It's rumoured that the PlayStation 5's graphics chip will sit somewhere between GeForce's latest GPUs: the RTX 2070 and the RTX 2080. This tech demo published by Square Enix studio Luminous Productions is fascinating, then, as it's leveraging the latter's considerable horsepower. It's running on the Luminous Engine, which the Japanese publisher hopes will "advance" its next-gen gaming efforts.
"The BackStage tech demo realizes real-time rendering at the highest global standards," a press release explained. "Imagine an actress sitting in front of the mirror, preparing to go on stage – by enabling path tracing support which has been proved to be one of the most challenging real-time rendering techniques thus far, the actress’ presence is depicted in a stunningly realistic and enriching manner, as if her emotions themselves are reflected in the mirror, with such quality that would have been inconceivable with the previous real-time rendering technologies."
We Googled path tracing so you don't have to, and it all boils down to more realistic global illumination. To be honest, we weren't as impressed with the tech demo as we expected to be, but it's clear that it's a step ahead of what's available on current consoles at the minute. It'll be interesting to see how close the PS5 comes to achieving this.
[source youtube.com, via gematsu.com]
Comments 34
i wasn't exactly wow'd by this either, to be honest. i've seen better facial animation on ps4.
The star of this tech demo is the real-time mirror reflection going on.
Graphically I'm not impressed. At first I told myself, this looks on par with the Quantic Dreams and other very very linear horror games, but then I realized those look as good only because they are in genres that save them a lot of processing power.
The thought everyone should have in their mind is that we may get this level of animation, mesh deformation and topology fidelity in real time in other genres, too. Imagine a sandbox with NPCs looking like this.
Where's that 'RTX ON' logo?
It's just okay? Tlou 2 and ghost of tsushima is an actual game that's more impressive than this.
I wished it was showcased with a different scene. I can't relate to what's going on.
I don't wear make up, act for a living or have alien eyes.
Most games look excellent nowadays. I just want smoother frame rates and reduced loading times.
@wiiware I admit that the cut-scenes in The Last of Us 2 have looked impressive and that this isn't particularly great but as good as both the TLoU2 and GoT looked, the game-play segments aren't quite on a par in several areas. I do understand why and this too may not be 'game-play' but a great looking Cut-scene so you can't really compare.
It really may depend on the lighting and reflections that will separate the generations more than anything else. Lighting is not just a simple case of the illuminations but the shadows too. The Ghost of Tsushima's game-play demo did show that the shadow quality varied depending on distance - fairly close to the 'camera', the shadows are reasonably high quality but a mall distance away, the shadows were low quality and its not a 'gradual' change but a sudden change as soon as the character/camera gets close enough that the high quality shadows pop-in.
I know that the quality of the games we see are amazing right now and that it seems impossible to get better. Cars in Forza or GT look realistic now and a lot of environments, clothing, faces etc are also amazing but all you need to do is look at Digital Foundry's comparison of Ray Tracing on and off in numerous games. Metro Exodus and Battlefield V have some areas that look amazing, and then they turn on Ray Tracing and suddenly they look more real which is funny because the RTX off looked real too...
I think the problem here is the lighting may be improving but people are too busy looking at the awkward animations. The hand movements looked weird, the mouth and eyes were really odd. Those are thing that'll stand out to us straight away rather than thinking ooh that's nice moody lighting. I'm sure shown with and then without the effects I'd be impressed but without a reference point it doesn't wow me. Which then begs the question what's the point?
I think it looks amazing but then I'm watching on my phone though haha
This is the same engine that powered Final Fantasy XV. The same engine that crashed so hard during the development of Kingdom Hearts 3 that they decided to switch to a 3rd Party Engine.
Why do I find this video creepy?
Not super impressed, which makes me think I need a break from games. Being jaded sucks! Time for a new nerdy hobby, say...Magic the Gathering, anyone?
No offense to Square Enix, but I'd rather see a tech demo of the PS5's capabilities by Naughty Dog.
@JJ2 my phone supports high resolution so no problem there, demo seems impressive but this is the first stages of tech demos anyway.
It's alright, I guess. Nothing groundbreaking. Any footage from ACTUAL gameplay from ANY PS5 game?
If you’re not impressed at this you’re looking at the animation and not the rendering. That lighting is phenomenal... and in real time. Not some pre-rendered cut scene ... real time.
I honestly think that’s remarkable. And if you want better frame rates, if it can do that at the frame rate it’s running there dial it back to RDR2 (I know right, dial it BACK to there) and you can see how FR will improve.
Is that it?
Looks like ps5 is going to have trouble wowing anyone then.
Next GEN in consoles will be all about Lighting, Shadow, Reflections with RayTracing and NVMe.
