Resistance on PlayStation Vita has an official name: Resistance: Burning Skies.
Developed by Nihilistic Software, the game was shown off during Sony's media briefing at Gamescom in Cologne.
With a brand new hero — Tom Riley — and a brand new story, here's hoping the game can live up to the standard set by its PlayStation 3 predecessors and the upcoming Resistance 3.
Is this on your list of must-have games?
Comments 5
It is still on my list of wanted games, but I was really unimpressed with the graphics and animation. I know it shouldn't really be a big deal and game play is more important, but I'm not convinced yet that the game will be a step forward for the series. It looked to me to be much like the original; with choppy movement and basic AI.
I suppose it could have just been the low quality stream with poor frame rate that fooled my though :/
They are using a lot of really dumb control mechanics with this game. "Hey look you can tap an icon the screen to do a melee attack instead of pressing a button if you want. That's using the Vita features, right?"
I think you should aim with the back trackpad, and use the triggers and buttons for everything else without any arbitrary touch screen/motion sensor options. The right stick would be freed up for selecting weapons. It would be like using the regular weapon wheel, but you just push on the stick without having to hold a button.
That control scheme would effectively make the game to play closer to a PC FPS; you'd get 1:1 positional mouse style aiming and you'd essentially have weapon hotkeys instead of having to cycle through them or call up a menu. That would be pretty cool.
I don't know, aiming with the trackpad looks a little difficult to me, especially when you don't have a surface to lay your arms and elbows on. I'd need an hands-on to better evaluate the matter.
@Strider_Hiryu
Why would you need to lay your arms and elbows on something? You just hold the Vita like normal with your left thumb on the left stick, your right thumb on the buttons, your index fingers on the triggers, and your right middle/ring/pinky fingers on the trackpad (and vice versa if you're left handed).
They just need to make it so that it only recognizes one contact point, only recognizes input on one half of the pad, and give it just the right sensitivity so you don't have to make extremely broad swipes.
I dunno about this one. On one hand, I'm excited about a Vita Resistance. However, the developer and some gameplay has me worried.
For one, Nihilistic isn't the most accomplished of developers. In fact, they haven't made a single game that scored higher than 75 on MetaCritic. That worries me. Plus, like @hamispink said, the animations and the graphics look a bit underwhelming for my tastes.
However, Insomiac is working pretty closely with Nihilistic (that's a really annoying word to type!), even giving them access to the entire Resistance mythology so they can craft a good canon story.
However, I must say I would feel a hell of a lot more comfortable if Sony Bend was doing this one again. But then, they're doing Uncharted: GA and (rumored) a Syphon Filter game for the Vita, so I can't complain
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