I guess, more than comparing it to a monster like the PS5, I'm just consistently amazed with how far they can stretch a downclocked mobile SoC from 2015 lol.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)
@Pizzamorg no Nintendo bias here, always been secondary systems in my house and although I have played most of the Zelda games in one form or another none would be close to my favourite games. BOTW on the other hand - absolutely fantastic game. I guess I can see why people might have considered it a bit empty but there was always something interesting over the horizon.
I will admit, after the first handful of hours I was a bit suspicious but I kept playing and it all clicked.
BOTW got 10s and then the next generation of openworld games pinched ideas from it and were ALWAYS better as a result, this will be the same.
I hear that argument a lot for BOTW, but it feels to me like it borrowed far more than it inspired. Witcher 3, Dying Light, Far Cry, Assassin's Creed all existed before BOTW, and you can see BOTW borrow heavily from all of these to name but just a few. Again, it is not lost on me why BOTW was really special to existing Zelda fans, kinda like how Pokemon Scarlet to me is a super jank video game but awe inspiring in seeing those series I've been with for decades brought into the modern times (kinda). But I do think that awe meant a lot of people buried genuine problems with BOTW. And like, it is fine to think that way, but I feel like people like that are probably not the best ones to review a title for a professional publication, because a review is meant to not just be an entire opinion piece (when written professionally anyway).
I will say, I do think time has allowed for more room for people to be critical of design choices in BOTW, and I do think the conversation around that game is now more open, and healthier, than it was a few years ago. But it still remains to me a game that would probably have got a 7, maybe a low 8, if it was called Assassin's Creed Breath of the Wild.
@Pizzamorg Sorry, but I'm going to push back on this.
Breath of the Wild exploded open world game design conventions. In fact, I maintain that's why it's so controversial with some people, since it wasn't in line with games like Skyrim, The Witcher, Assassin's Creed, etc. With many of these distinguishing features being pointed to as flaws by people who wanted something more in line with those experiences.
You don't have to think it's a masterpiece, or even a particularly good game. Many don't, and that's a valid perspective to have. But it takes a seriously shallow evaluation of both Assassin's Creed and Zelda to point at them and say they're near the same because they both happen to feature large open worlds.
BotW retained elements where they made sense (Ubisoft towers), but otherwise re-thought most aspects of the genre and fashioned something unique.
I am in the Great Plateau and confused as to why this game did not click the first time. Just climbing is good fun. It’s possible that the full map unlocked and I immediately got Big Map Fatigue and ran away screaming.
I'm no Nintendo fan and properly loved Breath of the Wild. My game of last gen, tied with God of War 2018. It actually broke open world games for me afterwards, and taught me a lesson to leave a good gap after getting into a game so much and playing anything similar.
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