WARNING: Video may contain spoilers for Marvel's Spider-Man.
We've all had a good laugh about that whole puddle outrage, with a minority calling out a single comparison that they claim proves Marvel's Spider-Man falls short of what was shown off during previous demonstrations. Insomniac was quick to explain that the changes were merely from an artistic perspective, and that no supposed "downgrade" had occurred, but this led to accusations of lying. We're not sure how this whole thing spiralled like it did, but hey, it's the Internet.
Handily, Digital Foundry stepped in to put Insomniac's latest game under the microscope and see what's really going on. As you can imagine, it was left very impressed by Spider-Man's visuals, often praising the attention to detail on characters and the environment. When it comes to the infamous "puddle room", DF did note that the reflection within the puddle was less detailed than what was shown in the E3 demo, but that having highly intricate puddle reflections across the game world would be an unnecessary addition in the grand scheme of things. On the evidence that the game runs very smoothly, has a very clean image quality, and features advanced technologies like volumetric lighting and dynamic resolution scaling, it's clear that Insomniac knows what it's doing.
It's worth checking out if you're at all interested in the technical stuff. Hopefully, this means the people crying "downgrade" can find peace, and we can all move on with our lives.
[source eurogamer.net, via youtube.com]
Comments 61
it's still weird to me how an obvious xbox/pc troll was seen as truth and sparked a controversy.
i know that it's harder to see sarcasm and trolls on the internet since you can't hear the tone of their voice or see their emotions but c'mon now. this was an obvious troll.
I've seen people still claim it's downgraded even with the proof.
Toxicity in gaming can be very tiring, sometimes.
Yeah.. but this https://i.redd.it/ank3yfshr9k11.gif or this.... https://i.redd.it/djumnb0cz9k11.gif
You can't ignore those downgrades man.
Every sony 1st party games has this "downgrade phase". Next, days gone, ghost of tsushima, and tlou 2 lol.
@wiiware indeed.
that's why those claims are so obvious troll attempts to bring sony down. who can still believe those claims when they have always made that stuff up and have always been proven wrong?
Glad to know!
Like I said the two screenshots are clearly different and it probably was a Pro/base ps4 and the image was taken with a potato phone maybe
@NathanUC Guess we've moved on from puddles and onto bigger and greater things
Rooms and carrots.
@NathanUC Aunt May just needs a sharper knife.
I tried to redirect the professional outtagers to Yakuza Kiwami 2. That game has some mighty fine puddles and there is so many of them. But they weren't having any of it.
@wiiware I must admit, that crossed my mind that this 'downgrade' crap will raise its head again when GoT comes around, as quite a few internet armchair developers seem to already think it's not possible on the PS4/Pro.
@Turismo4GT Dude, you still know you're opening a can of worms. I don't think censoring his name a little makes a difference. You said you know better even. His name isn't a swear word. Just take down the post instead of @mentioning our poor moderator who's now gonna have to edit or remove your post once he see's the notification and have more work for it.
@Quintumply Thanks for putting the spoiler warnings on.
So can we shut up about this now and play the game?
@Spanky
Good job, tried to direct them to an awesome game. Too bad the wouldn't listen to you, their loss.
I wish that I had a fraction of these peoples free time.....
I was one of the minority saying downgrade, however at the time I was only going off the release and E3 screenshots off the article as there was no proof to rubbish it. I also said I’d be happy to be proven wrong (which I was) as I want to enjoy this game at it’s best like everybody else.
The only one negative thing I saw in that video was there seems to be a lot of texture pop-in but other than that it looks amazing and I love games that have photo mode, makes me feel that buying an expensive top range tv and beefier consoles (Pro and X) justified and worth it, I’m a sucker for details in games.
@JoeBlogs Me! I can really appreciate when developers put little details like that in their games, it may not matter to most but to me it just gives the game that extra bit of class and know they’d been love put into it, which is why Rockstar Games is my favourite developer, they are masters of putting so much tiny details into their games which makes them much more immersive imo.
