Not only is Castlevania: Rondo of Blood my first pick when playing a traditional-style Castlevania arcade platformer, but Castlevania: Symphony of the Night is possibly my favourite PSone game of all time. It’s conventional for gamers to play spookily themed titles during Halloween, so I was overjoyed that Castlevania Requiem included both games when it was released on PlayStation 4 in October 2018.
In a similar regard to how I’ve just purchased a Danger Mouse: From Duck to Dawn DVD to watch on October 31st, nostalgia often influences my Halloween gaming picks. If I had a time machine, I’d like to carry out a Push Square survey of how gamers perceived Konami during the 1993 Japanese release of Castlevania: Rondo of Blood, because while its reputation has been tarnished more recently, hearing the chime as the Konami logo booted was a reminder of how adored Konami was during their heyday in the fourth generation of consoles.
I urge that you don’t skip the terror-rific Rondo of Blood, as completing it is the first part of this bundle’s 1792 story setting, and it’s effective at setting up Richter Belmont leaving the Romanian countryside to enter a foreboding Transylvanian castle. It shares a penchant for detailed backgrounds, and imaginative sprite animations – from a werewolf boss that reverts to human form upon defeat, to Richter exploding into a shower of blood when killed. It introduces the role of recurring characters also in Castlevania: Symphony of the Night, including Death, the Ferryman, Shaft, and of course Dracula.
If you seek horror during Halloween, then you’ll find it in Rondo of Blood’s difficulty level, which is exemplified in the Trophy tasks. While the game is approachable enough when you find the more agile, double-jumping, floor-sliding Maria Renard, the Trophies encourage you to beat the game with Richter, and finish a stage with no damage. Also, completing 100% of the game is especially challenging. Maria reverses the classic horror movie trope of a terrified, screaming female, as the deceptively cutesy voiced hunted becomes the capable huntress.
The Gothic, spooky atmosphere of the setting and visuals is amplified by the wonderful music in both games. PSone retro fans are well-versed in the exquisiteness of Michiru Yamane’s Castlevania: Symphony of the Night soundtrack, but may be less familiar with the brilliance of Rondo of Blood’s music. The classic Castlevania tunes like Vampire Killer and Bloody Tears are so memorable and well recognised, plus they’re lovingly updated in Rondo of Blood. Special mention goes to the enhancement of the eerie, warbling from Castlevania III’s Beginning tune, which somehow mixes creepiness with catchy hooks. This fits perfectly with the nostalgia in Rondo of Blood, where one location resembles the first NES Castlevania’s opening, including another that looks like the starting village from Castlevania II: Simon’s Quest, but set on fire.
Castlevania: Symphony of the Night was released in 1997, and I was reading a Tokyo Game Show 1996 Special Report in Issue 180 of CVG magazine, which stated that “Dracula X for PlayStation is almost assured to surpass the Super NES predecessor in every way”, with compliments to the “PlayStation spot effects, the lighting and overall detail”. While CVG didn’t know the game’s official title yet -- and wrongly presumed it would follow the SNES game rather than Rondo of Blood on PC-Engine CD-ROM -- the fresh open-castle exploration, RPG levelling-up of experience points, plus items enabling new abilities through the Metroidvania template revolutionised Castlevania games. This was following on from Castlevania II: Simon’s Quest’s innovations. Within the first hour, Alucard traverses into the castle’s Alchemy Laboratory, through a Marble Gallery to the moonlit, far Outer Wall of the castle, and you realise that its map is meticulously set-out.
I’ve collected every issue of gamesTM, so it was especially sad to learn that the magazine’s last issue is this November’s edition. The current Issue 205 has a Symphony of the Night article that praises members of Konami’s development team, from “the incredible art direction of Ayami Kojima”, explaining that it was “directed by Toru Hagihara, who had steered the previous release Rondo Of Blood”.
