying final boss fight.
SMG is the only 3D Mario game I've played to completion and thought: "Wow, that was just amazing from beginning to end." Of course, the number of games I can say that about period are few and far between. The closest a game has come to making me feel that way this gen is Breath of the Wild, but that still has an obnoxious stealth mission marring the experience. SMT IV: Apocalypse would have applied were it not for the horrible final dungeon.
I don't really care much for particularly difficult games these days (although I do enjoy Metroidvanias). High difficulty as a selling point is often a turn-off which is why I never played any of the Souls games. The ease of of games like Mario is refreshing when I just want to kick back and relax.
I actually found Sunshine to be one of the more difficult 3D Mario games. It's easily my least favourite for a few reasons, largely the camera, the blue coins and a few lousy levels. I still enjoyed it overall though.
Mario Galaxy and its sequel are absolutely amazing games, which I guess is partly why the style of 3D World disappointed me a little. I thought 3D Land was excellent, but the style didn't appeal to me in the same way on the home console. I wonder if Odyssey was originally intended to be the "big" Mario on the Wii U and 3D World was the stopgap. It's no secret that Nintendo experienced difficulties in the transition to HD development.
On that note I'm really looking forward to playing Odyssey. I got it for Christmas and my Switch will arrive sometime next week.
@KirbyTheVampire I love the tropical levels too. Beach Bowl Galaxy was incredible to me. it was just how colourful and bright it was and the amazing music. It was a cold winter's day when I first played it and it immediately cheered me up!
Started Mighty Gunvolt Burst on the Switch today and wow this is what Mighty Number 9 should have been. Gameplay wise it reminds me alot of the classic Mega Man games. Controls feel.good and it's just a pleasure to play. I highly recommend this one if you have a Switch and are a classic Mega Man fan. Also of interest this game is available on PS4 but in Japan and it's know as Galgun Volt. Not sure why but in case you wanted to play it but don't have a Switch.
RetiredPush Square Moderator and all around retro gamer.
The more I play Mario Odyssey, the more I enjoy it. The main story, I will maintain, is incredibly easy and somewhat disappointing, but there's a ton of challenge and fun to be had in the postgame content. Even more than I realized previously.
It's absolutely a collect-a-thon, though. This feels more like Banjo Kazooie than a Mario game.
@Tasuki Also bought MGB in the recent sale. It's incredibly fun, but I think in future playthroughs I might just avoid the weapon customization, which I've found can trivialize the game (by the last few levels, my Gunvolt had a 3x weapon damage multiplier and took 1/3 damage from enemy attacks).
@Ralizah Just a quick question on the customization. Say I make my bullets the shock ones does that mean water type foes take more damage from it or does it just change the look and that's it.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki Customizing the element makes your bullets strong against bosses that are weak to that element. So, very much like Mega Man in that regard. I haven't noticed it affecting smaller enemies, though.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
@Ralizah How many moons do you have? I have about 700 after 60 or so hours. I haven't played since November, but plan on getting back on it later on this year. It's a great game to just "be" in, more so once he story is complete and the pressure to progress is off, so to speak.
Not sure what improvements I'd suggest frankly. Just more of the same, with more worlds?
@kyleforrester87 600+, I think. It's super easy to get back into the game, and, as you said, it's a lot more fun once you're done with the story.
This games shines as a platforming sandbox.
I think it's best played like this, where you dip in and out over a period of months. Keeps things fresh.
And while it's hard to pull of the trickier motion gestures, being able to play it on the tablet has been a lifesaver for me. I have no doubt I'd have dropped this game long ago if it was on a pure home console. Same with Xenoblade 2, actually. Not because they're not fantastic games (they are), but because other things would be competing with them for my time, and because I sort of dread dragging myself to a TV whenever I want to play a game at this point.
I completed Persona 5, but that took me... 5 or 6 months. Would have taken 2 months tops if it had been on the Switch.
@Tasuki One of the bonuses you can choose from when you finish a level is a new element that will be effective against other bosses. It's an interesting evolution of the traditional Mega Man set-up.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
Hyrule Warriors: Definitive Edition
TWEWY
DKC: TF
Dark Souls Remastered
Ys VIII
SNK HEROINES ~Tag Team Frenzy
are all coming to Switch this year. The Direct Mini only seems to cover releases up through May, and it's not including already confirmed games we know are still coming early in the year (Hollow Knight, Gal Gun 2, Bayonetta 1/2, etc.)
Also, a fun looking new minigame for SMO.
Never played a Ys game, but if Falcom is supporting the Switch, I'll be there day one.
Nothing for me unfortunately.
I recently bought YsVIII on PS4 and I have played Dark Souls to death.
Just Bayonetta for me still.
Really thought the Ace Attorney collection/new game would've been announced.
Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece
@Kidfried Yep, we're definitely opposites. I'm actually considering repurchasing games I already own on Steam/PS4 just to be able to play them portably, because I don't get to them otherwise.
I just don't like stationary platforms. I hate the lack of flexibility. Heck, I'm even getting annoyed about not being able to play my 3DS/Vita games on the TV at times. I think the Switch has ruined me for other platforms!
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
Will have a watch of the Direct tonight. First impressions are nothing amazing but then I wasn't ready to be impressed by anything the Switch had to offer until I played it so I'm open to being surprised.
@Ralizah I've got a feeling that I never should've bought a Wii U...
Not going to buy Hyrule Warriors or Tropical Freeze again (as much as I loved the latter). More DLC for a Wii U port I'd get if it was on Wii U, because I'm not paying another €60 for Pokken to access the DLC.
A bit disappointing IMO. It was all games I've already played, or games I wasn't interested in anyway.
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