@Jaz007 In truth, I composed it the way I did because I believed it to be kinda funny. Upon further thought and the realisation that tongue-in-cheek humor, however well intentioned, has the potential to upset some people on the internet, I decided to take it down. Lord knows Tasuki has enough to deal with, so I'd not want to contribute to making his job harder.
Its a technical upgrade 😀
"DF did note that the reflection within the puddle was less detailed than what was shown in the E3 demo"
um, not to bring this whole thing back to a boil, but isn't "less detailed" the same thing as "downgrade"? Aren't we just talking semantics at that point?
Insomniac can just say "We didn't downgrade the game, we just took out a lot of the detail." How much detail has to be taken out before people get to call it a downgrade w/o being abused on the internet?
@Turismo4GT GoT?
Ghost of Tsushima @Sanquine
Just the facts.
Or Game of Thrones lol @Sanquine
@rjejr
Just using common sense, the same guys you refer to are also saying that doesn't result in a downgrade.
Besides the whole thing is higher res
@blakey78 Thanks !
@Turismo4GT You mean BAMozzy ,CK97 or the infamous knuckles taco?
I wonder if these scrutineers when in their deathbeds, will look back and reminisce, "Ah those were the days. I moaned about and trolled about the E3 'demos/prototypes' being higher fidelity than the actual finished product. Oh how clever I was." I'll look at them and think to myself "What a dullard. Don't they understand what a demo is or what the words prototype means!"
@Sanquine Ghost of Tsushima
@Kidfried @JJ2
Watched the vid, I'm a native NY'er so I was curious what the city looked like more than the game, and listened to every word. He says somewhere during the middle while discussing that scene they used a lesser cube possibly b/c they didn't have enough manpower to keep it in. Then between the 27-28 minute mark he mentions it again, saying the only drawback to the entire game was them using a lesser cube for water reflections.
So even if the entire game is better than the E3 demo, I think the people being attacked for pointing out the difference in that puddle scene were the ones being abused. I'm pretty sure there are a lot of issues with that puddle pic - low res image, Youtube vid as a source - so people shouldn't have lost their minds and taken it as representative of the real thing, but anybody who said they could see a difference between the 2 was torn to threads rather than just being told - wait.
It's like the entire internet has boiled down to trolls and fanboys, but the problem is they are the same group, just on different sides.
Watching that vid makes me think I need a Pro and 4k HDR TV before playing it. Maybe a PS5.
@rjejr Most were telling them that it was a change in lighting and assets but those saying "downgrade" wouldn't drop the issue because they wanted it to be a big drama, probably because the game wasn't on there favourite system .
@rjejr
'anybody who said they could see a difference between the 2 was torn to threads'
Nope. Everybody including my dog said there was a difference, and he's the one tearing my shoes to shreds.
@rjejr the problem was many were taking the "downgrade" as performance related as opposed to the likely truth in the video being that they would have had to create many cube maps for many of the world's puddles. So they settled on a generic one and so the puddles would have looked a bit rubbish without it and therefore removed most of them. These days everyone likes to make a drama out of such things before we have any real access to the final product and all over a room you'll probably spend 5 minutes in during the entire game 😆
@NathanUC #carrotgate
I'm more concerned about the fan noise, as mentioned in the review. Every time that thing starts cranking up i fear for the longevity of my console and it's putting me off playing the game when it arrives later in the week.
Where are the pretentious douches now???
@JoeBlogs Let's start now the #lightgate and claim downgrade!
@rjejr Because mock these trolls it's the same as harass developers on social media, right? Sure, whatever you say.
I just ran across this website and figured I'd spend 5 mins creating an account and replying. Even presented with the literal words, "less detailed", the rationalization and defending of this behavior borders on delusional. If you can't see the difference between the two photos, you need glasses, or just eyeballs in general.
