You should always be cautious when Sony reveals an exciting new feature. While the platform holder is never short on ideas, it regularly drops the ball on interesting initiatives. Take the Eye Toy: the PlayStation 2 peripheral could be seen as a precursor to the phenomenal success of both the Nintendo Wii and the Xbox 360 Kinect, but instead of doubling down on the idea, the Japanese giant simply cast it aside at the start of the current generation. Yes, the company continued to experiment with camera-based technologies and motion controls, but never on the same scale as its competitors. And it lost a lot of headway in the market that it had helped to pioneer as a result.
This criticism can be applied to some of the system-wide technologies that the platform holder has dabbled in, too. Near, the geo-location application included with the PlayStation Vita, should have cemented itself as the natural successor to the Nintendo 3DS’ infinitely more popular Street Pass by now, but the company’s inability to educate consumers on how to use the software has left the feature an unused bubble on the handheld’s home screen. The same is true of a wealth of PlayStation 3 attributes, such as the ability to capture and upload YouTube footage, as well as save screenshots to the XMB. These are functions that developers have the option to use, but never do.
And, of course, the big one is Remote Play. While this was touted as the second coming of a certain biblical luminary by some upper executives, it never really reached a tenth of its potential on the PlayStation Portable and the PS3. Some of this can be put down to the various hardware restrictions that hampered the feature, but such issues are not solely to blame. Sony’s general lack of faith in the idea and its decision to allow publishers to choose when to implement it severely limited its usefulness, despite jailbreak hacks proving that the functionality is more or less compatible with all games.
However, the reports coming out of Digital Foundry earlier today show that the company’s changed its stance somewhat. The technology site claims that the platform holder is requiring publishers to support Remote Play on the PlayStation 4 and the Vita, meaning that it will no longer be a squandered idea, but a core part of the system. Assuming that the report is accurate – and we have very little reason to doubt it – this will represent the first time since the introduction of Trophies that the firm’s actually required publishers to take advantage of a system-level feature, and we’re glad that the organisation’s actually taking the initiative here. [Update: Sony Worldwide Studios president Shuhei Yoshida has now confirmed the report on Twitter.]
The reality is that some developers are lazy. Without the obligation from the platform holder, it’s easy to imagine Remote Play remaining the same ghettoised option that it’s represented on the PS3, which would be a waste of a fantastic feature. By requesting developers to use it, though, the firm’s cementing the functionality as a pivotal part of the console, and that can only bode well for the future of both the next generation system and the accompanying handheld. Off-screen play has proved a particularly compelling addition to the Nintendo Wii U, so it’s important that Sony steps into that arena – even if it may prove a more expensive setup on the PS4.
The move is indicative of a much more demanding platform holder in general. While developers will have the option to turn off content sharing during key scenes, the ability to capture videos and screenshots on the PS4 will also be included in all games. These are all endeavours that the company’s toyed with in the past, only for them to get shrugged aside by idle developers. But by mandating them, the manufacturer’s all but ensuring that they’ll get used to their full potential on the next generation machine. And it’s important that the company continues down this path moving forward, because quality ideas are only as good as the support that they receive, and Sony’s been particularly poor at obligating that over the past few years.
Do you intend to take advantage of Remote Play on the PS4 if it works as advertised? Are you excited that Sony’s requiring developers to employ the feature? Let us know in the comments section and poll below.
Are you excited for Remote Play on the PS4? (48 votes)
- Yes, I can’t wait to play Killzone: Shadow Fall in bed
- Maybe, but I need to see how well it works first
- No, I don’t own a Vita and I don’t intend to buy one
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Comments 30
No longer just a claim by a third party... Yoshida confirmed this on Twitter earlier today!
@Paranoimia Thanks for the update, I completely missed that. Have added in a comment to clarify!
@get2sammyb - I'm a fan of the idea in general, but the attitude conveyed in this article seems misplaced.
For example - "The reality is that some developers are lazy." Lazy? I haven't gotten up to wash my hands in about 5 minutes, not b/c I'm lazy, but b/c I haven't needed to. Maybe developers don't like to spend time and resources putting things into games that they don't feel will make them extra money? Sony is asking developers of PS4 games to put something into their game that isn't part of the PS4, and that seems more like an illegal Microsoft bundling tactic than a fair requirement for a PS4 developer. Now, if a Vita was packaged w/ every PS4 sold, then I could see Sony making it a requirement. But as far as we know it isn't included. Sony does include an Eye in every PS4 box, is the PS Eye a game requirement for every PS4 game? That would at least make more sense as there is an Eye in every PS4 box.
Yes, remote play is a good thing, but if Sony is going to require it I hope they are going to at least do all the programming and pick up the tab for any costs associated with it. Besides, what if developers do all the work and then Sony stops making the Vita? It's not like the PSPgo is easy to purchase.
@rjejr But the quote does have truth to it - some developers certainly are lazy, evidenced by things like bad ports or post-release patches that fix massive problems.
