Every now and then, developers like to show their disdain for system-wide achievement systems by concocting impossible Trophy sets. The studio behind Dissidia Final Fantasy NT is one such team, as its trinkets look downright disgustingly difficult. You’ll need to, for example, win a whopping 30 ranked matches without taking a single point of damage. You’ll also need to get an A++ rank online three times as each character, and rack up a cool 300 ranked match wins.
It’s, of course, entirely possible that you’ll be able to boost these Trophies with a partner, but if you can’t, then we’re looking at an extremely low 100 per cent rate here. Do you think you’ve got what it takes to earn what is certain to be a pretty darn rare Platinum Trophy? Grind it out in the comments section below.
[source psnprofiles.com]
Comments 24
yeah i'll work with my mates on those i think
I personally can't stand Trophy lists like this. I'm all for a challenge but some of these are ridiculous — and I'm not even that arsed about Trophies to begin with.
No chance.
Damage in general, or just HP damaging attacks?
Even for Square Enix this is an appalling trophy list.
@ShogunRok They are stupid and you HAVE to team up which spoils the fun of online to begin with. Whats worse trying to do it against randoms, most will drop out of the game if they are getting battered!
Stupid stupid trophies.
Final Fantasy 15 had the best trophy list of any squeenix game they need to stick to that template.
I think they nailed it with the NieR Automata trophy system. Without giving spoilery details, that was great and I really liked the way trophies were handled there.
They should add timed conditions these as well... Win 30 matches without taking damage or play 10 online. Win 300 matches or play online for 20 hours.
Either way, as long as the community (and game) is solid, it doesn't seem THAT terrible for a 'fighting' game.
I don't really care about trophies/achievements myself, but those look pretty brutal. I think you guys are right though, this will just encourage people to boost for these. I'm not big on online multiplayer anymore anyway, and online related trophies are sort of what turned me off on them to begin with. Any trophy that requires something that is just tedious or a grind (going to dozens of markers on the map to tap X to collect some useless trinket for example) is a waste in my opinion as well.
This suck, trophy should be a fun way to extend the game you like, not to annoy you like this
@Th3solution Yeah, with the exception of "upgrade all your pod" trophy, the trophy in nier automata is fun to get. Same with shantae half-genie hero.
If a game has an impossible trophy list (or near enough that it doesn't matter), I just don't buy the game. They think they are being clever when all they are doing is losing customers.
Some devs make trophies while others make trollies.
Never liked trophies. I always feel like they're telling me how to have fun. The digital badge gimmick is past its prime. If a game is good, I'll make excuses to play it in different ways and make my own fun.
@thedevilsjester This seems like an overreaction. Trophies are not necessary to play a game. Do you only buy games to earn trophies? I don't understand.
@Cheski Well since you can get a $10 PSN code for getting 10 Platinum Trophies here in the US from Sony Rewards it's definitely an issue, but I can see how it would otherwise be pointless in regions that don't offer $$$$ for trophies.
@NoxAeturnus It depends on what trophies mean to you.
Imagine if you were to buy a game, and towards the end of the game there was a nearly impossible task that you had to complete to finish the game. Knowing you could not complete that task, thus not complete the game, would you buy the game?
I know people that just play through a game as quick as they can, skipping everything that is not absolutely required, and they enjoy that and consider themselves to have completed the game if they get to the end credits. I have the opposite view that if you did not 100% a game, you did not complete it. Therefor if I cannot 100% a game (which includes trophies) then I cannot complete it. If I cannot complete a game, I will simply skip it and play the hundreds of amazing games that I can complete.
Meh, guess I'm skipping the platinum. I'm sure the game will be fun regardless.
Meh, it seems pretty standard for a fighting game. For example, I've been working on getting the Street Fighter x Tekken platinum for a while. It requires you to get 100 perfect victories online, and play 500 online matches. These types of trophies are just very grindy, but pretty simple with a boost partner.
@thedevilsjester
@andreoni79 I don't see how it's wrong. He has his own way of playing, some people play games mostly for the achievement of getting all the trophys/achievments for a sense of accomplishment. If a game makes that impossible- he won't enjoy it, it's very simple to understand.
@andreoni79 Its nice to see that you respect others opinions on how they enjoy video games.
I consider trophies to be game content. They are a list of tasks to accomplish in the game.
I don't consider completing a game without "optional" content to be completing the game. (Speed Runs are their own category)
If I cannot complete a game, I do not want to play it. The logic is simple, and its not an argument, its a simple statement of fact.
@thedevilsjester @AllTheReddist I think ignoring a good game because devs created a bad trophy list is just crazy from a gaming point of view. Sometimes throphies are an incentive to discover something you missed on a first playthrough and that is OK, but if a play a game twice it's because it's greatly designed, not because I forgot to collect one of the many useless collectibles...
@thedevilsjester However you have fun with a game is up to you, I just think it’s a shame that you would pass on a game solely based on an out of game achievment list. If trophies were removed from any game, the game itself would remain completely unchanged. There are a lot of brilliant games out there, and I wouldn’t want to miss one because of a feature that is not even part of the game. To me that would feel like skipping going to see a movie I’m excited about because the movie theater sells bad popcorn. But hey, if that’s how you make your fun, you do you.
@andreoni79 @NoxAeturnus
I have been gaming since 1985 (the US launch of the NES), and I can say with certainty that the advent of Trophies/Achievements has over quadrupled the enjoyment I get out of games.
I think that a game with its trophies removed is not the same game, in the same way that an RPG with half of its quests removed is not the same game. I do not see a difference between the list of tasks called "trophies" and a list of tasks called "quests". (In fact, in many games, the two are directly linked).
The most important point though is that I have many games, when I am done with a game, there is no reason, no incentive to stick around and continue playing it. There is always another amazing game waiting in line to be played. Sure the game may be a good game, it may be great, but so are the dozens of games that are in line to be played next. Why would I stick to a game that I already finished when I can play the next one? Trophies. Trophies give me a reason to stick around in that world just a little bit longer (3 to 4 times as long sometimes!) before I move on to the next one. (Unfortunately it means my back log grows at a faster pace than I deal with it)
It does mean that I miss out on some enjoyable games, absolutely, but there is always another enjoyable game waiting to take its place.
Add me on psn Cloud_Wolf07. Let's get a group together
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