Seriously, building computers isn't that hard. They even sell them pre-built, if you're scared of all the electronicky gizmos inside! Repent, you're not lost yet, there is still time...
@PCMR We never said there wasn't a difference we said that it wasn't downgraded and it would seem from the actual experts it wasn't.
As for joing your little weird Master race which started out as an ironic joke by Yahtzee which seems lost on you considering your avatar. Also I looked at getting a PC a couple of years ago and you know what I found? The stuff was still too expensive and complicated so I used the money to get a Pro, PSVR and plenty of PS4 games including Spiderman and they were great purchases.
As DF stated, it is a 'downgrade' on the E3 image- lower quality reflections and fewer of them BUT the fact that in context with the rest of the game visuals, DF believe Insomniac that the decision to change that scene looks more for artistic reasons than 'downgraded out of necessity!'
That doesn't mean that that particular scene hasn't been 'downgraded' over the previous, its just that it wasn't done out of necessity to boost performance - as 'downgrades' tend to be and why they have negativity around the word.
Its amazing how 'Bias' reporting can spin what DF say to mean that the scene isn't a downgrade - even though DF actually say it is - but that after seeing the quality in other areas, that lends weight to the fact that the changes were not done for performance reasons. That's still a 'downgrade' though, whether it was done intentionally to boost performance or just downgraded for artistic reasons.
I think they just added some E3 sheen for that trailer. Unneeded sheen too, because the game looks great.
@PCMR Glorious PC beggars race! Came here to beg for a port or harass developers?
@PS_Nation "mock these trolls it's the same as harass developers"
Both are people being mean to other people so yes. Two wrongs don't make a right. I'm more of a turn the other cheek kind of guy. I'd also rather educate someone than mock or harass them. The stupider they sound I figure the more they need my help, not my derision. They've probably gotten that all their lives which is what made them into what they are. People being nice to other people isn't what turns people into harassers and trolls, which are the same in my book, regardless of whether I agree with them or not.
@carlos82 I felt like the problem was the 2 photos - E3 and demo - looked different to some people but not others, but rather than talk about it people on both sides resorted to name calling. Like politics in America.
@Kidfried Are you saying all 232 comments were in agreement that there was a downgrade, even these?
"All this is brought on by both sad little xbox and pc fans upset that it's no on their system"
"just further proof of how dumb people can be"
"pretty sure I’m going to take insomniacs word over some rando who has no clue what he’s talking about"
"They're probably salty Xbone fans that are trying to make the game look bad"
"Wonder if the same people still play Minecraft and 16-bit games"
"The people who started this crap are mostly Xbox fanboys"
I stopped at comment 100 b/c it's a nice round number but that's the reality I read.
@JJ2 Just don't let your dog make a puddle when he's done w/ the shoes.
@rjejr
Haha
I tried to put it in a funny way but again, absolutely everyone said there were differences. Your comment was totally false in stating the opposite.
What happened is a lot of people overreacted to misinformation andor were misguided in an unjustified as much as ridiculous outrage.
You are trying to pass these people as victims while actually the main responsibility for their torment was their own stubbornness at thinking they know better. Many still think they know better than DF haha
It can happen to anyone to forget to use their brain or to be misguided, misinformed but when it translates into harrassing people just doing their jobs it's sheer stupidity. The victims were not the ones you are saying.
@BAMozzy On that image yes on the overall game where many improvements( but that does not fit in the narrative)
@BAMozzy
'as DF stated, its a downdrage'
DF articke:
'Debunking the Spider-Man 'downgrade'
What if we told you it's been upgraded instead?
04/09/2018'
Jezz man!
What do you think they mean with 'debunking'?
'The contested area with the adjusted puddles runs at 2816x1584 in our review code, a 21 per cent increase in resolution over the 2017 demo.'
