To be honest, we wrote that headline prior to looking at Everything's fulfilment bar on YouTube, and we're both surprised (and a little delighted) to see that it's been received fairly positively by PlayStation's five million plus subscribers. The game – which is part of Sony's awesome Spring-based Play Collective – has a pretty bold sales pitch: you can control… Well, everything.
The developer's promising over one million years of gameplay, so you may want to get started on this one before digging into the rest of your backlog. It's essentially a simulated universe where you can take control of everything that exists within it – as well as, we assume, the universe itself. Alright, this is already blowing our brains.
If you've watched the video embedded above – which is narrated by the late British philosopher Alan Watts – then you'll probably come to the conclusion that this project is a little… Out-there. But it's the brainchild of filmmaker David OReilly who previously made a game about a mountain, so that shouldn't come as much of a surprise.
While the jury's still out about how valuable this experience will actually be, we love that it's allowed to exist. PlayStation's always been about the diversity of experiences available, and that spans more than just first-person shooters and role-playing games these days; throw as much crazy at us as we can hold, and we'll help you find the stuff that's really worth your time.
Comments 21
Terribly rendered bear squirrel hybrids with the worst possible motion animations ever. Is this mass effect andromeda?
Ahh, it's "No Man's Sky" syndrome again. Too much ambition and not enough of a point. Are they going to forget to make it a game?
Yeah yeah you can play as anything.....
Play what? What do you do? What's the point? I agree that it's a good thing for Sony to publish this stuff as it's different, but honestly? Who wants to spend more than five minutes playing it?
I liked Mountain personally. It's not a game per se but its strangely engrossing so this should be rather interesting. I think interesting is the only word for it.
Uh oh...they said something similar before No Man's Sky came out. Not a good hype train to couple with!
@themcnoisy After seeing what some people have created with Andromeda's characters, all I can say is the game is certainly in the running for "Best Create a Meme Stereotype Feminist Simulator of the Year"
It's a very cool graphics engine - like Spore but going forward or back, not just linear forward - but why have bugs move like bugs but bears move like cardboard boxes blowing in the wind? I get doing a different graphical style for each species would be difficult, but just have them all waddle like ducks then, the cartwheels and tumblesaults are a bit too off putting for me.
My kid and I played Lego Worlds for 1 1/2 years when there was nothing to it, just wandering around doing random stuff w/ the bricks, then they released the "game" and added a No Man's Sky type galaxy exploration component that made it make sense. This game of "Everything" needs "something".
I'm confused. If I make changes to the world, does those changes affect anything? If so, I could see this being an interesting 'app' to dabble around in from time to time. From what I'm seeing though, I'm not sure I understand the value in interacting with 'everything'.
EDIT: I loved the lecture in the video though. Very interesting man!
I'm all in. I love weird, experimental crap like this. Will it be good? Maybe. Probably not. I just love that they're doing it.
I'm a gamer! I want to game and have fun. Not being confussled for 1.5h trying to figure out what's going on. And when I figure it out, asking myself wth I been doing last 1.5h.
Nah, I'll gladly skip this.
If the entire development of this game was just a backdrop and excuse to publish that lovely narration, it would have been a worthwhile endeavor.
This is gonna be another no man's sky isn't it?
@Bad-MuthaAdebisi Of course you can. Just expect some possible jail time/one night stands.
@glassmusic Same here. I love it. Looks quirky and strange. Most importantly different.
Everything looks hilariously bad; less a game and more pretentious pseudointellectual diatribe in disguise as one. I feel like it is trying to be Cosmos: A Spacetime Oddyssy: The Game, but that it doesn't quite understand how the universe works together and how either incredibly pointless it is or how fundamental it is.
I mean you can play as pollen, but not a tardigrade? What crap. snort
The sales pitch you can play as everything sounds great! But then I see this weird rolling around animation, and it looks like the point of the game is rolling around making mushrooms pop up behind you. Don't think this would be for me...
I love out there experiments but this is, well hard to see the point or value.
Ok, this game is interesting, I'll buy it if the game's good. I rather see developer trying new things and fail rather than just making the same type of game over and over.
Err dunno £20'er maybe, look's different I spose I just hope it's going to get a point to it all, what that point could be is anyone's guess. I just bought No Man's Sky a few day's ago and played it for the first time, I don't know how different it is to when it launched but it's an enjoyable experience now I really like it. Never going to be my go to game but I reckon i'll put a fair few hour's into if i'm honest, it's fun and well worth £13.99 of anyone's money.
@wiiware Totally agree. It's worth supporting creativity, innovation and experimentation, whether it succeeds or fails.
I found this video super interesting, but there's no question that a large part of my enjoyment came from the narration. Everything looks like a cool experiment at the very least, and I'm really interested to see how it goes down. It will provoke a reaction from people, positive or negative - which would probably count as a success from the dev's perspective.
Rolling bears? Rolling wolves? Rolling things?
Just give us a new shiny KATAMARY!!!!!!!!!!!!!!!!!
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