Bloodborne may be the best native PlayStation 4 exclusive to date, but following in the footsteps of a slew of broken games, it's launched with a nasty bug. The game-breaking glitch revolves around the Lunarium Key, which you're supposed to unlock after a specific boss fight. However, if you invite someone into your game while you're working through the Forbidden Woods area, you won't get it.
This makes it impossible to progress, which is, obviously, a pretty big problem. Fortunately, platform holder Sony has said that it's already aware of the issue and that it will fix it as part of a patch next week. This won't solve the long load times as well, but a fix for that is currently being investigated at developer From Software. Not ideal, then – but we've seen a lot, lot worse over the past six months.
[source eurogamer.net]
Comments 16
Good thing I am playing solo.
ahh I remeber the days when you brought a game and it worked properly
sadly I think now that consoles can connect to the internet a patches can be downloaded to fix games, I think developers are getting a bit lazy you know a "Patch it later if it's broke it doesn't matter" mentality
games should be in full working order when it's released, if it can't be then they should delay it until it is
Im still waiting for a LBP3 patch so I can progress in that game. W/o the rewind button Im still stuck in that hole, and I cant even create levels to bide my time.
Blah.
@FullbringIchigo
Unfortunately sometimes even an 11 month delay isn't the answer. I don't know how this crap gets through though I really don't.
@BLPs Yeah, smash brothers had no glitch at all huh? Mega yoshi or Pikmin? Uncharted is also delayed... Your comment is full of bias
@BLPs pardon me if I am wrong but seems your here more to rag than to give your opinion. But that could just be the way I read that tho.
@BLPs Although I agree that Nintendo seem to continuously have better quality control, your comment needlessly brought up Zelda Wii U as a gloat for Nintendo. You have no idea if there will be a glitch in Zelda and to use a delay as reason to assume as much is quite simply silly in this day and age.
Your point was valid, your Nintendo reference is unneeded. That's why people might have issue with your post.
@BLPs
Sir, you are right..
Huh guess just waiting on western game isn't as safe as I hoped.
See, I can abide glitches, general bugs and the like.
But a bug that makes the game physically impossible to proceed in is far beyond acceptable.
How many hours could people have put in, grabbed help from a mate, then found that after a decent amount of time they have to go all the way back to be able to pass an area that should have already been passable?!
"Wait for a patch" or "just do that part solo" arent really answers either.
Thats not aimed at anyone but its the kind of rubbish devs and fanboys like to spout off.
Must be only affecting some people as I went through that place cooperatively (twice) with my brother just fine and we both managed to get the key. It does suck though for those who were unable to obtain it though.
I don't understand why they don't run widespread tests a month or two before launch. Nevermind.
Good thing I haven't taken a dive into that area yet.. My friend and I started doing Co-op since he needs help getting through it.
@FullbringIchigo I don't know what days your talking about, I remember falling through the maps in Playstation games, at least now they can FIX the problems. So there was never a time stuff like this didn't happen. Maybe happened less, but with less coding in games l, that means alot less error opportunity.
@FullbringIchigo I don't know what days your talking about, I remember falling through the maps in Playstation games, at least now they can FIX the problems. So there was never a time stuff like this didn't happen. Maybe happened less, but with less coding in games l, that means alot less error opportunity.
@dacendarin Exactly. Gamers these day are hard to tolerate. Games have always had glitches, and these kids don't understand what's involved in making these games so they can't comprehend the fact that all these new "nex gen gameplay" features and graphics they all scream for require vastly more complex coding. And the more complex something is, the higher the probability that something will go wrong. But then they say "the devs should do more testing!" But again, they don't understand tht beta testing and stress testing, regardless of how thorough, will not reveal everything. Just like this scenario, some people have the issue, and some don't. You just can't find and catch everything.
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