Control will be playable on PlayStation 5 thanks to backwards compatibility. That we know for sure, however, it looks like the game's Finnish developer might have plans to port the title in its entirety to Sony's next-generation machine in order to make it a native experience. With two pieces of DLC planned for launch in 2020, you could probably consider this some sort of Game of the Year edition.
The speculation is sourced from the company's newly published set of financial statements for last year, where it states: "Control’s high quality, uniqueness and technical innovation provide opportunities to bring the game to new platforms." This, combined with the fact that Remedy is currently preparing for the arrival of next-gen consoles certainly suggests that the adventure of Jesse Faden could be making its way to PS5. "There is also on-going work so that we are prepared for the next generation consoles arriving in 2020."
If confirmed to be true at some point later this year, it represents an interesting move by the developer and confirms that a mandate hasn't been put in place by Sony at the time of writing. Ubisoft has already confirmed that The Division 2 won't receive a native PS5 version, a game which arguably needs it much more than Control due to its live-service hooks and continued post-launch support.
It's going to be a fascinating year for PlayStation as the hardware manufacturer assumedly reveals its plans for porting processes and whether backwards compatibility will actually enhance older titles or not. From where we're standing at the moment, however, it looks like those finer details aren't set in stone just yet.
[source investors.remedygames.com]
Comments 16
Maybe it will finally run well on PS5? Cannot wait to try it.
So finally a decent framerate and presumably a ray tracing option, the latter of which is excellent in this game
how bad this game run on the ps4, i guessed this was gonna happen. the big question is will everything be on the disc and not be just download codes for the dlc.
I read ray tracing support : )
Teetered on buying when on sale, didn't quite hit the sweet spot yet.
Now, I think I'll wait till PS5 version and see how the much reported performance issues are ironed out.
Good game. But I don't know if I should buy the DLC or wait for the complete edition...
A good way to show off console ray tracing capabilities is to release a game that is the current showcase for ray traced effects in a modern game.
Meh, they should get to work on a PlayStation port of Alan Wake.
Good. After hearing about the technical issues with the current gen console versions, I was going to skip it until it got a PS5 remaster or I upgraded my PC.
@verynaughtyboy The only console where there aren't hard drops in the framerate is the Xbox One X. And that's with all of them targeting 30fps.
Clearly the game isn't really at home on modern gen console tech. I think Cyberpunk will be the same way.
@Neolit Maybe a upgradepass. 😆
4k, 60 fps, and raytracing ps5 support will make me buy this game on ps5 and uninstall my pc version
@Ralizah I cant wait for The Last of Us 2 too show that it just was a horribly optimised game. 😆
Its nothing new, plenty of games are re released when all the dlc has arrived, its a smart move which is why I won't be buying the dlc yet.
I might give a shot at that point. I don't want to play it on my regular PS4 and PS5 will likely be a much superior experience than any other console experience for it.
If you buy a port when it’s backwards compatible, you’re a clown and you proved the exact reason why backwards compat wasn’t a priority last gen. People will buy anything
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