Destiny promised us a massive multiplayer experience brimming with mystery, adventure, and friends set upon the backdrop of our solar system. What we got was a drip fed experience limited by glass ceilings, turbulent development, and a backdrop of only a handful of planets that all felt worryingly similar. That's not to say Destiny's first endeavour was a failure -- we at Push Square Towers have comfortably clocked up hundreds of hours exploring the aforementioned planets -- it was just an endeavour with some deep rooted issues. This is something developer Bungie is well aware of and is clearly seeking redemption with Destiny 2, paying special attention to the inclusion of a full and cohesive story experience -- one of the most notorious complaints from the previous title. RIP Grimoire Cards. We got a chance to go hands on with Destiny 2's beta content just before its official closed launch, giving us a chance to see for ourselves just how Bungie is working on righting the wrongs of the original game.
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First up is The Crucible, Destiny's player-versus-player experience. The beta offers up two modes on two maps, Countdown played on Midtown and Control on Endless Vale, both displaying the new standard of 4v4. While Destiny fans will recognise the Control format, Countdown is something fresh. Small teams, delayed revives, and a search and destroy-esque style means these games are fast and hard -- they're high intensity but also over in a flash. Of the new material featured in the beta, we reckon this is the weakest offering, with many games ending way too soon, but this conversely highlights how functional the Crucible modes already were in the original foray. If it ain't broke, don't add another mode?
Control still plays great and the new loadout system helps mould your gear to your play style with far less limitations, while the additional class abilities go one step further, giving you an extra answer when you need it and another variable to consider during skirmishes.
Strikes are arguably the best aspects of Destiny, at least after the Raid material. They're experiences that allow Bungie to flex both its story telling and level design muscles at once, and that's no different in Destiny 2. The Inverted Spire strike that's available in the beta is full to the brim of platforming challenges, sprawling vistas, and new foes to gun down -- and it's all capped off with a fancy Vex bullet-sponge boss. It's a challenging strike but inherently no different to experiences found within the original. Ultras (baddies with yellow-coloured health bars) now have their health bars separated into chunks, which often highlight alternate phases but also shows one of the many small tweaks that have been made to improve the player experience; sinking entire rounds into bosses feels a little less futile now that your progress is split into small chunks rather than a seemingly endless bar.
Another small tweak is that grenades apparently don't recharge half as fast as they used to, meaning you'll likely be relying on a medley of your abilities rather than spamming sticky bombs from behind cover. While it'll probably take some getting used to, gently encouraging players to access all that their class has to offer can't be a bad thing.
The third and final chunk of the closed beta material is the much-talked-about story content. Comprising of the opening segment of the game in which the Cabal attack the Tower and nick The Traveller, the beta's story content is a non-stop thrill ride of stunning environments, grand events, and nostalgia in an almost perfect mix. Popping one of the new (and definitely over-powered) Supers alongside Zavala or watching Ikora smack down a Cabal ship is downright fun for veterans but also undoubtedly cool for new faces, too. The story stuff concludes with your Guardian coming face-to-face with Destiny 2's big baddie who, now that the Darkness has essentially been shelved, takes on the hulking form of Ghual, leader of The Red Legion -- a powerful splinter faction of the Cabal. While the content is crisp and unrelenting, it's certainly not indicative of the long-term experience to be had in Destiny 2 at this point. However, if the rest of the constantly promised character-driven story stuff really is of the same calibre as the opening sequence, then Guardian's will be in for a real treat.
It's certainly far too soon to make lasting judgements on any aspect of Bungie's next big hitter, especially with the game-changing improvements like Guided Games and Clans still being unaccessible. However, what's on offer here looks, plays, and feels impressive, keeping up the notion that Bungie produces some of the tightest shooter experiences available. It's arguably all quite familiar territory, often appearing a bit like a Destiny 1.5 rather than a full-blown sequel, although we'd imagine the stuff that'll really push this out of it's predecessor's shadow is the apparently expansive story content and the long-term support, both in balancing PvP and a promised regular expansion schedule which will hopefully keep us coming back for more.
Will you be playing Destiny 2's beta? Are you looking forward to the full release this September? Feel free to get your hopes up in the comments section below.
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Looking forward to giving the story mission and Strike a go. I'll try PvP as well but I'm still not sure how to feel about 4v4 only. Guess I'll see how it goes.
6.00pm UK? Could squeeze in half an hour then back later in the evening.
Good write up. If it's so similar to D1 in terms of presentation I kinda wish they would include all the Year 1 content with it as well.
Edit: sorry, not year 1. Year 1-3 or whatever it is lol.
Small point but you mention the cool down timers on the grenades, I assume that's just because the characters are weak and it will be a lot faster by the end of the game?
@kyleforrester87 Pretty sure there's no progression in the beta, you're just given set characters and set weapons which are all a certain level.
@ShogunRok Well yeah, assume so.. what I mean is though if you go back to starting a fresh build on D1 your cooldowns are super slow. So maybe that's just why they are in this D2 beta. I assume the character your given has pretty low stats.
