Project Morpheus is special because it promises to make you part of a game. Rather than looking through a window with your television screen, the forthcoming PlayStation 4 peripheral aims to embed you inside virtual worlds, allowing you to look around and soak up the scenery. One of the demos that's already been produced for the wearable product includes London Heist, a Vinny Jones-esque gangster experience where you must make a getaway from a seedy English estate.
According to Worldwide Studios president Shuhei Yoshida, however, the short sampler had to be changed, because a suicide scene in the original version was far too stressful. "It can be quite scary," he told Official PlayStation Magazine. "Originally, when the Sony London team was making the London Heist demo, they had the ability for you to shoot yourself. And that felt wrong – it was too stressful. The medium is so powerful, so we need to be careful with what we provide."
It may have felt wrong in that context, but it's a testament to just how immersive the virtual reality experience can be – and perhaps shows that the Japanese giant's technology is very much on the right track. We're sadly yet to try the headset for ourselves, but the people who have are constantly reminding us that it makes the mundane memorable. We're personally hoping that old-school Sony properties such as Aquanaut's Holiday and Jumping Flash make the, er, jump to the hardware.
[source gamesradar.com]
Comments 13
I know it is justa game, but soemtime there are lines that you should not cross.
BTW where do I sign for Jumping Flash? I love that game!
@Melucine Keep pestering Shuhei Yoshida on Twitter. I am.
I really struggle to find virtual reality interesting. I'm more than contempt with sitting on my couch playing a game with a controller in my hand. Too much emphasis is being put on virtual reality headsets these days, and it's just going to be years of crappy prototype games getting used to it that the gaming world could end up sucking for a while. This kind of evolution isn't necessary, in my opinion.
@Crimson_Ridley Hopefully we'll be able to bring you some first-hand impressions soon. I think it has potential, but it'll definitely need the right software to support it.
@get2sammyb
But apart from VR... Wouldn't you pay a premium to have your own personal cinema at home?? I mean, even if VR is just used for a couple of nice games or apps, just imagine big blockbusters on your VR set! And I don't want it to be interactive nor do I want to look around, but seeing a movie like the Avengers on your VR headset beats going to the cinema with all those loud smelly people! And then I can finally watch Pixar movies without those damn soccer moms asking if I want to put my pants back on... we weren't made to wear pants while relaxing d*mn*t!
Honestly, I kind of want to try sucide with Project Morpheus out now. Maybe it's just me, but I don't see how bad it can be. I'd think they'll do plenty of other things you shouldn't with gaming anyhow too. (Worse I'd think too.)
On the oculus there was a demo for a hentai masturbation simulator with a motorised accessory. I was gob smacked. I'm happy to play Pokemon snap or f1 in 3d I dont need smut or death in droves.
@Jaz007 I also want to try it. I think it might be disturbing like a Survival Horror game, and maybe I'd try it once and never want to play it again, but as experience, I guess it could be interesting.
I would have actually been interested
You can shoot yourself in the head on GTA V. Infact, Rockstar has added first person mode and VR support to GTA V via the Oculus Rift so you can commit suiside in pretty much the same way.
I can understand why Sony didn't want that kind of material on the Project Morpheus as I've had a play around with VR over the years and it can be very immersive and feel somewhat real at times.
I am really looking forward to the Project Morpheus and will more than likely be getting it day one. I do have some concerns though. I do worry about those people who suffer from depression as VR could become a form of escapism. I already know of a couple of friends that spend all of there waking time on there console of choice to escape the world around them as they suffer from depression and social anxiety.
I kind of went down a similar road a few years back and could easily have got addicted to VR if it were available at the time and had games like ESO or some other MMORPG. It may sound a bit ridiculous but there are lots of people who spend all of there time on games like World of Warcraft and its being seen as a real addition.
Just imagine those people but they now have the ability to put on a device which takes them to knew worlds.
Huh. I see the distaste for this, but in some games I could also see where this sort of feature could actually be done well. Imagine a survival horror, where you hit a point where your options are die slowly, painfully, or you've got one bullet. There would be an option to fight, with the slim possibility of life, but your options are open. Voluntarily dying quickly would restart you at your last checkpoint. I don't know though, unfortunately there's no way to keep kids from playing something like this, and the thought of some kid acting out his own death in a game is deeply troubling.
@Boerewors Your comment made my night, thank you
Hmmm... commit virtual suicide. This sounds a bit like the film Strange Days in which the "drug of the future" (read:1999) was to be able to experience the memories and experiences of another person, and the most dangerous part of that was to experience a person dying or being killed.
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