With dodgy digital-rights management policies having walked the path of the Dodo, the latest controversial business practice to catch the ire of hardcore gamers are microtransactions. These small in-game payments have been at the heart of the free-to-play model since its inception, but are gradually beginning to creep their way into full retail releases such as Mass Effect 3 and FIFA 14 – and unsurprisingly, they’re parking up in Gran Turismo 6, too.
This is particularly pertinent because fellow simulation racer Forza 5 was recently lambasted for being riddled with the controversial fees. In that game, players estimated that you’d need to spend upwards of $2,000 (£1,200) in order to unlock all of its content – but is the system in Polyphony Digital’s soon-to-be-released PlayStation 3 exclusive as bad? It’s a little too early to say at this stage, but you may want to keep your debit card locked away just in case.
As previously reported, optional credits packs will be available in four denominations: 500,000 (£3.99/€4.99), 1 million (£7.99/€9.99), 2.5 million (£15.99/€19.99), and 7 million (£39.99/€49.99). At the time of writing, North American prices have yet to be confirmed, but expect them to be in the same region as the Euro figures. Of course, where it gets really interesting is what these packs will actually buy you in the game.
The most expensive vehicle is the Jaguar XJ13, which costs a whopping 20 million credits. To snatch that immediately, you’ll need to buy two 7 million packs, two 2.5 million packs, and a one million pack – which would cost you an eye-watering £119.95 ($196.43). It sounds outrageous, but the real key is how the title distributes the credits in standard single player gameplay. Forza 5 adapted its reward loop in order to cater to these additional payments, while Sony stresses that that’s not the case in Gran Turismo 6.
“The game is just offering an alternative path for busy people,” stressed Sony Worldwide Studios president Shuhei Yoshida on Twitter in response to the predictable social network backlash. “Microtransactions per se are not a bad thing – how the game is designed around them could become the problem.” Are you put off by practices like this, or are you happy to ignore the optional payments as long as the core game’s not altered? Rev your engines in the comments section below.
[source eurogamer.net, via twitter.com]
Comments 13
yea i think people overreact about Microtransitions. Just don't buy them simple as that
So if you don't buy any microtransactions it plays just like every other GT game with regards to the grind? Thought so
Man, I remember a time when if you wanted to get through levels quick you could just get cheat codes. I used to get some from the magazine "Tips and Tricks" or just go online at gamespot.com in the cheats section. They don't even have a cheat section anymore that's just how much things have changed. How the hell did we get to the point where Microtransactions take the place of codes? I guess Game Genie would be considered blasphamy under todays standards.
Grinding for money in Gran Turismo is worst than grinding in jrpg games. I have friends that duo to this stopped playing the games.
They need to be relabeled Macrotransactions.
@Ginkgo ¿Y qué tiene Marco que ver con esto?
@Cloud7794 Oops. Edited. Didn't mean to drag Macro into this sordid affair.
Bought rainbow moon today. Despite has credit system I can opt not to buy to actually finish the gane
As long as like that I'm okay
Who in their right mind would pay £120 to play as a different car which will handle only slightly differently to others?
@rastamadeus Believe me plenty of people... A friend of mine bought a driving chair for a 1000 euro just to play Grand turismo 5 ..
@LDXD I thought I was the only one who felt this way about microtransactions. It's a $60 game, this should not be accepted.
I think that after $60 for a game and $50/yr dollars just to play online, microtransactions should be stricken from the game model. That's just greed, and it should not be accepted. Also, their is no possible way to handle microtransactions correctly with a $60 game and $50/yr for online play.
@belmont GT = grinding, wdym? You can't progress without redoing races cause you get like $1200 each race at first. Once you get $1mil you can stop, but that's literally all you can do for a long time in most GTs. It's fun!
@LDXD Yeah, and the saddest part about it is that developers and publishers support these money grubbing practices and people are just eating it up. It is really disappointing when things like this happen.
It makes me think that they, and Microsoft, went with super powerful hardware to get followers, only to hide all of their good games' features behind pay walls later down in this generation. All I'll ever want from this generation from either of these two systems is Kingdom Hearts 3 and, if by some miracle, it comes to the Wii U, then I won't have to worry about paying for internet exclusive content at least. I would have still been supporting Sony along with Nintendo had PS Plus not been mandatory this generation. I mean, people can say what they want about Nintendo Network lacking features, but I don't care, because it is free. That also means that if/when Nintendo charges for online, be it next generation or beyond, I will then quit following any of the big three, as there would be no value left in the video game industry.
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