Sony's always been an innovator in the video game industry. For those of you that haven't been around for the ride, the PSone dragged the medium kicking and screaming into a polygonal era, while the PlayStation 2 introduced all-new technologies like the EyeToy. Even the PlayStation 3 shepherded Blu-ray and the PlayStation Network – things that we take for granted today.
And the PlayStation 4's next bold step revolves around Project Morpheus, which is set to release next year. The virtual reality headset promises to put you inside game worlds, using a combination of motion tracking technology and a high resolution display. And according to Worldwide Studios president Shuhei Yoshida, the company needs to experiment with these things to satiate its fans.
"We are here to entertain people," he said as part of the promotional video embedded below. "But we cannot do so without trying new ideas." But how much money will Project Morpheus cost, and how much kit will you need to get started with the device? These are the lingering questions that the Japanese giant must answer, as we already know that the device itself works pretty darn well.
[source youtu.be]
Comments 22
New ideas can work. Just don't drop them so fast this time.
B, b, b, but new ideas are stupid and gimmicky! Right, 'hardcore' gamers?
Fact is - innovation and 'gimmicks' are one and the same; and are integral to this industry. Whether it's NX and QOL from Nintendo, Hololens and Windows 10 from Microsoft, or Project Morpheus from Sony, the more crazy ideas, the better. Bring them on!
And make them compatible with as many games as possible not just a select few. I really hope that they at least let you play all PS4 games old and new through Morpheus, and not just let you use it with games that are tailor made for it.
I wonder if they have enough money to invest to make this work. It could be huge but getting a lot of people excited for it will be a challenge.
I'm worried about paying the price for this (whatever it will cost, does anyone know). I bought Wonderbook (with just one game in retail and 2 finally making it onto the network later) and Move, which didn't seem to last too long either. With also nintendo doing the same kind of thing (putting out the products and then dropping them...Zapper Gun for Wii, only 3 games that used it...Balance Board, not many games that used it and the Wii U only has one) it's hard for me to actually purchase this without thinking that they'll drop it, and I'll end up having an expensive adaptor with only a few games to use it on. If I see a bunch of games released for it (at least 20 or more within 2 years of it's life, and sony looks as though to keep it around) then I'll buy it...but it all comes down to the price, and if they set it too high (over $100), they'll probably have another failure.
Move/kinect/etc didn't work because despite being cool concepts there were no games that naturally fit them. It was all very forced.
After watching the video for London heist, I am so sold on this. Every FPS would be made better with this control scheme (move+morpheus). The immersion is intense, the point-to-aim is natural and probably exceeds the mouse/kb in terms of accuracy and speed. The reloading and passing the gun between hands was cool too.
I do admit they need to work out moving, since that can break the immersion (character moving while you sit). Still, I am very excited for this because mainstream popular games can actually use it well and naturally (eg COD, GTA)
New, expensive ideas.
When they keep hyping up the idea and refuse to reveal the price range, that means it's going to cost a lot. The two move controllers alone will cost $60 for the pair currently.
Nothing is wrong with trying new ideas but VR just looks more suitable in an arcade environment instead of something you'll see regularly in the household. Also, the new ideas Sony tries tend to go unsupported unless it's selling as much as the PS4.
I'm sold on the idea and can't believe morpheus is here so soon but what I'm really waiting for is the future games that will later on be developed when all developers get the hang of it and start making hardcore games like RPGS or at least games that lasts long
i absolutely love the idea of VR and have since the 90's when i first found out about it. so ive been waiting for this forever! and i will buy it even if its more on the expensive side but first i need to see games and know that the thing doesnt break down within the first 2 years. SONY....DO NOT ABANDON THIS. AND MAKE IT COMPATIBLE WITH ALL PS4 GAMES.
All rationality about Morpheus aside, I'm so glad I'm alive to see Sony bringing this to the market. Not only have I always dreamt bout VR, there is no other hardware manufacturer that could make it as sleek and slick as Sony can and HTC and OR should feel embarrassed really.
