While there’s been a lot of d*ck measuring with regards to the PlayStation 5 and Xbox Series X specs taking place on social media, developers have been quietly discussing how great both consoles are. The SSD, and its lightning fast read speeds, have been a huge basis of praise among people in the industry – and now Ready at Dawn’s co-founder Andrea Pessino has chimed in.
“Dollar bet: within a year from its launch gamers will fully appreciate that the PS5 is one of the most revolutionary, inspired home consoles ever designed, and will feel silly for having spent energy arguing about ‘teraflops’ and other similarly misunderstood specs,” he wrote on Twitter, in response to the discourse that’s been taking place over the past day.
Pessino was, of course, subsequently attacked by some torrid corners of the gaming community, so he elaborated: “I love and play all [consoles] and I am not tweeting on anyone's payroll. I am excited about the PS5 because I think many smart decisions were made that will enable devs to design in new ways, especially for expansive games.”
It increasingly feels like the PS5 has been designed with more than just pixels in mind, as the Japanese giant aims to fundamentally change the way games are made. We’ve already shared some examples of this, like the removal of crawling segments which mask irritating loading screens. Of course, we’re still waiting for the Japanese giant to actually show us what its device can do.
[source twitter.com, via twitter.com]
Comments 41
He only bet a dollar, to be fair.
You’re right, there’s so much duck measuring going on. Fanboys need to chuck their ducks back in the pond, they’re beautiful creatures and don’t deserve to be used in this way.
@nessisonett dock measuring, idiot.
@kyleforrester87 I guess in that respect, Xbox fanboys can fit bigger boats on their docks.
@nessisonett not that kind of dock. Switch docks. Come on you’re making yourself look ridiculous.
@kyleforrester87 To be fair, a dollar is worth quite a few pound sterlings nowadays.
Can I measure my YGO deck on the PS5
Also that pic reminds me I want a sequel to The Order, sad lycan-hunting times
Couldn’t agree anymore with him..another dev who has stated how much more powerful the PS5 is.. Sony talks to ALL devs to ask them what THEY want in a console.. the result is a much better all round system for the games and gamers.
It's interesting that a lot of devs seem to be more gushing about PS5 then they are XsX.
We all know you can't spell penis without (P)laystion 😉
I can’t wait to get a JapaneseGiant5.
That's great news. At the end of the day though, it's up to the devs themselves to impress us by showing us what they can create on ps5. Hopefully they will try to push it to its limits, and that goes for 3rd party devs too, not just 1st party.
Funny, those are the last words that come to mind when I think of The Order 1886.
@shade201 Yes I'm sure you have a great insight into why PS5 is allegedly "sub par".
If sony has great console and great games, I can see playstation dominate again on next gen era, maybe even better than this gen 😁
Because he definitely doesn't have a vested interest in the PS5's success or anything... rolls eyes
@Cooe
You do realize Ready at dawn is a multi Plat dev, right?
@Cooe
DE-FORMER on x1ps4pc not VR
OKAMI/NINTENDO WII 2008
And no, RAD do not have any exclusive publishing deals with Sony interactive entertainment since 2016.
Do a little homework instead of being rude. 😉
he isn't wrong. pc gamers are going to feel real disappointed by their overpriced rigs in a few months time. ps5 will run circles around them and at a fraction of the price. sony is about to revolutionize how games are designed and completely subvert expectations. unfortunately, we will have to wait for the rest of the industry to catch up so i don't expect 3rd parties to utilize the ps5 to its potential.
As I had said earlier Cerny is a mad genius. Thinking outside the box. Removing bottlenecks and actually creating something revolutionary as opposed to evolutionary. All the technically ignorant xbots thinking Sony has the far weaker system when in fact the opposite is true!!
These last few years, people have been conditioned to think it's all about TFlops. Marketting did that but the media are guilty of it too. At the end of the day, a magic TF number is all they care about now. 🤷♂️🙅♂️
I dont really care if they are misguided. Too bad.
@JJ2 well in everyones defense Teraflops is just a fun word to say.
Considering the rumours about The Order getting a PS5 sequel, and Ready At Dawn being bought by Sony.
These comments are making me hyped.
@Porco lol what? You do know that both AMD and Nvidia are releasing new hardware this year right? Leaks are implying the biggest leaps in power in years. If anything, thanks to these consoles, the new GPU will probably be much cheaper than expected and PC gamers will be able to "run circles around" console gamers for less money than expected.