For any gamers looking forward to Bloodstained: Ritual of the Night, there is a historical perspective to gamesTM 205’s piece, as it recognises that “it helped to launch the career of Koji Igarashi”, and interestingly explains that “we can look back now at the launch of Castlevania: Symphony of the Night and see beyond its initial poor sales figures and the fact that neither Konami or Sony seemed interested in supporting its PlayStation release with much advertising”. This makes me appreciative that gamers can still enjoy playing classic, retro Castlevania releases on PS4 in 2018.
The trouble is my Danger Mouse Halloween DVD was a recent, modernised episode of the animation, which negated my nostalgia influenced purchase. Similarly, I can understand how gamers are disappointed that there is different voice acting in Castlevania Requiem’s version of Symphony of the Night compared to the original. Some of my nostalgia in playing the PS3 remake of Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled was lost when it didn’t have the original music, and I remember there was a backlash when Resident Evil: Director's Cut had an altered soundtrack. I think this is heightened when it involves changes to a fondly remembered, albeit cheesy script.
However, I like that these adjustments have sparked a discussion about the importance of authenticity when releasing a retro title, while simultaneously drawing attention to Castlevania: The Dracula X Chronicles, which was a revamped PSP remake that I very much enjoyed. Personally, the way the gameplay is well honed and presented to encourage exploration of the lavish Gothic styling of the castle -- as well as battling classic horror movie monsters -- is more important to me than the voice acting and script. It’s also worth reading Nintendo Life’s feature on the Castlevania Netflix series as an accompaniment to this double-pack, because I unreservedly recommend Castlevania Requiem for retro gamers looking for a new PS4 release of legitimate classics this Halloween.
What are your two favourite traditional platformer, and Metroidvania-style Castlevania games? Do you play any games specifically for Halloween? Does nostalgia influence your Halloween gaming choices? Spook us in the comments section below.
Comments 31
Great read as always Jamie. Love how much research you put into these.
@get2sammyb Thank you kindly, as always, Sammy.
great read, i'll be getting it tomorrow when i have the funds
now how long until someone posts and complains about the translation because it's not the "Meme" one
Any questions regarding points in my Soapbox, please send them my way. I'll keep an eye on this comments section to read your thoughts on Castlevania Requiem, and Halloween gaming in general.
My evening's plans are to carve a pumpkin with my girlfriend, and then as the candle light flickers we’ll watch the latest season 9 episode 4 of The Walking Dead called The Obliged, where I’m hoping big changes are going to happen. After that we’ve got season 11 episode 4 of Doctor Who, which has a silly pun on the Sex Pistols' single, called Arachnids in the UK, and promises to feature huge spiders attacking Sheffield.
We've got a pumpkin bucket full of sweets, a box of Mr Kipling's Fiendish Fancies to go with a latte, and once we’re high from sugar and caffeine we’ll probably check out something light, like Scared Shrekless. Happy Halloween, everyone!
I'm a big fan of the Castlevania series. The GBA and DS entries are also fantastic.
I don't have any plans to play a game tonight. It's all about handing out candy to kiddos. I have a decent Spider-Man costume that has received an excited reaction in previous years. Not the PS4 variety although that one does look good.
Already bought it day one, the port is barebones but sotn is still fun to play
"favourite PSone game of all time"
Once again, I don't understand this. Even Kanye's comment made more sense.
@naruball everybody has different opinions and we all like different things, for me Final Fantasy IX is the best PS1 game game of all time and for you it will probably be something else
that's what makes gaming great, so there is no need to judge others likes based upon you own
@FullbringIchigo
Well said, and good choice, love FFIX.
Also love Castlevania SOTN. First time I played it was psone. Then again on the psp. Brilliant fun. Might buy it again when it's a bit cheaper.
Great read, I am actually playing the game those days. I love the trophy descriptions!
a barebones package like this does not need to purchased by most people. stick to the original release on psn or the psp collection if you have the option. now, if konami put even a tiny amount of effort into this package and included some concept art and other bells and whistles, then i would possibly consider it — and that is saying a lot considering how much i despise konami. but no, this package reflects them in their current state (lifeless and empty).