Sony is not only waiting for more software to make the purchase of Morpheus justifiable, but they're als waiting for some prices to drop and they're looking for cheaper components, but I hope they don't cut away too much because the premium feel of Morpheus is an unique selling point.
But launch this baby alongside No Man's Sky and the wonderful Dreams and let me discover and walk on other planets or let me participate or watch someone's "dream" and I think everyone will be sold right away.
@Cyber-BLP-- Yeah, pretty much that. Here's hoping Sony has an attention span this time.
I have a feeling a bundle with the headset, PlayStation move, and a game will be what we get, and I'm gonna guess the price at around $250
Honestly, I do agree with Sony that they need to do things like this to satisfy fans. One thing they will need to do is have a demo station for this thing in ebgames/Wal-Mart/ Best Buy stores though just to get ppl to try it and really get on board with this product, why, because alot of us still remember Virtual Boy lol
It's all about games for me, if the launch is good I'm sold, and hopefully others so it gets some support. I don't think price is to important as the gaming market has matured since I started playing in the 80's, it was strictly for kids back then, now there are many gamers holding down good jobs. All In with a few big games and some smaller titles I would be happy to pay console launch price, as long as the technology is good, you get what you pay for.
If that Danganronpa VR tech demo ever gets made into an actual game, then this thing will be a day-1 for me.
5.7" Screen!!! That's tiny hahaha. £300 please. Hahaha.
Even in the example the woman moves her head right around and the screen showing her doing it doesn't follow. The weird hand shooting looks total crap as well.
That space shooting game looked ace on the other hand, looked brilliant.
Sony are right, and I'm hoping this gets a huge push. I don't care much for the link to the move, as I am just the actual headset. Though what I would love is this plus a wheel and either project cars or an F1 game or something of those sorts. That would be incredible.
@feral1975 They've said that you will be able to use it to watch movies and play your none VR games in a kind of theatre mode. Very similar to Sony's other and older glasses that were cool but not cheap.
While I am really looking forward to Project Morpheus I do have some concerns. Im not too worried about the price and I 100% have faith in the technology but, my worry is that the PS4 isn't as powerful as it should be for the ultimate VR experience.
You need a solid frame rate and resolution, amongst other things and the PS4 has already been struggling in that department already.
I think that if VR does well in general we may see the PS5 within the next 3-4 years max. Thats when we wil see the true potential of VR on a home console.
PC on the other hand should have some truly mind blowing experience's given that tech wise they have the power to deliver amazing looking realistic worlds at a much higher refresh rate and much lower latency.
Don't get me wrong though, I have alot a faith in Project Morpheus and I will be first in line to purchase one come next year.
I just hope Sony don't price it too high otherwise they may struggle to sell enough to encourage developers to create games for it.
Sony has to release this by the time the oculas releases to not fall behind the huge explosion of vr sales when it does.
@wardie if morpheus can indeed watch my non-VR movies and I can still play my current non-VR game this is great news! The idea of the theatre screen is awesome. So even if I didn't like VR games I've still got a portable TV strapped to my head and keep the gadget for that use. Unlike move where it had only one purpose ... to play move-like games, which were lacking and in the end unsupported. I do love the idea of leaning back on my sofa with VR and bring totally immersed in it.
@JLPick There's no way it'll be under $100 or anywhere near to that price. A DualShock 4 is £50 RRP and that's about $75. That's just their basic controller. There's now way there'll be a 1080p@120hz OLED with headtracking that, as far as I can tell, will need to also come with the PS camera. The camera alone is going for about £40 ($60?) on Amazon at the moment.
If they made something that cost $100 it would be a complete piece of crap that wouldn't be worth owning. It has to be cheap enough to sell in enough numbers that more games will be made for it... but expensive enough so that it's not just a useless piece of plastic like the modern equivalent of the Virtual Boy.
To give it some perspective, the Occulus Rift can be bought now (developer's version) for £400. That's $600. Now, Morpheus simply won't be as good as Occulus Rift and therefore won't be that expensive, but that's still an idea of the price of these things.
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