But honestly, LOLL WUT? XBOX SERIES X performance showed it was about as good as a RTX 2080. Not a super, a regular. The PS5 is factually weaker despite what this random dev most people have never heard of wants to claim. So there's no way this "runs circles" around PCs.
Lastly, there's basically a 1% chance there's any real world difference between then 2.4 GB/s SSD on the XBOX and the 5.5 GB/s SSD on the PS5. Very unlikely.
@ellsworth004
Yes that's true but we can see it matters less and less going forward.
When you see journalists like Tom Warren pretending they know better than Cerny what the 'real" Ps5 Tflop performance is on twitter, then you can expect the mob to follow. Unfortunately it will always come down to blame gamers in general at the end.
Ah, in some ways console pre-launch hype never changes. Just over a few decades ago it was latching onto the number of bits, now it's teraflop count. In PCs it used to be raw clock speed back in the single core days.
I'd recommend watching the Digital Foundry analysis of Cerny's tech spec reveal. Basically they've concentrated on memory bandwidth and data throughput with the hope of eliminating load screens, using the RAM more efficiently, having an onboard SSD with over double the speed of the XSX and so on. Very important for moving high quality assets in games around and far more important than just the peak TFLOP number. Those are far more interesting, I feel.
@Porco I guess what you sighted as a perk I see as a risk, expecting devs to codes things differently for one console to unlock it's potential is a bit of an ask. Perhaps this is all really simple stuff to the industry vets, but to me, it stinks of the same challenges the cell processor presented back in the day, sure it was powerful but it took years for devs to get into the swing of it.
@zekepliskin I agree, the biggest issue with games I think is larger assets equating to longer load times and I think to some extent lazier coding as memory limitations were largely eliminated this generation, I've sat staring at Borderlands 3 loading screens far too long, without any visual or environmental justification for this.
My concern is that this is tricky to market and Xbox Series X is already demonstrating loading times down to one 3rd of the time. As a mere consumer, I can't call which way I'd lean right now and MS is bringing the evidence to the table, I prefer their controllers and like the design, but Sony has better software historically.
At the end of the day it is still early, customers voicing their concerns can only help Sony address these problems and I get the feeling that launches may be pushed back to 2021 the way everything is shutting down at the minute.
I disagree with the most revolutionary console ever designed. The real difference is the SSD. Nothing else, but that's my opinion. I think that it's going to be a sweet generation, and that both MS and Sony have stepped up their game. Can't wait to have better AI and the visuals and sound is going to be out of this world. Remember it's all about the software. My only concern with the PS5 is that it seems like the 10.2 TF was a last minute thing (according to my resources and what I have observed). Since the base overall TF performance is actually 9.2, how much strain will this put on the system. That's why their cooling solution for the console is very expensive (industry standards for cooling electronic devices). How much is it going to throttle, and will it fall behind when it comes to ports like with the PS3 and 360 era. These are the things that I will be watching very closely, and will not buy day one because of issues that may plague the system.
@Kougeru you can try to brute force your pc all you want, but there will be bottlenecks and you will never match the 0 load times of a 1st party ps5 game. it will take years for the pc community to catch up to the 5.5GB/s data transfer speeds of the ps5. most people are not going to throw their perfectly good motherboards away just so they can adopt the new sata 4.0 standard so it will be a gradual process. as for the new sound technology sony has in place...well, that will likely never hit the pc space so you are out of luck on that front.
@Jakovasaur it is true that sony is so far ahead of the curve that it is unlikely that 3rd party devs will adjust their outdated design philisophy specifically for the ps5 alone... they will continue to ensure that even the lowest spec consoles can run their games. even so, you will still see the best loading times performance on ps5 compared to all the rest and gradually, over time, the entire industry will move over to the ps5 spec. what sony has designed with its console is the future of gaming and reducing load times to 0 will one day be ain industry standard. thankfully for us, we will get to experience this with sony's 1st party games while everyone else watches with envy. the forward thinking sound design is very impressive as well and could be revolutionay. compared to pc gaming and the series x, it is business as usual. brute force really does not get you too far.
