27 for Killzone 2 is available for download now. The patch includes the "high precision" control mode we posted about earlier in the week. We'll be on hand to give some impressions on the new controls, and whether they lose any of Killzone 2's personality in the wake of making the game a CoD clone to appease "fans".
The full list of updates are after the jump.
- DLC - Enables support for downloadable content pack #2 Flash & Thunder, released on June 11th on the Playstation®Store
- Network errors Improved handling of large message groupings to decrease network errors on heavy loads. Should decrease some instances of network errors
- Stability - Fix for potential Quick-join stability issues when DLC pack Steel & Titanium is not installed
- Stability Removal of DLC could result in stability issues when using game pre-sets
- Stability Crash fix for potential Search & Retrieve issue
- Stability Fix for infrequent hang on loading when using spectator mode
- Exploit Search & Destroy objective exploit fix
- Exploit Collision fix for map MP04 Visari Hammer
- Exploit Collision fix for map MP07 Blood Gracht
- Exploit Collision fix for map MP07 Blood Gracht (2)
- Exploit Collision fix for map MP08 Corinth Crossing
- Exploit Collision fix for map MP08 Corinth Crossing (2)
- Stats Fix for clans not always receiving the clan match win medal
- Controls Addition of High precision mode option for both Single Player and Multiplayer. New accounts will have this mode set as standard and existing users will have to enable it manually. More details can be found here:
- Feature Players will be automatically placed on the same faction, if they are friends upon using the Join Friend option
- Feature Players will be automatically placed on the same squad, if they are friends upon using the Join Friend option
- Feature Squads will remain constant over multiple rounds unless disbanded. More info on the above features can be found here
- Feature Faction balancing only checked when entering the game to the pre-game lobby or spawn-select New faction select screen on spawn-select
- Feature In-game faction changing now allowed on heavily unbalanced factions
- Feature Skirmish All Badges and Abilities are now unlocked for Skirmish mode to allow users with lower bandwidth network connections to experience the full range of weapons and abilities available in Multiplayer mode
- Gameplay Invulnerability when spawning on a deployable spawn-point outside of a base-camp is now disabled
- Gameplay Armor of Assault class reduced from 100 to 50 hit-points
- Gameplay AI and health of the flying Sentry Bots has been tweaked upwards
- Gameplay Firing rate of the Sentry Turrets rocket system has been reduced slightly
- Bug Cooked grenades dealing friendly fire damage despite the option being disabled
- Bug - DLC Pack 1 Steel & Titanium front end text fix for Japanese sku
- Moderation Enhanced moderation tools for SCE Moderators
- Killzone.com Revived players now appearing correctly in Battle Replays
- Misc - Various minor bug fixes
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