Although vastly inferior to Resistance: Fall Of Man, we still spent around 40 hours playing Resistance 2 in total. It wasn't that the game as a whole was worse - co-op was an absolute blast - it was mainly the campaign that was the problem. It just wasn't very good was it? There were some breath-taking graphical moments, but that was all just marred by mediocrity — something fans let developers Insomniac Games know about.
Being generally lovely people who aim to please their fan base with every product, Insomniac took that flack pretty deep. In an interview with Videogamer.com, Insomniac's James Stevenson said the backlash was a bit like "your dog turning on you". He explained, "you had this dog that loved you. You loved the dog, too, but they expressed all this affection for you. And then suddenly the dog bites your hand and it's that feeling of, ooh, ow, that really hurts."
While it's not the best analogy in the world, we imagine James means Insomniac were pretty disappointed all around. Which will surely spur them on to make something uber awesome in Resistance 3. And reintroduce that darn weapons wheel.
Comments 0
Wow, no comments yet... why not be the first?
Leave A Comment
Hold on there, you need to login to post a comment...