First generation were we aren’t expecting a graphical leap at all, just loading. Next gen seems to be more about developing games and loading screens. 😞
@kougeru
Obviously you know nothing about ssd load time. There is no 'chance' in something being faster. A lot of people are overlooking the fact the file IO takes MUCH longer the floating point ops. This seems to be a huge misconception between the the two systems. After writing a simple test on my computer with 1000000 floating point ops (using * as it's the slowest, and few optimized codes use /) and reading a file (newline char seperate file of int) of 1000000 ints, the floating point ops came to 34ms and the fileIO came to 555ms. If Sony's is IO speed is roughly twice what the XBSX is, or roughly half the time, the PS5 could perform Many more flops in the time that XBSX is still loading the file. I should also mention that the file I tested was not even in .obj format which would take much longer to parse; only a little bit longer if you thread. Meaning while rendering the same scene, the PS5 will have already have finished rendering by the time the XBSX has finished loading the file. With rough numbers, benefitting XBSX, the PS5 can load a file the file and preform 18M flops in the time that the XBSX can load the file and do 4M flops. However this does mean that at a certain point the XBSX can load a scene faster, but it'd be around 50 light sources with physics already accounted for (wouldn't be more than 1000000 ops). Don't at me with mmap is faster (with parallel processing the file in another thread) than buffering, its 2 to 4x faster, I know. The point still stands.
Another thing people miss is that both consoles will have close to instantaneous seek time, meaning game sizes will stay about the same as (unlike HDDs) the developer won't have to put hundreds (literally) of copies of the same textures and models on the harddrive.
Of course, it's a beast of a console on paper. And I would expect a first party developer to say so.
The Xbox Series X is quite a bit ahead power wise and we will see this overall.
It's a great time to be gaming.
Are we really out here talking about load times? Load times? Really? Sure we will enjoy it, who wouldn't, but it's just load times. Once we are actually in the game playing, you know, the reason for even having a console, the Xbox will have better graphics, resolution, frame rate... The only reason we are hyping up load times, is it's the only thing Sony is best at next gen, which sucks.
Announce God of war 2 and I'm in!! Dont care about tflops at all. To me both consoles are sounding exceptional but we wont find out until they are released. If I have to wait six secs for xsx and 1 sec for ps5 to load is that really a big difference. Everyone is arguing about fine margins now which can only be good for the consumer and I personally cant wait for both to release. Ps5 for me and xsx for my daughter hopefully day 1
@RayNick true also.but the fact that
t flops on xbox still don't get used to full capacity. So makes no sence on how much this and that makes. But in fact what the gpu and cpu produce. I own pro and x and bar some brightness of fps that's the only real difference it makes. But depending on tvs also u can all change brightness settings manually to get the better picture u want. Some prefer dark some prefer light. Next gen is all about speed and if ps5 can produce same speeds or near enough same then it's all irrelevant. It's fan boys who ruin everything because they are all negative. Who cares when people play on mobile phones the switch only puts out 560p/720p max and yet people prefer it over main consoles. So preference makes no difference. It will all come down to speed and price like it always has. I still think with the games we get this year, its better to make sure these games get realeased fixed rather then broken or rushed. So speed won't matter when a game is still flawed i would rather wait for the ps5 Pro before committing to another console just yet.but like many of us. Consumerism will take over and il buy one anyways. 😂
@Bobskie77 The thing with teraflops though is that it's a huge meme at this point. Not saying they are pointless or anything like that, but there is a lot of subjective measuring when it comes to them. Even though that's probably not the case here, just because a console has more TFs over another doesn't make it better in terms of specs, because of that. There could be a console that boasted 15 or 17 teraflops, but depending on how it was constructed and how it works, it can actually perform worse than an Xseries or a ps5. Simply comparing which console has more tf, is like comparing genitalia sizes, pointless and in this case could also be wrong. So, i'd still prefer consoles that enable devs to put out quality work quicker, than overblown and overbudget tech demos that don't mean anything in the end.
@RayNick i Completely agree with u. Hence why i wish I didn't really buy the xbox one x as I have the slim and pro. And the pro does a good enough job. It also comes down to cpu. Just look at the new res 3 demo. It's actually worse on xbox one x and buy along shot also. I just hope Sony get the ps5 right though and it's not a jet engine due to the cheaper components. I'd rather pay for quality and fps then how high my pixel count is and I think Sony generally no that. I trully don't mind up scaling, aslong as the game runs smooth then I'm happy.
@Porco I don't think this generation is going to match PC ability. The simple fact that you can upgrade memory and video cards will make them better. But I think that door will be kicked off the hinges by the time PS5 Pro comes out or potentially the next generation when I believe they will go modular and give you the ability to upgrade video cards and memory in your consoles. It would be nice if you could upgrade your memory in this upcoming generation.
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