CONTROL and Metro Exodus blow today's lighting out of the water on PC. PS5 will bring it to the home console masses.
i find it quite puzzling that s-e is still investing time and resources into its luminous engine considering how difficult and problematic it had been thus far. ff xv went through production hell for more than 10 years and a large part of that was due to the engine not cooperating. kingdom hearts 3, which was originally intended to run on luminous was later scrapped and rebuilt on unreal due to the latter tools being much more eficient and easier to program with. after all the time and effort put into luminous, there is only one game to show for it? heck, even the upcoming final fantasy 7 remake is running on unreal and NOT luminous. what about dragon quest xi? you guessed it! unreal engine! so then, back to my question... why does s-e deem it necessary at this point? all it does is create problems for them, almost as if it is cursed. save that money and put it towards new projects instead!
@deepspace5d that's exactly what I was thinking... Just wait for ND to do their job.
@777Reigns The Uncanny Valley makes it look creepy. This is coming so so close to being realistic without quite hitting photorealism. The animations are a little weird, the eyes are a little weird. When something looks almost real, but something you can't quite discern is a little off? Creepiness sets in. Boom. Uncanny Valley.
@Totaldude911 agreed. the subtle animations are completely off. naughty dog has done more realistic facial expressions with the last of us running on ps3. goes to show that the animators are more important than the tech. whoever worked on this demo was not very skilled with facial animations and it shows.
I watched again I dont know why people dont seem happy. The animation isn't that bad but anyway that's not the point. Great video demo in real time from my point of view.
Edit
I'm just starting to understand why people freaked out about MEA animations haha
@BAMozzy Sorry i saw some early gameplay and it looked fantastic? No idea what you where talking about.
@BridgeToClarity I think more ram would fix that too. I think thats a bigger issue then the harddisk.
Well, it's okay. Nowadays I mostly consider cutscenes as glorified loading screens and the actual gameplay is where the magic happens.
I liked this trailer for Life is Strange 3.
@Flaming_Kaiser I don't know what you are talking about. If you are referring to the Game-play of Ghost of Tsushima - the one that has the fight in the stream before going to that house up the steps and entering through the roof and finally the fight at the end in the leaves, then you are either not really looking at the game at all. The most obvious part where the low quality shadows is after the stream fight when they go up the steps to the house. On the wall by the opening to the courtyard, you clearly see low res tree type shadows and as they move up the steps towards the opening, the higher quality shadows pop-in. There are other occasions, like around the area he dismounts from the horse too. However if you don't really look, then it doesn't matter does it.
I happen to see the edge where things like shadow quality or texture quality for example changes, that point where you can see the difference between the quality. When its shadows on walls for example, you can easily see it in game and move slightly back and forth to see the shadow pop from low to high and back again as you cross the distance threshold set by the developer to save resources because the hardware can't cope with filling in high res shadows beyond a certain point and still hit 30fps...
"Square Enix Showcases PS5's Possibilities with Tech Demo"
How is this video related to the PS5?
View it on youtube and you can read:
"Luminous Productions, in partnership with NVIDIA, has created a new Luminous Engine tech demo powered by a single GeForce RTX 2080 Ti, that runs in real-time with full path-traced ray tracing"
Do you mean the PS5 contains a RTX 2080 Ti ?
I doubt this, it reads more like a PC graphic board demo.
ps.: I am not impressed too, the animation in naughty dog games is way better.
And many years newer graphic chips allow more details ... so what?
@Totaldude911 Thanks for clearing that up...lol
@BridgeToClarity I know but the problem with the operatingsystem is the RAM there isnt enough.
@BAMozzy For me it looks fantastic and its a early build. Im certain there will be a lot more polish in the end. The Last of Us 2 looked really nice in the short gameplay trailer. 🤓
@Flaming_Kaiser I never said it looked anything less than great. The point I was trying to illustrate was more about the limitations of current gen. You could of argued that games like the Last of Us and Uncharted 3 looked 'Fantastic' and that if games look this good, there is no need to bring out a new generation.
The same could easily be said about the Last of Us 2 and Ghost of Tsushima BUT there are areas that can be improved. These are games that are built to the consoles capability - if some long distance view is screwing up performance, putting to much work on the GPU, the devs can put in a wall or something to block that view changing the environment to fit the capability of the hardware. I know GoT and LoU2 are early builds but that doesn't stop them having made the decision to reduce the point at which shadows were changed in quality.
There are numerous ways in both those games where things could be improved - whether that's before they release (if its possible with current gen hardware) or maybe on a next gen version. The lighting (which affects shadows, ambient occlusion, reflections etc), whilst great, could be even better with Ray Tracing. Nobody would say games like Metro or BFv looked bad, looked ugly - but the transformation when Ray Tracing was enabled was certainly more than just a small change.
All I was saying is that the current gen, regardless of how great they look - especially if you don't look that deeply or particularly observant, they do have their limitations that this 'demo' doesn't have. We will have to see how the finished games turn out and I for one are eagerly awaiting LoU2 and GoT but I am also looking forward to seeing what the new generation hardware offers. For me it isn't about 4k/60 as I can get that now - maybe more consistently and across a wider range of games, but I think the biggest change could be around lighting which this demo is alluding to.
RTX 2070 = $500. RTX 2080 = $700. This demo was for the RTX 2080 TI = $1,300. I don't think PS5 will will come close to their performance.
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