Bayonetta's PS3 Port Is Being Handled By SEGA.

So we've not heard great things about Bayonetta's appearance on the Playstation 3. In fact, we've heard very worrying things indeed. Apparently the frame-rate and graphics are all over the place. A worrying return to trends we thought we'd seen the last of. Alas, Platinum Games don't want to take the blame at all, confirming that SEGA are in fact dealing with the port of the game. Platinum Games' Tatsuya Minami said:
[quote]
"With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be.

"As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."</blockquote>

Keep your fingers crossed those skaky demoes were early builds and that the project has come together.