After a year of token statements without much substance, we suppose that it made sense for Sony to return to the scene of its virtual reality reveal with new information about Project Morpheus. Speaking as part of a private press conference at the Game Developers Conference this week, the Japanese giant announced that its ambitious PlayStation 4 headset has been overhauled, and now boasts a better screen, less latency, and even more lights peppered around its exterior.
These improvements have been positively received by the press. As we're not in San Francisco right now – more's the pity – we're working off second-hand reports from our esteemed colleagues, but the general reaction appears to be that the organisation's headset is pretty darn impressive. Of course, that was already the case a year ago, when the platform holder surprised many with the mature state of its peripheral – but it's supposedly even better now.
And the software that it's showing – while it's still very much tech demo stuff – supports that, with London Studio's heist concept attracting plenty of plaudits. Inspired by a Vinnie Jones-esque gangster movie, this sees you strapped into a chair and berated by a local hooligan – before engaging in a firefight in a regal setting. Despite largely being on-rails, the intuitive nature of the action sounds like a perfect fit for virtual reality, as you inspect drawers searching for firearms, and look around for ammunition clips on a nearby antique dresser.
But the technology's never really been a concern. Sony proved over a year ago that it's capable of delivering a convincing experience, and while any under-the-hood improvements that it's made are certainly welcome, there are still so many question marks hanging over the unit. How much is it going to cost for starters? With the PlayStation Camera and two PlayStation Move controllers more or less required, as well as a PS4, it's going to need to concoct a pretty sizeable bundle to ensure that everyone has the kit that they need to get started.
And this was the problem with its motion control initiative in the previous generation: there were just too many moving parts. Those of you that were paying attention will remember that some games used two PlayStation Move wands, while others could be played in conjunction with the DualShock 3. The end result, though, was that publishers just ignored it; there weren't enough people with one controller to justify development costs, but exclusively appealing to those with two illuminating sticks was suicide.
Even if we ignore the fact that some people might already own some of the parts – this author has access to two PlayStation Move wands and a PlayStation Camera already, for example – the sheer number of components means that the price of entry is increasing all of the time. The headset alone is packing enough technology to put it in $200 territory, but when you throw in all of the extras, the cost goes up again. And when you consider that the PS4 will probably drop to $299.99 this year, it's insane to think that Project Morpheus may retail around the same mark.
Of course, we all know what happens when a peripheral launches late and with a high price: publishers ignore it. Even the Kinect, which was a resounding success on the Xbox 360, struggled to attain any real meaningful support from third-party developers – and that sold like hot cakes. This, of course, leads to a chicken and egg situation: consumers won't bite without software, and developers won't invest without consumers. Everybody loses.
In a strange way, Sony may be banking on the Oculus Rift and Valve's recently announced virtual reality headset to help it in this department; if a developer makes a game for either of those devices, it could theoretically be ported to the PS4. But even if it does build up a reasonable catalogue of software, the average consumer is not really going to understand the appeal of the hardware until they try it for themselves – and getting the word out is going to be another costly endeavour.
It's cool that the format holder's at the forefront of this emerging space; even more impressive is that it's constructed a product that exceeds expectations. However, if it thought that perfecting the hardware was a challenge, we think that it's going to find actually selling it even more difficult. Project Morpheus sounds incredible – but Sony's going to have its work cut out getting people to purchase the darn thing. And at the end of the day, that's the most important part.
Will you be buying Project Morpheus when it releases, or do you have concerns about the peripheral as well? What do you think is the ideal price for the device? Strap yourself in courtesy of the comments section below.
Will you be purchasing Project Morpheus for your PS4? (64 votes)
- Yes, I’m already fully onboard regardless of specifics
- Hmm, I need to know how much it’ll cost first
- No, I have very little interest in virtual reality right now
Please login to vote in this poll.
Comments 31
@Bad-MuthaAdebisi Same
@BLPs First of all, I recently picked up a used DS4 at a retailer for 50 DOLLARS used, so your theory of them being 50 pounds obviously isn't very accurate. Also, I purchased both parts of the Move controller for $22 used. Both were in excellent condition. I got a camera on eBay for $42. And I bought my PS4 at launch for $399. How can you even seriously argue that a Morpheus bundle would cost a minimum of £800? That is just plain silly.
I'm already mostly sold on it right now just need the eye tracking and can i use it for anything other then games also the price if its 600 700 or more no sell
I have a PS4, Playstation Camera, two Move wands and the Move navigation controller; however even at $99, I'm not likely to buy this. I want Sony to succeed, just because I love the company, but I still see VR as this generations 3D and have no desire to even "try out" a unit. People said that about 3D for the longest time, so I finally tried to watch some "top of the line" 3D experience on a huge theater screen and it was a resounding meh.
And yes it has to have a lot of games good games and good support that shows me you really care don't half-ass it like you did Vita and PSTV Sony!
I don't care if it costs £300 or £30 I doubt I will buy it. I really don't like the idea of blocking out the immediate area around me. As a parent, I wouldn't want my kids to be shut off from their surroundings and I couldn't shut myself off from my family either. I wonder what the long term effects of using VR headset could be too... God I sound old!!
@BLPs Ok, that is one retailer. Shop around. No one should ever go with the first price they see, especially if they have access to the internet. Like I said, I bought a controller from Gamestop (NA version of GAME) for $49.99 used and it looked like it was fresh out of the box. So it is possible to get it for less, I assure you.