Anyway Sony will no doubt have to convince many developers that including this functionality is worth the extra effort, especially considering the Vita's poor situation.
They have stated that it is done via the hardware inside the PS4 and all that needs to be done is include controller mapping. thus not costing the developers much time or money.
I think they should fine developers/publishers for releasing essentially broken game. Any thoughts on that?
@rjejr "illegal Microsoft bundling tactic" I don't see what legal has to do with anything?
Mandatory remote-play on every game will really push people to buy a Vita. Especially if/when the scenario they used at the reveal comes to fruition. It would be very convienent to just stream your game onto the Vita - rather than tell your kids no or shut off the system.
I'm really excited to see how Shadow Fall, Drive Club, and Second Son play and look on the Vita. Also, I never knew the PS3 had so much untapped potential. I wish developers had decided to use it, it could have really helped the PS3.
@rjejr Lazy may or may not have been the wrong word choice, but the fact is remote play would have been equally nonexistant on the ps4 as it was on the ps3 if it wasn't made mandatory. As a consumer I don't care if the developers are lazy or uninterested in the feature, all I care about is that they do it.
I am beyond excited for this feature. Knowing what the Vita is capable of as a proud Vita owner myself, I exploded when I saw the rumor, even more so when it was confirmed. I am curious as to how they're going to go about games that utilize the more social aspects of the Vita though, such as Drive Club.
@sajoey How do you mean? It should all work exactly the same, seeing as the Vita is just displaying what you'd ordinarily see on your television screen.
@rjejr That's fair, lazy was perhaps a little harsh term. I agree that Sony needs to make the feature as easy to implement as possible. However, I still feel that if it wasn't mandated, developers still wouldn't bother to incorporate it. Jailbreaks have proven that remote play is literally a checkbox on PS3 games that very few studios opt to tick. That may be down to the poor performance in some cases, but there are plenty of games I could think of that would benefit from having the feature there — even if it's not heavily advertised or promoted. I'm relieved that studios won't have a choice anymore.
God, I want this to work both ways. PS4 games on Vita, Vita games on TV via PS4. Anyway, I want to be able to play all vita games on big screen.
@get2sammyb Well, with the way they're handing the social aspects of Drive Club on phones, tablets, AND Vita, those being already thoroughly established, it seems like it would be confusing when translating gameplay and the extreme social workings of it onto one small screen.
cant wait to play naughty dog nx ps4 game on a vita
YES YES, The fight is over! NOw with my Wii U and Playstation vita + PS4 i never have to wine about using the tv. Girlfriend the Tv is all yours ^^
Remote play is a key selling point for me.
After the disaster that was PS3-Vita remote play, I'll only belive it when I actually see it.
I dont own a PS Vita but this added feature if done right could persuade me otherwise.
Funny the poll proves people want to see it
I have reservations regarding compressed graphics; wouldn't it more or less have to look good on either 1080p OR Vita res? And not both? Unless it magically or mathematically adds up so that the Vita version is still even worth playing. Or am I unfairly/unneedingly worrying about PS2 graphics issues happening on its beautiful new grandson?
"You gotta baby it a little; you gotta love it"
"I'll love it when it works"
"It'll work when you love it; lemme do it"
Very exciting possibilities with this. I hope Sony does a good job pulling it off because while I don't know if it will help the Vita take off, it certainly wouldn't hurt its sales. I could see a fair amount of prospective PS4 owners picking up a Vita as well if Sony promotes Remote Play correctly and it looks like the performance of the game isn't hindered too much.
I think this is great since I have a Vita. I will be awesome to be able to play PS4 games in the living room while I keep my PS4 in my bedroom upstairs.
@charlesnarles The Vita has a much smaller screen than your living room TV and doesn't need as much resolution to pretty much match the quality.
My Vita has been collecting some dust... might as well dust is off
Now, I'll be able to play PS4 games in the car.
Also, is this LAN only? or can we indeed leave our houses and still have remote play work? I can never get ICO, for example, to work outside of connecting to my PS3's network.
@Jaz007 But how could something represented by so many pixels on TV and still look good with significantly less pixels to use? You'd get crazy flicker/shimmer/noise if there's, say, a chain link fence on-screen cause the finer lines would have to be down-res-ed. Remember the Big Shell's handrails from MGS2(non-HD)? Diagonal lines have always posed a problem, but PS4's weird active polygony magic hopefully circumvents the entire issue (This is forgoing any AA that PS4/Vita might have)
@charlesnarles It worked with Knack. I think it decodes and codes it to fit to the vita screen.
Crazy business! Sony is obliterating my 90s tech standards and it feels good
A joke, basically I'm buying two of the same systems to play the same game on, with two copies of the same game, can't wait for the fall of the vita
It truly got me mad that Sony never backed up their whole talk of PS3 on Vita or PSP. I wish I could homebrew my Vita just so I could play my PS3 games in bed or when I'm out or something. I'm Just glad that this is finally going to be a reality.
This is great news, I just got my Vita not long ago and to hear this really makes me happy.
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