Forums

Topic: Official Push Square Xbox Thread

Posts 2,161 to 2,180 of 2,529

BAMozzy

I have a RoG Zephyrus Duo laptop with a Ryzen 9 6900HX CPU and a RTX3080ti so I could play Starfield at 60fps (or try to) on this, but I also have just received my RoG Ally 'handheld' PC and ordered a RoG XG Mobile RTX4090 dock for it so I should be able to get 4k/60 on my 4k TV with the use of DLSS 3 at least.

To be honest though, I expected 30fps on Console - its traditional for these games to 'launch' at 30fps and maybe in the future, add a Performance mode or wait until new/mid gen hardware boosts frame rates. Some things don't scale with resolution so if they are pushing these new CPU's hard with Physics, AI, RT GI, Procedural generation etc, then I don't expect 60fps. 60fps reduces the amount of work the CPU and GPU can do per frame in half. Reduces the amount of Data that can be transferred and processed in half as you only have 'half' the time. If you have 100 enemies with AI, Physics etc, that doesn't change the AI or Physics calculations at lower res so doesn't scale with Res.

Certainly looks an interesting game - almost overwhelming the scale and ambition of this. So much so that it could be off-putting for some - especially those who don't have much time to dedicate to a game. With the Procedural generation, no two playthroughs would be identical. You can't even say to a friend, did you explore that 'abandoned mine' on 'X' planet because that may not be 'randomly generated content' for them when they explore. That intrigues me too though - the more 'Random' the game, the more it feels 'organic', the more Believable it can become.

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

BearsEatBeets

@Kidfried whilst I still think Starfield looks like it's going to be a good game I certainly agree with the points you've made. I think Fallout 4 ended up feeling quite flat to me because it came out after The Witcher 3.
The chopped up gameplay is definitely something I've pondered. I'd love to see 15/20 minutes of unedited gameplay (similar to SW:Outlaws) of doing a quest and moving from one planet to another to see how it all flows. Also to see how getting about a planet works, is it all on foot?

BearsEatBeets

PSN: leejon5

nessisonett

@Kidfried I dunno, the first two Elder Scrolls were procedurally generated and that really does help them feel like you’re exploring the unknown. I’m excited to see what a modern take on that would be.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

BAMozzy

@Kidfried From what I gather, its using Procedural elements to enhance the game-play by 'crafting' numerous different events that can appear. You could turn up to a planet, start exploring and find someone who needs your help or an abandoned mine, cave or whatever but its only in 'your' playthrough. Someone else could land at the exact same spot and find something else there. Its the same with random encounters - you may find Space Pirates around a planet, but someone else finds a pleasure cruiser or 'nothing'.

Its not going to be the exact same for everyone - its more 'dynamic' than that. Its like the game is reacting to you rather than being completely scripted and basically the same for everyone. That your 'Starfield' Galaxy is unique, dynamic etc and as such, you never quite know what you'll find/see in your journey - even if you start another Playthrough.

Of course there are very scripted and 'static' areas that will be the same for everyone as they were crafted that way, but they also rely on Procedurally generated 'events'. You could do a Side Quest that 'feels' like it was 'crafted' (because it is in essence) but its been randomly generated to give you a 'reason' to explore. With so many planets, so much freedom to go 'anywhere', they can't script 'everything'. They want you to go where you want and 'stumble' on something.

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

CaptD

@colonelkilgore Well, I'm glad he didn't jump.
As for that guff that Phil said, how does it go?
"If you build it, they will come". Muppet.

