Dynasty Warriors is one of those franchises that has an incredibly loyal Western fanbase, but will likely never replicate the success it enjoys in its native Japan overseas. As such, it's not often that we hear from the people behind the long running hack-and-slash series, but we've been fortunate enough to track down the property's producer, Akihiro Suzuki. The result is an interview about the games, their future, crossovers, fans, and cultural differences.
Push Square: Dynasty Warriors 8: Empires is the next Warriors release here in the UK. How would you describe the Empires series to someone who may have only played the main Dynasty Warriors games?
Akihiro Suzuki: DW8: Empires is more strategically led, and gives the players more freedom in-game, with aspects like the selective, varying storyline, to name just one of the key features. Also, the Edit Mode is more detailed compared to other previous DW titles, which adds to the depth that the players can go into for this instalment.
Dynasty Warriors now has such a long history. What do you see in the series' future? How do you think that it will change and continue to grow?
The importance in maintaining a long running franchise will be to make sure that when adding new instalments, or expanding into a new area of business, we need to keep the market both lively and excited. For the gaming side of DW, we do plan to bring some changes and a fresh feel in terms of gameplay in the future, although the basis will remain unchanged as far as the concept of one against one thousand goes. No details at this point, but hopefully something can be shared soon.
Personally speaking, what has it been like to work on the Dynasty Warriors franchise for so long? How have your goals changed over time?
DW is special for me since I have been on the project since the early start up stage, working my way up in becoming a producer. My desire and will for the franchise remains as active as ever, and as mentioned earlier on, the current plan will be to bring a fresh feel to the franchise, so we will see more success for the brand in the long run, as well.
Omega Force has applied the Dynasty Warriors template to many different franchises, such as Gundam and One Piece. Why do you think that the crossovers work so well?
Obviously, being able to expand and broaden our audience by having those franchises and characters appear on top of our engine has been a great boost for the Omega Force brand, and it's become more well known within the market. Also, being able to work with different intellectual properties works well for the game system of DW, and has been the winning formula for us, making it a win-win relationship for all parties involved.
If possible, can you tell us what crossovers you'd like to work on? Are you a fan of anything that you'd perhaps enjoy turning into a Warriors title?
Obviously we can't give out any information at this point, but what we can say is that we are always actively looking out for potential partners for future collaborations, so please look forward for any future announcements which will be made when such a time comes.
Do you think that the crossover titles are an important part of introducing more people to Warriors-style games?
Definitely a yes. Taking Hyrule Warriors, for example, from last year, it definitely did a great job in introducing our Warriors style gaming to a market which we would have never been able to reach if going out alone.
Warriors games are very popular in Japan, but they also have very loyal fans here in the West. Do you think that it's important to maintain a Western fanbase?
Again, a definite yes. Our audience will always be the worldwide market, and we hope to increase our presence in all regions in the long run as well. When talking as a producer for Omega Force, Bladestorm will be a great example for us as a title which was created with the Western audience in mind, due to the strategically led gameplay and the familiar [European] historical background that we selected.
A lot of Warriors games are released in relatively short amounts of time. Is it difficult at all to stay motivated when working on similar games? Do you ever take inspiration from other games?
No to both questions, since I've always been motivated for the franchise since working from the start up stage, and I feel that DW as a franchise has reached a stage where it's used as a source of inspiration for other games, since it has been going on for such a long period.
Warriors games are generally very well received in Japan, but the Western media tends to be a little more critical of them. Why do you think that the games are often viewed so differently?
The cultural background plays a role here, where the Asian players tend to love their characters and the plot, as well as the gameplay, since they are more familiar with the historical side of the DW games. For the Western audience, the historical side is more new to them, so they tend to hold game control, or the game mechanics in higher regard, leading to them not seeing the plot and characters as being as important, when compared to the Asian side.
Are you a Warriors fan? Are there any future crossovers that you'd love to see? Join our ranks and storm the comments section below.
