A true classic has arrived as, er, a PS2 Classic on the PlayStation 4 today: Resident Evil: Code Veronica X. This is the first Capcom title to take advantage of Sony’s emulation technology, and it’ll hopefully pave the way for more in the future. In terms of features, it’s packing a Platinum Trophy and is compatible with all of the new-gen system’s functions (such as the Share button, for example) but it’s not widescreen, so keep that in mind.
We captured the first ten minutes or so from the survival horror so that you can see how the port holds up. The controls are as awful as you remember, and obviously no work has been done to upgrade them, but other than some heavy compression on cut-scenes it seems to run and look fine. Are you planning to pick this one up? Let us know, and do take a look at the various other PS2 Classics we’d like to hit the PlayStation Store through here.
[source bit.ly]
Comments 30
Vintage voice acting!
The only main line Resident I never finished. I remember it being particularly hard. Probably because I was about 7 or 8 when it first came out.
@stevie85 Despite your age, it's rock solid for sure.
did you put the blurred zoomed in bars at the sides or is that part of the game because it's REALLY distracting?
@FullbringIchigo I put it in. It's just black borders in the game.
I remember when this game looked really good :/ Kinda fancy it but I've never managed to get into it despite starting it a few times.
Off topic but I hope they bring out the SSX games. SSX3 would be perfect.
Y'know, I really want Dino Crisis to come back. Hearing those classic Capcom menu sounds in the video just brings it home even more.
Hopefully okami is next!
I picked it up yesterday and put a few hours in, first time I'd played it since PS2 days. I forgot how instantly annoying Steve is, and how it seems to be a bit more difficult early on than the first 3. That laugh from Alfred is fantastic though! Quality voice acting.
The controls don't need to be "upgraded." The games were designed around the feel and limitations of tank controls: that's why the games always have a slight sense of tension when engaging with enemies, and why they play better with the fixed camera angles than more modern control schemes.
Really happy we're getting Code Veronica X on the PS4. My only reservation is that I think it was bad choice to opt for a PS2 port as opposed to the HD remastered version that was previously released on PS3. Why not just port over the superior version of the game?
Either way, I've always thought it was an unfairly maligned chapter in the saga. It was fun when it first released on the Dreamcast, and it's probably still fun today.
I need to play this one again sometime, I'd actually place it pretty high on my Resident Evil totem pole.
Shame about the borders but obviously can't be helped, and at least the emulation looks really solid. Loved this on the Dreamcast back in the day!
They need to remaster it like resident evil 1 & 0, or at least 4.
@Jake3103 But please make it a remaster then from part 1 and 2. This Resident Evil should have been a remaster like 0 and 1.
@Ralizah the Resident Evil 4 controls would be way better and fun. 😀
@Flaming_Kaiser Watch the language please. -Tasuki-
@wiiware This is what i want to i would gladly pay more for the extra werk. 😀
@Flaming_Kaiser As far as locomotion is concerned, RE4 has literally the same control scheme: https://www.youtube.com/watch?v=7Zgm4DeSs0M
@Flaming_Kaiser Yeah, for sure. I think it would have to be a remaster anyway because they were on PSOne.
@Flaming_Kaiser A modern control scheme would only make it worse. And Resi 4 basically had tank controls anyway. The change that made it feel different was the behind-the-shoulder camera.
One of the best Resident Evil games for me. And I'll defend those turret controls to the hills. I think it was smart for the remaster of the remake to include another control scheme, and whilst that would've been nice for this I think the turret controls work well for a game that has this kind of camera system, and it can actually aid the tension of the game.
Gotta love those fixed camera angles and tank controls.
6 bloody minutes of cutscenes and fmv and none of it skippable. ( At least not in the original. )
And no, I don't plan to pick it up.I have the ps2 original disc,
a working ps2,
and a European launch ps 3. I'm sorted.
@Jake3103 yessssa
Ugh,missed it first and second time -this seems horrible.
@MarcelRguez I played on the Gamecube is it the camera then that makes it play different?
@Ralizah I stand corrected then it just feit 100% better. The Resident Evil 5 controls where nice to. But please dont Let me talk about RE 6 i hate that game so much....
I always loved the tank controls in the original Resi games. It suited the fixed camera and pre-rendered backgrounds to be able to run from screen to screen by just holding up to go forward! .... otherwise youd be pushing the wrong direction every time the camera angle changed!!! Always remember that bloody Tyrant on the aeroplane fight!!! Took me days and tons of attempts to beat him ... then .. I crashed on the ice station with ZERO supplies!!! Still have nightmares about that section!!!
@kyleforrester87 SSX3 would definetly be an immediate buy for me, still dig out my ps2 and have a few runs at the full mountain
@GlynCR Mannn full mountain was good. The amount of times I ran that, Yellowcard and N.E.R.D pumping, 30 minutes of awesome. The slow sections of mountain between the courses were a bit of a bummer but otherwise it was complete bliss. SSX On Tour wasn't bad but didn't quite capture that SSX3 magic.
EA Sports.
BIG!
@Flaming_Kaiser Yes, in RE4 it's the camera what gives the illusion of more control. People don't have much of a problem with tank controls, the problem they have comes entirely from the inconsistency created by the different camera placement in the older titles.
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