However, we can understand why people would pick it up and curse its very existence. It's bonkers and proud to be so. Still, creator Keita Takahashi remains unsatisfied with the product.
[quote]
"Ultimately, with Noby Noby Boy, I wanted to break the barriers between toy and game," Takahashi told Develop. "But for me personally, a bit more could have been done to the game. I'm not completely satisfied with the game, in terms of quality, due to the restrictions on budgets."</blockquote>
Given a bigger budget, Takahashi believes his game could have appealed to more people.
[quote]
"I won't go in to what I wanted to add to the game, because that's a really long list of things, but as an overall assessment, I think the game could have been much more detailed and easier for everyone to understand."</blockquote>
Still, none of this is putting Takahashi off. Already he is working on ideas and concepts for a game that is "even harder to explain than Noby Noby Boy". And personally, we can't wait to see it.
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