CaptD

colonelkilgore

@CaptD yeah great games has and always will be the main thrust behind satisfying an existing fan base… and enticing a new one. I find it hard to believe that he doesn’t know that at his core. Will be interested to see how some of these games turn out.

currently residing in PS3 Purgatory

theSpectre

@BeerIsAwesome I mean, it would have come to Xbox 10 years ago, but Xbox's stupidity has prevented it until now.

theSpectre

theSpectre

@BeerIsAwesome It's a good thing that Final Fantasy XIV is coming to Xbox, which should have happened 10 years ago. I'm all for games coming to Xbox. Hell I'd like to see Spider-Man there, if Xbox weren't becoming so greedy. That said, maybe a trade can be done. Spider-Man for Elder Scrolls VI maybe.

theSpectre

theSpectre

@BeerIsAwesome I think there were numerous factors in Square Enix refusing to put FF14 on Xbox. 1 big one was MS insistence on users paying for Xbox Live (in 2013) in addition to the monthly subscription for the game. MS also demanded that the in-game store use the MS Store instead of Mog Station. Those were 2 issues. There was also a problem with cross-play integration (ironic considering MS and Sony's more recent positions on it). Ultimately, it's a great thing that FF14 is finally coming to Xbox. More players will get to experience this great game and great community.

theSpectre

Ralizah

Nice to see Starfield runs reasonably well on console for a Bethesda game.

Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio (PC); Overboard! (PC)

Ugh. Men.

PSN: Ralizah

Jimmer-jammer

@Ralizah Sounds like their most polished release yet. Great to hear! I think it looks amazing and am incredibly disappointed that I likely won’t end up getting a chance to play it.

“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis

nessisonett

I have one of those Samsung TVs that lets you stream Xbox games through the telly, severely tempted to just stream Starfield. I probably won’t have an Xbox and I stream quite a lot of games now through PS Plus so it might be fine. Something like Forza might be a bit hard depending on input lag but Starfield should be slow enough to be alright.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

LN78

@nessisonett For some real entertainment, go read the comments section under the 7/10 (ie "good") review of the game by Dan Stapleton over on IGN. Hilarious.

LN78

BAMozzy

Well it seems that Gamingbolt feels that this is Bethesdas best work and a 'step up' from the usual Bethesda games - not just in terms of 'graphics', but also in terms of movement/combat too. As 'most' people who play 'Bethesda' RPG's on Console would have played at 30fps, I don't really see it being much of an issue. Maybe in 5+ yrs, they'll have 'new' hardware out that will offer '60fps+' - like we saw with older Games on newer hardware - but I'm just glad it seems to be 'polished' and 'Playable' at launch.

With a game that gives you 'total' freedom (within its setting, lore and systems) to play 'how you want', be the 'character' you want and define their Role in that setting, it can be 'slow' starting out in a 'new' IP, understanding what the skills, traits etc do, creating your character, assigning points/skills etc. When I played Fallout 3, I think I spent 'hours' just in the first Vault. In 10-20hrs, I had barely done 'anything' and not really ventured outside of Megaton so there was still a 'massive' amount of content, places to explore etc.

Point is, in an RPG that gives you so much 'freedom', you don't have to follow the 'main' story at all to 'enjoy' Starfield, play the Role you want to. To me, a 'massive' game like Starfield is likely to put 'pressure' on Reviewers with Deadlines to meet to 'do enough' to 'review' a game - and if they spend 'hours' creating characters, assigning skills/traits, going off the path a bit to explore, 'hours' can disappear making that deadline come round quickly and then feel like they haven't 'achieved' much (a 'tiny' dent in the overall content) to really write their 'review' so 'slow' start.

Anyway, it seems like a 'typical' Bethesda RPG, without the 'typical' bugs/glitches & performance issues at launch - which is what I was hoping 'Starfield' would be...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

nessisonett

@LN78 Hahaha, I can think of many, many things I would rather do than delve into that cesspit!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

JohnnyShoulder

@LN78 Obviously not good enough for some people lol. Which is ridiculous.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

BAMozzy

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

nessisonett

The brief was ‘husky voiced pantomime dame meets Victorian strongman’

Untitled

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Tjuz

@nessisonett Hahaha. Went for "likely problematic hag not to be messed with" myself.

Untitled

Tjuz

Please login or sign up to reply to this topic