Call it whatever you wish but don't put words in their mouth. They explicitly say its Not a downgrade.. You both don't have the same idea of what downgrade means it seems
@JJ2 Downgrade - to reduce to a lower grade, rank, status etc. As DF pointed out, the reflection quality has been reduced to more generalised cube maps and obviously the puddle size and reflective area is greatly reduced - therefore it is a 'downgrade' on the previous version.
A slight boost in resolution is not necessarily a replacement and can be seen as a performance 'boost'- much like maintaining 30fps. Maybe if they had of kept the much more complex and larger puddles, that scene would have struggled to run smoothly at 1440p - let alone higher.
You can downgrade 'visuals' on a PC too btw to achieve higher resolutions - reduce reflection quality, reduce shadows quality etc to increase overall resolution as well as frame rate. Just because Consoles tend to have 'fixed' visuals like low quality shadows, shorter draw distance/LoDs etc doesn't mean these can't and aren't 'downgraded' from the 'full' ultra-PC settings. There are games with the same resolution/frame-rate on PS4 and Xbox but the Xbox is a 'downgrade' on the PS4 version because of the quality of the reflections, the shadows etc.
A game like Pong could be native 4k - with every 'block', inc the Ball, being made up of several hundred pixels that are all 'white' instead of 1 pixel that the original was. That wouldn't make it visually better or more demanding than Spider-Man that's only 1584p compared to a full 2160p Pong!
If anything, the fact that it is now slightly higher resolution does play into the 'downgrade for performance' statement - lower quality reflections and fewer of them to increase the resolution.
However, as we know from other areas, ones that are more taxing that the PS4 could have handled that scene as it was anyway. Its much more realistic to think that time and manpower were the cause of this change - having to construct much more defined shadows for 'every' rooftop with 'different' reflections is a lot more work than using a 'generic' and less defined reflection as they don't use ray tracing for example. It was probably done to ensure the game released on time rather than downgraded to improve performance (either resolution or frame rate). This is why its not a 'downgrade' in that sense and the fact that 'in context' with the rest of the game and more complex scenes, shows that the game as a whole hasn't been 'downgraded' - but that still doesn't change the fact that on that 1 static image comparison, it is a downgrade over the E3 showing - as DF said in their video.
If people want to take that 1 scene and use that on its own, rather than look at the game as a whole, then that is their mistake. Taking 1 image out of context, one that clearly is a downgrade' and assume that the 'whole' is therefore been downgraded, then that to me proves their ignorance and/or argumentative nature. Stating that this scene however is not a downgrade also proves their fanboyism too as it is clearly a downgrade. Admitting it though isn't a slight on Sony or Insomniac - its just taking the two scenes at face value, out of context of the whole and being honest. That isn't detracting from the whole or saying that the game is now 'rubbish' as a result. Its most likely done as a time saver for the whole to ensure the game releases in a reasonable time - especially as there are other areas, other scenes that are more complex which show the PS4 can and would have coped with the scene as it was.
@Sanquine @JoeBlogs I am sure we are in agreement and as I stated in the 'Puddlegate' article, that this 1 scene, out of context with the rest of the game is a downgrade. DF themselves also state that this is a 'downgrade' BUT also state that time and man-power were most likely the cause, not performance and also prove that the game has more complex scenes that the PS4 handles well.
It still annoys me though that articles like this tend to be very bias and insinuate that even this 1 scene hasn't been downgraded, that its still just as complex as it was. DF clearly state that the reflections are much more generic and a downgrade and that there is fewer of them in that one scene so people are correct in saying its a 'downgrade' in the context of comparing 'image to image'.
The reasons for it may not be for 'performance' gains but to ensure the game releases on time - having to build specific reflections for every rooftop puddle and the variety of different buildings would have added a LOT of time and manpower to the development when its much quicker and easier to build a 'generic' and more generalised reflection that can be used over and over again.
What DF did was to state that the area was downgraded but also prove that other areas were more complex - thus saying the downgrade wasn't a necessity for performance but more a necessity for time/man-power. They also proved that as a whole, the game is stunning and in some cases - like extra traffic - more complex too if you want to look at just 'static' images out of context.
