Horror game dev Red Barrels burst onto the console scene in 2014 with handheld camera horror game Outlast. For a first game, we were damn impressed with it. The subsequent expansion was equally impressive, and in the months that followed, the confirmation of a sequel made us downright giddy. So understandably, when Red Barrels announced Outlast 2 would be playable for the first time to the public at PAX East, we just knew that we had to get our hands on it. And that's exactly what we did.
Upon walking into Red Barrels' ominous, blackout booth, we were honestly unsure what to expect. We didn't really know a whole lot about the game at the time, but we had high hopes. Pretty much all we knew was that the environment seemed poised to be radically different, and that religion would again play a part in the narrative.
In the 20 or so minutes we got to spend with the game, we came away with much more however. You control Blake Langerman, a cameraman, who, with the aid of your wife Lynn, is investigating the murder of a pregnant woman. This investigative angle gives us a sneaking suspicion that there may be a connection – however small – to Waylon Park, the character in the Whistleblower expansion.
Unfortunately, a vehicular crash results in you being hopelessly stranded in the Arizona desert. Almost immediately the environment and feel of the game are radically different to that of the first one. While the nightvision and camera gameplay are very much at the core of the experience, the setting feels remarkably fresh. Not only is the Arizona desert radically different from the first game's setting of Mount Massive, but it feels unique as a setting for the horror genre at large.
Outlast 2 has already sunk its hooks into us, and when it releases this fall, we'll be first in line to get our hands on it
In the demo that we got to play, Blake encounters a haunting little farm area under a full moon as he searches for his wife, who has seemingly vanished following the crash. Her screams can occasionally be heard off in the distance as you navigate the environment, and while things don't start off particularly cheery, they get progressively creepier as Blake delves further into the farm.
To kick things off, we absolutely loved the change of scenery that the new game is offering. Across the demo's runtime, we encountered a variety of particularly nasty things, ranging from a well with tentacles creeping from the bottom, small buildings where people stare at you through windows only to back away into nothingness when you spot them, to a particularly grisly pit full of what seemed like corpses of children, illuminated by a window shaped like an upside down cross – which appears as the 'T' in the game's logo.
And the demo ends in one of this writer's personal favorite settings for horror games: a school. In there, Blake is dogged by some kind of black phantom that is only visible for a second or two whenever we turned quickly, and who seemed to be fond of messing with us by opening and closing lockers in large volumes. The atmosphere of the demo was oppressive in the best way, and the school was the best showing of this.
Also of note is the fact that we arrived in this school after a gauntlet sequence of running through a corn field. This, to us, seemed to be a good indicator of where Red Barrels is improving on things from the first game. While the original had gauntlet sequences, the nature of the asylum made everything feel claustrophobic and constrained. However, this time around, everything feels wide open, and, particularly in the corn field, we felt like we had the freedom to head in virtually any direction.
This opening of the environments is allowing the dev to get a little more creative with its scares as well. The first game had its share of jump scares, which by the title's end weren't particularly engaging. In this demo, we encountered only one jump scare, while everything else was crafted more subtly, through either complete and utter silence, or an ominous build-up through things like music or items in the environment.
When the demo did finally come to a close, we came away immensely impressed with the way Red Barrels has improved on its already successful formula of scares. Outlast 2 has already sunk its hooks into us, and when it releases this fall, we'll be first in line to get our hands on it.
Have you got your camcorder handy in anticipation for Outlast 2? Do you think this is one fright-fest that you'll be able to brave? Recharge your batteries in the comments section below.
Comments 7
The first game was rough but I thoroughly enjoyed it. Really exciting preview, @gbanas92.
I really enjoyed the first game but I found it way too hard and got stuck trying to hide from someone.I never did complete it.
Sequel looks great too but unless it's got weapons in that you can use to defend yourself I know I'll just be pants at it and get stuck on this one too
@get2sammyb I loved it so much!
@Wazeddie22 based on what I got to play, there were no weapons. That's not to say there won't be at some point, but it's not something I'd count on for better or worse haha.
@Kyroki I feel that way too! I liked Whistleblower as much, if not more than the base game! Which says a lot because I loved the base game too. Yeah! That corn maze chase was mental in the moment. The tension was palpable!
Loved Outlast and Whistleblower... Both terrifying!!!! Played after dark, headphones on, lights off ..... AAAARRRGHH!!! Cant wait for this!!!
I'm impressed they managed to make a sequel different enough yet still feel like Outlast. I am wayyyyy too scared to finish the first one but I will probably give this one a try when its on sale for a fiver
Seriously I get heart palpitations and physical pain from the stress these games give me, to a point where I'm basically advised to avoid them XD but who can resist all the excitement... Curiosity killed the cat after all.
Can't wait to play this with PSVR. I'll be perfectly content playing it in theater mode, though a proper port or built in compatibility would be fantastic.
Yay! i liked the look of the original so much i've been "saving it for a treat" all this time,along with the dlc.Man,really need to get to work at that backlog.Its those darn open world games -They keep eating up all my gaming time.There's only so much time in a life.Thats it,i'm going to work out a planned gaming schedule.Outlast 2 is surely going to be amazing,wicked.
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