As much as I like Symphony of the Night, I prefer the level based gameplay of the earlier games and Rondo of Blood is arguably the very best of those, absolutely love the soundtrack of it too. It's a shame we can't have the excellent Super Castlevania as well, who doesn't like moonwalking on stairs and swinging your whip around for no good reason 😆
I'll probably pick these up sometime soon but for tonight I'll be playing the Resident Evil remake
@FullbringIchigo
I don't think you understood my point even though I bolded the relevant part. Saying "the best ps game of all time" makes some sense. The best "psone game of all time" does not. Psone games were released for a certain period of time which has ended.
It would be like saying "this is the best 90's song of all time". The "of all time" part is completely redundant.
@naruball so what your saying is that what should have been said was "Best Ever PSOne game" or something along those lines?
i guess that makes more sense
sorry by the way
@FullbringIchigo Oh, please don't worry. It goes without saying that there is nothing for which to be sorry. It's just a pet peeve of mine. That's all.
"Best psone game" works perfectly.
@JamieO Certainly playing some Castlevania, though the original on the NES and Super Castlevania 4 are my favourites. Had a Saturn in the PS1 era so first played SotN on PS3, and Rondo on the Wii, before getting the PSP versions. Love the series, though the linear games are my preference!
@JamieO Great article man. I just finished playing SotN for tonight, my Halloween was spent playing Diablo III and SotN. Yeah I am not big on the redone voice acting but once to get into it that doesn't matter as it's the gameplay that made SotN such a great game. I have yet to play Rondo but look forward to it. Thanks again for such a great read.
Really great read - thanks for the hard work!
Thanks very much for the nice comments and constructive feedback above, everyone. Cheers!
@Ristar24 and @Tasuki — I'm pleased to hear you were both enjoying Castlevania games during Halloween, too. I think that one reason I appreciate Castlevania: Rondo of Blood so much is that it was not practical for me to buy a PC Engine CD-ROM in 1993. I'd put Rondo of Blood on a pedestal, especially since it was exclusively a Japanese import for so long, and it was slightly unattainable to me. I was completely chuffed when I finally played it on PSP as part of Castlevania: The Dracula X Chronicles in 2007.
I've also been enjoying Castlevania and Castlevania II: Simon’s Quest on the Nintendo Classic Mini: NES. As long as they have good emulation, a decent library of games and allow time between releases, I'd love Nintendo, Sony and SNK to release follow ups to their mini consoles. It would be cool to see a release of Castlevania III, and Super Castlevania IV is excellent, as Ristar24 mentioned. It'd be preferable if the inclusion of the third game would complete all four numerical Castlevania games as a chronological order of their original release dates, all represented on the mini consoles.
**** Edit: I realise Super Castlevania IV is on the SNES Classic Mini, I posted an incomplete sentence, so I've elaborated on my point. Sorry! ****
I talk about Konami's 16-bit heyday in this piece, so just imagine if SEGA got the quality right on a miniature console and it had the likes of Rocket Knight Adventures, Castlevania Bloodlines, and Contra: Hard Corps included. The Mega Drive has been exhaustively represented with retro compilations and plug-and-play consoles, but the same games have been appearing for many years. It's time for a few less-known gems to get their time in the limelight.
You both always have interesting thoughts to share on my articles, I really appreciate it, by the way. Nice one!
As a Huge Castlevania fan I love them ALL!
Each has its own amazing details.
However my top spots are for the Metroid-Vania Castlevania games.
They will never get old for me.
I own them all and play them occasionally.
Long LIVE Castlevania.
I remember when Game had Symphony of the Night for PS1 on sale at £14.99 for absolutely ages.
One of my great gaming regrets not buying it….
There was another PS1 game that came out right at then end of the PS1 era as well. Castlevania Chronicles? Anyone know anything about that?
I'm a massive Castlevania fan so I'm quite chuffed to see these two games appear on the ps4, even though I've already played a fair bit of both of them. Rondo of Blood especially is one of my favourite pre-metroidvania installments of the series with one of my favourite soundtracks. I still enjoy Symphony of the Night but prefer Circle of the Moon to that one I think. Just replayed that one and I think it doesn't get the attention it deserves.