To say that the scene wasn't a downgrade though is also denying what DF actually said. Whether it was 'downgraded' to boost resolution, to boost frame-rate performance or just to save time/money doesn't mean that 1 scene isn't a downgrade out of context. Its the fact that the rest of the game has more complexity that proves that this scene wasn't downgraded for performance at all and DF were keen to show comparisons that showed 'improvements' too - thus disproving that the downgrade was because of hardware limitations.
Just as its wrong to take 1 static image and state that the game as a whole has been 'downgraded', its also wrong to say that 1 scene hasn't been too. People shouldn't take 1 cherry picked scene to base their argument on - fans will obviously pick the scenes that are more complex and non-fans, that 1 scene where there is an obvious downgrade - but overall, the game is stunning visually and all reviews indicate this to be the 'best' Spider-Man game to date. If all the haters only have 1 scene that is a visual downgrade to argue about, then Insomniac must have done a 'good job' overall - especially as there are more numerous scenes that disprove the 'downgrade' for performance/hardware reasons...
@BAMozzy
Do you understand English?
They are saying its not a downgrade. Feel free to think what you want but don't say DF said its a downgrade.
https://twitter.com/dark1x/status/1037207833702526977?s=19
@JJ2 Of course I understand English - What DF are saying is that the game as a whole hasn't been downgraded and in some cases actually better than they showed us in previous showings.
Just because they don't out right say that 1 scene is a downgrade - even though they do say and to quote:
This basically saying that that one scene is technically 'worse' - or in other words a 'downgrade' on what was shown before but explaining that the reason was more to do with man-power - having to draw specific reflections for every puddle on every rooftop instead of using a one for all 'generic' cube map saved a LOT of time and resources.
Overall though, that 1 scene aside, the game is as good and in more cases actually better than has been shown so overall the game as whole has NOT been downgraded - unlike others which have seen downgrades across everything - not just 1 very small and select scene and view-point.
Because I have a very good understanding of English, I understand that DF were careful not to use the 'word' downgrade in particular when discussing that 1 scene and also used numerous examples to show the game had actually had more 'upgrades' so that also showed that whilst 1 'scene' out of the game as a whole maybe downgraded, overall the game is an upgrade over previous showings and therefore the 'nett' result is actually 'better' than was expected.
Had they actually said that scene was a downgrade instead of skirting around that and describing a 'downgrade' without actually saying its a 'downgrade', certain people would jump on that and use it out of context. In the context of just that 1 scene though, it is a 'downgrade' over the E3 image BUT in the context of the whole game, its 1 tiny 'downgrade' compared to numerous upgrades and numerous more complex scenes that show the game as a whole is an upgrade and that the decision to downgrade that specific area was more likely to be based on resources, manpower and time rather than hardware limitations.
Feel free to watch the video or even read the article that also states exactly what I have said. Having more 'generic' cube maps that can be used in multiple areas is a downgrade on having specific cube maps that reflect the specific scene they are in BUT also a LOT more labour intensive and requires a lot more resources too as each would need to be created and stored and only used in that specific area because its the only area with those unique reflections.
To reiterate, just because DF don't use the word 'Downgrade' in relation to that 1 specific scene, even though they categorically describe a 'downgrade' and go out of their way to prove that as whole, the game is an upgrade over previous showings, doesn't mean that 1 specific area isn't a 'downgrade'.
@BAMozzy
Well if they don't 'use the word downgrade' then don't say they do!
Makes sense?
That tweet definitely confirms DF do not see it as a downgrade. Come on, now
You still can think it is that doesn't bother me. No downgrade means no downgrade in any way you put it, and that tweet is specifically talking about the rendering reflection in that scene.
@JJ2 Tha's either ignorance or fanboyism! Just because they don't 'specifically' use the word 'downgrade' in direct relation to that scene - even though they are describing a 'downgrade' and justifying the reason why its been 'downgraded' - the man-power and resources needed to have many more scene specific cube-maps, is more about the nature of the internet and the people who will take that statement out of context.
