The gameplay loop in Mighty No. 9 seems like it could be pretty alright, but we don't think that developer Inti Creates could have picked a blander art style for the Kickstarted release. This video shows a speed run of the opening level, and we love the boost to attack mechanic – but the whole thing has the appearance of a low budget digital download, which is ironic considering that creator Keiji Inafune is trying to flog it as the next big thing. There's a freakin' cartoon in the works for goodness sake!
The game's due out in September on the PlayStation 4, PlayStation 3, and Vita, where it'll be completely cross-buy compatible. If you fancy it, there'll be a PS4 retail release available, too, which will come with some bonus content in addition to the main game. In fact, publisher Deep Silver's even putting out a Collector's Edition in North America, which will include a numbered Beck statue and more. Pretty crazy for a game that looks like an Explodemon knock-off if you ask us.
[source youtube.com]
Comments 21
The controls are going to be absolutely crucial to the success of this game. If it feels super slick, then I think it might just about be able to overcome its atrocious art direction. If its stodgy and stiff, though...
@BLPs I'd say everything about it looks bland. From the models to the colours to the environments... The only thing I'm partial to is the actual design of the main characters.
Personally I reckon this would have looked far more attractive as a 2D title.
@BLPs I don't want it to look super realistic. I just think it looks boring. Compare and contrast:
One has amazing art direction, the other doesn't. I'll let you decide which is which.
It plays really well, at least from what I've heard from a friend who played it on more than one occasion. But I don't understand what all the fuzz is about either, because Azure Striker Gunvolt plays just as good and was released without the whole beggin for our money business.
I agree that the artstyle is bland and people who "don't see the problem" should realize that it wasn't the style that was promised to the backers and was changed mid- development cause it probably requires less time and skill to make. I do think however that this game will look lovely on the Vita though, but I hope it won't be a cheap port and will be handled with care because of the totally different input; the DS4 and Vita sticks or d-pad are so different and this game needs precise controls.
For me it's a day one purchase, because in the end I rather play a good, but cheap looking, Megaman clone (oh no, he didn't!) than no Megaman at all. I think Capcom's move to bring out the MegaMan legacy collection is actually quite ironic; instead of letting Inafune use Megaman to promote his own game of off his back, Capcom is using Inafune's project that sparked some of the Megaman interest. I believe lots of people will now go for the Megaman ports instead of MN9.
Yeah, the game does look kinda bland, but it looks fun to play. I like the dashing thing. Could turn out to be a good game if the controls are tight.
I have to agree that the art direction here is really uninspiring. This was a game that could have been awesome with some well designed sprites, or maybe even some sort of cel-shading(?), but what we have instead looks like a free to play browser-based java game :/
@SteveButler2210 I agree that the game should've went with a 2D art style. This game with a 2D style like the artwork would be better looking than most supermodels. As it is, it's ok, if underwhelming.
I'll probably still get it though. It does look really fun.
I agree, art direction does look weak in this. And yes, art direction and graphics are not the same thing.
Agreed. It is kind of bland, although I do love Beck's design- that's awesome.
Nonetheless, it should be a fun game (I hope- please don't screw this up Inafune)
Looks like a modern adventure cartoon from Saturday morning TV. But this is YouTube footage...it may be nicer on console.
The main thing is that it looks fast and fun.
@BLPs People always fall back on that, as if the word "game" in the title has some profound meaning that must apply to everything it does. It's also called a VIDEO game, so the visuals are in the title just as much as the word "game". You "play" a game, you "play" a guitar, both totally different things. You can't just take a single word and try to define every aspect of something.
If we're purely going off gameplay, and that alone, then why not just play any of the dozens of previous Mega Man games that look to have exactly the same gameplay as this? Even the collapsing, chunky walkways leading to other routes is exactly the same as the first level from Mega Man X on the SNES. When you release a new game that's the same as previous games you've already made, the thing that's changed the most of all being the graphics, of course people are going to comment on that. Maybe if it didn't just look like a 3D-fied Mega Man, we'd have more to talk about and focus on than the dull and cheap-looking 3D graphics.
You have been asked several times to please watch the language, next time I won't ask -Tasuki-
@Bad-MuthaAdebisi What a game that was, the levels had great variety. Ive been playing chiki chiki boys on theMD(dont laugh its a real game) and its boss. Absolutely solid gameplay I advise everyone to give it a go.
As for megaman its always been overrated one of the worst was megaman 10 on the snes - bland as hell but top marks at the time across the board.
When games that try to tell a story that involves a fair number of cutscenes (usually every David age game) some like to make the comment "If I wanted to watch cutscenes, I'd watch a movie" which I usually just reply "If I wanted to play a game, I'd go and play bloody Buckaroo" in this day and age there is so much variety that regardless of your taste there's a game out there for you (heck there's a game where you can play as bread now).
With regards to the topic I'll probably just get the Mega Man Legacy collection.
@themcnoisy Mega Man 10 wasn't on the Super Nintendo. It was actually made in 2010 for Wii, 360 and PS3. I think you're referring to Mega Man X instead, which is a series of it's own.
I am still mad Keiji Inafune hasn't made Soul Sacrifice work for the Vita/PlayStation TV in the USA & Europe yet it works in Japan. I purchased this game three time for three different Vita's and only Delta works. I would have to buy copies for each of the Vita's again as you can't play the original with the newer one.
Gameplay looks cool but I have to agree with Sammy in that it looks a little bland... Nothing stands out, it looks generic.
@DerMeister thats the one. The first level had no platforming walk right and jump over holes in the road. I always thought x meant 10.
@themcnoisy Chiki Chiki Boys was/is fantastic. In NZ (and all PAL territories I guess) it had the lamer name, Mega Twins
I am used "bland" looking games as long as I've been gaming, and this looks like it could be cool. Now if every stage and level play like this without variety I can see the gameplay be cool at first then gradually getting stale and repetitive... Also agree, solid controls are a must for this kind of game!
It feels weird, like I feel like I should be mad it ripped off mega man, but it's inafune who is making it. Dr white/dr light. I don't know. Weird.
Yeah, my interest for this game has totally died TBH. I'd still boot up Megaman X4 on my Saturn in a heartbeat, but this just looks like it hasn't got much heart behind it. That's why I couldn't get excited for Red Ash either. Such a shame.
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