As for new Castlevania's, I'm keeping my fingers crossed for a new game due to the increased interested from the animated series, but I also urge people to check out Bloodstained: Ritual of the Night, which is an excellent homage to the NES titles.
@JamieO Good article, interesting read! Yep, I was playing the NES Castlevania on the mini, nice easy way to play the game at 60Hz. I need to look up some guides for Simon's Quest before progressing I think. I like Bloodlines and have the PAL cart, Rondo is great but I find it pretty difficult compared to the others, I have the PSP compilation and first played that on the Wii VC, those were the days!
I would really like to play the PS1 Castlevania Chronicles game, as that was never released on the PAL PSN. I've actually never completed SotN though can appreciate that it is a great game, always find myself drawn back to the linear gameplay of Super Castlevania 4...
@Milky_Bandit If you have a PS3 or a Vita, I think PS1 Chronicles is still available on PSN in the US, or at least it used to be.
@JamieO I have always enjoyed reading your articles as I love how much detail you go into retro games. I am more of a retro gamer myself and it's always nice to hear the opinions of someone who's as passionate into retro gaming that I am.
It's always boggeled my mind as to why Bloodlines (or New Generation as it's called in Europe) or Hard Corps never got a rerelease. I remember waiting and checking NintendoLife every week back during the Wii days to see them come to the VC only to be heartbroken week after week. I finally was able to track down a cartridge of Bloodlines a few years ago but I am still looking for Hard Corps.
As for Rondo I never new it existed till sometime after playing Symphony. I never was into PC Engine or TurboGrafx as it was known here, I only know one kid at school who had one but I never knew what games were on it. Like you Symphony is more then likely my favorite PSone game as it's one I replay the most so when I heard that there was a Prequel I had to play it. Sadly I only played the SNES game Dracula X and was disappointed by it while it's not a bad game, it's not Rondo. Anyway I was finally able to play Rondo a few years ago via the Wii VC sadly though since it was in Japanese I had to look up Wikis and such for the story lol. I was estatic to hear of this PS4 port with English since I never owned a PSP. I need to get back to it and channel my old-school Castlevania child since I am a bit rusty on them after playing so many Metroidvanias.
Anyway I can go on for hours on the subject lol keep up the great work, and quite honestly I would love to read more articles about retro gaming here perhaps maybe one on your thoughts of the PSone Classic?
@Tasuki I could also go on for ages about retro games! First discovered these sites when they were 'VC reviews', waiting for stuff to appear on the Wii VC was a bit frustrating, plus we ended up with 50Hz versions most of the time in the PAL regions. At least Rondo was 60Hz, even if was the Japan version. A similarly themed article on the PS1 Classic sounds like a good idea...
@Milky_Bandit and Ristar24 – I actually bought the PAL version of PSone Castlevania Chronicles years ago for cheap, but just as the disc, with the instruction booklet missing its cover. I haven't played it in ages, so if my memory's correct it's based on the original NES Castlevania, but with an opening cutscene, changed stage layouts, rejigged tunes and updated graphics. It originated on the Japanese Sharp X68000 computer. I should dig out the disc and boot it up when I get the chance. Sorry to hear that Milky_Bandit missed out on a bargain copy of Symphony of the Night in the past, too.
@Ristar24 and @Tasuki – It's cool that you both own Castlevania: Bloodlines, it must be a nice game to have in your Mega Drive/ Genesis collections. I've only just learned that the name change to 'The New Generation' for PAL regions was because the censors didn't like the word blood in the subtitle. 1994 was a more innocent time, for sure, imagine Bloodborne’s name being changed to 'Souls-esque Game: The New Generation'.
I have fond memories of Virtual Console Reviews too, although as a reader, because I wasn't writing reviews until 2009.
