Sony’s shipping the final version of the DualSense controller to PlayStation 5 developers, and now it’s been announced some hands-on impressions are beginning to emerge online. Bethesda’s Pete Hines is one such person to go on record, stating that he’s been “very impressed” with the haptic feedback and adaptive triggers.
He continued: “I think games are going to do some really cool things with them.” Imagine lockpicking in a PS5 version of Fallout, where the triggers tighten and the controller pulsates as you find the sweet spot. Or how about drawing an arrow in The Elder Scrolls VI, where the R2 button fights back as the string gets taut. Immersive stuff!
[source twitter.com]
Comments 20
Well, it passed my litmus test.
Pad is likely great but I wouldn't believe Pete Hines if he told me the time.
“Games are gonna do really cool things”, except theirs because they clearly don’t QA test much.
I Wouldn't be Surprised If Guerrilla Games Takes Advantage Of This Controllers For Future Killzone And Horizon Games
@Neolit ever since they revealed the adaptive triggers, I've known in my heart that Horizon 2 will be a launch title. And it'll be sick.
I just want to see what Kojima does with this controller. A mic? Adaptive triggers? Immersive haptic feedback? He's gonna have a field day.
@Neolit yeah, nothing about this controller sounds nearly as innovative as it's being drummed up to be. I may change my mind when I try it, of course, but these features, as nice as they might be, certainly won't change the way we play in any meaningful way.
Now, if they made use of those gyroscopes for finer aiming that would be a game changer! I still don't understand how it's not become an industry standard by now, with games having to go out of their way with auto-aiming (even if you turn it off), simply because sticks were never meant to be precise enough to aim a weapon and will never be.
Now that I'm used to playing with sticks + gyro on both Switch and PC I can't go back to just using the sticks, as they show all their clunkiness and inadequacy.
@Shigurui Unless I was playing Skyrim and he told me it was time for a crash to desktop.
Why should give a crap about what Pete Hines says?
Couldn't wait to be snarky about their s***** game quality, but my fellow commenters have it covered. You suck Bethesda!
Language! - Quintumply
@Matroska - Hah, I see what you did there.
@Neolit Yeah, I agree with that. I imagine myself having to take down a stormjaw with like 100 arrows - my fingers would be like reeeeeeeeeee
Hopefully it inspires him to create a new game engine.
I want that new single player Fallout, Pete!
Now you can actually feel how much you're breaking the game when you're playing a Bethesda game.
Shame we can't say the same thing about recent Bugthesda games and bussiness practices, eh Hines?
Hines says it's all good but then we all know Skyrim PS5 edition and Fallout 4 Rebroken Master will not have this implemented. Nether will StarForce or whatever it's called and the bext fallout and elder Scrolls
The engine they use is seriously out dated and I guarante you it won't play well on next gen systems, it never does it's a broken mess
@clvr because the gyros are even less useful for accuracy.
@ChipBoundary I don't know if you've ever tried gyro aiming, maybe you did and didn't find it comfortable for you, but there's absolutely no way an analog stick is more accurate, with its very limited radius. Good for moving a camera, that's for sure, but there's a reason why devs program "cheats" into the code to adjust the player's aim onto the target when using a controller. There's a nice video on YT that I can't recall right now (cause I saw it years ago) that explains this very well.
Moving your wrist for finer movements is way way WAY more accurate and closer to a mouse, although a mouse is obviously the best option for finer aiming.
@clvr plenty of Sony games use gyro fine aiming. Play Days Gone, play Uncharted on Vita.
And the Dual Sense sounds incredible.
@iamtylerdurden1 I knew about Days Gone but honestly it's the only PS4 game I know about that uses it, along with Gravity Rush.
I know of no third party game that uses it, even those that do on Switch.
So I wouldn't say it's plenty, even on the first party side of things.
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