Making the jump between home console and handheld hasn't been too difficult for the studio however, as it told the PlayStation Blog that it "really hasn't been that big of a change" switching to PlayStation Vita development.
Were a PlayStation 3 company. Thats our engine, thats our technology, Nihilistic's Rob Heubner told the PlayStation Blog.
[Sony] were looking for PS3 developers to milk the power out of the Vita, and I think thats definitely the right way to go because its got a lot of power. Its got all the shaders, its got a lot of CPU.
We dont have to compromise on the visual side just because its a mobile platform. Its got all the special effects youd expect on a PS3 game. And the game demo was presented seamlessly from beginning to end not a loading screen to be found."
[Thanks PlayStation Blog]
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