Here’s an interesting story: Quantic Dream’s upcoming android-based narrative adventure Detroit: Become Human has three different composers, each of whom has been assigned a different character. Kara’s music has been composed by cellist Philip Sheppard, who used his instrument to create a quite sombre sound. Meanwhile, Connor’s theme has been fielded by Nima Fakhrara, who used retro synths and home-made instruments to create something quite electronic.

Finally, Markus – as the leader of the resistance – has a more uplifting, hopeful orchestral soundtrack handled by John Paesano. It’s quite a creative approach, and we’re eager to see how the different sounds come together in the final game. In the meantime, there are some samples set to some new gameplay footage in the video embedded above.

[source blog.us.playstation.com]