@BAMozzy And what is that infernal devil box with the moving pictures doing in my living room?!! Get off my lawn!
@BLPs That is somewhat of a ripoff, for sure. Not sure why people in the UK are having to pay more for the same thing...must have something to do with import taxes?
You can pretty much guarantee that Sony has thought of how they are going to make Morpheus work on the PS4. Otherwise, I doubt they would be developing it at all. I can't imagine them releasing the hardware and then being like,"Whoops! Forgot to implement the second screen!" Although that would be pretty funny.
@Vault101 You make no sense, does Sony actually think the majority of people are going to be shopping around for used gear to be able to afford all this craap?
If it is not worth it buying it new, I am not running around and taking the risk of buying it used.
This will be a massive flop, if it even comes out.
@freaksloan Uh, no, didn't say that at all. What I AM saying is that a lot of people will have some of the things needed before this even releases, and it is possible to get these things on the cheap if you know where to look. Also, unless you are buying from the black market, what kind of risk are you really taking buying used? Probably none. I can't think of a single reputable company that doesn't have a return policy, especially on used products. Nice strawman, though.
@BLPs I agree that Sony has fallen on some hard times recently on the PR front. They somehow manage to keep selling consoles at a neck-breaking pace, though. Hopefully they get it together, because I don't see myself switching over to Microsoft any time in the near future.
I have really no interest in VR for games, I like traditional gaming above all, but VR for education and other daily functions I could see myself using it.
"And when you consider that the PS4 will probably drop to $299.99 this year"
This is the part that interested me the most of this article. Just hearing that you need two Move wands kills my interest in this, but if the PS4 really gets that cheap, it would be great. I doubt it since it is still selling like hotcakes.
@Vault101 That is one of the cheaper retailers and its also a pre owned DS4
@WARDIE I'm not sure I would consider Gamestop to be one of the cheaper retailers. They are about the same as the big box stores. I do a lot of business with them, but you have to jump through some major hoops to get a deal, even if you are a PowerUp Pro member. And yes, I fully acknowledged that the price I gave was for a used controller, but they let me choose from a whole pile of the things, so it's not like I bought it sight unseen and got a shot out peripheral. It can take a little extra effort to get your money's worth while buying used, but it is completely worth it.
@sinalefa Remember that that's my own speculation - it could easily not happen. They followed the same strategy with the PS2, though.
I am interested in it but will wait first to see what it does. Bought the Move some years ago and the Vita also. We all know that Sony has lost interest in both soon after introducing it. Not gonna happen for the 3rd time for me, first wait and see that Sony will keep supporting this.
Besides that, MS will bring their system on the market also within a year, can be interesting also.
Quality is more important than price and price is obviously relative to price.
Good to see that they're going with quality (the specs are great), technologically this headset sounds amazing. Only issue is the low resolution.
I have no interest in VR. I feel the costs arent worth what's being achieved.
It reminds me of that ginormous machine in "Charlie and the Chocolate Factory" that's only used to produce one stick of gum.....except this doesnt last a lifetime and provide a three course meal...
@thedevilsjester - If you don't mind, I'm boiling down your comment, which I completely agree w/, to a pic.
Price will be very important and to my mind Morpheus cannot be more expensive than a PS4.
Then there is the games you are going to need a stellar list of must have titles that help to push the sales of the unit.
Is this going to be the next fad after 3D? Its a hard on to call at the minute
If the device works flawlessly with my PC and my PS4 I might be tempted to pick one up. If it's PS4 only, I'll pass. I want versatility and more bang for my bucks, like the PS Gold Headset!
@KillTheG1mp you can pretty much kill the idea of this being compatible with the PC. Not only would Sony need to make the PS Camera PC compatible, they would be solely relying on third party devs to implement the morpheus as PlayStation isn't about to start producing PC games. Highly highly unlikely this will be PC compatible.
I'll definitely buy it eventually. The price will only determine how long it will take.
The kinect came out when xbox users hadn't bought hardware for a significant time, also the price point was cheap enough for the gamers to buy it or be bought it as a present at launch or shortly after. It was a heap of junk and the lag ruined the experience. But they hit a sweet spot with price and promises for that rubbish to sell in droves (as a better wii bowling experience). If Sony want this to work it has to retail for less than £150 with a good to great experience. Less if possible - or it wont sell enough for publishers to make games.
@get2sammyb
We have a saying here that roughly translates to "May God make you a prophet and not a liar", meaning that I hope your hunch becomes true.
I could maybe see a $50 drop MS style, but a Benjamin sounds like too much for a machine that is selling so well.
I doubt two move wands will be a requirement for the unit. I would be playing horror games with this mostly, and a controller is perfect for that. I'm really hoping that Silent Hills will have Morpheus functionality built in. If so, I'm sold. I really can't see them trying to sell it for more than $250, maybe 3. Staying competitive with the Oculus is going to be a must for Sony. The Vive is irrelevant right now, and going off Valve,s track record with hardware, it will stay that way for quite sometime. I suppose I'm really just hoping VR will be a success more than anything.
First 3D, the Motion Control, and now VR...
I'm still so sour about PS Move.. not going to buy this..
I've been waiting for this since the 80s when I played a giant vr headset game at disney world. However, I agree wholeheartedly this may be too costly to garner a large install base thus leaving it dead on arrival. I hope against all odds it does well, but it has been painful being an early adopter as of late.
I really really want VR, it feels like Ive been waiting for ages...but I dont want to spend 500+ on it unless there are enough games that actually use it in a worthwhile manner.
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