Almost done with Shin Megami Tensei: Nocturne HD Remaster now (Switch version).
Also playing Persona 4 on the PS2 with my nephew (slowly), and trying to will myself to go back to Super Paper Mario on the Nintendo Wii. Really disappointed with it, as The Thousand Year Door and The Origami King were both great games.
@nessisonett@RogerRoger Playing PS1 games that require using the d-pad on the Vita is such a blessing. That Vita d-pad is absolutely wonderful and makes for much better controls than playing the games on PS3. Especially games that have tank controls, such as Tomb Raider and Resident Evil.
@RogerRoger Speaking of Vita, your praise for Ace Attorney has me curious about the game and if it were available on Vita I’m almost surely take the plunge. I’m not sure why a Vita port wasn’t made, other than the obvious (= the complete abandonment of any Vita development over the last couple years). 😔
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution You could do what I'm doing right now with Steins;Gate 0: get the game on PS4 and play it on Vita through Remote Play, given that you have a good connection that is. Considering Ace Attorney is a visual novel though, I don't think it's going to pose that much trouble to experience it through remote play. If the stream gets pixelated, then you can just wait it out. After all, all you're doing is reading and choosing stuff, which makes the games less demanding to play through remote play. I've personally had a great time playing Steins;Gate 0 through remote play on my Vita simply because it's a visual novel.
Started playing Red Steel 2 on Wii today. I remember getting the game like a decade ago and playing it for a couple of hours before I moved on to something else. Now I wonder why I did that because this game is seriously so much fun! I know that it's one of the best games that incorporates motion controls along with Skyward Sword and it definitely delivers. You fight with a katana and depending on how wide your swings are, you do more damage. You can also parry, circle around an enemy and hit them in the back, stab them, perform finishers and more. Not to mention that you also carry around a gun for long range fights, it's kinda like Dishonored in that you both use melee and gun attacks in first-person. This is definitely one of the best Wii games that incorporates motion controls that actually work and I'm so glad to be playing it now as I've needed something new to spice things up among all these "samey" games I've been playing.
Kinda miss the Wii days now as those games would constantly offer a new experience, whether it was by holding the Wii remote sideways, using it normally with the pointer, using it with nunchuck, using it with motion controls and so on. There was a lot of different and refreshing experiences on the system and I miss that, that's what made the system so great compared to the PS3 and 360. I'm so glad that I still have my Wii U as well as a good amount of Wii games to play on it.
@Keith_Zissou I started watching it a few months back actually... but stopped the video a part-way in as I didn't want to spoil anything for myself. I might well go back and finish it now as it goes 👍
@Keith_Zissou no problem, I’ve been super busy the last week or two (& am only going to be more busy in the near future) anyway… I appreciate you searching for it though.
Walking battle-tank malarkey huh… I might have to ‘make’ time for that though 😉👍
Started my third playthrough of MGS2 this evening and pretty much flew through the tanker this time. Hopefully I’ll have sufficient dog tags that I’ll only need to run the plant on playthroughs 4 and 5.
Well that’s playthrough 3 done of MGS2 (normal) and I’m quite surprised by how much the difficulty steps up with each selection. I can only imagine what ‘extreme’ will be like by the time I make it that far.
What the step-ups in difficulty have done is make me appreciate some of the boss fights more. They were pretty much one-and-dones on ‘very-easy’ and ‘easy’… but the Harrier and particularly the Metal Gear Ray fights were a decent challenge this time around, with the latter probably being my favourite so far.
@Keith_Zissou yeah there were a load more Rays during that section just prior to Solidus… maybe 10 or 12. God only knows how many there’ll be on ‘Extreme’! So I wouldn’t say I found Solidus easy so far… but i haven’t had as much difficulty with him as I have with the other two I’ve mentioned.
So, a good shift today… I’ve got to the same point on playthrough 4 as I did on playthrough 3 last night (just killed Fatman).
@colonelkilgore When I did my extreme play back on the PS2, the Harrier was definitely the hardest bit. Vamp isn’t easy either. The Ray battle I remember you need to get a bit of a rhythm going to take them out but it’s also not easy!
@Thrillho cheers for the info buddy. I did work out a bit of rhythm for the Ray’s on my last playthrough as it goes. Obviously it’s gonna be a lot harder during my next two but I have an idea about how I’m gonna go about it.
I found that the brown wig paired with the grenade launcher really helped with vamp the last time out… but again, I understand it’ll be harder the next. I’ll be interested to see how the difficulty of the Harrier increases too, now that you’ve said how tricky it gets. 🤞
@RogerRoger I know exactly what you mean… it really did feel quite meditative once I worked out the ‘rhythm’.
So I have no idea why I did this, but I just started up Tales of Xillia on PS3. I thought I was done with this series for a long time now but for the past couple of days since I've finished Vesperia, I've been wanting to play more of this franchise. I can't stop thinking about it, I don't know why. So I figured if I were going to play another game, it would be best to play one of the PS3 titles I have and I went with Xillia since it's shorter than Symphonia.
I've played Xillia for an hour now and my impressions are far more positive than when I played Vesperia. First of all, the combat system is much improved. You can actually hit enemies while they're down, you can recover from being knocked down by pressing square and you can parry enemy attacks by dodging at the right moment. The first boss fight could've been tough for me but thanks to the parrying mechanic, I managed to beat her even though you weren't supposed to. On top of that, I'm playing the game on normal difficulty and so far I'm not experiencing a lot of trouble. Hopefully the difficulty spikes of Vesperia won't be present in this game.
Second, the voice acting and the writing is much better, and the game is more cinematic to boot. In fact, the game is actually third-person now instead of utilising a fixed camera angle like in Vesperia. And overall, I'm loving the two main characters more than the ones in Vesperia.
If it weren't obvious, I'm enjoying this game way more than Vesperia. I simply don't understand the love for Vesperia when so many aspects of it have been improved in the later titles such as Xillia. I'm definitely more inclined to continue playing this game, it's so good!
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