After numerous failed attempts, we decided we weren't cut out for a pop career, so we started writing about video games instead.
LittleBigPlanet 2 may just end up merging our two hobbies, however.
During GamesCom, Media Molecule's Alex Evans has revealed the game's enormous music sequencer tool. The sequencer allows you to place notes on a multiple octave keyboard as you would in a music application. These notes can be used to trigger a variety of samples, ranging from pianos to guitars. Note patterns can be built into sections (again, similarly to a music application) and then arranged and mixed on a stage.
As if that wasn't amazing enough, you can set particular music cues which tie into in-game triggers. For example, your level might take Sackboy into a dark corridor — at which point you could decide to mix out the other elements from your custom score and leave some creepy ambient sounds running. Alternatively, you might choose to have the music kick in as a specific challenge is completed on screen. The potential is endless.
[source joystiq.com]
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