They often don't use the word 'downgrade' either when comparing games across multiple formats, that one gets a 'downgraded' image compared to another - lower quality shadows, reflections etc but that still doesn't mean that the developers didn't downgrade the visual settings to get the desirable performance metrics compared to other versions where they may have been able to use higher quality settings which are still a 'downgrade' on the 'Ultra' PC settings. That doesn't mean that a certain version may have downgraded visual compared to other versions and certainly not the 'best' the game could offer (unless you own a PC that can run the game on its highest settings.
DF are actually right though, as I stated too, that overall the game is NOT a downgrade when taking as a whole. You cannot look at the one 'scene' that is a downgrade and apply that mentality across the whole game. It wasn't 'downgraded' either because the hardware wasn't up to the task but more because the work-load of having to draw many more scene specific cube map reflections was too much man-power. That's still a downgrade but as DF clearly state, overall though the game is as good, and in a lot of cases actually better than expected/previously shown. Therefore the 'Nett' result is an upgrade overall so DF can't say that the 'game' has been 'downgraded' because its received an overall upgrade - even if just 1 tiny select area that was shown and compared is now 'less' (therefore a downgrade) than it was.
There are many that wouldn't say an MP3 is a 'downgrade' on CD's despite the fact that in one aspect, audio quality, they are. The reason being is that they are much more accessible, play on many more devices, much more portable and far more convenient with far less storage issues. The 'small' and often imperceptible audio difference (depending on audio device, speakers etc), is a very minor 'downgrade' over CD quality BUT all the other advantages are seen as an upgrade so the 'nett' result is that MP3's are seen as an upgrade over CD's. There are numerous other examples of overall upgrades even if in some 'small' area, something may well be a downgrade over the previous. There are cars for example that are not as quick in a straight line, maybe don't have the same top speed stat but overall are definitely an upgrade.
Anyway, its pointless discussing it. As someone who asked if I understand English and then uses their lack of understanding of English to argue a point for their own fanboyism is ridiculous. There are many authors with great command of the English language that describe something without actually using specific words that can be summed up in a few words or less - and this is the case here. DF didn't want to use the word 'downgrade' because they know it would be taken out of context - especially when the overall game is an upgrade over previous showings. Its little different to those taking that one scene and insinuating that is indicative of the game as a whole, that it has overall had a downgrade - which clearly isn't the case.
@BAMozzy
'Tha's either ignorance or fanboyism'
Indeed. Did you even read the tweet?
Also please remain civil.
@JJ2 I am remaining civil and yes I did read the tweet. It also says 'It’s not a technical downgrade - that is, changes weren’t made because the system couldn’t handle it. It was likely made to ease that aspect of development.' which again alludes to the fact that whilst it is a 'downgrade' in the context of 'scene' comparison, that it wasn't made because of the fact the system can't or couldn't handle it but the fact that having to make hundreds, if not thousands of scene specific cube maps for every puddle on every building top was too much work for the time, budget and/or man-power so it was much easier to make a much more generic one and change the puddle size to eliminate the Building reflections so the 'generic' one worked in that scene. Its still a 'downgrade' though but not one 'needed' for hardware reasons but more for man-power.
Again it comes down to semantics. People will see the word 'downgrade' and assume that it is a 'negative' thing, that it was done because of hardware limitations, that we are now getting a 'lesser' game because of that. DF are careful and well used to avoiding using words that can be taken out of context and twisting it to suit their own argument - much like you are doing here with this.