I'm eager to get my hands on the PlayStation Classic, I've had it pre-ordered for a while, even though I own almost half of the titles from the 20 games available, either as original discs or on PS3/ PS Vita. I've had the honour of reviewing three of the games for Push Square: Jumping Flash! (1995), Rayman (1995), and Resident Evil: Director’s Cut (1997). From what I can tell, many of the games are earlier PSone releases to account for the lack of the analogue sticks that came later in 1997, with the first DualShock controller. I loved the early launch years of the 32-bit era — the focus upon 3D polygon graphics was such a striking change, but there was extra power for animating sprites, detailed 2D effects and pixel-art. Hopefully this means that later PSone titles will feature on a second PlayStation Classic further down the line, presuming it sells well.
I think @get2sammyb is already putting things into place to prepare coverage of the PlayStation Classic games.
@JamieO Ah, actually my copy is the censored PAL 'New Generation' version, I tend to think of the game as 'Bloodlines' anyway. You can force it to 60Hz on a modded megadrive at least. Will be interested to see if the Playstation Classic does have 60Hz versions of the games, if not, I think will stick with my PSTV for a simple portable PS1 which has my psn purchases installed. The potential for great 2D games was there on the PS1 and Saturn, its a shame how a lot of great 2D Saturn stuff not possible on the Megadrive stayed in Japan as tastes were percieved to have shifted to 3D. I collected a fair few Japan only games including Neo Geo ports such as Metal Slug. Anyways, cheers for the write up!
@Ristar24 Mate, I'm also a fan of PS3, PS Vita, and my PlayStation TV for playing PSone games, especially the portability of retro PlayStation on the Vita lately.
My SEGA Saturn console and collection was actually stolen eighteen years ago. It was only a PAL Saturn without a mod — and it's a bit of a long story — but I lost games like the Japanese Dungeons & Dragons Collection and a PAL version of Guardian Heroes, as well as peripherals like the blue Virtua Gun that came with Virtua Cop 2, and the 4MB RAM Cartridge (perhaps it was an Action Replay, I forget).
I managed to keep a few issues of the brilliant SEGA Saturn Magazine, though. I remember that magazine had excellent coverage of the Saturn version of Symphony of the Night.
Cheers again for your comments here.
@JamieO The Saturn version of SotN is one of those Ive not had chance to play as its quite expensive, realise is generally not as highly regarded due to slowdown and slightly off resolution compared to the PS1 original. That sucks regards your collection, I still have the light guns with VC2 and House of the Dead, but no CRT tv to play them on! No problem, the retro stuff on here always draws my interest!
@JamieO Yeah I just did a recent playthrough of Bloodlines for the Halloween season and it still is one of my favorite Castlevania games. I just learned recently that a sequel was planned for the 32X but was later cancelled and later reworked and became Symphony of the Night. It did however get a proper sequel in Potrait of Ruin for the DS.
As for the Genesis it's on the of my favorite retro console. I had one growing up but honestly didn't know to many games on it besides Sonic, Streets of Rage, Madden etc so I am still discovering hidden gems on it. I am also super excited about the recent news of the Analog Mega SG consoles coming out next spring. With that I will even be able to use my Sega CD
@Tasuki I am completely with you, the Mega Drive is one of my favourite retro consoles too. Back in 1989 I had a Commodore Amiga 16-bit computer, gaming had been a hobby all my life, and I regularly read a UK multiformat magazine called Computer and Video Games (CVG or C&VG). There was console section inside CVG called Mean Machines, which convinced me to save up for an import PC Engine. However, by the time I had enough money stashed away, it made sense to buy the more powerful Mega Drive.
Subsequently, the 16-bit console era of owning a Mega Drive and later a SNES changed gaming from a hobby for me, into a bit of an obsession.
Nice one for sharing the tidbit about Konami having a sequel planned after Castlevania: Bloodlines on SEGA's 32X. I think it is cool that the idea wasn't discarded, so they were able to continue the 20th century timeline setting in the story for Castlevania: Portrait of Ruin. It is ace when retro gamers pass on knowledge and specific details about old games to each other. Great stuff!
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