@kyleforrester87 Yeah, could be. Bungie did say that it wants to make players invest in certain character builds through skill trees that branch out more, so maybe you have to go in on grenades if you want that fast cooldown, etc.
@ShogunRok how does the graphics compare to other games and d1?
Sounds ok so far. Not sure if I will go for it, having spent nearly 3 years playing D1. It very much seems like more of something very similar; eedto expand my gaming horizons But, I know quite a few people who only play Destiny, so this will go down a treat for them.
@BladeRider I imagine they're better than the first game across the board, but I haven't actually played it yet! This was written up by @BenTarrant, who I'm sure has a better answer.
@XurAgentofthe9 Destiny is my fallback when I've no other new games. It's what I returned to after HZD and Wipeout. Senua and HZD DLC will probably drag me away.
@BladeRider It's still good looking, kind of like Destiny 1 with some polish. Nowhere near the looks of say BF1 or HZD. It's a Beta/demo so there could still be last minute improvements but pretty certain what you see in this is what you'll get come September 6.
I think there'll be less hours spent farming in D2 since gears now have fixed stats if I'm not mistaken.
@WanderingBullet That is the case indeed! No more random rolls.
Not bothering with the Beta but I'll definitely be picking this up on release. If I get the Beta I know I'll end up hammering it for hours and it'll annoy me playing the same stuff again on release. I plan to binge on it when it's released.
@BenTarrant ok, if the fun is there I can live with it , this Is my ladt chance Ima give destiny
I tried the story --tons of detail and effects. What I noticed more often was the sound. With my regular, non-gaming headphones, I kept hearing the echo of my guns firing as if someone else was next to me which was pretty cool. The opening story takes place in the Tower so all the familiar areas, even destroyed, had more detail. It actually feels good to play with familiar gameplay and areas. I can't wait to try the new planet in the Beta strike mission.
I've had a good four hours play on it now and am very happy with the changes they have made, especially with the PVP element which is far more balanced and less one shot BS.
Story mission is excellent and I cannot wait to see how it all pans out in the main game.
Visually the game is stunning and impressively smooth for 30 fps (although it would be nice to have a 60fps mode on the PS Pro at 1080p).
(P.S. I was a fan boy of Destiny 1 so opinion is likely to be slightly biased!)
Thought it was great played through the story 3 times using the different characters, liked Titan & Hunter the best, strike was good as well. It looked brilliant graphics wise, wasn't sure if it was in 4k didn't notice my tv display the 3840 x 2160 message which it usually does with compatible games on my Pro but guess that may be patched in when the game releases. Read somewhere yesterday that further along in the beta you will be able to access "The Farm" the new social hub, anyone know when this goes live?
Had a quick go on it last night and I'm pleasantly surprised. The only thing I was a little disappointed in was how similar the Hunters abilities are to d1. The new dodge mechanics are great though. Had a quick go on the Titan too and I LOVE the sentinel. It's a great combination of defense and offense. I'm going to try the warlock and PvP later!
The beta crashes for me nonstop. I've recorded all of my error codes, and have sent them to Bungie hopefully that will help them as it seems that the crashing is widespread for launch PS4 Pros. That's what betas are for. It seems pretty cool; almost exactly like the first Destiny. I only got to do the first mission and half a Crucible match, so I haven't really got a solid opinion. I'm sure I'll pick up the game at some point, but I'm too busy to invest time in Destiny again. All of my friends are waiting on it as well. We haven't forgot vanilla Destiny.
I'm definitely certain that Destiny 2 will be easily 10x better than even anything in the original!
When does The Farm social space access go live?
Players can get an early taste of The Farm themselves as part of the upcoming Destiny 2 beta. It'll be available for just a single hour on Sunday, July 23rd at the following times:
UK: 6pm (BST)
Europe: 7pm (CEST)
East Coast US: 1pm (EDT)
West Coast US: 10pm (PDT)
Why just one hour? It wants to see "how many [players] it can accommodate at once", suggesting a stress test of the servers (which, lest we forget, is what a beta is partly designed to do). It also noted that "most vendors and services will be offline", partly due to the beta's lack of character progression, and partly because the space is said to evolve as you play.
Last Destiny BETA made me get away from the game ASAP. Hated it and realized Destiny was going to be a disappointment...
I'll try this one out and see what it brings to the table
@ShogunRok While I never really liked the crucible. I really enjoyed the countdown in the beta. Brought me back memories of CS
@Constable_What You got unlucky. I played for 3 hours without any problems and did the story crucible and strike
@atadakimasu
https://www.bungie.net/en/Forums/Post/229162074
Takes three seconds to look. I'm not the only one.
I still can't play, and whenever I try to and it crashes it messes with my PS4 Pro. I can start up anything after and it stutters, freezes, and eventually crashes until I reset my PS4 Pro. I'm going to stop trying to test because I don't want to break my console.
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