[ Special thanks to Marilena Papacosta ]
Comments 14
I love the warriors games, I'm playing warriors orochi 3 ultimate right now (bought it in a sale together with samurai warriors 4) and I already own xtreme legends: dynasty warriors 8 complete edition. I play a lot of hyrule warriors with a friend and I'm going to pre order pirate warriors 3 and dragon quest heroes for my ps4 as soon as possible. I'm currently not planning to buy empires unfortunately.
Samurai Warriors 4 is easily my favorite in the whole Warriors series. I struggle to find negative things to say about any aspect of it! Great interview
Now... all I can say is: Metal Gear Rising Warriors
Empires is here on my desk, still with cellophane. Is gonna be in my ps4 very very soon.... never played any musou until I discovered Warrior Orochi on WiiU.... since them I am getting all the main installments... love them.
Being italian, I would love to have a Dynasty Warrior settle during the Roman Empire, where you can travel all along Europe and fight Gauls, Punics, Egyptians, Greeks... or the other way round. It would also be a perfect set for an Empire version....
I'm a huge fan of Warriors games, already imported Samurai Warriors Chronicle 3 for PS Vita and waiting for my shipping Samurai Warriors 4-II again for my Vita.
I'm so sad that could not see Bladestorm: Nightmare on Vita
And looking for Samurai Warriors special theme on Vita, how can I get that pretty theme?!? Only Japan PSN?!!
@arnoldlayne83 Dude you need to get Bladestorm: Nightmare then That is coming next month. Close to Roma.
@NathanUC I'm with you, the best is SW series
I bought Samurai Warriors this week after enjoying Hyrule Warriors and I am truly in love with this series.
This title made me immediately think of Dynasty Tactics, and that made me sad that there hasn't been a new one of those in over a decade... It's a pity, because that was a fantastic series :/
Ah week. I'll have to stick with Empires for my tactical needs!
I love the encyclopedia they include in the games, the overarching story of dw is in-depth and fun to be a part of. I never cared for gundam until dwgundam3 which blew my mind, fist of the north star was great as well - the dirty downtrodden areas worked well for that series. I love me some dw Lu bu for the win.
@italodance i will i will.... the day they willbe able to merge perfectly the warriors series withthe total war one, i ll say farewell to the real world
@shogunrok good piece this, I have reread it after the last few dw pieces on the site. I would copy and paste the last paragraph of the interview as I don't believe that its true and its that exact rationale that leads to Japanese games dumbing down when that's not what anybody wants. I've heard the same thing for years and its why resi evil and ff became worse when they tried to cater more for a western audience. They should of remained true to the original and best vision. What's your thoughts on this?
@themcnoisy I can see where he's coming from, to an extent. You can look at some rather generic Western games, and it's easy to be critical of their often stupid storylines or poor characters, but I don't quite agree with the sentiment.
I think you hit the nail on the head — we like Japanese games partly because they're Japanese. They usually have a totally different feel, and we wouldn't have that if all Japanese developers tried to make Western-style games.
That's not to say they can't learn from each other, though. Something like Dragon's Dogma is clearly inspired by Western RPGs, but I also think it works because it maintains that Japanese feel.
But all in all, developers should make the game they want to make. It's no use pandering to certain audiences, because the finished game is going to suffer for it.
I'd also argue that it's quite dangerous to assume the West likes certain things that the East doesn't. Our cultures may be different, but we all like experiences that are different to what we're used to. Variety is very important.
@ShogunRok yup my thoughts exactly. And you are right it is dangerous. A typical example is the levelling board for the NA version of ffx on the ps2 - it didn't have the proper levelling board, it had a linear line to place the skills into. And that for me on the vita is one of my favourite parts. Or changing the boss on streets of rage 3. And not releasing Mario the lost levels as they thought it was too hard etc. There's loads of examples.
@themcnoisy It's also like when SEGA cut parts of Yakuza 3 because it thought that a Western audience 'wouldn't understand it', which is just utterly insane, considering that Yakuza is only ever going to sell to people who are at least interested in Japanese culture to some extent.
It's maddening when stuff like this happens.
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