Just because its not a 'downgrade' for technical reasons - i.e to boost performance - doesn't mean it isn't a downgrade. Just because DF don't categorically use the 'word' either but prefer to skirt around it and put it in context with the development and rest of the game, still doesn't mean that 1 particular area isn't a 'downgrade' either. Its a downgrade even for the reason of man-power, budget/time restraints even if not for reasons of game performance, hardware limitations. DF proved that the PS4 'could' have handled the original scene by showing us more complex scenes running smoothly - thus proving that it was downgraded for reasons of 'man-power'. They also proved that overall the game has been upgraded and actually has 'better' performance than anticipated overall - even if in a few, very small situations, its actually worse as it does drop below 1440p too occasionally. So are those 'situations' that drop below 1440p a downgrade? Some may argue that but again, overall the game averages 1558p so overall the game is 'better' than expected. This is another example of ways some people may take a very small 'instance' and use that to insinuate the game isn't as 'good' or somehow 'worse' than it was despite the 'nett' result being better overall.
DF use the term Technical downgrade to mean that it was 'downgraded' for performance reasons where I would use 'technical' downgrade to mean that the scene's complexity, design and development is not as high as it was. I have no doubt that Insomniac probably had ambition to realise many more reflections all over the city but when it came to making all those scene/rooftop specific cube maps and ensuring that they all 'worked' as expected, it was a 'design' as well as man-power decision to go much more 'generic' and alter puddle placement so that the more generic maps worked without having missing building reflections that should be reflected if the puddles were actually there. Again that's not saying its not a downgrade but its a very different reason to reducing the puddles because the hardware couldn't keep up.
All that tweet says is exactly the same as the article and video and just reaffirms that the 'downgrade' wasn't 'downgraded' out of performance related reasons but more for budget, time, manpower reasons. I am sure they could of either employed more staff or taken longer to develop scene specific cube-maps but that increases the budget and its not as if the game is 'ugly'. It makes a LOT of sense to reduce the puddle size and therefore the complexity if you are not using scene specific cube-maps as that also reduces the likelihood of seeing elements that are specific to that area reflected - such as unique building perspectives. You can see why the decisions were taken and DF proved it wasn't 'hardware' related too but that still doesn't mean that 1 specific scene isn't a 'downgrade' over previous. Again though that's not in context with the overall - it would be like taking a 1330p (or whatever the lowest resolution is) and using that to say the game is now 'worse' because E3 showed us the game was 1440p. The nett result though is that overall the game is actually better than expected - both in terms of resolution and visual complexity from earlier showings.
@BAMozzy
No, no man. You are doing it again. Look. He s talking about what you've been going about in this scene. The rendering reflection. He clearly says its not a technical downgrade (which you were on about in the original thread about the 'image' comparison) Then. You translate it into your own opinion that its a downgrade. Sorry man but is it so difficult to admit HE says its not a downgrade? This particular rendering is no downgrade. That is what he is saying very clearly 😴
@BAMozzy
Hi man I'll just conclude here. I hope you are not taking this too seriously. Like I said in my first reply to you ' You both (you and DF) don't have the same idea of what downgrade means it seems'.. Which you acknowledged later on.
I was not giving my opinion on the graphics here. Even if I had the competence, I simply can't possibly do it on YouTube video and have to rely on DF. I don't think you could either at the time.
So the disagrement I believe, was in you stating your opinion while all I was doing is stating facts from DF reports.
In that scene they said a few things were upgraded mainly res, and never said that once any part was actually downgraded, instead going as far as to state there was no technical downgrade on reflection which is only one part of their findings. Only them can conclude the end result taking into account what was actually upgraded.
I therefore thought it was misleading for you to keep saying DF said that scene was downgraded especially their title claiming'debunking the downgrade'
That said its all good. I hope you enjoy the game. I'm very excited hoping amazon will deliver so to speak
@NintendoFan4Lyf well done man! It’s the haters see, very poisonous! And not so bright. And jealous. It’s quite simple. If I really want to play a certain game and it’s only on one system? I’d probably get it. I can almost promise yous that if SFV were “exclusive” to Microsoft then I’d get a Xbox one (and definitely the x) for it. Same with Metroid, Starfox and F Zero for switch.....
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